Batman (DC Comics)

"Sometimes, I admit, I think of Bruce as a man in a costume. Then, with some gadget from his utility belt, he reminds me that he has an extraordinarily inventive mind. And how lucky I am to be able to call on him."

- Superman "There's war in Gotham City. Perhaps where crime is concerned, there always has been. But seldom this open, this rabid. A madness seeping into every stratum of criminal society. Escalating like a plague, threating to surpass even the horror that created me."

- Batman "I am vengeance! I am the night! I am BATMAN!"

- Batman's most famous quote.

Bruce Wayne, also known as Batman, is the titular protagonist of the Batman comics, cartoon, movies and video games franchises.

After experiencing the horrifying death of his parents at a young age, Bruce Wayne travels across the world, learning different styling by fighting and martial arts in various versions. When he came back to Gotham City, he started as a vigilante who will be later known as the legendary Batman. He is hugely considered one of the greatest superheroes of all time.

Origin
Bruce Wayne was eight when his parents were killed by a mugger. He was then raised by family butler Alfred and began to train both physically and mentally, as he swore to rid Gotham City from crime. He took the bat as his personal symbol, believing that it would strike fear into the hearts of criminals.

Personality
Batman has a reputation of being a dark, angst ridden vigilante. With a gloomy persona, and a violent streak, he has earned the title "The Dark Knight." However Batman is a first and foremost superhero, and has a strong sense of honor and morality, as he will not kill his opponents, knowing that by doing so, he will succumb to his inner demons in full. That said, Batman is nothing if not pragmatic, and comfortably employs almost any other means or resources necessary to get the job done, and has shown a willingness to manipulate friends as well as enemies in the pursuits of his goals.

He also suffers from being anti-social, critical of others (and himself on occasions), and is often incapable of pursuing a long-lasting relationship with anyone, as evidenced by his repeated failures with Catwoman, Talia al Ghul, Zatanna, and others. Batman is a loner and makes a point of solely working and operating alone as a result of incidents such as the traumatic loss of Jason Todd. He is therefore extremely independent, to the point that he refuses bluntly to be a part of the team or to accept assistance from other people who could ultimately help him a great deal.

Despite his social faults, he is extremely intelligent - a super-genius with twelve Master degrees and an unparalleled knowledge of criminology, combat and technology. Batman is also the world's greatest detective, and can analyse and memorise even the tiniest of details, including the shape of a cheek he has punched.

As Bruce Wayne, he presents himself to the world as a largely self-absorbed and irresponsible (if not also charity-driven) playboy and philanthropist. Only his closest allies know that this attitude is just an act and a further demonstration of his genius.

