Livewire (DC Comics)

Livewire is a heroine form DC Comics, Though normally seen as a villainess, she has redeemed form his past crime as well and she united with superman to save the world afterwards.

Helping to save the world
In Action Comics #842, Livewire gets kidnapped along with most of the other Metahumans on Earth by a being dubbed the 'Auctioneer'. This being scours the universe looking for unique items to acquire (often by theft) before selling them to the highest bidder. Livewire's unique powers allow her, Superman and several other captives to escape their containment fields. She teams up with Nightwing, Superman, the Veteran, Blue Jay and other heroes in fleeing their situation and gaining intelligence. A dampening field provides a psychological barrier against utilizing their powers. With the help of Mister Terrific, who communicates through Livewire's natural electricity, the field is soon neutralized.

During the escape attempt, Livewire accidentally creates a link between the makeshift team and every single television on Earth. This proves hard to shut off. In Action Comics 843, the team confronts the Auctioneer. With great difficulty, Livewire gains control over the being's communication systems. Under Superman's suggestions, they threaten to broadcast the Auctioneer's entire database to every alien system possible unless he agrees to release the heroes and leave the Earth alone. He reluctantly does so and returns everyone to Earth. The entire adventure was seen on every Earth TV and due to the Auctioneer selling the dramatic story rights, on many alien planets as well.

During this story arc she also shows that she is physically attracted to Nightwing.

In Teen Titans #51, Livewire is shown to be under the control of Starro.

She recently caused a blackout of Gotham City. However, she is easily defeated by Batgirl VI, who was wearing an insulated Batsuit.

During Brightest Day, Livewire is shown battling Wildcat after being possessed by the Starheart.

In the Superman: Grounded storyline, Livewire attacks Jimmy Olsen and takes hostages in Las Vegas to get the attention of Superman. Superman then puts a modified suit on Livewire, which returns her power levels to normal. She is arrested, but does not receive a hard sentence as she only damaged property, no one was wounded, and Superman spoke on her behalf. Iron Munro also chooses to use his influence in the justice department to help. When asked by Jimmy why he would help Livewire, Superman says that, in America, everyone deserves a second chance. With the help of Iron Munro and Serling Roquette, an employee of S.T.A.R. Labs, Livewire is declared reformed. She and Munro are given signal watches as part of an ad hoc 'Supermen of America' group that Superman recruits because he comes to understand he cannot be everywhere at once.

Superman Adventures
In the Superman Adventures comics, based on the DCAU animated series, Livewire makes an appearance in issue #5, "Balance of Power", the two-part "War Games" (#22–23) and in the two-part finale (#65–66), "Power Play", the latter also featuring Lex Luthor and Darkseid. She is portrayed more sympathetically in the comics, teaming up with Professor Hamilton and putting all of her energy into stopping Brainiac in "War Games", which puts her into a coma until she awakens in "Power Play", where she officially reforms.

A reformed Willis has recently become a founding member of Superman's new team, the Supermen of America.

Powers and Abilities

 * Electrokinesis: Livewire has the ability to absorb, generate and project volumes of electrical energy of an extremely high voltage. She also has the ability to transform into living energy. In that form she can transmit herself through powerlines.
 * Energy Absorption
 * Electro-Blast: Livewire also uses an unusual application of which is the ability to act as a radio antenna as well as fire powerful blasts of electrical energy.
 * Electromagnetism: As an application of Electrokinesis, Livewire can also generate an electro-magnetic field.