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NOTE: Dragonborn's personality and motives depend on the player's decisions; this article covers the good version of Dragonborn.
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Andy in childs play
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Fus Ro Dah!
~ The Unrelenting Force shout.

The Last Dragonborn (Laat Dovahkiin in the dragon language), also known as the Hero of Skyrim, the Dragon of the North, and simply the Dragonborn, is the main protagonist and player character of the 2011 action role-playing high fantasy video game The Elder Scrolls V: Skyrim and its three DLCs: Dawnguard, Hearthfire, and Dragonborn.

In common sense, a Dovahkiin (meaning "Dragonborn" in ancient dragon language) is a rare individual that was born with dragon blood but with the body of a mortal. They can naturally speak the ancient and powerful tongue of the dragons. Although the Last Dragonborn is usually a hero, their morality depends on the player; at certain points in the game, the player is given the choice to commit terrible, sometimes atrocious acts.

Appearance[]

The Dovahkiin can be from any race (human, elf, or beast) and either gender, depending on the player's choice during character creation at the start of the game before the prologue quest "Unbound" in Helgen. However, lorewise in the trailer for Skyrim and promotional arts, the Dragonborn is a male Nord warrior, wearing an iron helmet that bears a slight resemblance to the Nordic Helmet which Skyrim's culture is based on, a studded armor chest piece, iron gauntlets, and iron boots, carrying a steel sword and a banded iron shield.

Biography[]

Skyrim[]

On the 17th of Last Seed, in the year 4E 201, the Dragonborn is captured by the Imperial forces whilst attempting to illegally cross the border into Skyrim from Cyrodiil. While being transported to the settlement of Helgen for public execution, the Dragonborn discovers that Ulfric Stormcloak, the leader of the Stormcloak Rebellion, is a fellow prisoner alongside several of his men, including Ralof, and a horse thief from the Skyrim town of Rorikstead named Lokir.

At Helgen, Imperial General Tullius sentences all the prisoners to death, but a dragon attacks right before the Dragonborn is beheaded, providing a chance for escape. After escaping the dragon attack in Helgen, the Dragonborn goes to Balgruuf the Greater, the Jarl of Whiterun, to warn him about the dragon attack.

The Dragonborn is then tasked to find the Dragonstone hidden in Bleak Falls Barrow, an ancient Nordic burial tomb in order to find out the reason why the dragons are coming back. After bringing the Dragonstone back to the Jarl's court wizard Farengar, a dragon named Mirmulnir starts attacking the watchtower nearby. The Dragonborn is tasked to kill the monster, supported by Balgruuf's Hold Guards and his Housecarl, the dark elf (Dunmer) Irileth.

After killing Mirmulnir, the Dragonborn absorbs its soul, where he learns from the astonished Whiterun Hold Guards that he is the Dragonborn according to old Nord legend, especially regarding Tiber Septim. He is then summoned to High Hrothgar by the Greybeards, who will teach him how to use his power. After passing the trial with the Greybeards, the Dragonborn is contacted by Delphine, one of the last remaining members of the Blades, who asks the Dragonborn to slay an awakened dragon, Sahloknir, witnessing its resurrection by the black dragon from Helgen, Alduin the World-Eater.

The Dragonborn slays Sahloknir and absorbs its soul, which proves him to be the Dragonborn to Delphine. Delphine tasks the Dragonborn with finding out how the dragons are returning. She accuses the Thalmor of being the culprit, and tasks the Dragonborn with infiltrating their embassy to discover their involvement during one of the Ambassador's many parties, which proves useless, as the Thalmor have nothing to do with the return of the dragons, and were even looking into the matter themselves.

However, the Dragonborn finds out that another member of the Blades named Esbern was hiding from the Thalmor in Riften's sewers, known as the Ratway. The Dragonborn is tasked to find him and get him out of there before the Thalmor find him first. The Dragonborn rescues Esbern and takes out the Thalmor mages and soldiers that tried to intercept them as they left the Ratway, and they set out to find Alduin's Wall in Sky Haven Temple, which tells them more about the prophecy of Alduin's return at the end of the world. They also learn that the Heroes of the Old used a shout to defeat Alduin temporarily.

