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This Hero was Headlined on January 2017. |
NOTE: This is for the Prime universe Ben Tennyson. To visit for his Reboot counterpart: See here. |
“ | It's Hero Time! | „ |
~ Ben 10's catchphrase. |
“ | I'm Ben Tennyson, wielder of the most powerful weapon in the universe. I stopped the Highbreed invasion, I defeated Vilgax in hand-to-hand combat, and I've defeated the Forever Knights more times than I can count. Here's what's going to happen. You're going to release these prisoners. You're going to crawl back to wherever you came from, and you're going to stop hunting down aliens. Because if you don't, I promise, you will regret it for the rest of your very short lives. | „ |
~ Ben after defeating Driscoll. |
“ | Younger Ben: I was going for Upgrade. Ben: Ha! I was going for Big-Chill. Younger Ben: How much stronger do I get when I'm older? Ben: A lot! |
„ |
~ Ben and Younger Ben when transform into Four-Arms. |
Benjamin Kirby "Ben" Tennyson, also known as Ben 10, is the titular main protagonist of the Ben 10 franchise. He was a normal ten-year-old kid until he found the Omnitrix, a powerful watch-like device that allowed him to turn into various different aliens. Though initially immature and clumsy, he grew to be a true hero. By the time he was sixteen, he had become famous in not only his hometown of Bellwood but on Earth and beyond. Ben has also been deputized by the Plumbers and gained more aliens as time progressed.
In the original series, Alien Force, Ultimate Alien and Omniverse, he is voiced by Tara Strong, who also voiced Dil Pickles, Timmy Turner, Poof, Twilight Sparkle, Raven, Angel, Bubbles, Meldoy, Ilana, Agent Heather, Spot Chicken, Truffles, Dannan O'Mallard, Molly Winks, Kitty Fairy, Mama Box, Ashi, Omi, and Daizy.
In Alien Force, Ultimate Alien,Omniverse and Reboot, he is voiced by Yuri Lowenthal, who also voices Sasuke Uchiha in Naruto, Simon in Tengen Toppa Gurren Lagann, Marth in Fire Emblem, Sun Ce in Romance of the Three Kingdoms, Shinra Kishitani in Durarara!!, Makoto Yuki in Persona 3, Suzaku Kururugi in Code Geass, Mercury Black in RWBY, Spider-Man in Marvel's Spider-Man, and Papa Box in Gabby's Dollhouse: The Movie.
In Alien Swarm, he is portrayed by Ryan Kelley, who also portrayed Deputy Jordan Parrish in Teen Wolf.
Personality[]
Ben is initially portrayed as a cocky, arrogant and immature boy who tends to make jokes, even when fighting enemies. He easily gets full of himself and enjoys attention from others. This attitude can sometimes make him look obnoxious or dumb, often resulting in criticisms from Gwen later Kevin and a few others. It also causes several conflicts between him and Azmuth.
However, these traits, as hinted in The Forge of Creation, stem from Ben's attempts to hide his fear about the situation (though he denied it and said he was oblivious) even so, he's matured since the first series and although he can be goofy, he's also capable of great leadership skills and tends to get serious when the situation requires it.
Despite his immaturity, Ben is good-hearted, and his actions are motivated above all by a strong and sincere will to help others in need. He's shown to deeply care for other's lives and would choose to save people by himself, even when he dislikes them (such as Cash and J.T.). This causes him to have a strong dislike for sacrifices or life compromises and occasionally acts against reason, such as when he chooses to save half-cured DNAlien Tyler over seizing the key for the Highbreed's invasion (Inside Man) or when he tries to save the Sentinel while losing the last Map of Infinity piece to Ultimate Aggregor (Perplexahedron) when meeting an enemy in trouble (like Kevin or the Highbreed) he'll usually attempt to help them rather than win the hard way. While this somehow overly idealistic nature is often criticized by Azmuth, most characters usually consider it as Ben's most important quality. Professor Paradox once even stated that he had the gift to make the right choices at the right moments.
Ben is also deeply protective of his family which causes him to act impulsive and rash. When Gwen was attacked and kidnapped by Floura in Azmuth's mountain lair, Ben instinctively transformed into Four Arms, ignoring Myaax's pleas as it would only accelerate the self-destruct on the Omnitrix. He also angrily defended Max from Gwen when she joked his cooking is what killed him only to later apologize for speaking to his cousin so harshly.
Ben also seems to have an attachment to his aliens, he was reduced to tears when Malware destroyed his favorite one, Feedback in front of his eyes however he views his aliens as nothing more than blank DNA copies without their personality, which technically they are designed to be but some possess their character such as Z' Skyr and this makes him unintentionally malicious. An example is when his ultimate aliens become sentient and wanted revenge on Ben from treating them like slaves and attempted to kill him for their freedom. It was his self-sacrifice for them to be free which highlighted what a hero he was to the ultimates.
When Ben sees people hurt by his fault or because of his failures, Ben tends to get mad and acts much more violent and aggressive than he usually does. For example, when Overlord kidnapped Julie, or when Aggregor successfully absorbed the Andromeda aliens, Ben went berserk and beat them up with all his strength, and, in Ultimate Aggregor's case, to the point where Gwen stopped him from attacking more. Also, when Kevin Levin mutated again shortly after stopping Ultimate Aggregor and temporarily went back to his psychotic way, hurting all the Plumbers' helpers, Ben became willing to kill Ultimate Kevin by any means necessary.
He began acting ruthless, aggressive, pessimistic, cold-hearted, nasty, and even ready to fight Gwen as Way Big when she attempted to stop him. Gwen, however, was eventually able to convince him to try another way as he was about to kill Ultimate Kevin. During the episode, Ben confesses to Max he feels guilty for letting fame get into his head and claims that he is trying to act more mature for once. Finally, in The Purge, when the Forever Knights are holding a large group of aliens hostage (and have killed some aliens already), Ben threatens to hunt the Forever Knights down for the rest of their lives if they don't let the aliens go. (While not outright said in that moment, Ben was pretty much giving a death threat; given his temper and sense of justice, Ben would have followed up on it).
Though often stated to be silly or unintelligent because of his immaturity, Ben is shown to be cunning and resourceful when needed, usually showing good adaptation skills when the Omnitrix doesn't provide him with the alien he wanted. When he occasionally put his immaturity aside (most especially in the first two seasons of Alien Force), he's shown to be a responsible leader as well as a very competent fighter. It's also pertinent to note that Ben has inherited both his paternal grandparents' personality. Although Ben inherited his grandmother Verdona's spirit, sense of humor, and overconfidence, he also inherited his paternal grandfather's determination and adventurous and self-sacrificing attitude. He is also as much of a practical joker as his Anodite paternal grandmother Verdana.
In Omniverse, Ben thinks of himself as more of a superhero than a Plumber. He often tells Rook that he is a superhero and not a cop. He's also gotten slightly cockier but still retains his selfless and heroic nature. His fame caused him to get a degree at Gwen's university, Friedkin University in Mystery, Incorporeal.
Appearance[]
Ben's physical appearance has changed throughout the series from a ten-year-old to a sixteen-year-old. However, he retains some recurring characteristics. He has dark brown hair, green eyes (which are a darker shade of green in the sequels), pale skin, and he's quite skinny for his age, though he shows a lot of muscle definition due to being athletic.
When he was 5, as revealed in a flashback of how he first met his future frenemy Mr. Baumann, Ben wore green overalls with a white shirt underneath it. White numbers saying "5 1/2" were on a black square in front of his overalls.
In the original series and Omniverse flashbacks, Ben's usual clothes consist of a black-striped, white shirt with short sleeves, green pants and black and white shoes with black stripes. Ben wears the prototype Omnitrix on his left wrist.
In Alien Force and Ultimate Alien, Ben is a 15-16 year old teenager, who wears a black shirt, blue pants and a green jacket with white stripes and the number 10 on it, and black shoes. Ben wears the prototype Omnitrix in Alien Force and the Ultimatrix in Ultimate Alien on his left wrist.
In Omniverse, Ben is a 15-16 year old teenager, who wears a shirt which is black and has a green stripe in the middle with a white 10 and green stripes on the sides of his shirt. He wears brown pants with pockets at the knees and green and white shoes. He later gains a white hooded jacket with green stripes on both arms and a green number 10 on the right side. He wears the Omnitrix on his left wrist.
Abilities[]
- Adaptability: Ben is able to rapidly adapt to any situation he may be confronted with, proving that regardless of which alien the Omnitrix gives him, he always comes out on top.
- Resourcefulness: Ben has proven to be a quick learner when he can't use the Omnitrix, being able to utilize his environment and tools at hand to overcome most of his opponents.
- Gifted Intellect: Ben is said to act dumber than he really is, with Gwen mentioning how he never really works up to his potential in school.
- Knowledge of Metaphysics: According to Paradox, Ben has an "innate sense of metaphysics", proving this fact during his many adventures through space and time.
- Photographic Memory: Ben was able to instantly memorize and apply a set of magical scribes that only briefly flashed before him.
- Close Quarters Combat: It is implied that Ben would've been able to beat Pierce, a mutant alien soldier, in close quarters combat had he not held back. Ben is also very agile, dodging attacks of many of his opponents while in his timeout mode. It is also implied through No Watch and Bad Ben that Prime Ben has taken Self-defense classes, combined with his plumbers training adaptation of Sumo Slammer combat techniques and years of battle experience he is in no way defenseless while in base form. When transformed ben is able to quickly master each unique form he unlocks with some taking only moments such as quickly besting the original DNA donor Liam with Kickin Hawk to a few weeks for more complex abilities such as creating personalized fireworks with Heatblast.
Equipment[]
- The Prototype Omnitrix: A Level 20 genetic manipulation device which can transform its user into any alien species registered within it. The Omnitrix is capable of many different modes, this is a list of most of, if not all of its features:
- Metamorphosis: The Omnitrix can alter the DNA of its user and this in turn induces a metamorphosis in the user, transforming them into another alien being. This transformation allows the user to utilize all their powers and abilities, coupled with all their weaknesses.
- Timeout: A mode that activates when Ben has been in his alien form for more than a set period of time, usually 10 minutes. It has not fully been confirmed what this mode's purpose is, as through the use of master control it can be bypassed entirely. Many fans assume it is to stop the user from getting addicted to certain DNA samples, an example being Feedback.
