Kirsten Geary

"I was an ordinary Valley Girl, major in human resources, daddy in real estate who paved our driveways with his gold card and shitty cologne. Rest in peace. Until one night in the Hills, a couple of guys who were up to no good fucked with the wrong girl. Fratboy necromancers. Ughh. The worst, especially when they man up from sacrificing neighborhood pets to abducting undergrads. But they didn't check me for mace, or duct tape, and the next thing you know it's all, "You can't do that to us bitch, we're Illuminati." Now, I got to thinking: "A, if you're a member from a secret society, you should keep that to yourself, even under torture- I mean seriously cry me a river. And B, only my friends call me bitch.""

- Kirsten Geary

Kirsten Geary is the contact for Illuminati players in the M.M.O. The Secret World. Kirsten, like the rest of the Illuminati is far more concerned with gaining power than helping the world. Kirsten remains in near constant contact with the player through her phone and can track them thanks to an implant in their spine. She continually monitors, motivates and advises the player based on their progress in the game. Between each zone players will need to report back to her in person for face time.

Background
Kirsten was recruited into the Illuminati while still in collage. She was to be sacrificed by some young Illuminati cultists but quickly turned the tables on her would-be captors. She tortured them, killed them, and used what she got from them to make contact with their sponsors. Kirsten saw a golden opportunity to get ahead early on and applied for a job with the Illuminati. While Kisten's degree in Human-Resources would be useful to any other employer, the Illuminati brought her on because of her kill or be killed attitude and the ideas she had to prevent loser employees from making payroll like the necromancers she had killed.

Kirsten reworked much of the hiring policies for the Illuminati and aligned it to a more cooperate model. Now there are risk mangers in place, entire Brute-Resources divisions devoted to killing rivals of indispensable agents and strict peer review boards. In addition the notion of legacy members is a thing of the past, you get in because of what you can do, not whose inheritance you have. Because of all this Kirsten rose quickly through the organization and currently manages employees. She takes orders directly from the "Talking Heads", the faceless higher-ups who make the decisions and conveys their wishes to field agents.

Illuminati contact
Kirsten is first encountered shortly after the the player comes to after awakening from a psychically induced vision of the secret world all around them, during which time they are implanted with a spinal tracking device. Kirsten quickly lays down the ground rules: The Illuminati control the US and most parts of world governments, they arr one of three main secret societies, the other two being The Templar and The Dragon, All three want the others destroyed or disgraced but all of them signed non-war agreements with a forth organization called The Council of Venice and instead fight individually in approved non-civilians locations. When not actually fighting the other factions in approved location, the best way to hurt The Dragon and The Templars is to make them look useless by beating them to the punch in dealing with occult disasters, which gives the Illuminati more breathing room and puts more pressure on their rivals. Saving the world is seen as healthy brownie points to get members high esteem and high pay. Kirsten states that if the player doesn't make her look good she will mount their head on the wall and assures them that is not a turn-of-phrase.

Solomon Island
Kisten's first assignment is to go to Solomon Island, a isle just off the coast of Maine and one the Illuminati have history in. It seems that interests in Solomon Island has been overtaken be zombies. Aside from trying to appease the Council of Venice The Illuminati also has historic ties to the island which means two very important things: The first is that the Illuminati consider the people on the island under their protection and feel an obligatory duty to save/avenge them when anything comes rolling in to destroy the area, The second thing is that with all the old secret hideouts and hidden records the Illuminati can't let The Templars or The Dragon get anymore info than possible about their organization, even if it was discontinued in the area over a century prior.