The Dragonborn goes to the Greybeards to learn this shout, only to find out that they themselves do not know the shout because it's not originally draconic, but was created by mortals. The Dragonborn is told to meet the Greybeards' leader, the dragon Paarthurnax, who tells him how to learn the shout by using an Elder Scroll. The Dragonborn finds the Elder Scroll is in a Dwemer ruin called Tower of Mzark, initially only accessible through the underground Dwemer city of Blackreach, which in turn was only accessible from three Dwemer ruins around Skyrim: Alftand, Raldbthar, and Mzinchaleft, and uses it at the Throat of the World to witness how the Ancient Nordic Heroes had defeated Alduin when they fought him there in the past, and learns the shout from them.

After the vision ends, Alduin appears and a duel begins between them. With the help of Paarthurnax, the Dragonborn defeats Alduin, but Alduin manages to escape with his remaining power, taunting the Dragonborn that he is invincible as the first-born of the Aedric God Akatosh. After the battle, Paarthurnax tells the Dragonborn to capture one of Alduin's allies and interrogate him about Alduin's whereabouts.

In order to do that, the Dragonborn must secure Dragonsreach in Whiterun first. And to do this, either the Skyrim Civil War must be completed, or a peace treaty must be signed between the Stormcloaks and the Imperial Legion, with the Greybeards and Blades attending the peace summit with the representatives of the two warring factions, Tullius and his second-in-command, Legate Rikke for the Empire and Imperial Legion, and Ulfric and his second-in-command, Galmar Stone-Fist for the Stormcloaks. Elisif the Fair, Jarl of Solitude and widow to the late Skyrim High King Torygg, also attends as part of the Imperial delegation, though the presence of Elenwen as part of the Imperial delegation and representing the Aldmeri Dominion and Thalmor is optional.

After securing Dragonsreach, the Dragonborn calls Odahviing, managing to lure him to the trap, and captures him. They interrogate him about Alduin's whereabouts and find out that he has traveled to Sovngarde, the Nordic afterlife, to regain his strength. His portal is located in Skuldafn, the Nordic ruin located on the mountains between Skyrim and Morrowind.

The Dragonborn travels there with the help of Odahviing, and reaches the portal. The Dragonborn travels to Sovngarde and reunites with the Heroes of the Old. With their help, they finally defeat Alduin for the last time. After Alduin's permanent death, the mist in Sovngarde is lifted and the Dragonborn is sent back to Tamriel by the guardian of the Hall of Valor, Tsun.

At this point, if the Dragonborn chose not to kill Paarthurnax at the request of Delphine and Esbern to secure their allegiance with the Blades and stayed loyal to the Greybeards, Paarthurnax, Odahviing, and several other dragons are waiting for them when they return to the Throat of the World. As the dragons acknowledge the Dragonborn as the strongest for having defeated Alduin, Paarthurnax admits he takes no joy in the death of his brother, but hopes that many dragons will now look to him for guidance and follow the Way of the Voice through his teachings in the future. Odahviing also wishes Paarthurnax well, but worries that following the Way of the Voice will not be that much different from when the dragons followed Alduin earlier. Nevertheless, he acknowledges the Dragonborn's strength, and offers his services to the Dovahkiin should he be needed, circling the Throat of the World until summoned to aid the Dragonborn for a short time. The Blades are also grateful to the Dragonborn for slaying Alduin, but their loyalty is still unavailable until Paarthurnax is also slain and closes a dark chapter in history with the death of both dragon brothers.

Dawnguard[]

The Dragonborn is approached by an Orc named Durak who tells him about the presence of an Order of Vampire hunters known as the Dawnguard and inquires him to join the order. The Dragonborn goes to Fort Dawnguard located in a canyon to the south-east of Riften near the Morrowind border, finding the opening into the rock face that leads to Dayspring Canyon, where Fort Dawnguard was hidden.