- Master Control: Likely the most powerful feature of the Omnitrix. It is a mode that grants access to all of the aliens inside the Omnitrix's database, as well as the ability to switch form by just thinking about it. Ben has previously achieved this mode by fiddling with his Omnitrix, but due to many inconveniencies, it has been compromised each and every time it gets activated.
- Capture Mode: The Omnitrix is capable of scanning uncatalogued DNA, adding it to its current playlist and sending it back to the Codon Stream if necessary. It does this through physical contact between the alien donor and the Omnitrix.
- Recalibration Mode: The Omnitrix is able to recalibrate and change its form in response to its users level of maturity, with 15 year old Ben unlocking this version after he equipped it for the first time in 5 years. Recalibration provides a plethora of new features and gimmicks for its user to utilize.
- Quick-Change: During the user's transformations, they are now able to quickly switch forms by pressing down on their Omnitrix. Despite its versatility, this feature drains the battery much quicker than usual.
- Capture Mode: The recalibrated Omnitrix was able to detect uncatalogued DNA samples within a certain radius of Ben. He is then able to dispense a yellow scanning ray that adds the alien's DNA sample into the Codon Stream as well as his current playlist. Failure to do so will deactivate the Omnitrix within 1 minute of entering its radius. The reason why the Omnitrix does this is unknown.
- Data Dump: When turning into any alien, the Omnitrix itself will rapidly download its basic instincts and blueprints into its user's brain, allowing them to utilize all of the aliens basic abilities with no prior training. This is also the explanation for why Ben in Alien Force is able to instantly create names for aliens he has never before used.
- Hyperintelligent AI: The Omnitrix has shown on many occasions that it has a mind of its own, as when Ben had his hand chopped off by a Null-Void energy blade, the 'Omnitrix' took control over his hand and seemed to control it independent of Ben. Ben also realized that his mis-transformations are actually the AI choosing his aliens for him.
- Self-Destruct Mode: The Omnitrix if commanded to can charge itself for a user-chosen amount of time, causing it to self-destruct, with the explosion radius based on its charge duration. Ben has shown that charging it for exactly 30 Earth seconds will cause it to destroy itself and only itself, but is said to be able to destroy the entire universe along with it if Ben chooses to charge it for a few days. The transformation of Aliens accelerate the countdown.
- DNA Repair Mode: Through the mixing of the DNA within the Codon Stream with the DNA of an entire alien race, the Omnitrix can universally repair genetic damage caused by years of inbreeding, as shown by the Highbreeds.
- DNA Revival Mode: Though it has never been shown, the Omnitrix is capable of reviving completely extinct alien species, as this was listed as one of the original uses of the Omnitrix when Azmuth made it.
- The Ultimatrix: An Omnimatrix that can turn any existing alien species into its ultimate form, evolving that alien into a battle ready counterpart. This is an unfinished version of the Prototype Omnitrix that was modified and sullied by Albedo, leading to many glitches and inconveniences with its unstable power core.
- Ultimate Form: By pressing down on his Ultimatrix while in alien form, Ben places that DNA sample into a simulated 1,000,000 year worst-case scenario, hyper-evolving that alien into a genetically enhanced version of itself before injecting that very DNA into Ben's current form. In exchange for the sheer power of this function, the Ultimatrix drains its battery much faster than the Prototype did.
- The Official Omnitrix: A completed version of the Prototype Omnitrix equipped with all the abilities of its predecessor as well as all 1,000,912 aliens installed into it's database. Along with the newly added database, it has a host of new functions, most of which are unknown, but some of the ones that have been disclosed are listed below.
- Randomizer: A mode that forces Ben to turn into a random alien with random timeout duration and random Quick-Change until de-transformation when activating the Omnitrix.
- Life-Form Lock: A special mode that locks ben into a specific alien form for however long he wants. If he wishes to turn it on/off, he must give it a voice command that verifies the integrity of its user.
- Sex Change: The Official Omnitrix has a feature that allows its user to change the sex of the aliens it turns into, but Ben never realized how to access it.
- Master Control: Though it didn't reveal, Ben will gain access to transform any aliens whatever he wants. It is stated that Ben may receive the Master Control from Azmuth for his 18th birthday.
Former Powers[]
- Ascalon: A reality warping sword that taps into the energies of the universe itself. It equips its user with a suit of knightly armor and grants them a multitude of other abilities.
- Durability: Ascalon is able to survive the destruction of an entire planet, leaving it unscathed.
- Telekinetic Link: The user of Ascalon can control the movement of the weapon even when it is out of reach.
- Energy Blasts: Ascalon is able to release energy over a specific target area causing great damage.
- Whirlwind Creation: Ascalon has the power to create whirlwinds.
- Energy Absorption: Ascalon has the power to absorb various forms of energy and utilize it in some way.
- Energy Fields: Ascalon can create a shield, wall, barrier, dome, or a field formed with energy.
- Portal Creation: Ascalon has the power to create portals for transport between two non-adjacent locations.
- Demonic Powers: After absorbing the Eldritch Demon Diagon's powers, Ben became virtually omnipotent and as stated by Vilgax with a mere thought he can remake all of existence in his image.
- Time Cycles: A pair of time travelling vehicles that allow its pilots to warp from any point in time and space to another.
- Time and Space Travel: By linking the time cycles together, the pilots can travel through time and space.
Powers and Abilities (Alien Forms)[]
Ben possesses a collection of superpowers in his alien forms with each of them having their own special abilities and powers, strengths and weaknesses.
Heatblast[]
- Pyrokinesis: Heatblast is practically a living flame and naturally this gives him total control over fire. There are several applications to this ability such as:
- Fire Generation: Heatblast can generate all sorts of fire-based attacks such as flamethrowers, fireworks, fire disks, fire vortexes and plasma balls.
- Volatile Attacks: Heatblast can also make these attacks highly volatile and explode on contact.
- Flight: By propelling himself into the air using his flamethrowers, Heatblast can achieve flight capabilities.
- Fire Absorption: Heatblast was able to absorb all the fire generated from a burning building.
- Temperature Manipulation: Heatblast can regulate the temperature of his fire attacks so that they don't harm innocent civilians. By doing this, Heatblast was also able to create a pool of molten lava underneath Vilgax.
- Supernova: By moving at high enough speeds, Heatblast is able to achieve "supernova hot" temperatures. This ability allowed him to completely evaporate a giant water monster.
- Limited Terrakinesis: By imbuing a piece of the earth with his fire, Heatblast can control that piece of earth as easily as he can control his own flames and can use this earth as a tool for flight.
- Fire Generation: Heatblast can generate all sorts of fire-based attacks such as flamethrowers, fireworks, fire disks, fire vortexes and plasma balls.
- Superhuman Speed: Heatblast was able to fly several miles in less than a minute.
- Superhuman Durability: Heatblast was able to tank being thrown through several buildings.
- Superhuman Strength: Heatblast is strong enough to stop the momentum of a giant wooden bell.
Wildmutt[]
- Superhuman Senses: Despite having no eyes, Wildmutt can sense oncoming attacks such as energy blasts or physical attacks.
- Superhuman Reflexes: With the above ability, Wildmutt was fast enough to dodge energy beams.
- Superhuman Agility: Wildmutt is agile enough to swing around the forest while dodging lasers.
- Superhuman Strength: Wildmutt is strong enough to throw a dumpster at the Limax.
- Superhuman Speed: Wildmutt is capable of running on all fours at excellent speed.
- Superhuman Durability: Wildmutt is able to survive an entire tower falling on top of him.
- Superhuman Digging: Wildmutt can easily dig through solid concrete.
- Sharp Fangs: Wildmutt has razor-sharp fangs which grant him an incredibly lethal bite and strong enough to tear through metal.
- Sharp Claws: Wildmutt has razor-sharp claws which are sufficient to rend most substances.
- Wall Crawling: Wildmutt is able to scale and adhere to any surface.
Diamondhead[]
- Crystalline Physiology: Diamondhead's body is composed of a crystalline structure which has several applications such as:
- Superhuman Durability: Diamondhead was able to tank being laser blaster into an RV which blew up, getting crushed by a giant robot who had jumped meters into the sky, then thrown into another vehicle, having a tree fall on top of him and being laser blasted into a house which then blew up.
- Energy Manipulation: Diamondhead's physiology allows him to be virtually unharmed by any energy attack with the means to refract and redirect it. Diamondhead has also been shown to absorb energy attacks before redirected them to his opponent.
- Crystallokinesis: Diamondhead can generate crystalline structures and shape them using his mind. He can even telekinetically move them as a means of attack. Diamondhead can even manipulate durability of these structures to tank attacks that Diamondhead himself cannot.
- Crystalline Projectiles: Diamondhead can shoot out crystalline projectiles at his opponent and in some instances can even make these projectiles explode upon impact.
- Shapeshifting: Diamondhead can alter his body so that he has weapons for combat and typically shapeshifts his arms into swords or claws. He has been able to create cleats for himself as well.
- Crystal Travel: By constantly manipulating the nature of his projectiles, Diamondhead can create a crystalline path to 'surf' on.
- Superhuman Speed: Diamondhead was able to keep up with a rocket powered mech suit.
- Crystal Encasement: Diamondhead can completely immobilize his opponent by encasing them inside crystalline structures.
- Regeneration: Diamondhead has demonstrated the ability to regenerate his limbs should they somehow be removed from his body.
- Superhuman Strength: Diamondhead is strong enough to stop a robot three times his size in its tracks.
- Superhuman Agility: Diamondhead is surprisingly agile as he has demonstrated the ability to perform multiple flips in the air and was able to dodge a barrage of Slamworm's acid attacks.
XLR8[]
- Superhuman Speed: While many of Ben's aliens have enhanced speed, XLR8 is Ben's primary 'speedster' alien and has demonstrated multiple uses with this power.
- Water Running: XLR8 can freely run on water while carrying several people.
- Wall Running: XLR8 can easily run up walls to dodge attacks.
- Vortex Creation: XLR8's main use for his speed is using it to create vortexes which can lift people into the air. The most extreme example of this happening was when he created a vortex so powerful it tripped a mutant To'kustar.