Powers and Abilities

 * Peak Physical Strength: Although he has no any super powers, Batman has incredible physical strength that makes him much more stronger than his enemies. With his strength, whilst he was still in training, Batman was capable of bench-pressing over one thousand pounds, which has become a regular activity of his in leisure periods. He can also use his may-as-well-be superhuman strength to wrestle against extremely powerful individuals like Bane, Deathstroke and even Superman himself.
 * Peak Human Durability: His muscles and bones are much more harder and denser than average humans, augmented by his iron forged will power allow him to tolerate massive amount of physical pain. His physique which is rigorously trained to the uttermost human limit and is extremely tough and resistant to damage, allow him to survived dangers that would have killed most other people. He is able to withstand being stabbed and shot multiple times, as well as hits from superhumans such as Killer Croc and Bane (even with Venom). Also Batman seems to be resistant to the blunt trauma of high falls such as falling a couple stories from a building.
 * Peak Human Speed: He can run and move at speeds comparable to the finest human athletes. In combat he is extremely agile and evasive, supplementing his strength with sheer speed to defeat his enemies, he could even match the master assassin Deathstroke's superhuman speed in combat. With noticeable effort he once caught up to a speeding car with gadgets.
 * Peak Human Reflexes: Batman's reflexes are near superhuman, and is far superior to normal humans. He is able to quickly react to instantaneously to simultaneous attacks from multiple enemies and dodge rapid gunfire at point-blank range, though he can get hit if there are to many to evade. Bruce's reflexes were honed to such a degree that he has caught one of Green Arrow's arrows in mid flight from behind when he tried to shoot him.
 * Peak Human Stamina: Bruce's highly trained and developed body generates considerably less fatigue toxins than the musculature of most humans, enabling him to gain exceptional endurance and lung capacity. His stamina is comparable to that of the absolute finest human athlete. He has shown a lung capacity feat that is so great that he can hold his breath underwater for over 7 minutes. In his early days he once fought in a gauntlet for 28 hours straight before collapsing from exhaustion. Batman has demonstrated exercising extensively with a rigorous training regime that lasted 1 hour, yet wasn't nearly satisfied. He can exert himself at peak capacity without slowing down for several hours before showing signs of fatigue or began tiring.
 * Peak Human Agility: His agility is greater than that of a Chinese acrobat and superior to an Olympic-level athlete gymnast. He can coordinate his body with flawless balance, flexibility, and dexterity. His main phase of movement is Parkour which he learned in France and uses it to scale the cities rooftops in an acrobatic manner. He is capable of completing a triple somersault.
 * Peak Human Healing: Batman's natural healing speed and efficiency are at the highest limits of human potential, which means he can heal much faster than normal humans, he is able to heal broken bones, fractures, torn muscles, gunshot, knife, puncture wounds and other major injuries all within very few weeks and minor injuries like cuts, scrapes and burns within a few hours to days. His immune system fights off all known microbes, infections, diseases, disorders, illnesses, sicknesses, poisons, toxins, drugs, etc. far better than normal, and his healing time is very short, as he recovered from a broken back in a few weeks.
 * Peak Human Senses: Through meditation Batman's five senses are pushed at the highest limits of human perfection; meaning that his sense of sight, touch, hearing, smell and taste are naturally enhanced and are very keen. At one time he was able to hear a sniper load his weapon from across the street a block over. His enhanced senses make him extremely alert to danger.


 * Indomitable Will: Although he has no superhuman powers, Batman's unstoppable determination and strength of will make him an extremely formidable opponent. His willpower is strong enough to operate a Green Lantern Ring when necessary. He is also unshakably devoted to his solemn vow never to kill, in spite of his vicious inner temptation to do so - the latter of which factors is displayed prominently when facing the Joker.
 * Pain Resistance: This makes him able to function while tolerating massive amounts of physical pain.
 * Telepathic Resistance: It also allows him to resist telepathy or mind control.


 * Intimidation: It is widely known that Batman has the ability to instill fear in others, even the people that know him best are intimidated by him. Even those who aren't afraid of the likes of Superman fear Batman.


 * Expert Inquisitor: Batman is adept in the use of interrogation techniques, employing anything from law enforcement methods to outright torture.
 * Peak human conditioning, strength, reflexes, speed, endurance, and agility: Through intense training, specialized diet, and biofeedback treatments, The Batman represented the pinnacle of human physical prowess. His physical attributes exceeded that of any Olympic level athlete that has ever competed. His strength, speed, stamina, agility, reflexes, and coordination are at the peak of human potential. Batman began his physical and mental conditioning when he was 11 and then intense physical training and weight lifting at age 12. He had mastered full body control by the time he was 18. Wayne abstains entirely from drinking alcohol, though he presented Bruce Wayne, his alter ego, as a borderline alcoholic (he created this illusion by drinking ginger ale and pretending it was champagne). Batman's refusal to drink was directly linked to keeping his body in its absolute best. Bruce Wayne, since the age of 15, has created a strict diet to enable his body to develop and operate at its most proficient, along with biofeedback treatments (using portable/non portable machines to stimulate muscles to contraction). Batman has performed amazing physical feats due to his superior physique. He engaged in an intensive regular regimen of rigorous exercise (including aerobics, weight lifting, gymnastics, and simulated combat) to keep himself in peak condition, and has often defeated opponents whose size, strength, or other powers greatly exceeded his own. He has spent his entire life in pursuit of physical perfection and has attained it through constant intensive training and determination. He has the strength that a human can achieve. Batman even punched a SWAT officer through a brick wall. He utilizes his strength/power so effectively, that a near-meta such as Deathstroke comments that Batman "hits harder than most beings with superhuman strength." During his exercise regimes, Batman regularly bench-presses at least 1000Ibs. Batman's reflexes are practically superhuman. He can run at speeds comparable to the finest competing athletes. His endurance was comparable to that of the finest Olympic Decathlon participant. His lung capacity is so great that he can hold his breath underwater for 3 minutes and 15 seconds. His agility is greater than that of a Chinese acrobat and an Olympic gold medalist gymnast. His main phase of movement is Parkour which he learned in France and uses it to scale the cities rooftops in an acrobatic manner.