He speak with Isran, the leader of the Dawnguard, who tells him that there's vampire activity happening in a cave known as Dimhollow Crypt and sends them to investigate. The Dragonborn finds out that the vampires are looking for an artifact. The Dragonborn kills the vampires and unlocks the tomb which contains a woman with an Elder Scroll on her back. The woman introduces herself as Serana and states that she has been sleeping for centuries.

She also says that she's an ancient pure-blooded vampire and the daughter of an immensely powerful Vampire Lord. The Dragonborn leads her out of the crypt and escorts her to her home which is in fact a gigantic castle known as Castle Volkihar located on an island to the far-west of Solitude near the border of High Rock.

When they enter the castle, they're greeted by Serana's father, Lord Harkon who thanks the Dragonborn for finding the Elder Scroll and rescuing his daughter. As a reward, he offers his own vampirism to the Dragonborn. The Dragonborn refuses Harkon's offer and is banished from the castle. He awakens at the coast near the castle and travel back to Fort Dawnguard where he encounters several vampires attacking the fort. After the Dragonborn defeats them, he informs Isran about what he found in the crypt.

Isran sends the Dragonborn to seek out and recruit his former allies; a Breton named Sorine Jurard and a Nord named Gunmar. After the Dragonborn convinces them to join the Dawnguard, he makes his way to the fort. Isran tells the Dragonborn that there's someone looking for him in the fort. It turns out that Serana has left her home seeking out the Dragonborn. Serana tells the Dragonborn that they have to find a Moth Priest to decipher the Elder Scroll at her back. Together, they set out to locate the Priest and find him in a cavern captured by the Vampires. They kill them and rescue the priest.

He introduces himself as Dexion Evicus and they make it back to Fort Dawnguard. Dexion reads the Elder Scroll which tells about a divine weapon known as Auri-El's Bow, the bow used by Auri-El (or Akatosh) himself. He cannot read any further however as his vision blackens. Serana tells the Dragonborn that the third Elder Scroll is in possession of her mother, Valerica, who's believed to be in hiding from Harkon. They travel back to Castle Volkihar, but through the undercroft. As they make it to the backyard, they find a sundial located in the center of the garden. The Dragonborn solves the sundial puzzle and they enter Castle Volkihar Ruins.

After several challenges in that area, they finally make it to Valerica's Study where they find a strange device that looks like a portal. In order to open it, however, they will have to use several unique ingredients and Valerica's blood, or at least someone who also carries her blood, which would be Serana. After successfully opening the portal, the Dragonborn attempts to enter first, but fails as entering the portal starts to drain his life. A late coming warning of Serana indicates that mortals are normally not permitted to enter that realm and asks the Dragonborn to be turned into a vampire.

The Dragonborn may either accept or refuse while refusal will cause Serana to partially soul trap him as an offering to the rulers of that realm. They enter the Soul Cairn, a plane of Oblivion ruled by entities known as Ideal Masters. After fighting against several undead creatures, they make it to the area where Valerica is imprisoned.

Valerica is surprised to see Serana there, especially with an escort, if the Dragonborn sided with the Dawnguard or the Volkihar Clan, but after being told off by Serana, Valerica agrees to hand over her Elder Scroll after Serana and the Dragonborn take down the Keepers maintaining the barrier protecting Valerica. However, they soon have to deal with the dracolich Durnehviir, who served as Valerica's guardian after falling victim to a deal he made with the Ideal Masters, leaving him stuck in a state of limbo between life and death. Even after slaying him, the Dragonborn is not able to absorb Durnehviir's soul, and after receiving the Elder Scroll from Valerica, finds Durnehviir waiting for him outside the fortress. However, Durnehviir no longer wishes to fight, acknowledging the Dragonborn as the Vanquisher in the dragon language, and depending on the player's progress in the original quest line in the main game, has learned of the Dragonborn's victory over Alduin. Durnehviir offers his services to the Dragonborn with being able to summon him for a short time outside of the Soul Cairn. In return, Durnehviir teaches the Dragonborn the Soul Trap Shout.