- Time Slow: XLR8 can move so fast that he appears to have a much slower perception of time than most species, to the point where time appears to have completely stopped. While moving at these speeds, he is completely unnoticeable to the naked eye and was able to interfere with a baseball game while only being caught in one frame of a video moving at "super super super slow motion".
- Superhuman Reflexes: XLR8 was able to dodge a point-blank energy blast.
- Superhuman Agility: XLR8 was able to dodge lightning strikes while mid-air.
- Fast Thinking: XLR8 was able to input numerous possible combinations in Sevenseven's bomb to get it off Ben 23.
- Healing Factor: XLR8's species can recover from injuries far faster than other species though this ability has yet to be demonstrated.
- Superhuman Durability: XLR8 was able to tank an attack that destroyed part of Mount Rushmore.
- Sharp Claws: XLR8's claws can tear through plant walls.
- Prehensile Tail: XLR8 can use his tail to grab onto things though he rarely uses this ability.
Grey Matter[]
- Superhuman Agility: Due to his small size, Grey Matter is easily able to dodge attacks.
- Wall Crawling: Grey Matter can climb up vertical slopes with ease.
- Underwater Breathing: Grey Matter has gills which allow him to survive underwater.
- Manipulation: Through his opponent's pressure points, Grey Matter is able to manipulate their body into doing what he wants. He has used this ability on creatures such as sharks and Null Void Guardians.
- Hephaestan Neuro Grip: Using this technique Grey Matter can incapacitate "all manner of prey".
- Superhuman Intelligence: Grey Matter's species is said to be the smartest in the galaxy. A notable of this intelligence is when he was able to easily shut down a machine that could affect climate change and make it snow all year in the desert, manipulate a person's nervous system, mutate children into elves, grant reindeer flight capabilities, control dozens of guards and manipulate the fabric of time itself all at once.
- Superhuman Reflexes: Grey Matter was able to jump off the 'Test your Strength' machine just as the platform hit the bell.
- Technological Prowess: Grey Matter was able to invent a "sun gun" with only a few scraps and a few minutes.
Four Arms[]
- Superhuman Strength: While many of Ben's aliens have enhanced strength, Four Arms is one of Ben's primary 'strongest' aliens and has demonstrated multiple uses with this power.
- Shockwave Generation: By punching the ground with enough force, Four Arms can create a shockwave capable of lifting people up.
- Thunderclap: By clapping all four of his arms together Four Arms is able to create a thunderclap powerful enough to make a gigantic weather monster flinch.
- Earthquake Generation: By slamming all four of his hands into the ground Four Arms can also create a small earthquake.
- Superhuman Durability: Four Arms tanked a point-blank explosion.
- Superhuman Jumping: Four Arms was able to jump several meters into the air to catch Animo's mutant parrot.
- Heat Resistance: Four Arms can easily tank fire-based attacks.
- Superhuman Agility: Four Arms is capable of dodging missiles.
- Superhuman Reflexes: Four Arms is capable of catching missiles out of the air and throwing them back at his opponent.
Stinkfly[]
- Flight: Naturally Stinkfly can do this using his wings.
- Superhuman Strength: Stinkfly was able to grab onto a giant mutant parrot and slam it into the Washington Monument.
- Superhuman Agility: Stinkfly can dodge machine gun fire.
- Slime Projection: Stinkfly can excrete slime from his eyes and/or mouth which is strong enough to hold his body mass. It can be used as either a flammable liquid, flame retardant or an adhesive powerful enough to hold up a helicopter.
- Sharp Tail: Stinkfly's tail is sharp enough to pierce through the roof of a truck.
- Superhuman Speed: Stinkfly can fly faster than police helicopters.
- Superhuman Durability: Stinkfly has crashed into buildings and came out unscathed.
- Superhuman Stamina: Stinkfly was able to carry both Gwen and Max to an Aztec temple in Mexico without being exhausted.
Ripjaws[]
- Superhuman Reflexes: Ripjaws was able to disarm a mech that was about to fire point-blank.
- Strong Jaws: Ripjaws was able to tear off a mech suit's arm using his shark-like jaws.
- Superhuman Swimming: Considering he is a fish-based alien, Ripjaws is a skilled swimmer as he can propel his body by undulating his tail. Ripjaws was able to easily defeat a group of cyber-squids thanks to this ability.
- Underwater Breathing: Ripjaws has fish-like gills on his neck which allow him to survive underwater.
- Superhuman Speed: Ripjaws was able to move so fast he created an underwater vortex.
- Superhuman Durability: Ripjaws was able to tank a mech suit beating him down, with no significant injuries.
- Sharp Claws: Ripjaws' claws are strong enough to make dents in stone.
- Tail Formation: Ripjaws can turn his legs into a fish's tail and vice-versa, giving him a merman-like appearance.
- Superhuman Strength: Ripjaws was easily able to rip apart a metallic squid.
Upgrade[]
- Shapeshifting: Upgrade can stretch his body out to mimic that of a parachute and can reshape himself to allow attacks to pass through him.
- Technological Enhancement: Upgrade can morph into technology and upgrade it to immense levels. A notable example is when he upgraded Kevin's car into a Transformer.
- Technological Possession: Upgrade can take full control over cyborgs, such as Rojo, or sentient robots such as Otto.
- Optic Lasers: Upgrade can fire green energy beams from his eye orbit.
- Current Travel: Upgrade can travel through electrical currents.
- Regeneration: Upgrade was able to regenerate after being riddled with bullets.
- Space Survivability: Upgrade was able to survive the vacuum of space while fighting Victor.
- Elasticity: Upgrade can be stretched apart by giant octopus tentacles, without being harmed.
- Flight: Upgrade has been able to upgrade technology to the point here they have flight capabilities. Notable examples include Kevin's car, the Tenn-Speed and a clock.
- Hacking: Upgrade was able to hack Plumber HQ to prevent a transmission from going out.
- Superhuman Strength: Upgrade can effortlessly send people flying through the air.
Ghostfreak[]
- Flight: Ghostfreak naturally ignores the laws of gravity and constantly hovers in the air.
- Intangibility: Ghostfreak can phase through practically anything, be it solid matter or energy beams.
- Electrocution: By going intangible and grabbing onto his opponent while inside them, Ghostfreak can give them an electrical shock.
- Possession: By going inside his opponent, Ghostfreak can possess them and gain full control over their body. Ghostfreak has full access to whatever powers the victim had prior to possession.
- Tentacles: Ghostfreak's tentacles are strong enough to hold up a bus.
- Superhuman Strength: Ghostfreak was able to throw a gym mat with Thumbskull on top of it into the air and into a wall.
- Space Survivability: Ghostfreak can move freely in space without fear of dying.
- Life-Drain Immunity: Because Ghostfreak lacks life-force in the conventional sense, he is completely immune to attacks that feed off life-force or mana.
- Invisibility: Ghostfreak can become completely invisible.
- Sharp Claws: Ghostfreak's claws are sharp enough to tear through metal.
- Survivability: If Ghostfreak is destroyed or 'killed' in anyway, his consciousness will remain in one strand of DNA meaning he has to be completely destroyed without a trace for him to be truly killed.
Cannonbolt[]
- Ball Form: Cannonbolt's main method of attack and defence is when he curls up into a ball so that his armor is completely covering him.
- Superhuman Durability: Cannonbolt's armor can withstand atmospheric re-entry.
- Superhuman Speed: Cannonbolt is able to move fast enough to overwhelm Kevin who had 10% of XLR8's speed.
- Wall Climbing: Cannonbolt can move fast enough to scale vertical walls.
- Superhuman Agility: Contrary to popular belief, Cannonbolt can turn surprisingly well and is able to dodge laser fire.
- Heat Resistance: Cannonbolt is able to withstand molten lava.
- Superhuman Strength: Cannonbolt is strong enough to punch through concrete.
- Superhuman Recovery: Cannonbolt was able to recover a few seconds after being struck by lightning.
- Limited Space Survivability: Cannonbolt is able to survive in space for a few minutes and was able to attack Albedo's ship despite there being nothing to create friction.
Wildvine[]
- Thorn Generation: Wildvine can sprout thorns from any part of his body and he can sharpen these thorns for a greater attack.
- Elasticity: Wildvine's physiology allows him to stretch his limbs to incredible lengths.
- Seed Projection: Wildvine can grow seeds from himself and these seeds can be used as either explosive projectiles or smoke bombs.
- Plant Manipulation: Wildvine can also use these seeds to sprout vines from the ground, which he has full control over.
- Superhuman Strength: Wildvine is strong enough to lift a roller coaster.
- Vine Generation: Wildvine can create vines or tendrils from his body to act as extra limbs.
- Hypnosis Immunity: Wildvine is completely immune to mind control.
- Superhuman Digging: Wildvine is able to dig through rock with relative ease.
- Plant Merging: Wildvine can merge with plants such as trees.
- Camouflage: When merging with plants, Wildvine also gains said plant's color to better hide himself.
- Superhuman Agility: Wildvine was able to dodge several of Eon's time rays.
- Gas Immunity: Wildvine was able to function perfectly fine in a room full of flame retardant, which was choking Max and Gwen of their oxygen.
Spitter[]
- Spit out a blast of slime: Spitter can inflate into a ball-like shape and spit out a blast of slime. Spitter's slime can be highly conductive, enough for a Nosedeenian to electrify puddles of the slime to attack enemies.
Buzzshock[]
- Electrokinesis: Buzzshock can control and manipulate electricity, to the point where he can turn himself into an electrical current.
- Current Travel: As mentioned above, Buzzshock can turn himself into an electrical current which increases his maneuverability.
- Electrical Blasts: Buzzshock can fire out green lightning from himself and was able to use this to create a hole in the Megawhatts' prison.
- Electricity Absorption: Buzzshock was able to absorb enough electricity from a power line to send Phil, who absorbs electricity, flying into a building.
- Electrical Possession: By entering machines as a current, Buzzshock is able to power them and gain full control over them.
- Superhuman Durability: Buzzshock was able to endure being hit by one of Sevenseven's energy blasts.
- Flight: Buzzshock normally floats in the air and naturally has the ability to fly.
