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This hero was proposed but rejected by the community for not being admirable enough or lacks what is necessary to be a purely good hero. Therefore, this hero shall be added to our "Never Again List", where proposed heroes rejected by the community shall be placed to prevent future proposals of the same do-gooder. They can be proposed again (with the permission of an administrator) if new elements appear in their series that can change their status as non-PG heroes.

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Oh, they're going to have to glue you back together... in hell!
~ The Demoman to a unfortunate mercenary gibbed by his Stickybombs.

A scrumpy-swilling, monster-bothering demolitions expert from Ullapool, Scotland, the Demoman (real name Tavish Finnegan DeGroot) is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful, if unpredictable, asset and can hold his own in just about any situation. He is a master of the explosive, excelling at indirect mid-range combat. Armed with his Grenade Launcher and Stickybombs, the Demoman uses his only good eye and knowledge of the surrounding environment for well-timed detonations that send enemies skyward, often in several pieces.

An African-Scottish, scrumpy-swilling, monster-bothering demolition expert from the Scottish highlands, the Demoman is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, he is a powerful, if unpredictable, asset and can hold his own in just about any situation.

Due to being a profession in demolitions, the Demoman is a master of explosives, excelling at indirect mid-range combat. Armed with his Grenade launcher and Sticky bomb launcher, the Demoman uses his only good eye and knowledge of the surrounding environment for well-timed detonations that deals splash damage that sends enemies skyward, often in several pieces.

As his name implies, he excels at swift disassembly, bouncing his grenades around corners to wreak havoc on enemy sentry gun emplacements while remaining safely out of sight. His sticky bombs are a perfect tool for area denial, keeping opponents away from any carts, control points and intelligence cases he deems off-limits. His weapons are some of the most powerful, but also the most situational. He requires more thought and swift decision-making than other classes, especially when lining up his Charges and planting sticky bombs.

The Demoman, aside from being a demolitions expert, is also profession in the ways of melee combat, and several melee weapons fit for his class allows him to take the role of a melee specialist, capable of wielding a wider variety of melee weapons compared to every other class in-game, and various shields that reduce damage and allow for a charge attack that can outrun a Scout for brief periods. The Demoman claimed he leads a tortured life in Scotland.

He's voiced by Gary Schwartz, who also voices The Heavy.

Biography[]

The Demoman was born under the name Tavish Finnegan DeGroot in Ullapool, Scottland. His parents were Tilly DeGroot and her unnamed husband, whom both are blind. Following an unnecessary Scottish tradition amongst all highland demolition men, they abandoned the Demoman at birth until his skills in explosives could manifest. At an unknown point in time, he was eventually adopted. Unfortunately, he ended up losing his adoptive parents due to his fierce tempter and fascination with explosives, along with his plan to kill Nessie, the legendary Loch Ness monster. Because he is now an orphan, he was forced to move to the Crypt Grammar School for Orphans, where he unhappily lived for the rest of his childhood. However, during his time at Crypt Grammar, his skills in bomb-making drastically improved and soon enough, word of this spread far and wide.

Eventually, the Demoman's birth parents arrived at the school where they revealed to their son the cruel tradition among the Scottish demolition men. The Demoman's childhood life had ended and a new beginning for him has begun.

Sometime after being reclaimed by his parents, the Demoman was sent out by his mother to find a job on Halloween, where she states that he could find one from the ghosts that appear then. Wandering about, the young Demoman stumbles across a castle where he's greeted by the wizard Merasmus. While suspicious of the young boy, he quickly decides to hire him to sweep the castle's floors for a nickel, but warns him not to gaze in a particular cursed tome. As the witching hour approaches, the Demoman notices said cursed book: the Bombinomicon, who tempts him with information about bombs. Curious about the book's content, the Demoman opens it only for the spirit within to possess the eye he peeked inside with. Merasmus is horrified by this development and, casting a spell, magics himself, the castle and Demoman's cursed eye away. With that, the Demoman never saw his missing eye again, but it's said that every Halloween, it could be seen haunting the nearby moors with Merasmus.

Sometime later, Demoman goes to the US to work as a mercenary to work for either RED or BLU, with his mother following him as well.

Personality[]

Despite being a drunk, foul-mouthed brute in battle who enjoys insulting others, the Demoman is shown to be rather polite when relatively sober, being one of the more level-headed and reasonable mercenaries in the comics. Despite this, he's still shown to be perfectly alright with killing for money and has shown great degrees of sadism before.