Returning to Fort Dawnguard, they find that Dexion failed to perform the necessary precautions before reading the Elder Scroll, and was rendered blind as a result. The Dragonborn and Serana travel to the Ancestor's Glade in Falkreath Hold to read the Elder Scrolls there, learning that Auriel's Bow is located in Darkfall Cave, somewhere between Solitude and Markarth. Making their way through the cave, they find Knight-Paladin Gelebor, one of the last surviving Snow Elves, and learn that they need to deal with his brother, Arch-Curate Vyrthur, before they can get Auriel's Bow, believing that the Falmer, or as Gelebor calls them, "The Betrayed", has corrupted him somehow. Making their way to the Forgotten Vale, they proceed through the necessary steps to gain entry to the Inner Sanctum where Vyrthur is waiting for them. After defeating all the frozen Falmer and Chaurus he sets on them, he brings down the ceiling of the Citadel in a blind rage before retreating to the balcony outside. There, he reveals that he has been cursed with vampirism, and created the "Tyranny of the Sun" prophecy to take revenge on Auriel for turning his back on him when he became an undead creature. Nevertheless, Serana has no intention of handing over her blood to allow the prophecy to come to fruition, and she and the Dragonborn fight and slay Vyrthur. Gelebor arrives shortly thereafter and, upon learning of Vyrthur's true fate, is relieved that the Falmer were not responsible and there may be hope for them still. He grants Auriel's Bow to the Dragonborn and Serana, who return in triumph to Fort Dawnguard with it.

Upon showing Isran they have the bow, Isran seizes the moment and gathers the Dawnguard for their final assault on Castle Volkihar to kill Harkon and his court. While Isran and the other Dawnguard members deal with Harkon's minions and Death Hounds, the Dragonborn and Serana go after the kingpin himself. After a long and grueling battle against Harkon in his Vampire Lord form, they finally slay him, and Harkon disintegrates and melts into a pile of red ashes, ending his threat once and for all. Isran comes in shortly afterwards to see that it is over with Harkon dead and the prophecy dying with him, and thanks Serana for all her help, finding newfound respect for her and knowing that not all vampires are bloodsucking monsters like Harkon and his Volkihar Clan were. He also thanks the Dragonborn for his help and knows that Auriel's Bow is in good hands now while the Dawnguard will make sure it stays that way.

Dragonborn[]

After completing his trial with the Greybeards, the Dragonborn is attacked by a group of cultists who claim the Dragonborn to be a false Dragonborn. The Dragonborn kills them and discovers that they are the cultists dedicated to someone named Miraak. The Dragonborn travels to the island of Solstheim to discover the reason behind the attack. He reaches Raven Rock, a settlement built by the Dunmer who escaped from Morrowind after the eruption of the Red Mountain volcano.

The Dragonborn is greeted by Adril Arano, the Second Councilor of Raven Rock who asks him why he is visiting Raven Rock. The Dragonborn tells him that he is looking for Miraak. Adril directs the Dragonborn to the Temple of Miraak located to the north of the island. There he meets a Nord named Frea who introduces herself as a the shaman of the Skaal, a clan of Nords native to Solstheim.

They venture to the deepest part of Miraak's Temple and then the Dragonborn discovers a Black Book. He reads it and is then teleported into a different realm where he meets Miraak in person. Miraak taunts the Dragonborn and then he is sent back to his temple. The Dragonborn alongside Frea make it to the Skaal Village. There Frea's father and chief of the village, Storn Crag-Strider, explains the situation about Miraak to the Dragonborn, and asks him to free the rest of the village, who have been entranced by Miraak to work on one of the All-Maker Stones located around Solstheim. To do that, he needs to learn the Bend Will Dragon Shout, as that is how Miraak brainwashed the Skaal and other residents of the island, such as the Dunmer of Raven Rock. After learning the first word from Saering's Watch, the island's Dragon Lair, the Dragonborn uses it to purge Miraak's influence from all of the All-Maker Stones, except for the Tree Stone back at the Temple of Miraak as that one is too far corrupted by Miraak's influence to be purged until he is defeated. Once the Skaal are freed, they return to their village, where Storn thanks the Dragonborn for his efforts and then asks him to figure out how to stop Miraak from corrupting the All-Maker Stones again, suggesting he speaks to the Telvanni wizard Neloth at his home of Tel Mithryn.