- Superhuman Speed: Buzzshock is fast enough to outmaneuver most opponents.
Arctiguana[]
- Freeze Breath: Arctiguana's freeze breath is so cold it was able to freeze a road full of molten lava in seconds.
- Propulsion: Arctiguana can propel himself into the air using his freeze breath.
- Superhuman Durability: Arctiguana tanked being hit with enough force to send him flying into a wall.
Blitzwolfer[]
- Sonic Howl: Blitzwolfer can unleash a sonic howl to temporarily stun his opponents.
- Propulsion: By aiming his sonic howl at the ground, Blitzwolfer can propel himself into the air.
- Superhuman Jumping: Blitzwolfer was able to jump over a giant crevice full of molten lava.
- Superhuman Strength: Blitzwolfer is capable of bending metal.
- Superhuman Agility: Blitzwolfer was capable of dodging the Forever Ninja's attacks.
- Sharp Claws: Blitzwolfer's claws are sharp enough to scratch through stone.
Snare-oh[]
- Superhuman Speed/Reflexes: Snare-oh's DNA source was easily capable of keeping up with XLR8.
- Superhuman Strength: Snare-oh's DNA source was able to destroy a tower's support beam with one of his bandages.
- Bandage Physiology: Snare-oh's body is entirely composed of bandages which grant him several powers.
- Stretchable Limbs: Snare-oh can extend his bandages so that he can easily wrap his enemies up.
- Regeneration: Snare-oh could almost instantly regenerate after being torn into confetti.
- Flight: Snare-oh can inexplicably fly using his bandages.
- Shapeshifting: Snare-oh can alter his body to dodge attacks more easily.
- Cold Resistance: Snare-oh's DNA source was able to survive being frozen by liquid nitrogen.
- Superhuman Agility: Snare-oh was able to dodge the Yenaldooshi's sonic howl.
- Superhuman Durability: Snare-oh was barely fazed after being hit by an energy blast.
Frankenstrike[]
- Electrokinesis: Frankenstrike naturally possesses an electro-magnetic body which allows him to manipulate electricity.
- Lightning Generation: Frankenstrike can generate green lightning as a means of long-range attack.
- Electro-Magnetism: Frankenstrike was able to stay stuck to the outside of a spaceship, using this ability.
- Superhuman Durability: Frankenstrike was able to shrug off Zs'Skayr's attacks and get slammed into a wall.
- Superhuman Agility: Frankenstrike was able to easily dodge a close range energy blast.
- Superhuman Strength: Frankenstrike was able to defeat a mob of zombie clowns as well as the Circus Freak Trio.
- Superhuman Jumping: Frankenstrike can leap over buildings.
- Space Survivability: Frankenstrike could survive the vacuum of space while fighting Zs'Skayr.
Perk Upchuck[]
- Stretchable Tongues: Depending on his race, Upchuck has either one or four prehensile tongues which can be used to grab things from a distance.
- Solid Matter Ingestion: Upchuck's stomach allows him to consume practically anything; be it a tire, droid or missile launcher. Upchuck has even consumed energy blasts and a giant Mr. Smoothy.
- Explosive Vomit: After consuming something, Upchuck spews out explosive vomit which can be used as an explosive projectile.
- Acid Spit: Upchuck is capable of generating acidic saliva.
- Slime Spit: Upchuck is capable of generating slime which is able to thaw him out of a block of ice.
- Superhuman Durability: Upchuck is capable of withstanding an attack that sent him through a concrete wall.
- Superhuman Agility: Upchuck is capable of dodging energy blasts.
- Superhuman Speed: Upchuck was able to spin around so fast he created a vortex.
- Space Survivability: Upchuck can survive the vacuum of space as shown by his species evacuating their planet after devouring it.
Ditto[]
- Duplication: Ditto can potentially create an unlimited number of clones.
- Superhuman Digging: Ditto is easily able to dig underground to escape his predator.
- Superhuman Jumping: Ditto was capable of jumping from stalagmite to stalagmite or to make a slam dunk.
- Superhuman Agility: Ditto is capable of dodging laser fire.
Eye Guy[]
- Superhuman Eyesight: Eye Guy's eyesight is so advanced, he can actually 'see' perfectly.
- Optic Lasers: Eye Guy can fire various types of energy beams from his eyes.
- Freeze Rays: Eye Guy can also generate these to freeze his opponent.
- Fire Beams: Eye Guy can also shoot fire from his eyes and manipulate it to an extent.
- 360° Vision: Considering Eye Guy's body is covered in eyes; its nigh-impossible to sneak up on him.
- Superhuman Hearing: Eye Guy has quite sensitive hearing considering his large ears.
Way Big[]
- Superhuman Strength: Due to his gigantic size, Way Big was able to throw a being just as big as himself into space.
- Superhuman Durability: Way Big isn't even fazed when hit with possibly hundreds of lasers and explosives despite his massive size.
- Cosmic Rays: Way Big is able to fire cosmic rays at his opponents.
- Superhuman Speed: Way Big was able to move so fast he created a vortex so powerful it sent the Pacific Garbage Monster into the sun.
- Superhuman Agility: Way Big was able to dodge a mutant To'kustar's cosmic ray.
Swampfire[]
- Superhuman Strength: Swampfire was able to push over the Highbreed Weather Array.
- Regeneration: Swampfire has been able to recover from getting his arm ripped off, being punched through the chest, being crushed, decapitated and being ripped to shreds; all in a matter of seconds.
- Limb Re-attachment: When getting his arm ripped off, Swampfire was able to reconnect it using vines.
- Body Alteration: After being crushed, Swampfire was able to reappear in the form of a vine before reforming into his normal body.
- Pain Tolerance: Possibly in conjunction with the above power, Swampfire was barely fazed when he was shot with several energy blasts.
- Fire Blasts: Swampfire can expel fire blasts from himself in the form of flamethrowers or fireballs. These blasts can be volatile enough to make a train carriage explode.
- Propulsion: By aiming his flamethrowers at the ground, Swampfire can propel himself into the air.
- Cold Resistance: Swampfire was able to remain conscious after being frozen solid and was able to thaw himself out.
- Plant Manipulation: Swampfire has total control over most plants and was able to turn cornfield crops into vines strong enough to lift DNAliens into the air.
- Mind Control: To a certain extent, Swampfire can control the minds of sentient plants. His new form was able to control the minds of an entire army of mutant pumpkins.
- Shapeshifting: Swampfire can shapeshift his body such as rooting himself into the ground or phasing through a cage.
- Stretchable Limbs: Swampfire was able to stretch his arm down the street to catch Goop's Anti-Gravity Projector.
- Tendril Generation: Swampfire can create tendrils from his fingers; serving as an extension to himself.
- Mud Generation: Swampfire can create adhesive mud that was used to blind Humungousaur.
- Seed Generation: Swampfire can create seeds which can sprout giant vines from the ground. These vines are powerful enough to restrain a Highbreed.
- Superhuman Durability: Swampfire has taken beatings from Vilgax and Kevin with minor injuries.
- Vine Generation: Swampfire was able to summon vines strong enough to hold down the Stalker. After his 'puberty', Swampfire was able to summon a gigantic wall of vines.
- Whip Generation: Swampfire can create whips made out of vines. These whips are powerful enough to send one of Kevin's plasma balls back towards him.
Echo Echo[]
- Duplication: Echo Echo can create an entire army of himself in seconds.
- Duplication of Ben: By timing out with multiple clones still active, Echo Echo can create multiple Bens; each with their own Omnitrix. Though this is a rarely used technique as it splits up Ben's emotions rendering Ben less effective.
- Object Duplication: Echo Echo can also duplicate items he is holding.
- Superhuman Strength: Echo Echo possesses strength to a certain extent as 9 copies of himself were able to lift a large Plumbers ship.
- Sound Manipulation: Echo Echo's body is entirely composed of sound waves and as such he can manipulate sound to a certain extent.
- Sonic Scream: Echo Echo can unleash a sonic scream to disorient his opponents. These screams can be so powerful that they indirectly caused an aquarium with reinforced glass to shatter.
- Wall of Sound: A technique Echo Echo utilizes which involves several to stand in a line before unleashing their sonic screams at the same time.
- Echolocation: By manipulating his sonic screams, Echo Echo can use echolocation as shown when he used it to find a teleporter pad.
- Echo Chamber: A technique which involves Echo Echo (using duplication) completely surrounding his opponent and unleashing multiple sonic screams all at once. This technique was used to render Helen Wheels (XLR8's species) completely unconscious.
- Force-Field Generation: Echo Echo can manipulate his sonic screams to create force fields.
- Sonic Scream: Echo Echo can unleash a sonic scream to disorient his opponents. These screams can be so powerful that they indirectly caused an aquarium with reinforced glass to shatter.
- Superhuman Speed: Echo Echo was able to outrun a DNAlien while carrying a device just as big as he was.
- Superhuman Agility: Echo Echo was easily able to dodge Thunderpig's mace.
Humungousaur[]
- Superhuman Strength: Due to his larger size, Humungousaur was able to hold up the Washington Monument.
- Earthquake Generation: By punching the ground with his fists, Humungousaur can create earthquakes.
- Superhuman Agility: Despite his large size, Humungousaur was able to leap in the air and perform multiple flips before landing on a robotic horse and evade laser blasts from below in the air while diving towards his target.
- Powerful Roar: Humungousaur typically uses this as an intimidation technique.
- Size Alteration: Humungousaur can grow up to 60 feet tall and this further boosts his strength.
- Heat Resistance: Humungousaur was able to withstand the heat coming out of a rocket's exhaust.
- Superhuman Durability: Humungousaur was able to protect Julie from a massive shockwave in his base form.
- Life-Drain Resistance: Humungousaur was able to resist Darkstar's life-drain powers (though he eventually succumbed).
- Limited Space Survivability: Humungousaur can temporarily survive the vacuum of space.
- Strong Tail: Humungousaur has a strong tail that is powerful enough to easily knock away Malware's third form.
Jetray[]
- Flight: Jetray was Ben's primary aerial alien and was typically used in aerial battles. His prowess in this ability allowed him to easily beat Alan Albright (a human hybrid of Heatblast's species).
- Hyperspace: With a little effort, Jetray can enter hyperspace to fly at FTL speeds.
