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Alice is one of the two deuteragonists (alongside Hank Anderson) of Quantic Dream's 2018 video game Detroit: Become Human, serving as the deuteragonist of Kara's story and a minor character of Connor and Markus's story.

Living with her father Todd Williams and dealing with his violent mood swings, Alice is cared for by the AX400 android named Kara. Events may bring both of them together in a deep bond and lead them on a quest for freedom and safety.

She is voiced and motion-captured by Audrey Boustani.

Biography[]

Pre-game[]

Alice looks like a 9-year-old little girl.

Early on, she is thought to be Todd Williams' daughter, the initial owner of Kara. Kara is assigned to look after her. She suffers from her father's abuse since her mother left home.

In reality, she is a YK500 child android, bought to replace Todd's biological daughter who left with her mother. Since the YK500 model was released in 2033, Alice has been with Todd 5 years at the most.

A New Home[]

Alice can be seen as acting very shy, running away to avoid social interaction, and not responding to Kara whenever she speaks to Alice. Even though she does not talk, she can still show she likes Kara (giving her the key after Kara talked to her) or that she dislikes her (by not doing so).

Stormy Night[]

After getting high on Red Ice, Todd starts to physically and verbally abuse Alice which causes her to flee from him and hide in her room whilst Todd follows her with a belt. Depending on what Kara does before or after Todd follows Alice, Alice can escape with Kara without killing Todd (Kara breaks the mental wall before Todd goes upstairs), both can escape the house but by killing Todd (Kara breaks the mental wall after Todd goes upstairs), or both can get killed by Todd.

Fugitives[]

Alice appears to be very sensitive to temperature, which is what forces Kara to find a warm shelter for the night. She is also seen to be very lawful, showing disapproval whenever Kara does something illegal, such as stealing and shoplifting. No matter where you seek shelter, Alice will ask Kara if they will stay together forever.

On the Run[]

Motel


Alice will mention how she dislikes the current predicament, concluding "So it wasn't a nightmare," as soon as she wakes up. She also comments that she likes Kara's new look and that she "really looks like a human now". When Kara looks at the TV hearing Todd was killed by her (determinant), Alice will try to cheer her up by telling her he would have killed her if she did not save her. If Todd is alive, Alice will instead become angry that Todd is lying about what happened to make it look like Kara was the aggressor.

Parking Lot


After waking up, Kara and Alice talk and they agree to go to the location the trash collector android gave them. As they leave, they see Hank and Connor but since they slept in a discreet location, they have no idea where Kara and Alice are. Kara and Alice attempt to sneak past the police. If they are successful, they get to the train station undetected but if they are spotted, they run and are chased by Connor, leading to the freeway chase.

Squat


Alice will be asleep by the fire. After Kara changes her appearance, she comes down to find that Ralph has caught a surprisingly large weasel of some kind. Then, Ralph demands to have a family dinner with her and Alice. He cannot be talked out of it, so he proceeds to char it in the fireplace. Alice will appear as panicked and nervous throughout the whole ordeal, stating that she does not want to eat what Ralph had caught for her. Kara might threaten Ralph.

Then, Connor is heard outside and he quickly enters as Kara and Alice are hidden away. Connor will then question Ralph while he searches the Squat. If Kara was kind to Ralph, then Ralph will intervene on their behalf when Connor gets close to their hiding place. Connor will give chase to Kara and Alice as soon as possible. If Kara threatened Ralph, they appear to be already fled and Ralph will tell Connor she has already left. Connor will pursue them. This leads to the freeway chase.


No matter what you chose in 'Fugitives' as a place to stay for the night, Alice and Kara will try to reach the train station. If not discovered, they will reach the train station safely without Connor interfering with them. If they get discovered, however, Connor will chase them. Depending on what the player does, they either escape or die.

Zlatko[]

After evading the police or escaping from Connor, Kara and Alice travel to an address given to them by an android in the previous chapter, which takes them to a large house where a man named Zlatko, who claims to assist androids, invites them in. They meet the android Luther soon after. The truth is later revealed: Zlatko does not assist androids in hiding, rather, he takes them in, wipes their memories, experiment on them or sell them, and keeps them locked away in his basement. Whether Kara successfully escapes or has her memory wiped, she, Alice, and Luther escape the house from a shotgun-wielding Zlatko, who is brutally beaten to death by his prisoner androids (an optional, beneficial action made), or killed by Luther (by grabbing his shotgun and shooting him in the stomach; if a player does not free the prisoner androids), Luther willingly helps Kara and Alice go farther north in the hopes of finding a place where they can be safe.

