Thread:Motivatedzombie256/@comment-36740624-20190408002105/@comment-36779962-20190511200950

Oghta wrote: RabidTankertvtropes wrote: Well, he managed to jump back to Earth from the moon and the recoil from that wound up leaving behind some significant damage to the moon.

So...All he has to do is land the first hit with that much kinetic energy. But that's easier said than done, because of the Space Stone's gift of providing a convenient escape...

...In a way, this kind of reminds me of gambling in Fire Emblem. What's the similitude? So I was playing Birthright on Lunatic last week and my strategy hinged on not only having one guy avoiding getting hit, but counter-killing his attackers in the process. Now, I was baiting 3 enemies in order to speed things up and their accuracy is 42% to 46% (which is shit, obviously) and my dude's basically got an guaranteed hit on all of them and is strong enough to kill them all in a single round of combat. The first guy comes up, lands a non-lethal hit, and gets chopped down when my guy lands both of his hits. Second guy is just as weak as the first one, but I have an minor advantage now; since my swordsman is half-dead, he always attack first. But the second guy misses his hit and I wind up killing him. Now the third one...This one is an Berserker. As in the "I will fuck you up if I get you!" kind of berserker. This specialist had around 46% chance of landing his attack and  ​​​​​​has a 26% chance of tripling that damage (which is fatal, in this case). My guy gets his hit in and the manic lands his crit. I was kind of pissed because I really needed the extra manpower for that level and it was on the second wave of enemies. I wound up restarting that level, unfortunately.

But the point is, Fire Emblem can easily go either way when it comes to killing people.