Speaking to Neloth, he escorts the Dragonborn to the sunken Dwemer ruins of Nchardak nearby. After navigating the ruins and modifying the water level to reach certain areas, the Dragonborn is able to unlock the vault that contains another of the Black Books found at the Temple of Miraak, which Neloth identifies as belonging to Hermaeus Mora, Daedric Prince of Fate, Knowledge, and Memory. As the Dragonborn reads the book and is transported back to the realm where he met Miraak, Neloth asks him to say hello to Mora for him. Once back in the realm, Mora appears to the Dragonborn, welcoming him to his realm of Oblivion known as Apocrypha, his vast library of knowledge. Upon reaching the Black Book at the end of the labyrinth, Mora speaks to the Dragonborn who, if he completed "Discerning the Transmundane", recognizes him as his Champion, and asks what the Dragonborn bequeaths of him now after recovering his Oghma Infinium. Learning that the Dragonborn wishes to attain the rest of the Bend Will Shout to face Miraak and stop him from escaping Apocrypha and threatening Tamriel, Mora agrees, but at a price: Knowledge for knowledge. After teaching the Dragonborn the second part of Bend Will, Mora asks for the knowledge of the Skaal in return, asking the Dragonborn to return to Skaal Village and convince Storn to give up the secrets of the Skaal for Mora to add to his vast library. The Dragonborn agrees, and upon returning to Nchardak and Neloth, Neloth seems unimpressed by what Mora wanted from the Skaal.

Nevertheless, upon leaving the ruins, Neloth and the Dragonborn are attacked by Krosulhah, a dragon sent by Miraak to eliminate the Dragonborn. After they slay it, the Dragonborn either absorbs its soul, or a phantom of Miraak appears to lay claim to it himself while taunting the Dragonborn before vanishing. With the Black Book and Mora's orders in hand, the Dragonborn returns to Skaal Village to tell Storn of the situation. Despite his misgivings and fear of Herma-Mora, as the Skaal call Hermaeus Mora, Storn agrees if it means it will stop Miraak. Although Frea asks her father not to go through with it, he assures her it will be alright. However, when he opens the Black Book to commune with Mora, the Daedric Prince skewers Storn with his tentacles as he absorbs the knowledge from him. Storn struggles and fights back as Frea pleads with the Dragonborn to do something, but in the end, Mora gets what he wants, and per his agreement with the Dragonborn, leaves the final part of Bend Will for the Dragonborn to learn carved on Storn's body after draining Storn of the Skaal knowledge he carried and killing him in the process. After Mora leaves, Frea pleads with the Dragonborn to head back into Apocrypha and end this so her father's death is not in vain.

Returning to the part of Apocrypha where the Dragonborn first encountered Miraak, the Dragonborn makes his way to the end of the labyrinth, reaching where he finds a Dragon Shout Word Wall. After learning it, he finds unwanted company in the form of Miraak's Serpentine Dragon Sahrotaar. Using the Bend Will Shout on him, he is able to tame Sahrotaar, who offers to fly the Dragonborn up to the Summit of Apocrypha to face Miraak. Once there, Miraak confronts the Dragonborn, suggesting it was by Mora's will that the Last Dragonborn faces the First Dragonborn in combat. Signaling his other two dragons, Relonikiv and Kruziikrel, to attack, Miraak and the Dragonborn fight. Each time Miraak's health gets low, he uses the Become Ethereal Shout to temporarily become invulnerable before summoning one of his dragons and using a unique Dragon Shout to kill him and absorb his soul to replenish his own health. After he does this for Relonikiv, Kruziikrel, and Sahrotaar, he tries to escape upon realizing he's about to lose, but Hermaeus Mora intervenes on the Dragonborn's behalf, impaling Miraak with one of his tentacles while voicing contempt and fury at Miraak for thinking he could try and betray the Daedric Prince in his own realm.