The Pirates' Cove[]

Alice, Kara, and Luther are in Zlatko's car. Alice is sitting in the backseat. Suddenly, the car breaks down. Due to Alice's sensitivity to temperature, they look for night shelter. They see a road sign that says Pirates' Cove, amusement park. They walk into the entrance of the park. The park seems abandoned and is in bad shape. They find an android that greets them but quickly shuts down from being badly damaged by the cold. They will search the park for shelter and they eventually find a safe place to stay for the night.

Kara will talk to Alice when they get inside and Kara can find food in a bag for Alice, but she refuses the offer. Kara will make a bed for her. Alice will ask for a night story. The player can choose what story Kara tells Alice. After the story, Alice will ask Luther to say goodnight to her and he will kiss her on the head and she will then go to sleep. Kara and Luther will talk to each other. He asks if Kara notices anything about Alice, but regardless of how she responds, Luther's response is interrupted by Alice screaming, when she sees a group of people showing up and breaking the glass door.

The intruders will soon enter the building. Kara needs to protect Alice. Kara has the choice to shield her or pull out a pistol that is in the room. If Kara grabs the gun, she has the choice to question, shoot in the air, or push back to protect Alice. The intruders will apologize for scaring them because they wanted to see who they were and make sure they were not humans. They will tell the group that their name is Jerry. The Jerrys notice that Alice looks sad and they think of showing something to cheer her up. Kara and Luther follow the Jerrys and Alice. The Jerrys will lead them to an old merry go round and Kara will turn on the old merry go round. Kara will help her up and the ride will start to move. This causes Alice to smile for the first time.

Midnight Train[]

Kara, Alice, and Luther finally reach Rose's farm and enter the house with her and her son, Adam. Rose offers a spare room for Alice to rest in and is put to bed. She insists that she is fine and can continue, but Kara insists she needs to regain her strength. Alice begins to question why humans hate androids. Luther watches over her while Kara talks with Rose.

Alice comes downstairs to the laundry room after Mary shuts down. She then sits by the fireplace. If Kara interacts with her, she helps Alice understand, but Alice is silent. She will try to convince Alice about not keeping secrets, but Alice believes Kara will not love her anymore if she tells her.

When the policeman rings at the door, Alice and Luther can either hide upstairs, in the kitchen or the laundry room.

Crossroads[]

Alice, Kara, and possibly Luther are now traveling through Detroit with Rose in her vehicle. As they reach their stop, the group will bid farewell to Rose, thanking her for her help after she tells them to go to the Jericho ship. Once, Alice, Kara, and Luther (if saved in Midnight Train) arrive at Jericho, Kara will briefly leave Alice in a warm place whilst she talks to Markus (or North, if Markus was killed earlier on). After Kara finishes speaking with Markus or North, she sees a YK500 with an LED on her temple, sharing similar features with Alice. Luther (or Lucy) tells Kara that she has been denying the fact that Alice is an android, even though she already knew from the very beginning. Luther or Lucy will then tell Kara that they needed each other to survive as Alice wanted a mom and Kara wanted someone to care for. As Kara returns to Alice she will have the option to either hug or be distant with her. If she chose to hug her, she will remain with Alice and possibly Luther together. However, if Kara is distant with Alice throughout the game and distances herself at Jericho, Alice (and Luther) will leave her and go their own way. When Jericho is attacked, Kara can either...

