User blog:222shinta1/Sonic Riders

Sonic Riders[a] is a 2006 racing video game for the GameCube, PlayStation 2, and Xbox in which the player controls characters from the Sonic the Hedgehog series on hoverboards. In the game's 16 tracks, the player competes against characters—either controlled by computers or other players—in story and battle modes. It was developed by Sonic Team and Now Production, published by Sega, and released in February 2006 in Japan and North America. It was released in Europe the following month and for Windows at the end of the year. A Game Boy Advance version, developed by Backbone Entertainment, was cancelled.

The game was produced in commemoration of the Sonic series' 15th anniversary and was the first Sonic racing game since the 1997 Traveller's Tales game Sonic R. Sonic Team wanted to make their own game that was superior to any previous Sonic racing game. It was designed to appeal to fans of Sonic and extreme sports video games; the development team did not take inspiration from any prior games. Sonic Riders was also the last Sonic title produced with the involvement of Yuji Naka, who left Sega shortly after its release.

Sonic Riders was released to mixed reviews, although it did sell well and was branded under the GameCube and PlayStation 2 bestseller lines. Reviewers were critical of its sloppy gameplay, loose controls, and inconsistent design; some praise was directed at the visual style and the sense of speed while racing. Overall, they deemed it a lackluster game—both within the Sonic franchise and the racing game medium—that had its highlights but ultimately fell to its shortcomings. Despite the mixed reviews, two sequels, Sonic Riders: Zero Gravity (2008) and Sonic Free Riders (2010), were developed and released. Sonic Riders is based around characters racing each other using devices known as "Extreme Gear", anti-gravity-equipped vehicles consisting of hover boards, hover skates, and hover bikes.[1] Players compete to finish three laps around a racetrack before their opponents and complete the race in first place. Each race features up to eight characters competing. A key component of gameplay is the air tank, displayed in the lower right-hand corner of the screen. Air serves as the fuel for Extreme Gear, and is depleted gradually as the race goes on. Characters can also perform a Boost, which will give them a sudden burst of speed at the cost of a significant amount of air. If a player boosts into an opponent, their character will attack and stun the opponent for a brief period. Air is also more quickly spent using techniques like cornering, which allows the player to round sharp turns with ease, and building tension before a jump, which involves using the air to propel the player higher off of ramps. If a player runs out of air, their character will start running on foot; this prevents them from boosting, attacking, cornering easily or using charged jumps. Players can refill their air by performing tricks when jumping off ramps or off opponents' slipstream, with higher-rated tricks sequences restoring more air. Players can also collect rings scattered across the track; collecting a certain number of rings will cause their character to level up for the remainder of the race, increasing the strength of their attacks and extending their maximum air capacity.

Sonic Riders features sixteen playable characters, including guest characters from Nights into Dreams, Space Channel 5, and Super Monkey Ball. Each individual character has different statistics, altering their performance slightly in races, though some characters are restricted from using certain types of Extreme Gear. Characters are divided into one of three classes, each with different abilities: Speed, Power, and Fly. Speed characters can grind on rails, which grants increased speed and air. Power characters can break certain objects, giving the player a boost and additional air. Fly characters can fly through rings, boosting the player further into the course. Each race track features multiple shortcuts that can only be accessed by characters of a specific class. Players can spend the rings they acquire at the in-game shop to purchase new Extreme Gear, each of which possesses unique statistics and properties.

The game includes eight unique areas, each with two track variants, for a total of sixteen tracks. Nine tracks are unlocked through progression in the game's story mode, while two must be unlocked by winning Gold in both the World Grand Prix tournaments, in which players race through five consecutive tracks and attempt to get the highest overall score. The game's Story Mode is divided into two campaigns, whose events intersect with one another: The "Heroes" story, focusing on Sonic, Tails, and Knuckles; and the "Babylon" story, focusing on the Babylon Rogues, consisting of new characters Jet the Hawk, Wave the Swallow, and Storm the Albatross. In each campaign, players take part in consecutive races with predetermined characters, and must take first place in each race to continue the story. Completing the Heroes campaign unlocks the Babylon campaign, which includes an epilogue in which the two stories converge. Up to four players can also compete in the game's single race and battle modes. Sonic Riders: Zero Gravity[a] is a hoverboard racing video game developed by Sonic Team and published by Sega for the PlayStation 2 and Wii. It is the fifth racing game in the Sonic the Hedgehog series, and the second entry the Sonic Riders trilogy. The game would have been ported for the Xbox 360 but was cancelled during development. A sequel titled Sonic Free Riders was released exclusively for that system in 2010. Gameplay in Zero Gravity is largely similar to its predecessor, with characters racing on different types of hovercraft called "Extreme Gear". In addition to the mechanics from the previous game, Zero Gravity adds a new gameplay system based around gravity that replaces the predecessor's "fuel" system. During the race, performing tricks and other actions will increase a character's Gravity Points, or GP. If players have accrued enough GP by the time they enter certain areas of the track, they will enter a Zero-Gravity Zone, where they can perform one of two maneuvers. A Gravity Dive will create a small black hole that points gravity forward down the track, giving the player a powerful free-fall boost that is further augmented by striking objects in the vicinity that the hole displaces, such as cars or signs. Alternatively, Gravity Control will alter the gravity of the course, allowing players to reach otherwise-inaccessible areas and shortcuts. Players can also use Gravity Drift to more easily maneuver around sharp corners.