Did you think you could escape ME, Miraak?! You can hide NOTHING from me here!
~ Hermaeus Mora

Burning Miraak's body up like that of a dragon, Mora transfers all the dragon souls Miraak absorbed to their rightful owner in the Dragonborn, while also reminding the Dragonborn to serve the Daedric Prince faithfully, and he will be richly rewarded for his service. After that, the Summit of Apocrypha becomes a place where the Dragonborn can exchange extra dragon souls to recharge perk points spent on perks under each of the 18 skills available to them, allowing customization to their liking.

Returning to Skaal Village to tell Frea it is over and Miraak is dead, Frea is grateful to the Dragonborn, but reminds him that, though he is Mora's Champion now, he was still given a duty to fulfill by the All-Maker and hopes he will remember that obligation and not fall too deep into Mora's promises.

Powers and Abilities[]

Depending on the player's choice of race and gameplay style, the Dragonborn can develop various skills and abilities. The main skill however is the use of Thu'um, which means "Shout" in dragon language. Although this skill is not exclusive to the Dragonborn, meaning that other people can use it as well (most notably the Greybeards and Ulfric Stormcloak), only a Dragonborn can use this skill without the required training, as they are born with it. In addition to that, there are also three classes (Warrior, Mage and Thief) and each of them have six skills.

Skills[]

Skill Description
Alteration Ability to use spells that can alter the laws of reality and manipulate the surroundings. The spells include Waterbreathing, Magic Armor, Telekinesis and Paralysis.
Conjuration Ability to summon creatures from Oblivion and also send them back there. And additionally to raise dead creatures and NPCs. Creatures that can be summoned are ranged from Fire Atronach to Dremora Lord and requires higher skill to summon the latter.
Destruction Ability to use aggressive spells that deal damage on targets. The spells include Fire (drains target's Health), Frost (drains target's Health and Stamina) and Shock (drains target's Health and Magicka). There's also a spell called 'Vampiric Drain' which can only be cast by vampires. It drains the target's life and heals the caster with it.
Illusion Ability to cast spells that can change the target's behavior. The spells include Pacify (makes the target passive), Fear (makes the target to flee), Frenzy (makes the target aggressive), Rally (enhances the targets combat ability) and Invisibility.
Restoration Ability to cast healing spells and wards.
Enchanting Ability to bind enchantments to weapons and armor. Enchanting requires a soul gem and a soul for it. Every time the weapon or armor is used, the soul gem depletes and must be refilled to be used again.
Alchemy Ability to create potions and poisons at the Alchemy table.
Speech Ability with overall speech checks with NPC's and bartering with merchants. The higher the skill is, the more successful attempts of Persuasion, Intimidation or Bribe towards the other NPC's can be made. This is effective for receiving better rewards or skip certain parts of a quest.
Sneak Ability to wander around while hidden from view. Improving this skill will reduce the chances of getting caught. The skill also synergizes with Lockpicking and Pickpocket skills.
Pickpocket Ability to successfully pickpocket other NPC's for gold and items.
Lockpicking Ability to pick locked doors and containers without the need for the proper key.
Light Armor Effectiveness with light armor.
Heavy Armor Effectiveness with heavy armor.
One-Handed Effectiveness with swords, axes and maces.
Two-Handed Effectiveness with greatswords, battle axes and warhammers.
Archery Accuracy and damage points dealt with a bow or a crossbow.
Block Effectiveness with a shield.
Smithing Ability to create weapons and armor at the forge and reinforce them at the workbench (for armor) or grindstone (for weapons).