  • Save herself and leave Jericho, surviving and ending her story in the game, leaving Alice to die.
  • Look for Alice and proceed to escape Jericho

If Jericho is not attacked, then Kara will leave Jericho with Alice (and Luther if he is still alive). However, if Jericho is attacked, Kara, Alice, and Luther will be running through the corridors, trying to avoid any incoming soldiers in the process. If Kara goes the wrong way too many times, then she, Alice, and Luther will be captured. At one point Luther will get shot and injured in the leg, with Alice insisting Kara to save him. If Kara helps Luther, he will tell Kara to protect Alice at all costs and to go on without him for now and catch up with them later on. However, if Kara does not help Luther, Alice will be upset and horrified by Kara’s decision, to which Kara can either console or hurry Alice up. Kara will then need to find a brief hiding place for her and Alice. Once she enters the room, another deviant will beg Kara to let her in. Alice will insist that Kara should let her in to save her from the soldiers. If Kara opens the door and fails the fight with the soldier, she and Alice will be captured. If she wins the fight or does not open the door at all, she and Alice will continue to find the exit. Once Kara and Alice spot the exit, they continue to run with a few other deviants as two soldiers begin to shoot at the crowd. If Kara continuously attempts to run, then she and Alice will be captured. Kara will have to play dead and stay still at any point as long as those two certain decisions are chosen for her and Alice to successfully escape Jericho. If Kara chooses to attack the soldier and Luther is still alive, he will sacrifice himself for her and Alice, defeating the two soldiers in the process. However, if Luther is dead (when choosing ”attack”, or “surrender” and “obey”), then the soldiers will capture Kara and Alice.

Night of the Soul[]

Alice may appear in this chapter only if Jericho was attacked, and if she and Kara escaped the assault. They will both be sitting together around the center of the abandoned church, opposite North (if she escaped too). If Markus is still alive at this point, he will talk to Kara and Alice, apologizing for suggesting that they wait in Jericho before leaving for the Canadian border. Kara will tell him that getting Alice away from Detroit is all that matters and asks him to save their people. She and Alice then listen to Markus’ speech. However, if North is the new leader, and Connor escaped Jericho as a deviant, he may speak to Kara and Alice (only if he chased them on the highway during ‘On the Run’), and apologize for putting their lives in danger on the highway. Kara will tell Connor that Alice’s safety is only what matters to her now before Connor wishes them safe travels on their journey. She and Alice will then listen to North’s speech.

Battle for Detroit[]

Kara Leaving Detroit[]

At Detroit Street

Kara and Alice need to get to the bus stop in 20 minutes before the last bus leaves the bus terminal. Alice will say that she is cold and Kara can deactivate or keep her emulation of cold. Kara will find a gun lying on the ground near some dead androids. Kara and Alice have to avoid the U.S. Army, who is patrolling, stopping people to see if they are androids, and will capture or destroy androids they see. Eventually, they will spot Luther (If alive) and Jerry. Alice will ask Kara to help them and Kara has the choice to save them.

At the Bus Terminal

...

Alice and Kara either take the bus to the Canadian Border or go with Rose to the Detroit River.

Alice arrives with Kara (and Luther) at the Canada Border Inspection Station. There they find out that the border guards are checking for androids.

Alice may be taken to the restroom to meet Rose.

Alice waits in line with Kara to approach Border Guard 2677. When it is their turn, Kara has chosen to sacrifice one of the adult androids (Kara/Luther/Jerry) as a distraction or not to sacrifice anyone.

  • If nobody sacrifices themselves as a distraction, the group will face the border guard. Kara tells him "Please... we just wanna be free." and the border guard realizes they are androids.
    • If Markus or North lead a Revolution, Alice, Kara (and Luther) will be shot dead.
    • If Markus leads a Demonstration, the border guard will be compassionate and let the group pass through.
  • If someone sacrifices themselves as a distraction, the border guard will neglect to check the remaining group and lets them pass. Alice will be accompanied by an available Kara, or Luther, or Rose.Leaving the Station into Canadian, Alice will hug with her accompanying adult. Kara will kneel in front of Alice and say "We're free Alice." This concludes Alice's part of the story.

Kara Captured[]

Whether Kara and Alice are captured leaving Jericho or get caught sneaking past soldiers manning a roadblock, the military ship them to the Recall Center. The barbed wire compound and massive military presence scare Alice, who is further traumatized when she is forced to remove her skin and clothing. If Kara stayed with Alice, the two are forcibly separated into different areas to await execution. If Kara found her way back to Alice, the two of them (and possibly Luther) could have escaped through the barbed wire fence and posed as dead androids, hiding among the other bodies and emerging from a mass grave the next morning. If Markus led a victorious revolution, Alice is saved from the recycling machines by his forces (alongside Kara and Luther, if they were present).

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