- Superhuman Agility: Jetray was easily able to dodge Alan's fire attacks.
- Neuroshock Blasts: Jetray can fire neuroshock beams from his eyes and tail which can paralyze his opponent. His eye beams were easily able to counter Alan's flamethrower.
- Volatile Attacks: Jetray can make his neuroshock blasts volatile enough to blow up trucks.
- Underwater Breathing: Jetray can naturally breath underwater.
- Space Survivability: Jetray can survive in the vacuum of space.
- Superhuman Speed: Jetray can easily break the sound barrier.
- Superhuman Strength: Jetray can easily carry people while flying.
- Superhuman Durability: Jetray was able to tank multiple energy blasts to his back.
Big Chill[]
- Flight: Big Chill can naturally use his wings to achieve flight capabilities.
- Superhuman Speed: Big Chill was easily able to keep up with a speeding RV while dodging energy blasts fired at him.
- Intangibility: Big Chill can go intangible to cause almost any manner of attack to phase through him.
- Freezing Presence: While intangible, Big Chill can freeze his opponents by simply phasing through them.
- Cryokinesis: Big Chill has the ability to manipulate ice to a certain extent which has several applications.
- Freeze Breath: Big Chill can unleash a freeze breath to freeze his opponent. This attack is so powerful it was able to push the Rust Bucket off the road. Big Chill is able to manipulate this freeze breath for a better chance at freezing his opponent.
- Freeze Touch: Big Chill was able to freeze a giant metal door by simply touching it.
- Freeze Rays: Big Chill can fire freeze rays out of his hands.
- Ice Constructs: By manipulating any of the above abilities if the right way, Big Chill can create ice constructs to gain an advantage over the battlefield.
- Invisibility: While not as reliant on it as Ghostfreak, Big Chill has on occasion demonstrated the ability to go invisible though there are certain ways around it.
- Superhuman Durability: Big Chill's body is capable of tanking a flamethrower.
- Solid Matter Ingestion: While not to the level of Upchuck, Big Chill did consume a number of questionable items during his pregnancy. These include part of a car, a metal tray, an electronic buzzer, a metal statue, a bus, a car wash sigh and the car wash itself.
- Heat Resistance: Big Chill was able to consume molten lava with no negative consequences.
- Levitation: Big Chill can hover in the air without using his wings.
Chromastone[]
- Energy Manipulation: Chromastone can manipulate energy to a certain extent.
- Energy Absorption: Chromastone can absorb all kinds of energy ranging from electricity to energy blasts to mana.
- Energy Redirection: Chromastone's physiology allows energy beams to bounce off him. Chromastone can also manipulate his energy beams to go in multiple directions at once.
- Ultra-Violet Energy Beams: Chromastone can fire out ultra-violet energy beams after absorbing energy. While he can do this without absorbing energy, his attacks are much more powerful after doing so.
- Energy Blasts: Chromastone can fire green energy blasts from himself without absorbing energy.
- Superhuman Speed: Chromastone was able to move faster than Techadon Cash (who had previously defeated Kevin Levin) could react.
- Superhuman Durability: Chromastone can be tanked with enough force to make dents in trucks.
- Superhuman Strength: Chromstone was able to overpower the Techadon Suit Cash was wearing.
- Heat Generation: Chromastone can generate enough body heat to melt Spidermonkey's webs.
- Flight: Chromastone can somehow ignore the laws of gravity and achieve flight capabilities.
Brainstorm[]
- Superhuman Durability: Brainstorm was able to tank an attack from an upgrade fighter jet.
- Electrokinesis: Brainstorm can generate electricity from his brain and manipulate it to a certain extent.
- Energy Blasts: Brainstorm can generate either lightning bolts or large energy blasts to shoot his opponent.
- Electro-Magnetic Field Generation: Brainstorm was able to create an electro-magnetic field to levitate trains and train tracks.
- Mind Control: By shooting an electrical blast at his target's brain, Brainstorm is able to control its mind.
- Electricity Constructs: Brainstorm is able to manipulate electrical blasts into constructs such as a cage.
- Force-Field Generation: Brainstorm can create force fields to protect himself. These force fields can also take the form of waves which can stop energy blasts.
- Telekinesis: By enveloping someone in a force field, Brainstorm can telekinetically move them such as was the case when he caused Julie to go to the other side of the carnival.
- Superhuman Intelligence: Brainstorm's IQ is 10^30 or one nonillion and is able to easily create physics simulations in his mind.
- Levitation: Brainstorm can somehow levitate himself into the air.
- Superhuman Strength: Brainstorm was easily able to defeat Captain Nemesis by slamming him into a wall.
- Wall Crawling: Brainstorm can easily crawl up walls.
- Claws: Brainstorm has crab-like claws which allow him to grasp, grab and grip things firmly.
Spidermonkey[]
- Web Projection: Spidermonkey can shoot an enormous amount of webbing out of the tip of his tail. This webbing has been described as "strong as steel" and was able to ensnare a fully matured Anodite.
- Superhuman Agility: Spidermonkey was easily able to swing through the forest while dodging laser fire.
- Superhuman Strength: Spidermonkey was able to carry Gwen with one arm.
- Superhuman Durability: Spidermonkey was able to tank a minor tornado with no injuries.
- Wall Crawling: Spidermonkey was able to crawl on the underside of a spaceship moving at supersonic speeds.
Goop[]
- Flight: Goop's Anti-Gravity Projector allows him to defy the laws of gravity.
- Regeneration: Goop was able to regenerate from being punched in half, crushed, shot with lasers and exploding.
- Shapeshifting: Goop can easily reshape his body to fit whatever purpose he needs.
- Acid Manipulation: Goop can turn his body acidic to the point where he can melt a stone creature. He can also shoot acid out of himself.
- Superhuman Agility: Goop is agile enough to dodge lasers.
- Underwater Camouflage: Goop's physiology allows him to be completely invisible underwater.
- Goo Projectiles: Goop can fire acidic projectiles made out of himself.
- Limited Gravity Manipulation: Goop's AGP was able to generate a gravitational field strong enough to stabilize an entire planet and pull it together (though this required him to actually become the planet itself).
- Superhuman Strength: Goop was able to lift two of Eon's minions into the air.
Alien X[]
- Omnipotence: It is constantly said that Alien X "can do anything".
- Reality Warping: Alien X can manipulate reality, but a thought. He used this ability to put a dam (and the water) back together in a fashion similar to reversing time itself.
- Duplication: In his fight with the Galactic Gladiator, Alien X was able to create dozens of copies of himself.
- Shapeshifting: After using the above power, Alien X was able to morph all these clones into a pseudo-black hole/galaxy which he used to defeat the Galactic Gladiator.
- Telekinesis: Alien X used this ability against the Rooters; Alien X had full control over their bodies and was able to make them shoot each other.
- Energy Manipulation: When Leander tried to harm him with a radioactive energy blast, Alien X merely put up his hand at sent the blast to destroy the Rooter Base.
- Godlike Condition: Alien X tanked a universe-destroying explosion without a scratch and was easily able to create a nigh-perfect copy of the universe(the only difference about the same was that ben make himself have a jacket)
- Celestial Body: The specks on Alien X's body are galaxies which were used to recreate the universe.
- Absolute Sense: Paradox claims that Celestialsapiens (Alien X's species) can sense him from 500 light years away.
- Cosmic Speed: In his fight with the Galactic Gladiator, Alien X was able to travel from galaxy to galaxy in seconds.
- Invulnerability: Alien X wasn't harmed at all during his fight with the Galactic Gladiator.
- Superhuman Strength: Alien X was easily able to punch the Galactic Gladiator into a moon.
- Reality Warping: Alien X can manipulate reality, but a thought. He used this ability to put a dam (and the water) back together in a fashion similar to reversing time itself.
Merk Upchuck[]
- Stretchable Tongues: Depending on his race, Upchuck has either one or four prehensile tongues which can be used to grab things from a distance.
- Solid Matter Ingestion: Upchuck's stomach allows him to consume practically anything; be it a tire, droid or missile launcher. Upchuck has even consumed energy blasts and a giant Mr. Smoothy.
- Explosive Vomit: After consuming something, Upchuck spews out explosive vomit which can be used as an explosive projectile.
- Acid Spit: Upchuck is capable of generating acidic saliva.
- Slime Spit: Upchuck is capable of generating slime which is able to thaw him out of a block of ice.
- Superhuman Durability: Upchuck is capable of withstanding an attack that sent him through a concrete wall.
- Superhuman Agility: Upchuck is capable of dodging energy blasts.
- Superhuman Speed: Upchuck was able to spin around so fast he created a vortex.
Lodestar[]
- Superhuman Durability: Lodestar's body is capable of tanking dozens of energy beams.
- Magentokinesis: Lodestar is able to emit magnetic fields to grant him telekinetic control over metal. These magnetic field can be shot out by Lodestar's arms or Lodestar can emit them from his body to turn himself into a giant magnet. Lodestar can use this to create either a 'pull' or 'repel' effect. The first time this ability was used was to take away an entire army's guns. Lodestar can even cause his opponents to be magnetic to the point where they attract cars.
- Force Field Generation: Lodestar can use the above power to create a force-field that completely repels metal so that Lodestar remains untouched (to an extent).
- Superhuman Strength: Lodestar is strong enough to hold off the Stalker.
- Regeneration: Lodestar was able to completely regenerate from being blown apart by Aggregor's ship.
- Levitation: Lodestar can make himself levitate presumably by manipulating his own magnetic field.
Nanomech[]
- Small Size: Nanomech's size causes many of his opponents to underestimate him and allow him to easily defeat them. It was because of this ability that he was able to defeat the Stalker, a robot which could adapt to any of Ben's alien forms as Nanomech was not deemed a threat.
- Superhuman Strength: Nanomech is quite strong in proportion to his size and is able to lift objects larger than himself.
- Bio-Electricity: Nanomech can fire bio-electrical blasts from his hands and eyes. These bio-electrical blasts are powerful enough to knock back a fully grown person.
- Superhuman Durability: Nanomech was perfectly fine after being crushed inside a book.
- Flight: Nanomech can use his wings to achieve flight capabilities.
