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This hero was proposed but rejected by the community for not being admirable enough or lacks what is necessary to be a purely good hero. Therefore, this hero shall be added to our "Never Again List", where proposed heroes rejected by the community shall be placed to prevent future proposals of the same do-gooder. They can be proposed again (with the permission of an administrator) if new elements appear in their series that can change their status as non-PG heroes. Any act of adding this hero to the Pure Good category without a proposal or creating a proposal for this hero without the permission of an administrator will result in a ban. |
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“ | I'm Banjo! | „ |
~ Banjo's introduction in Diddy Kong Racing |
“ | Guh huh! | „ |
~ Banjo's catchphrase. |
Banjo is a brown honey bear and one of the two protagonists of the Banjo-Kazooie series. He has a younger sister named Tooty, who plays a big part in Banjo-Kazooie, but is absent in Banjo-Tooie and Banjo-Kazooie: Nuts & Bolts. He always carries a blue backpack around, which usually contains his good friend Kazooie. When they are split up, he can use his backpack to carry helpless subjects and take them to their right places. His only solo attack is the Pack Whack. He was first seen in Diddy Kong Racing where he started his career. His arch-nemesis is Gruntilda the witch. He can also play his namesake instrument (a banjo). With the help of local shaman Mumbo Jumbo, transforms into creatures and things that originate in some worlds like a bee in the games. His home is Spiral Mountain.
Appearance
Banjo is usually seen wearing yellow shorts with a belt, a shark tooth necklace, and a bright blue backpack.
Personality
In stark contrast with Kazooie, Banjo is polite and well-mannered, and will often go out of his way to help others without even stopping to think about it. In fact, one notable running gag is that when Kazooie says something rude or snarky, he will reprimand her by exclaiming "Kazooie!" He is also very laidback, so if he doesn't have a particular reason to go on an adventure, he'd prefer to just stay at home, play video games and the like. However, when there is someone to save or something important to do, he will immediately jump into action, as shown with his unfailing determination to save Tooty in the first game.
Banjo is also often portrayed as being simple-minded and somewhat gullible. However, he is far from outright stupid. In particular, by the sequel, Banjo-Tooie, he often knows when a NPC character is going to ask him to do some dangerous task on their behalf in order to get a jiggy before they say so. He also has a fair amount of common sense in general, to the point he often comes off as something of a straight man/voice of reason to some of the more wacky and quirky side characters. For instance, in Tooie, he actively suggests to and convinces Klungo to leave Gruntilda after he gets repeatedly beaten by her for his repeated failures to defeat them. On a similar note, he also shows a lot more tact than Kazooie and tries to avoid unnecessary conflicts whenever possible. Although he's still very nice and helpful for the most part, it is also during the time of the sequel that Banjo begins to pick up on some of Kazooie's snarkiness and cynicism as a result of already having gone through the motions and knowing full well what other characters, particularly antagonistic ones, are going to do and say.
Biography
Banjo-Kazooie
Banjo is first seen sleeping inside his house where Kazooie is trying to wake him up so they can go on a adventure. He is soon woken by a commotion outside and learns from Bottles the Mole that his sister has been kidnapped by the witch Gruntilda. After scaling Spiral Mountain, Banjo and Kazooie cross the bridge into Gruntilda's Lair and enter several grand worlds full of Jiggys and Notes; objects required to ascend higher inside the witch's tower. Eventually, they make it to "Grunty's Furnace Fun", a quiz show-like gauntlet that sees the duo answering questions relating to their adventure in order to rescue Tooty. Once they complete the quiz and save Tooty, they return home and have a barbecue, only for Tooty to remind them that their adventure is not over, as Grunty is still out there to pose as a threat. The heroes return to Gruntilda's lair where they battle Grunty atop her tower and manage to defeat her by burying the hag under a massive rock in Spiral Mountain.
Banjo-Tooie
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Banjo-Kazooie: Grunty's Revenge
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Banjo-Kazooie: Nuts & Bolts
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Other Media
Diddy Kong Racing
Super Smash Bros. Ultimate
Banjo (alongside Kazooie) is added in Super Smash Bros. Ultimate as a DLC in the first fighter pass. His Final Smash is summoning The Mighty Jinjonator.
Powers/Abilities
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Gallery
Images
Trivia
- He's determined to save his sister no matter the hazards awaiting on their journey, but when he isn't doing some heroic rescuing, he'd rather slack around and play video games.
- Banjo and Kazooie eventually became playable characters in Super Smash Bros. Ultimate. Their inclusion was first announced during E3 2019.
External Links
- Banjo on the Near Pure Good Wiki
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Video Games |