Information[]

The Demoman, as his name implies, excels at swift disassembly, bouncing his grenades round corners to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His Stickybombs are a perfect tool for area denial, keeping opponents away from any carts, control points and intelligence cases he deems off-limits. His weapons are some of the most powerful, but also the most situational. He requires more thought and swift decision-making than other classes, especially when lining up his charges and planting Stickybombs.

The Demoman carries a Grenade Launcher as his primary launcher, which will explode instantly upon a direct hit, dealing heavy damage. Ones that fail to hit a target while airborne will roll for a few seconds before exploding. This makes firing such explosives around corners useful, as the Demoman can allow the grenades to roll and explode on unsuspecting enemies.

The Demoman also carries a Stickybomb Launcher for his secondary weapon, which enables him to fire up to 8 sticky bombs on the ground or walls as a means to create a trap for enemy mercenaries. The Stickybomb Launcher can also charge up, allowing the Demoman to fire the bombs further. Upon triggering the detonation, all bombs that have been set up will explode. Stickybombs planted at his feet will allow him to preform his sticky jump ability, which is similar to the Soldier's rocket jump ability, allowing him to travel long distances. A variation to the default Stickybomb Launcher is the Scottish Resistance, which allows the Demoman to plant an additional 6 bombs for a grand total of 14 bombs maximum. It also allows the the Demoman to erase enemy Demomans' bombs. Unlike the default Stickybomb Launcher, the Scottish Resistance allows the Demoman to choose which bombs he wants to detonate, allowing him to set up multiple traps if he chooses.

Being a drunkard, it is not surprising that the Demoman carries a bottle of scrumpy as his melee weapon, which he also drinks out of simultaneously. If he drinks the bottle followed by attacking or killing an enemy mercenary, he states one of several hilarious drunken dialogues. The bottle has very limited range however, which is why the Demoman can substitute it for a greatsword called the Eyelander, a possessed sword which asks the Demoman to decapitate enemy mercenaries and collect their heads. The sword reduces the Demoman's health from 175 to 150, but allows him to recover it plus more by collecting heads in order to boost it. In addition, it also boosts the Demoman's speed. If the Demoman replaces his Stickybomb Launcher for one of three shields, it will allow him to charge at enemies and deal guaranteed mini-crits or crits while charging. He can also replace his Grenade Launcher with one of two pairs of boots to negate the health lost when spawning in at the beginning or after being killed as well as giving the Demoman better control while charging and a slight speed boost. Equiping one of the shields (Charge n' Targe, Slendid Screen, or Tide Turner), along with the Eyelander creates a variant of the Demoman known as the Demoknight, although a true Demoknight also equips one of the boots as well (either the Bootlegger or the Ali Baba Wee Booties).

The Eyelander, alongside the many of the other swords available for the Demoman, enables him to use his taunt kill known as Decapitation respectfully, which, upon successfully killing an enemy mercenary, will chop off their head. With the Half Zatochi equipped, performing this taunt and successfully killing someone with it is considered "honorable", which will allow the Demoman to switch weapons if he chooses as the katana restricts him to using only the sword unless he kills an enemy.

Gallery[]

Images[]

Videos[]

Trivia[]

  • He shares many similarities to Groundskeeper Willie from The Simpsons as they are both Scottish.
  • Demoman is sensitive about his missing eye. He is seen crying when he and BLU Soldier visited the Eye museum.
  • There were formerly theories on how the Tavish lost his left eye. As told on Monoculus page, it was confirmed that Tavish lost his eye to the Bombnomicon that possessed his left eye when he was Seven-years old. When Merasmus noticed this, he was forced to remove the possessed eye from Tavish. When the latter woke up, Merasmus together with his castle and his eye, had seemingly disappeared.
  • One of the most famous play styles of the Demoman is known as "The Demoknight
    • A player is considered a "Demoknight" once they equip a melee sword/axe weapon and a shield, but generally also equip the Ali Baba's Wee Booties.
  • Demoman's catchphrase is "KA-BOOM!"
  • In one of his Domination responses, Demoman said that Medic has a wife and he has been "shagging" her in secret (however, it was possible that this is just an insulting way to Medic, doesn't mean Medic "DID" have a wife).

See also[]

Navigation[]

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Mann Co. (Saxton Hale) | BLU | RED | Miss Pauling

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