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Amata Almodovar (born 2258) is a resident of Vault 101. She is younger than her friend, the Lone Wanderer. Amata is the only child of Overseer Alphonse Almodovar and the only childhood friend of the Lone Wanderer.

She was voiced by Stephanie Joy as a child, and by Odette Annable as a teenager.

Overview[]

Amata is the Overseer's daughter. Her mother died when she was just two years old. She loves her father dearly and is very loyal to him, but she hopes to change his stance on isolationism.

She does not want to defy Alphonse, but longs to experience the outside world. The Lone Wanderer and Amata have been best friends since toddlerhood, drawn together by the common bond of not having known their respective mothers.

Biography[]

On 13th July, 2268, nine-year-old Amata decorates the cafeteria in anticipation of the Lone Wanderer's tenth birthday party. As a gift, Amata gives them an intact copy of the 14th issue of Grognak the Barbarian.

On 3rd August, 2274, sixteen-year-old Amata is harassed by the Tunnel Snakes gang near the classroom. The Lone Wanderer can help Amata, help the Tunnel Snakes, or leave Amata with the Tunnel Snakes. When Amata completes the G.O.A.T., she is informed by her teacher Mr. Brotch that she is on a supervisory track.

In 2274, James performs a medical exam on Amata with her father present. James writes in her medical file that she is concerned that her father doesn't trust her and that his insistence on being present precludes any possibility of doctor-patient confidentiality. James, however, believes that Amata can be trusted to avoid making bad decisions.

During "Escape!", nineteen-year-old Amata awakens the Lone Wanderer with news of James' escape from the vault. She offers a gun and outlines a plan for the Lone Wanderer's own escape.

Towards the end of the quest, she will be interrogated by her father and Officer Mack. If she was told to keep the gun, she will pull it out, kill Officer Mack and run into another room. It is possible to intervene before she kills Officer Mack, in which case she will express her gratitude when next spoken to, saying she does not know what she might have done.

After completing "The Waters of Life", there is a new radio signal in the vicinity of Vault 101 - the Vault 101 distress signal from Amata. She gives a brief explanation on the events leading up to that day and provides the password to open the vault door. Amata will mention that the vault is in trouble and that she needs help to stop the Overseer.

Gallery[]

Trivia[]

  • She, along with Owyn Lyons and Sarah Lyons, is one of three characters in the game to have "Very Good" Karma.
  • Amata appears floating face down during the hallucination that occurs while intoxicated with punga plant seeds in the Point Lookout add-on.
  • Amata appears running down the hall towards the Lone Wanderer during a hallucination inside Vault 106. Firing on her figure will result in a Karma loss.
  • When the Lone Wanderer leaves Vault 101 for the first time, Amata (if she no longer has the pistol) might be knocked out by any remaining guards. However, if Amata kept the pistol, she will fire upon and kill the hostile guards.
  • Completing "Trouble on the Homefront" by sabotaging the vault and telling Amata about it will make her hostile when spoken to again.
  • If she is told to keep the gun at the beginning of "Escape!", Amata will not return it once she meets the Lone Wanderer at the vault door if the same type of gun is obtained from the vault guards.
  • If the Lone Wanderer kills Amata's father while escaping the Vault, she will run to her father's corpse and stare at it. If the Lone Wanderer moves the corpse, she will follow it (or the torso if he's dismembered).
  • Amata may have been named after the town, the river, the moth, Latinus' wife, Amata of Assisi, Doreen Amata, 1035 Amata, or Amrita.

Licensing[]

This article contains content derived from the "Amata" article on Nukapedia, licensed under CC-BY-SA.

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