Building on the upgrade system from Sonic Riders, Zero Gravity features a new system called "Gear Change". Once players gain a certain number of rings during a race, they can choose to activate one of their Gear Parts. Gear Parts are predetermined based on the racer's equipped Extreme Gear, and will grant bonuses when activated, such as increasing a character's top speed or automatically accessing shortcuts that would otherwise require Gravity Control. In addition to the boards, skates, and bikes from the previous game, Zero Gravity also introduces three new types of Extreme Gear: air rides, yachts, and wheels. New Extreme Gear can be unlocked via the in-game shop, with different Gear providing different advantages and unique abilities.

The game includes a total of 16 race tracks, spread across eight areas with two tracks each, which are unlocked via story progression. A total of eighteen playable characters can be unlocked, including guest characters from Billy Hatcher and the Giant Egg, Nights into Dreams, and Samba de Amigo.

Zero Gravity once again features two story campaigns, "Heroes" and "Babylon", which intersect with one another to create a single narrative. Three new game modes have also been added: Survival Mode, Survival Relay, and Survival Ball. Survival Mode entails each player to pick up missiles, then lock on and launch them at foes with Gravity Control, the winner being the last person standing. In Survival Relay, teams of two compete in a relay race, using their Extreme Gear as the baton. Survival Ball is a soccer-like minigame, in which players use Gravity Control to launch a ball through hoops.

Both versions support traditional control schemes, which is solely implemented with the Nintendo GameCube controller in the Wii version, which also supports two other control schemes that utilize the Wii Remote's motion-sensing system to steer and initiate Gravity Dives.Sonic Free Riders[a] is a motion controlled racing video game developed by Sonic Team and published by Sega exclusively for the Xbox 360. The game requires the use of Microsoft's Kinect peripheral, releasing as a Kinect launch title in November 2010.[2]

Sonic Free Riders is the seventh racing game in the Sonic the Hedgehog series, and the third entry in the Sonic Riders trilogy. It is a direct sequel to Sonic Riders: Zero Gravity. The game's story centers on the series' main antagonist Doctor Eggman announcing a second World Grand Prix, secretly planning to gather data from the riders to program into his robots.

The game received mixed reviews from critics, with praise going towards its content, multiplayer options, the graphics and its storyline, but major criticism for its controls.Sonic Free Riders is a hoverboard racing game featuring characters from the Sonic the Hedgehog franchise. The game is controlled by using the player's body to navigate their chosen character through the course. Actions include bending their body to steer, performing kicking motions to increase speed, and jumping to perform tricks which earn more boost. The player alternatively has the ability to ride bikes, controlled by steering motions. By collecting enough rings, players can increase their level during each race, which enhances their attributes. There are several power-ups and weapons which each require specific motion actions to activate, such as a missile which is thrown like a football or a boost that is activated by shaking a soda can. As before, characters are divided into Speed, Flight, and Power classes, each of which can access specific shortcuts. Players can equip special attributes to their Gear, such as improved cornering or the ability to break through barriers, which can be changed by switching the riding stance. Players can also perform special moves if they are falling behind in races.

The game's main single player campaign is the Grand Prix mode, where players select from one of four teams of characters to play through the story. Along with Time Attack and Free Race modes, Sonic Free Riders also features a few multiplayer modes that can be played cooperatively. Tag Mode allows two players to race together, requiring synchronized coordination to perform combined tricks, while Relay mode, playable with up to 4 players, requires teammates to swap places after each lap. The local multiplayer supports up to two active players, while online player multiplayer features one active player per console for up to 8 players. The game also supports voice recognition, allowing players to navigate menus using their voice. But I put it on PlayStation 4.