Thread:Mesektet/@comment-3581997-20160615160106/@comment-3581997-20170406193732

Death world is the world has no inherent value, Crapsack is the life has no inherent value. Lets take Star Wars for example as the most famous, Tatooine is a giant desert world, it has no value, it is the backwoods of that solar-system. However the story is not going to beat the crud out of Luke Skywalker for the rest of the story. Similar we have the Rogue Isles, land of evil and a desolate series of islands, but you most certainly can win fortune and glory there. A Dead world is where most people would not want to live because it is dilapidated, or destroyed, or just far removed from an ideal location - A Crapsack world is where life will bend over backwards to shove it's horny nethers up your backside and never give you a break.

Deadworld - No one out-of-universe (the audience) would want to live there. Nature took a sledge-hammer to the environment. The characters themselves may still have adapted or be able to adapt to the hardships the world offers though.

Fallout's wasteland

Most non-Christian underworlds

City of Villains' Rogue Isles

Star Wars' Tatooine

Crapsackworld- The Characters themselves don't want to live there. It not only sucks to live there, but Hope as a concept has no meaning, things can never get any better. (The society itself seems to try to destroy the protagonists on a daily basis and there is literally no way to improve daily life without perhaps a Deus Ex Machina.)

The Matrix's world

Age of Apocalypse's future timeline

City of Heroes' Praetoria

Darkseid's planet of Apokalypse