 * Master Acrobat: Proficient in gymnastics and acrobatics, to the peak of human ability. He can perform impeccably precise acrobatic moves instinctively in combat, or whilst escaping a catastrophe, and can even dodge a superhuman individual's blows and sword-swings. He is particularly skilled in parkour and free running.


 * Martial Arts Master: Batman has entirely mastered and even perfected every single form of hand-to-hand combat known to man, making him one of the finest human combatants Earth has ever known. He trained in the US for various martial arts for 3 years. He has mastered 127 styles of martial arts including Muay Thai, Escrima, Krav Maga, Capoeira, Savate, Yawyan, Tae Kwon Do, Judo, Jujutsu, Ninjutsu, Kendo, Fencing, Kenjutsu, Kali, Bojutsu, Francombat, Boxing, Kickboxing, Hapkido, Wing Chun, Parkour, Shorin Ryu, Silat, Chin Na, Hokuto Shinken, Kyudo, Aikido, Varma Ati, Jeet Kune Do, Shaolin, Ba Gua, Hung Gar, Tai Chi, Kung Fu, Kenpo, and Karate. His primary form of combat is an idiosyncratic admixture of Tae Kwon Do, Judo, Muay Thai, Karate, Boxing, Jujutsu, and Ninjutsu. His fighting skill is such that he has beaten or held his own against many of the greatest hand-to-hand fighters in the DC Universe, including Lady Shiva, Bronze Tiger, and Deathstroke. Batman also trained many other people to be the fighters they are (Nightwing, Red Hood, Tim Drake, and so on) and it can be inferred from him turning them into the fighters that they are that he is indeed a skilled fighter. His fighting style is heavily attack-oriented and incorporates a multitude of factors - these include his environment, the weapons his enemies are wielding, the weaknesses of his enemies and environment and the advantages of the equipment he possesses (For example, the fact that his Batsuit is extremely tough and survives bullets, knives, blunt force and electricity). Batman's vast skill and experience in combat ultimately enabled him to fight toe-to-toe with Superman, despite the man being incalculably strong and possessing a multitude of superior powers that could easily kill or incapacitate even the most advanced of human combatants.
 * Weapons Master: Through his martial arts training, he has become an expert on virtually all types of weaponry. He is an exceptional swordsman as evident in his fight with Ra's al Ghul, his proficiency in Jujitsu can proclaim his swordsmanship skill. Proficient with most melee weapons due to his mastery of Okinawan Kobudo. He was trained and became proficient in all arms. He soon learned expanded melee weapon techniques and he has learned expanded weapon/device sciences. He still practices during his combat sessions to keep his skills intact, though he prefers unarmed combat.
 * Stealth Master: His Ninjutsu training has made him a master at stealth capable of breaching high security facilities with ease and without being detected.
 * Expert Marksman: Due in part to his training in Ninjutsu, Batman almost never misses his targets, 9/10 times he's successful. However, as a rule, he doesn't use offensive firearms as a rule. Nevertheless, he is still an incredibly precise marksman when it comes to throwing Batarangs at small, distant, moving or even invisible targets.


