Thread:Mesektet/@comment-24469175-20180305001935/@comment-24469175-20180420183212

Gaming is a lot more popular now than it was before, streamlined or not ultimately what matters is that it’s fun, and I think that’s what companies go for, ok obviously they just care about money and that’s it but at least the games are fun for the most part. Far cry for example, 2 was a solid game that had a fairly high learning curve, but 3 had a far more streamlined control and combat system alongside a much bigger emphasis on story and accessibility which is what put far cry on the map. That’s why there are multiple difficulties.

Of course you have EA’s bullshit battlefront 2 lootbox mechanics and Ubisoft’s games as a service mentality, but Every medium has those bad seeds in the market.

I think that I saw a video about difficult vs punishing games from them, and they pointed out the difference.

https://youtu.be/ea6UuRTjkKs

This guy also provides some unique insight, sometimes it feels like the youtubers I linked up there tend to have some sort of an elitist point of view or have unrealistic expectations. Or they forget that even retro and indie gaming are jsut as responsible for that kind of stuff.

https://youtu.be/pKuR2BqTJVA