- Superhuman Agility: Nanomech was able to fly fast enough to dodge through a lava plume.
- Size Alteration: Nanomech can reduce his size to microscopic levels.
- Power Copying: Nanomech was able to copy the Decoy Queen's tentacles mere seconds after being hit with it.
Rath[]
- Superhuman Strength: Rath was easily able to lift a chair bolted to the floor, out of the ground.
- Shockwave Generation: Rath is capable of creating shockwaves by simply punching the ground.
- Powerful Roar: Rath uses this as an intimidation technique, similar to a tiger.
- Superhuman Durability: Rath was able to tank a close range energy blast with no effect. Said energy blast also turned Rath's meal into ash and singed the floor.
- Superhuman Reflexes: Rath was capable of attacking the Esoterica as quickly as they teleported next to him.
- Superhuman Agility: Rath is capable of dodging energy blasts at close range.
- Sharp Claws: Rath has a large, retractable claw on each of his knuckles which he can extend for stabbing weapons.
- Quadrupedalism: While a biped, Rath is capable of running on all fours like an actual tiger, and punching and kicking while doing so.
- Wrestling Proficiency: Rath shows knowledge of several wrestling moves.
Water Hazard[]
- Armored Exoskeleton: Water Hazard constantly has an armored exoskeleton which allows for several applications in combat.
- Nigh-Invulnerability: Aggregor claims that Water Hazard's armor grants invulnerability and this is true to a certain extent.
- Superhuman Durability: In conjunction with the above power, Water Hazard's armor allows bullets to bounce off him.
- Hydrokinesis: Water Hazard has control over water, be it his own generated water blasts or pre-existing water in the area.
- Pressurized Water Blasts: Water Hazard can generate pressurized water blasts from his palms which can be used to knock people into walls.
- Water Generation: There doesn't seem to be a limit to the amount of water Water Hazard can generate as his DNA source was able to almost instantly create a small river to defeat Chromastone.
- Moisture Absorption: Water Hazard can absorb moisture from the air.
- Density Manipulation: Water Hazard can manipulate the density of his water blasts so that they can turn into a bubble cushion to save Gwen from falling.
- Propulsion: Water Hazard can propel himself into the air using his water blasts.
- Superhuman Strength: Water Hazard was able to throw Buglizard, a creature at least twice his size, into a wall using only one arm.
- Superhuman Agility: Water Hazard was able to dodge energy blasts fired at him by Incursean warships.
Ampfibian[]
- Electrokinesis: AmpFibian's species are masters of the electro-magnetic spectrum so this is a given.
- Current Travel: AmpFibian can travel through any kind of electrical current, including lightning bolts.
- Electricity Absorption: AmpFibian is able to 'feed' on surrounding electricity to enhance his electrical attacks.
- Lightning Strikes: AmpFibian is able to summon lightning strikes which he can manipulate to attack his opponents. He can also generate electrical blasts underwater.
- Electrocution: AmpFibian can electrocute people by simply touching them. He also electrocutes his enemies when phasing through them.
- Electricity Generation: While unconscious, AmpFibian was able to subconsciously generate enough electricity to transfer Xarion's soul into Victor's body.
- Intangibility: AmpFibian has demonstrated the ability to phase through solid matter.
- Superhuman Durability: Ra'ad was able to tank being tackled through a fence, a metal pole and a propene tank explosion.
- Underwater Breathing: Due to his physiology, AmpFibian can breathe underwater.
- Speed Swimming: AmpFibian was able to swim faster underwater.
- Flight: AmpFibian naturally levitates and can even fly.
- Stretchable Arms: AmpFibian can extend his tentacles for extra range.
Armodrillo[]
- Propulsion: Using these vibrations, Armodrillo is able to propel himself into the air.
- Superhuman Strength: Armodrillo was easily capable of throwing one of Computron's minions into another one.
- Superhuman Durability: Due to his armor, Armodrillo is durable enough to tank two explosions at the same time.
- Drill Hands: Armodrillo can turn his hands into drills which can drill through energy binds and trees.
- Limited Earth Manipulation: By drilling into the ground, Armodrillo has limited control over the terrain and was able to create a structure sturdy enough to stop a giant wooden bell.
- Superhuman Digging: Armodrillo can dig underground for stealth attacks. Andreas was able to use this ability to muffle a bomb that would destroy everything in 5 square miles.
Terraspin[]
- Superhuman Strength: Terraspin is strong enough to throw a car with relative ease.
- Superhuman Reflexes: Terraspin was able to bat away a missile using a street lamp.
- Aerokinesis: Terraspin can manipulate air to a certain extent.
- Wind Generation: Terraspin can generate strong winds enough to lift a police car off the ground and can fight on par with Big Chill's freeze breath.
- Flight: By rapidly spinning while inside his turtle-like shell, Terraspin can achieve flight capabilities.
- Superhuman Speed: Terraspin was able to easily keep up with Bubble Helmet who was being rocket propelled using a jetpack.
- Tornado Generation: Terraspin was able to create a small tornado to defeat a horde of DNAliens.
- Mana Immunity: Aggregor states that Terraspin's species is immune to mana and magic attacks though they do seem to have to consciously activate it.
- Vortex Generation: By rapidly spinning, Terraspin can move fast enough to create vortexes capable of destroying giant robots.
- Poison Gas Immunity: Terraspin is perfectly capable of breathing poisonous gas.
- Superhuman Durability: Terraspin was able to tank a point-blank explosion.
NRG[]
- Nigh-Indestructibility: NRG's suit is nearly indestructible to the point where the only thing that can damage it is pure Taydenite (the universe's equilivant of adamantium) wielded by an Osmosian.
- Radiokinesis: NRG can fire out radioactive blasts from his eye slots and manipulate these blasts to a certain extent. These blasts are so powerful that they were able to create a giant crater that the Lucubra was unable to get out of.
- Heat Generation: Even while inside his suit, NRG (or his DNA source) can generate enough heat to completely liquefy a robot in seconds.
- Eruption Generation: By channeling radiation into the ground, NRG can create a minor eruption.
- Lava Generation: By manipulating radiation in the ground, NRG can create pools of molten lava.
- Superhuman Speed: NRG is surprisingly fast, able to move faster than Ultimate Kevin could react and was agile enough to dodge Ultimate Kevin's attacks.
- Superhuman Strength: NRG is strong enough to throw the Lucubra across a warehouse.
- Cold Immunity: NRG was able to easily thaw himself out of a block of ice.
- Heat Immunity: Naturally considering NRG is a radioactive being.
True Form[]
NRG's suit acts as a limiter for his powers so that he can be used without endangering teammates or civilians. The reason being is that NRG's true form consists of pure radiation and once out of the suit, he is essentially a living nuclear reactor. Naturally this has some added uses in combat.
- Flight: Because NRG is an energy being, he is immune from the laws of gravity and can fly freely.
- Energy Absorption: NRG can absorb energy such as electricity or energy blasts.
- Nuclear Blasts: Without his suit, NRG's nuclear blasts are much more powerful. NRG can even manipulate these blasts to take on the form of lightning bolts.
- Intangibility: NRG can go intangible to allow attacks which easily phase through him, though this ability does have its limits.
- Light Generation: NRG was able to release so much light from himself that he gave off the effect of a miniature sun and effortlessly defeated Zs'Skayr.
Fasttrack[]
- Superhuman Speed: Fasttrack was able to save Hulka and Tack from an explosion. He also appeared to be moving faster than the eye could track while accomplishing this feat.
- Superhuman Strength: Fasttrack was able to carry both Tack and Hulka (who was twice his size) without losing speed.
- Superhuman Jumping: Fasttrack was able to jump several stories in a single bound.
- Superhuman Durability: Fasttrack was able to survive an explosion that spanned the entire park.
Chamalien[]
- Camouflage: ChamAlien can blend into his surroundings with such skill that he appears invisible. However, this ability does have its limits as his shadow may still be visible.
- Wall Scaling: ChamAlien was able to walk up a near-vertical cliff while making as little noise as possible.
- Retractable Stinger Tail: ChamAlien can extend a stinger out of his tail which can be used as a stabbing weapon.
Clockwork[]
- Time Manipulation: Clockwork's natural ability due to being a Chronosapien.
- Time Rays: Clockwork can fire time rays which can age things to dust.
- Retro-cognition: Clockwork is able to see events that occur in the past.
- Time Slow: Clockwork can slow time to a crawl so that he appears to be a speedster to people who perceive time normally.
- Time Reversion: Clockwork was able to reverse time to stop the Chronosapien Time Bomb and restore the entire multiverse.
- Time Freeze: Clockwork is able to freeze people in time.
- Time Travel: Clockwork is able to use his time rays to send his opponents back in time.
- Superhuman Strength: Clockwork is able to throw a pipe so hard it became embedded into the wall.
Shocksquatch[]
- Electrokinesis: Shocksquatch has total control over electricity and is even able to electrically charge his punches for a more effective attack.
- Force-Field Generation: Shocksquatch can manipulate electricity so that it acts as a force field for him.
- Electrical Telekinesis: Presumable by creating an electromagnetic field, Shocksquatch can use this ability to lift an entire squad of Plumber vehicles into the air and throw them at his opponent.
- Superhuman Strength: Shocksquatch is strong enough to rip a street lamp out of the ground.
- Superhuman Agility: Shocksquatch was able to dodge Sunder's drone attacks with ease.
- Superhuman Speed: Shocksquatch is fast enough to catch up to a speeding vehicle.
- Superhuman Athleticism: Shocksquatch was easily able to make it to the top of a mutant To'kustar.
- Quadrupedalism: Shocksquatch has shown he can run on all fours.
Eatle[]
- Solid Matter Ingestion: Eatle can ingest solid matter such as rocks or metal.
- Energy Blasts: After consuming a large rock, Eatle was able to generate a laser powerful enough, shown as it sliced a mountain in half (before blowing it up).
- Propulsion: Eatle can propel himself into the air using these energy blasts.
- Energy Blasts: After consuming a large rock, Eatle was able to generate a laser powerful enough, shown as it sliced a mountain in half (before blowing it up).
- Superhuman Strength: Eatle is strong enough to rip and bend metal.
- Superhuman Agility: Eatle is agile enough to jump over a stone creature and use it to give himself a boost.