 * Genius Intelligence: Batman is an extremely brilliant, virtually peerless, detective, strategist, scientist, tactician, and commander; he is widely regarded as one of the keenest analytical minds on the planet. Given his lack of superpowers, he often uses cunning and planning to outwit his foes, rather than simply "out-fighting" them. He is intelligent enough to be able to use his own fear of bats against his enemies and to understand how the criminal underworld operates.
 * Polymath: He has studied Biology, Technology, Mathematics, Physics, Mythology, Geography, and History. Gained degrees in Criminal Science, Forensics, Computer Science, Chemistry and Engineering by the time he was 21. He has mastered Diverse Environmental Training, Security Systems, and illusion/sleight of hand by the time he was 23. He gained even more degrees in Biology, Physics, Advanced Chemistry, and Technology by the time he was 25. He has learned Forensic, Medical Sciences, Expanded Computer and Engineering Sciences, and Expanded Device Pool use of personal powered armor and system, database creation on underworld crime bosses, rogue's gallery foes and other supers; improved material sciences for body armor and micro-machinery by the time he was 26. Has also learned Advanced New Development in Forensic and Medical Sciences.
 * Master Detective: He is widely considered as the World's Greatest Detective, capable of observation, forensic investigation, and inductive and deductive reasoning of the highest caliber. Human intuition is an unlearnable trait and one of Batman's most effective tools. Given any mystery, he can arrive at any conclusions with a fraction of the data.
 * Multilingual: He is able to speak Spanish, French, Latin, German, Japanese, English, Russian, Cantonese, Mandarin, and possibly more.
 * Master Strategist and Tactician: He commonly utilizes cunning tactics to outwit his foes. He is an excellent leader and at times commands the Justice League and the Outsiders.
 * Escapologist: He has been described as second only to Mister Miracle as an escape artist. He has been seen escaping from a posey straitjacket in less than 52 seconds, and remarked afterwards that the time was way too slow for him.
 * Crack Pilot: He has been seen flying the various versions of the Batplanes with ease and flying a helicopter.
 * Expert Tracker: He trained in hunting techniques by African Bushmen (the Ghost Tribes of the Ten-eyed Brotherhood, among others).
 * Master of Disguise: He has mastered the art of disguise by the time he was 23. Has further learned Expanded Disguise techniques by the time he was 26. Batman has many aliases he uses to infiltrate the underworld or just to go undercover in public situations. His current aliases are: Matches Malone, Thomas Quigley, Ragman, Detective Hawke, Sir Hemingford Grey,Lester Krutz, Frank Dixon, Gordon Selkirk, and Mr. Fledermaus.
 * Ventriloquism: Batman is able to project his voice to sound as though it is coming from other places.
 * Expert Mechanic and Vehicular Driver: Proficient at combat driving. Has learned improved vehicle designs. Was trained and proficient in basic vehicles operations.
 * Business Management: Bruce Wayne has extensive skills and experience in business management and has thorough understanding of financial marketing and management and is often known as a example of successful industrialist and businessman on par to Lex Luthor.