Sleep[]

Type Description Effect (lasts 8 in-game hours)
Rested Sleep in a bed with the owner's consent. Gain 5% more XP.
Well-Rested Sleep in your bed or a rented bed in an inn. Gain 10% more XP.
Lover's Comfort Sleep in your spouse's bed. Gain 15% more XP.
Vampiric Blood Sleep in any bed as a vampire. 10% Resist Magic.
Mother's Love Sleep in the house your child lives in. Health spells/potions heal +25%.
Father's Love

Gallery[]

Images[]

Videos[]

Trivia[]

  • Dragonborn cannot marry a Khajiit, a Bosmer, a male Altmer, or a male Redguard.
  • If a copy of the player character is spawned via console commands, they will always wear a full set of iron armor.
  • A Mii Swordfighter costume based on Dragonborn's default appearance was added to Super Smash Brothers Ultimate in the 10th Round of Mii Costume DLC.
  • It is implied through dialogue with Thalmor Justiciars that Dragonborn believes Talos is a god; when asked if he believes in Talos, there is no dialogue option stating that he doesn't.
  • Legate Fasendil indicates that Dragonborn originally came from Cyrodiil, but it is unclear if Dragonborn uses the word "home" as in "his home" or "Fasendil's home". This is further supported by the initial dialogues with Ralof and Hadvar.
  • In The Making of Skyrim, Emil Pagliarulo states that Dragonborn was a "criminal and accused of some crime", explaining why Dragonborn was captured, though Mark Lampert contradicts this, saying that they have wiped Dragonborn's history clean.
  • The studded armor seen in posters has the pauldron on the right shoulder, but the pauldron is on the left shoulder in-game. Moreover, the iron helmet in posters lacks a guard around the mouth, while the helmet is extended in-game.
  • Dialogue with Hermaeus Mora during the Dragonborn DLC suggests that Dragonborn may be in Apocrypha after the events of the expansion; "If you tire of your search, read your book again to return to your mortal life. For a time. The lure of Apocrypha will call you back. It is your fate." Dialogue with the Prince also shows that the Last Dragonborn becomes his Champion after defeating Miraak; "No matter, I have found a new Dragonborn to serve me."
    • However, Frea advised Dragonborn to not let Hermaeus Mora lure him as his servant, suggesting an ambiguous fate for Dragonborn; "While you are not of the Skaal, you are Skaal-friend, and so I give you this warning: Herma-Mora forced you to serve him in order to defeat Miraak. Do not let him lure you further down that path. The All-Maker made you Dragonborn for a higher purpose. Do not forget that."
  • During a dialogue with Serana about her family, Serana asks about Dragonborn's family. The following are the available answers:
    • "They were good people. I miss them."
    • "We're very close. I can't wait to see them again."
    • "We didn't really get along. Best that I haven't seen them in a while."
    • "I never knew them. I grew up alone."
  • Depending on race and sex, Dragonborn has different voice actors.
    • Female human and female elf Dragonborns have the same voice.
    • Male human and male Argonian Dragonborns have the same voice.
    • Male elf Dragonborns have the same voice.
    • Female Argonian Dragonborns have a unique voice.
    • Orc and Khajiit Dragonborns each have unique voices.
  • Some races have special advantages in quests due to the circumstances of the quest:
    • Argonians can freely enter the Argonian Assemblage without repercussions, while the other races may be kicked out.
    • Orcs can freely enter the Orc Strongholds, while players of other races must complete some sort of task to earn favor from the Orcs and thus be granted entry.
    • The player can disguise themselves during "Diplomatic Immunity" by wearing Hooded Thalmor Robes. An Altmer can walk around freely and speak to the guards (not on PlayStation 3), but the remaining races can only avoid being discovered by keeping their distance, save for the Khajiit, the Orcs and the Argonians, who are instantly noticed due to their bestial appearance.
  • The dialogue of many characters also changes depending on the player's race. While no quest or character interaction is cut off to the player regardless of race, playing as a Nord will cause other Nords to be friendlier to the player than if they chose a race like Altmer, whom the Nords have bitter resentment with due to their battling each other throughout the ages.
    • The dialogue of Hadvar, Imperial Captain, and Ralof will differ during "Unbound".
    • Vulwulf Snow-Shod is warm towards Nords, bitter towards Imperials, and more indifferent to the other races.
    • Gianna's dialogue will differ during "To Kill an Empire". She expects the Gourmet to be a Bosmer, as she thinks a Breton would have seemed too obvious, and that a Redguard or Imperial would have seemed too plain. She is amused if she finds out the Gourmet is an Orc, but she will be shocked if Dragonborn is a Nord, Dunmer, Altmer, Khajiit, or Argonian.
    • Rolff Stone-Fist will tell the Dragonborn to "go back to Morrowind" if they are a Dunmer when spoken to for the first time instead of calling them a "dark elf lover".
      • Similarly, he will tell the Dragonborn to "watch their pocket" if they are a Nord instead of telling them to "get out of his face" after exiting dialogue.
    • Elda Early-Dawn will treat the Dragonborn with resentment if they're a Dunmer and not show them to their room, should they rent one.
    • Ambarys Rendar will call the Dragonborn "brother" or "sister" if they're a Dunmer and show disdain if they're a Nord. He's indifferent towards other races.
    • Elrindir will call the player "kinsman" if they're a Bosmer.