- Superhuman Durability: In one fight with Captain Nemesis, Eatle was durable enough to withstand a laser (which incapacitated Gwen despite her putting a mana barrier up), being crushed under kilotons of metal (which he started eating) at blank range and enduring a beatdown from a bulkier version of Captain Nemesis' suit.
Jury Rigg[]
- Technological Prowess: Jury Rigg possesses an exceptional prowess in technology. Normally this is in the form of destroying technology and was able to destroy Animo's de-evolution ray in less than a minute. However, this can also take the form of fixing technology and was also able to fix the de-evolution ray with alarming speed as well as reverse the polarity so it became an evolution ray.
- Superhuman Intelligence: Jury Rigg boasts he is "smart and stubborn".
- Superhuman Speed: Jury Rigg was able to disassemble several robot pirates in seconds before reassembling them into one robot with four pairs of arms to fight its allies.
- Superhuman Strength: Jury Rigg was able to break bars which were reinforced to the point an Appoplexian (Rath's species) couldn't damage them.
Feedback[]
- Tendrils: Feedback can use the tendrils on his body for extra range. He also uses these for the below power. Feedback can also use these to attack an opponent while in a headlock.
- Energy Absorption: Feedback can absorb all kinds of energy, such as electricity from a person's nervous system or a universe-destroying explosion.
- Energy Blasts: Feedback can fire electrical blasts from himself which are powerful enough to send Malware flying.
- Energy Manipulation: Feedback can manipulate these blasts to go in any direction he wants.
- Propulsion: Feedback can use these energy blasts to propel himself into the air and achieve a state of temporary flight.
- Superhuman Strength: Feedback's strength is on par with Malware's third form.
- Superhuman Speed: As long as Feedback has a constant source of electricity, Feedback can move as faster than a speeding vehicle.
- Superhuman Reflexes: Feedback was able to easily kick one of Ultimate Humungousaur's missiles away.
- Radiolocation: Feedback is able to "smell" radio waves.
Bloxx[]
- Regeneration: Bloxx has been able to regenerate from being torn in half.
- Shapeshifting: Bloxx is able to shapeshift his body in any number of ways from a dome to a catapult.
- Stretchable Limbs: Bloxx can stretch his arms over a large distance while still maintaining elasticity.
- Bloxx Lobber: Bloxx is able to transform his arms into cannons which fire out explosive Lego-like projectiles.
- Superhuman Strength: Bloxx was able to punch the ground so hard he created an earthquake.
- Superhuman Durability: Bloxx was able to withstand a train going over him and atmospheric reentry.
- Space Survivability: Bloxx could survive in the vacuum of space.
Gravattack[]
- Superhuman Durability: Gravattack is able to tank being hit with enough force as it sent him flying through a wall.
- Superhuman Reflexes: Gravattack was able to react to dozens of missiles being fired at him.
- Gravikinesis: Gravattack can manipulate gravity surrounding certain objects, giving him a form of telekinesis. This extends to making them light enough to levitate or completely immobilize them by making them too heavy to move.
- Orbit: Gravattack has his own orbit which he was able to use to make dozens of missiles circle around him before firing them back at the mech. Gravattack can also create another orbit somewhere on the battlefield to send everything flying in circles.
- Levitation: By manipulating his own gravity, Gravattack can float in the air.
- Superhuman Strength: Gravattack is strong enough to punch through the ground.
- Space Survivability: Being a living planet, Gravattack can survive while in space.
Crashhopper[]
- Superhuman Agility: Crashhopper was able to casually dodge Animo's flamethrowers.
- Superhuman Jumping: Crashhopper's primary ability; Crashhopper can casually leap several meters.
- Shock Wave Generation: Crashhopper usually generates shockwaves upon landing.
- Superhuman Durability: Crashhopper is durable enough to withstand a point-blank missile explosion. The missile was several times larger than Crashhopper himself.
- Superhuman Strength: Crashhopper possesses enough strength to lift and throw a Muroid.
Ball Weevil[]
- Superhuman Agility: Ball Weevil was able to easily dodge several of Khyber's sniper energy blasts at close range.
- Plasma Goo Creation: Ball Weevil can vomit up plasma goo which he can roll up into balls for added versatility.
- Absorption: Ball Weevil's goo balls can absorb matter and energy to grow in size and power.
- Size Alteration: Ball Weevil's goo balls are able to grow dozens of times his own size after rolling on the ground for a few seconds.
- Volatile Attacks: Ball Weevil can make his goo balls highly explosive.
- Superhuman Speed: While rolling on his spheres, Ball Weevil can move faster.
- Whip Generation: Ball Weevil can ensnare his opponents by creating whips made out of his goo.
- Absorption: Ball Weevil's goo balls can absorb matter and energy to grow in size and power.
- Wall Scaling: Ball Weevil is easily able to crawl up vertical walls.
- Superhuman Durability: Ball Weevil is able to tank explosions generated by his goo as well as being slammed into a car.
Walkatrout[]
- Slipperiness: Walkatrout is slippery enough to get out of Humungousaur's grip.
- Underwater Breathing: Only evident by the fact that he has fish-like gills.
Pesky Dust[]
- Flight: Pesky Dust naturally flies using his wings.
- Dream Manipulation: Pesky Dust can easily manipulate people's dreams to get information that he needs.
- Sleeping Powder: Pesky Dust can shoot out dust which can almost instantly put his opponents to sleep.
- Dream Viewing: Pesky Dust can also watch his opponent's dreams and manipulate them for information.
- Superhuman Speed: Pesky Dust was able to attack before Charles Zenith, who was a reality-warper capable of effortlessly defeating Kickin Hawk.
Mole-Stache[]
- Malleable Mustache: Mole-Stache's mustache is highly versatile and he can shapeshift it into any manner of things, such as boxing gloves, a parachute and even propeller blades.
- Flight: By shapeshifting his mustache into propeller blades, Mole-Stache can achieve flight.
- Superhuman Strength: Mole-Stache can lift up a truck using his mustache.
The Worst[]
- Indestructibility: The Worst has tanked being beaten up by an Appoplexian for 3 hours straight as well as tanking a point-blank energy blast and explosion by Exo-Skull; he can even survive standing in lava, as shown by female member of his species.
Kickin Hawk[]
- Martial Arts: Kickin Hawk is a skilled "hand-to-hand fighter". One notable example is him effortlessly defeating Liam, who was his own species.
- Superhuman Strength: Kickin Hawk was able to kick Fistrick with enough force that he bounced several times.
- Superhuman Speed: Kickin Hawk was able to defeat an army of Muroids and get behind Fistrick in the time it took him to turn around.
- Limited Space Survivability: Kickin Hawk can temporarily survive the vacuum of space.
- Superhuman Agility: Kickin Hawk was able to easily dodge V.V Argost's attacks while getting his own attacks in.
- Superhuman Durability: Kickin Hawk is durable enough by having a large sign falling on top of him.
Toepick[]
- Ugliness: Toepick's face is so hideous that anyone who sees it recoils in fear and certain people vomit upon seeing it.
Astrodactyl[]
- Internalized Star Power: Apparently Astrodactyl's jetpack runs on some form of internalized star power, which he can use for multiple purposes.
- Flight: Using his jetpack, Astrodactyl achieves flight capabilities and easily has the advantage in the air.
- Propulsion Blast: Astrodactyl can fire out a propulsion blast from his jetpack which can be powerful enough to cover the radius of an entire tower.
- Energy Whips: Astrodactyl can create energy whips as a means of long-range attack.
- Energy Blast: Astrodactyl can fire out energy blasts from his mouth.
- Superhuman Speed: Astrodactyl was able to easily fly circles around Dr. Psychobos, who had his own jetpack.
- Superhuman Reflexes: Astrodactyl was easily able to whip several missiles.
- Superhuman Strength: Astrodactyl is strong enough to break through Collectimus' putty.
- Gas Immunity: Astrodactyl was able to dive into corrosive gas without taking any damage.
Bullfrag[]
- Stretchable Tongue: Bullfrag can extend his prehensile tongue for an unknown amount of distance. He can use his tongue to easily disarm opponents or on some occasions even lift things heavier than himself.
- Superhuman Strength: Bullfrag was easily able to punch Attea into another Incursean soldier. His physique makes him stronger than the average Incursean.
- Superhuman Agility: Bullfrag was easily able to outmaneuver a group of Incursean soldiers in close quarters combat.
- Superhuman Durability: Bullfrag could tank a kick from a Tetramand (Four Arms' species).
- Superhuman Reflexes: Bullfrag was able to dodge a laser fired at him from behind.
- Chest Inflation: Bullfrag can inflate his chest with enough force to bounce several squid monsters off him.
Atomix[]
- Nucleokinesis: Atomix has the ability to generate and manipulate nuclear energy. He can also infuse this energy into his physical attacks for added power.
- Nuclear Blasts: Atomix can create small but powerful nuclear blasts. He was able to create a nuclear blast powerful enough to send Ulimate Humungousaur down 6 stories.
- Heat Generation: Atomix can emit enough heat from himself to melt Ultimate Spidermonkey's webbing.
- Nuclear Winner: A technique which involves Atomix unleashing a massive energy blast that could easily destroy the surrounding area as well as defeat Ultimate Spidermonkey.
- Fusion Cuisine: A technique which involves Atomix generating a miniature sun which generates enough light to destroy Zs'Skayr who had been able to survive the amount of light generated by NRG's true form.
- Flight: Atomix naturally flies.
- Superhuman Strength: Atomix was able to easily overpower Ultimate Humungousaur in raw power, being able to send him flying with one punch.
- Fissile Wissle: An attack which causes Atomix to ram into his opponent at high speeds. Atomix was able to break into the Rooters' base using this technique.
- Superhuman Durability: Atomix tanked being hit with enough force to send him flying from Galvan B to Vilgax's Chimerian Hammer.
Gutrot[]
- Superhuman Intelligence: Gutrot is an expert in chemistry and makes full use of this. Gutrot is also smart enough to intelligently discuss the effects of time travel.
- Gas Manipulation: Gutrot's innards are essentially a chemistry lab in which Gutrot can make almost any type of gas he needs and expel it towards his opponents.