Gadgets

 * Batarangs: Throwable weapons relating to boomerangs or shurikens in the shape of a bat.
 * Bat-Darts: A form of tranquilizer darts specialized for Batman.
 * Bat-Goo Gun: A handheld non-lethal firearm that projects a foam used to stick thugs to places.
 * Bat-Lasso: A lasso to be thrown around the feet of a fleeing foe.
 * Bat Stungun: A knockout tool used by Batman to temporarily paralyze enemies.
 * Flamethrower: A miniature flamethrower used on Bat-Bane.
 * Flash Bang Grenades: Grenades that release a device that temporarily impairs visionary and auditory capabilities to those nearby after detonation.
 * Tear Gas Pellets: Small capsules that release tear gas with the breaking of the outer shell.
 * EMP Grenade: A small grenade which can destroy all electronics within a 7 foot radius.
 * Batclaw: A projectile similiar to grappling guns which can pull down enemies and objects.
 * Bat-Cuffs: Bat shaped handcuffs made of a light-weight diamond-impregnated nylon overtop a steel core.
 * Batlight: A standard flashlight.
 * Bat-Heater: A small bat-shaped tool used for heating or melting ice.
 * Line Launcher: A device that shoots steel cables out from both sides to get across large gaps.
 * Batrope: A light-weight ropes attached to Batarangs used to slow the rate of descant during high jumps and falls.
 * Bat-Saw: A portable saw used for cutting.
 * Cryptographic Sequencer: Used to remotely access and shut down power boxes used for shutting down electric fences and opening doors as well as accessing radio frequency.
 * Collapsible Bat-Sword: A sword similiar to lightsabers used to cut through objects such as steel.
 * Grappling Gun/Bat-Grapple: A projectile mean't for the use in scaling large surfaces.
 * Bat-Bombs: Minature explosives used to blow down walls or doors.
 * Lock Pick: Lock Picks capable for breaking and entering.
 * Master Bat-Key: A master skeleton key.
 * Night Vision Bat-Goggles: A feature built into Batman's cowl using Starlite infrared capable of seeing thermal output in dimmly-lit or non-lit scenarios.
 * Redbreather: Used to breathe under water.
 * Thermite Grenades: A device used to burn through obstacles.
 * Evidence Bags: Bags for carrying crime scene evidence.
 * Fingerprint Dusting Kit: A small kit for dusting crime scenes when in search for fingerprints.
 * Batcall: A tool used to summon bats from the Batcave.
 * Bat-Tracer: Used as a tracking device to locate criminals.
 * Communications Devices: An earbug or handheld system used for communication with others.
 * Cryo Capsules: Small pill-like containing a cyronic acid which is released upon impacts.
 * Explosive Gel: A device which contains gel that can explode when detonated.
 * Energy Deflector: Prototyple only. Used to deflect energy based weaponry/attacks.
 * First-Aid Kit: A simple kit for medical emergencies.
 * Kryptonite Ring: A ring for kryptonite stored inside of a lead box used in emergency situation against rogue Kyroptonitians.
 * Bat-Camera: A camera.
 * Micro-Cassette Recorder: A small recording device which uses cassettes.
 * Micro-Processor Power Source: The power source for a regular micro-processor.
 * Miniaturized Bat-Toolkit: A smaller but useful toolkit.
 * Minaturized Smoke Grenades: Smaller smoke grenades used in an escape attempt or another form of distraction.
 * Minicam and Recorder: A minature camera with a recorder.
 * Shark Repellent Bat Spray: A gas used on Sharks.
 * Smoke Pellets: Capsules that release gas on impact used to disorient opponents or as an escape tool.
 * Sonic Bat-Beacon: An electronic device that puts out high frequency calls to attract nearby bats.
 * Shock-Gloves: Gloves with a non-lethal electrical charge, used to stun enemies, to defibulate and jump start lifts and electrically controlled gateaways.
 * Remote Control Batarang: A Batarang that can be controlled remotely with a camera as well as speed up and slow down features.

LEGO Dimensions
He and Robin were chasing Bane in the streets of Gotham City, but he witnessed Robin being sucked into a vortex with a chunk of Kryptonite. He came to the Mines of Moria in Middle-earth to Gandalf's aid as he was about to slay the Balrog, rescuing him from being killed in the pit below. After Frodo Baggins being sucked into the vortex with the One Ring, the two soon found themselves in Cloud Cuckoo Land, where they met Wyldstyle, just after Metalbeard was sucked into a vortex, and a petty fight between him and LEGO Movie Batman occurred. Soon, the trio were sucked into another vortex, sending them into Planet Vorton. After rebuilding the diminished LEGO Gateway, they arrived at the Yellow Brick Road in Oz, starting their journey to save the LEGO Multiverse.

Trivia

 * Batman is one of the two protagonists of the 2013 video game, Injustice: Gods Among Us, with the other being Superman. His counterpart from the Regime universe is one of the main supporting chararacters, though.
 * His LEGO counterpart is the tritagonist of the 2014 movie, The LEGO Movie, as well as the main protagonist of his own spin-off movie, The LEGO Batman Movie.
 * He was born on February 19.