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Ashrah is a supporting protagonist in Mortal Kombat 1.
She is voiced by Susan Eisenberg, who also voiced Wonder Woman in the DCAU and Injustice.
Biography[]
Ashrah started out as a Netherrealm demon along with her sisters. She and her fellow demons were put under the command of the sorcerer Quan Chi, becoming the Sisterhood of Shadow. After discovering the beauty of other Realms, Ashrah broke away from the Sisterhood, later finding a Kriss which could purge evil. Ashrah began to purify herself by destroying demons, such as Kai and Jataaka, while hoping to redeem Sareena.
Mortal Kombat 1[]
Chapter 5[]
As Baraka and Reptile race off to investigate Shang Tsung's plans, they find a woman in white armor fighting a horde of monstrous creatures. With Reptile in his Zaterran form and Baraka being Tarkatan, the woman mistakes them for demons of Quan Chi and attacks, but the pair manage to repel her and deescalate the situation. After they explain things to her, the woman apologizes for her mistake before introducing herself to the group as Ashrah, a demon of the Netherrealm who's looking to purge her soul of evil, having once served Quan Chi and his ambitions of ruling the realms. She reveals that Quan Chi has come to Outworld and started building devices that steal souls en masse in order to allow him and Shang Tsung to harness their power, with one such device within the Living Forest. Despite Johnny's protests, Kenshi convinces the group to go after Quan Chi, in the hope that it'll get them closer to Shang Tsung.
Chapter 6[]
As Ashrah leads the group through the Living Forest, Johnny questions why she wants to ditch her evilness. Ashrah answers that she'd once thought the Netherrealm was all there was to existence, but then she saw Earthrealm and Outworld, and realized there was a better way for her to live available, if only she could cleanse her soul first. She also adds that Quan Chi is no demon, but an Outworlder whose mastery of dark magic allows him free travel to the Netherrealm, and that he and Shang Tsung are both in service to a powerful sorceress who taught them their abilities. Having never met the sorceress herself though, that's all she knows.
Ashrah's group comes across the soul stealer and Quan Chi's group not long later. Aware that even a single one of the devices could kill hundreds of millions, Ashrah prepares to lead her group in an attack on it, but Johnny has Kenshi stay back, not wanting the blind swordsman to be a liability in the upcoming fight, eventually giving the latter Sento, as thanks for saving the former's life earlier. Ashrah and the rest of the group then charge the soul stealer and engage Quan Chi's group, with Ashrah and Reptile defeating Nitara, before Quan Chi's chanting causes the device to emit a pillar of green light that draws in spirits from the surrounding forest, killing the trees that once housed them and corrupting the place.
As Ashrah and company watch, the captured spirits are forged into a gray-skinned, monstrous figure in black and red robes. Ashrah asks what's happening, and the figure declares itself to be Ermac, a collection of souls bound by Quan Chi's magic. The sorcerer promptly orders Ermac to kill Ashrah and her group; Ermac attacks, and it soon becomes clear that he's got them outmatched, with Ashrah and Reptile ultimately getting thrown away via telekinesis. As the demoness gets up, Havik approaches her alongside Darrius, insisting he can only liberate Orderrealm if Quan Chi wins today. Ashrah calls him out on his willingness to sacrifice another realm for the sake of his own, and she and Reptile defeat the other pair.
With the two men defeated, Ashrah is confronted by Quan Chi, who lambasts her for her disobedience. Ashrah in turn brings up how she was forced to kill her sisters in self-defense after he sent them after her following her defection, before attacking and defeating him. Ermac intervenes before she can kill him though, and he proceeds to defeat Ashrah and her group once again, before Kenshi draws Sento and charges him in a desperate attempt to save his comrades. The blind swordsman is swatted aside with a telekinetic blast, dropping Sento; as he frantically gropes around for it, the katana, now glowing blue, calls out to him with the voices of his ancestors, allowing him to recover it. As he picks it up, his ancestors assure him that the Taira will not fail him in his moment of need, and his eye sockets burn with a blue glow of their own behind his blindfold.
The swordsman finds himself able to see Ermac barelling towards him; he intercepts the charge with an attack, and impales the sorcerous creation after a quick exchange, fighting as though he never lost his sight. Ermac blasts him away again and follows up with a volley of magical bolts, but Sento - having absorbed some of Ermac's souls whilst stuck in him - levitates and deflects the attack away on its own. Ashrah then comes up to join Kenshi, and the duo take down the now weakened Ermac, who vows to find Sindel as he lies upon the ground, with Ashrah guessing that the fighting must have affected the magic binding Ermac's souls together.
Leaving Kenshi to watch over the beaten Ermac, Ashrah disables the soul stealer, freeing the souls it had trapped; one of them attacks Quan Chi, turning his skin deathly white and rendering him unconscious before fading away. Ashrah decides to finish the sorcerer off, but Kenshi convinces her to let him live so that Liu Kang can question him about Shang Tsung's plans, and the trio are then joined by the rest of Ashrah's group. After a brief chat with Kenshi about Sento's newly-discovered powers, Johnny suggests to Ashrah and Reptile - who unlike Baraka have nowhere to call home - that they accompany the Earthrealmers back to their realm. Happy at the possibility of having a home for the first time in her existence, Ashrah accepts.
Appearance[]
Insert details here.
Personality[]
She is a proud warrior with a strong sense of justice and honour; she is generally affable, but becomes hostile if she learned the person she addressed was evil or morally bankrupt. Due to growing up in Netherrealm, she lacked proper social development, thus can have a stilted - if still pleasant - method of conversation; this lack of communication growth leads her to be very direct and blunt, sometimes unintentionally insulting the conversation partner.
Another element she acquired from Netherrealm was that she was completely fearless; as she had faced much of the worst in literal Hell, any other challenger fails to intimidate her at all. Another less helpful trait was that she could be slow to trust someone if found in a suspicious circumstance, therefore remained obstinate unless there is persistent attempts to persuade her, as well as avoiding defending themselves too intensely.
Despite her years of being a solo operative, she was willing and happy to join a team if in a fight to stop the forces of darkness. She becomes loyal and protective of her new allies, thus making her a pivotal contribution.
Powers and Abilities[]
Powers[]
Demon Physiology/Datusha Empowerment: Being a demon of the Netherealm, Ashrah has a variety of powers. Armed with her enchanted kriss, Datusha, she gained divine powers like being able to manipulate light and dark magic.
- Divine Magic:
- Light and Dark Magic:
- Bladed Wing Creation:
- Flight:
- Superhuman Strength:
- Superhuman Durability:
- Superhuman Speed:
- Superhuman Reflexes:
- Superhuman Stamina:
- Longevity:
Abilities[]
- Skilled Martial Artist:
- Master Acrobat:
- Weapon Mastery:
- Master Swordswoman:
- Gifted Intelligence:
- Expert Tactician:
- Disguise Expertise:
- Indomitable Will: