Thread:Mesektet/@comment-3581997-20160615160106/@comment-3581997-20170403221924

It is very much something you see in games like Dark Souls too. Half the bosses have one glaring weakness produced from their otherwise seemingly invulnerable power. The strength is gained through sacrifice, if they put this much time into hitting this hard - that means they have one hell of a wind-up for each punch.