Voices[]

Race Male Voice Female Voice
Orc Male Orc Female Orc
Khajiit Male Khajiit Female Khajiit
Argonian Male Human Female Argonian
Redguard Female Human/Elf
Imperial
Nord
Breton
Wood Elf Male Elf
Dark Elf
High Elf

Song of the Dragonborn[]

*translated from the Dovahzul

Dragonborn, Dragonborn, by his honour is sworn,
To keep evil forever at bay!
And the fiercest foes rout when they hear triumph's shout,
Dragonborn, for your blessing we pray!

Hearken now, sons of snow, to an age, long ago,
And the tale, boldly told, of the one!
Who was kin to both wyrm, and the races of man,
With a power to rival the sun!

And the voice, he did wield, on that glorious field,
When great Tamriel shuddered with war!
Mighty Thu'um, like a blade, cut through enemies all,
As the Dragonborn issued his roar!

And the Scrolls have foretold, of black wings in the cold,
That when brothers wage war come unfurled!
Alduin, Bane of Kings, ancient shadow unbound,
With a hunger to swallow the world!

But a day, shall arise, when the dark dragon's lies,
Will be silenced forever and then!
Fair Skyrim will be free from foul Alduin's maw!
Dragonborn be the saviour of men!

Dragonborn, Dragonborn, by his honour is sworn,
To keep evil forever at bay!
And the fiercest foes rout when they hear triumph's shout,
Dragonborn, for your blessing we pray!

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Protagonists
Eternal Champion | Hero of Daggerfall | Nerevarine | Hero of Kvatch | Dragonborn | Vestige

Nine Divines / Aedra
Akatosh | Arkay | Dibella | Julianos | Kynareth | Mara | Stendarr | Talos | Zenithar

Blades
Delphine | Esbern

Greybeards
Arngeir | Einarth | Wulfgar | Borri

Companions
Ysgramor | Kodlak Whitemane | Skjor | Farkas | Vilkas | Aela the Huntress | Njada Stonearm | Ria | Athis | Torvar

Imperial Legion
General Tullius | Legate Rikke | Hadvar

Stormcloak Rebellion
Ulfric Stormcloak | Galmar Stone-Fist | Ralof

Nightingales
Brynjolf | Karliah

Dawnguard
Isran | Beleval | Celann | Durak | Florentius Baenius | Gunmar | Ingjard | Lynoit | Mogrul | Ollrod | Saliah | Sorine Jurard | Tilde | Vanik | Vori

Dragons
Paarthurnax | Odahviing | Durnehviir

Daedra
Azura | Meridia | Peryite | Sheogorath | Barbas | Nocturnal

Law Enforcement
City Watch | Skyrim Guards

Others
Uriel Septim VII | Martin Septim | Elisif the Fair | Balgruuf the Greater | Neloth | Lydia | Tolfdir | Onmund | Brelyna Maryon | J'zargo | Mjoll the Lioness | Benor | Uthgerd the Unbroken | Jenassa | Marcurio | Kharjo | Erandur | Aranea Ienith | Valdimar | Serana | Shadowmere

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