- Sulphor Dioxide: This gas has a very gross smell (enough to make Animo's mutant animals retreat) and can also be used as tear gas.
- Nitrous Oxide: This gas is more commonly referred to as 'laughing gas' which can cause his opponents to fall into a laughing fit.
- Fluoromethyl-Hexofluro-Isopropel Ether: Commonly referred to as knockout gas. It was able to knock out both Animo and his future counterpart in a matter of seconds. It also induces short-term memory loss.
- To'kustar Pheromone: Gutrot was able to create a To'kustar pheromone to attract mutant To'kustars to the Rooter Base.
- Gas Immunity: Gutrot is also immune to any gas that he creates.
Whampire[]
- Mind Control: Whampire has two methods of mind control.
- Corrupturas: By spitting these at his opponent, Whampire gains total control over their body.
- Hypnosis: Whampire can also control his opponent just by using his hypnotic eyes.
- Infra-red Vision: Whampire can see the internal structure (such as the nervous system) of everyone around him.
- Sonic Explosions: Whampire was able to use this ability to defeat a literal army of townspeople. This is so powerful that it sent multiple people flying through buildings.
- Life-Force Draining: Whampire is able to feed on the life force of his opponents by biting into them. This ability sometimes causes Whampire's predatory instincts to go overboard.
- Flight: Whampire can easily fly using his wings.
- Hypnosis Immunity: Whampire is completely immune to mind control.
- Bat Transformation: Whampire can turn into a small bat-like creature for more maneuverability.
- Superhuman Strength: Whampire was able to knock Malgax backwards.
- Superhuman Durability: Whampire was able to tank a punch from Exo-Skull.
- Superhuman Speed: Whampire seemed to be capable of breaking the sound barrier while wearing Diamondhead-like armor.
- Superhuman Agility: Whampire has increased maneuverability in the air and was able to dodge Exo-Skull who was charging at him while being rocket-powered.
Etymology[]
Benjamin is a name going back into the Tanakh (called the Hebrew Bible by Christian scholars), the name of one of the sons of Jacob. His name, "Ben", is to create a rhyming effect between his first name and the number Ten.
Ben's middle name, Kirby, was named as a reference to comic book artist Jack Kirby, according to Derrick J. Wyatt.
Ben's last name, Tennyson, meaning the Son of Tenny. The "Tenny" part is a reference to the series name, "Ben Ten".
Ben was born in December.
Aliens[]
Alien X | Celestialsapien | |
Ampfibian | Amperi | |
Arctiguana | Polar Manzardill | |
Armodrillo | Talpaedan | |
Astrodactyl | Pturbosaurian | |
Atomix | Unknown | |
Ball Weevil | Insectoid | |
Big Chill | Necrofriggian | |
Blitzwolfer | Loboan | |
Bloxx | Segmentasapien | |
Brainstorm | Cerebrocrustacean | |
Bullfrag | Incursion | |
Buzzshock | Nosedeenian | |
Cannonbolt | Arburian Pelarota | |
Chamalien | Merlinisapien | |
Chromastone | Crystalsapien | |
Clockwork | Chronosapien | |
Crashhopper | Orthopterran | |
Diamondhead | Petrosapien | |
Ditto | Splixson | |
Eatle | Oryctini | |
Echo Echo | Sonorosian | |
Eye Guy | Opticoid | |
Fasttrack | Citrakayah | |
Feedback | Conductoid | |
Four Arms | Tetramand | |
Frankenstrike | Transylvanian | |
Ghostfreak | Ectonurite | |
Goop | Polymorph | |
Gravattack | Galilean | |
Grey Matter | Galvan | |
Gutrot | Unknown | |
Heatblast | Pyronite | |
Humungousaur | Vaxasaurian | |
Jetray | Aerophibian | |
Juryrigg | Planchakule | |
Kickin Hawk | Unknown | |
Lodestar | Biosovortian | |
Mole-Stache | Mystaxian | |
Nanomech | Human/Nanochip | |
NRG | Prypiatosian-B | |
Pesky Dust | Nemuina | |
Rath | Appoplexian | |
Ripjaws | Piscciss Volant | |
Shocksquatch | Gimlinopithecus | |
Snare-oh | Thep Khufan | |
Spidermonkey | Arachnichimp | |
Spitter | Spheroid | |
Stinkfly | Lepidopteran | |
Swampfire | Methanosian | |
Terraspin | Geochelone Aerio | |
Toepick | Unknown | |
The Worst | Atrocity | |
Perk Upchuck | Perk Gourmand | |
Murk Upchuck | Murk Gourmand | |
Upgrade | Galvanic Mechamorph | |
Walkatrout | Ickthyperambuloid | |
Water Hazard | Orishan | |
Way Big | To'kustar | |
Whampire | Vladat | |
Wildmutt | Vulpimancer | |
Wildvine | Florauna | |
XLR8 | Kineceleran |
Quotes[]
“ | I just figured out there's something I'm even more afraid of than you. Losing my family to some goofball emotional vampire. In other words... you're going down, clown! | „ |
~ Ben as Ghostfreak, taunting Zombozo in their first fight. |
“ | I've come too far! I've lost too much to be stopped now! | „ |
~ Ben as he transforms into Cannonbolt and breaks down Azmuth's doors |
“ | If the universe is goin' down anyway, I'm gonna have the pleasure of kicking YOUR butt FIRST. | „ |
~ Ben to Azmuth |
“ | Step off. I've got a world to save. | „ |
~ Ben to Azmuth |
“ | I though Hero Time was over. But ever since I put the Omnitrix back on, it's like there's a new threat all the time. Especially since I lost Grandpa Max to the Highbreed. Now it's all on me. Fighting aliens, keeping these knights from selling out the planet, and now car repossession. It's all on me. But I'm ready. | „ |
~ Ben Tennyson |
“ | I'm saying that it's up for someone to protect this planet. And like it or not... I think it's up to us. | „ |
~ Ben to Gwen Tennyson and Kevin Levin in Max Out |
“ | Ben Tennyson: Sorry Azmuth, but I don't buy your argument. The Earth needs to be saved. And I'm going to do it! Azmuth: I won't allow it! Ben Tennyson: How could you stop me? Azmuth: I'll take the Omnitrix from you. Ben Tennyson: You'll try. |
„ |
~ Ben to Azmuth |
“ | You don't need them to take on little old me... Too bad you're not fighting just little old me. | „ |
~ Ben after he knocks away Manny's blasters. |
“ | I don't know what Max would do. But I know what I wouldn't do. I don't destroy victims. I save them! | „ |
~ Ben to Kevin Levin |
“ | You think I don't know? When it's hero time, if I mess up, somebody could die. From what you told me, if we mess up, everybody could die. Maybe that's too much to have in your head when you have to win. Maybe if I pretend everything's a big joke when the time comes, I'll be able to do what I have to do. | „ |
~ Ben to Gwen Tennyson |
“ | Maybe you've forgotten something: I'm Ben Tennyson, wielder of the most powerful weapon in the universe. I stopped the Highbreed invasion, I defeated Vilgax in hand-to-hand combat and I've beaten the Forever Knights more times that I can count. Here's what's going to happen: you're going to release these prisoners, you're going to crawl back to wherever you came from and you're going to stop hunting down aliens because if you don't, I promise, you'll regret it for the rest of your very short lives.. | „ |
~ Ben is running out of patience |
“ | Hey. Ben Tennyson. Save the universe a few times. | „ |
~ Ben introducing himself |
“ | You know why I always win? Because I don't give up. | „ |
~ Ben to Looma Red Wind |
Trivia[]
- Ben's teenage voice actor Yuri Lowenthal is well known for voicing Sasuke Uchiha from Naruto, The Prince from Prince of Persia, Cecil Harvey from Final Fantasy IV, Lok Lambert from Huntik, Yosuke Hanamura from Persona 4 and Simon from Tengen Toppa Gurren Lagann. Likewise, he alludes to Alan in every aspect.
- Interestingly enough, despite being a kid, when Ben transforms into an alien, his voice sounds completely like that of a grown up man.
- Ben is reminiscent of both Green Lantern and Beast Boy (his 2003 incarnation) from the DC Universe, Danny Phantom and Jake Long from American Dragon: Jake Long.
- During Ben 10: Alien Force and Ben 10: Ultimate Alien, Ben shouts out the names of his aliens when transforming into them.
- It is revealed in Prisoner 775 is Missing, the reason why he shouts out the alien names was to strike fear into his enemies.
- However, In Ben 10: Omniverse, Ben, for a period of time no longer shouted out the names of his aliens when transforming as he got tired of it.
- In the reboot, he shouts his aliens names out again, however, it's Ben from Alien Force and Ultimate Alien time periods.
- Ben is one of the nine main characters of the IDW comic Super Secret Crisis War.
- Ben fought Green Lantern from DC Comics in a controversial episode of DEATH BATTLE! and lost.
- Ben has so far met two alternate versions of his future self Ben 10,000.
- The first version he met the Original Series and again in Omniverse.
- After the events of Ken 10, this Ben 10k created the Bimonitrix gauntlets, allowing him to create fusion alien forms of his choice; though he can use one to do normal transformation. Azmuth thinks the Biomnitrix is silly but is happy Ben is having fun again.
- The second version came from a future where Ben kept the Ultimatrix in Ultimate Alien
- This version briefly replaced the original Ben 10K. Having figured out how to make himself Ultimate Ben, allowing him to access aliens powers without every needing to fully transform. He even accessed his dormant anodite powers.
- The first version he met the Original Series and again in Omniverse.
- The writers confirmed Ben barely attends school as of Omniverse. Given his future as a Plumber agent, Ben likely didn't bother getting a G.E.D.; he did receive an honorary doctorate (which is undeserved) for saving Gwen's college.
- Ben's catchphrase is the same as Sora Harewataru from Hirogaru Sky! Pretty Cure.
- Ben has favored and disliked two alien forms in the series.
- Feedback was his favorite as a kid.
- Rath is not a transformation Ben likes to use due to his intelligence being reduced and his anger amplified.
External Links[]
- Ben Tennyson on the Near Pure Good Wiki
- Ben Tennyson on the Ben 10 Wiki
- Ben Tennyson on the Wikipedia