“ | We have to work as a team, I need you to survive so that I can survive! | „ |
~ Dwight Fairfield |
Dwight Fairfield is one of the playable survivors in Dead by Daylight. He is an intern turned nervous leader who is particularly good at boosting the performance of his fellow survivors.
Biography[]
General[]
Dwight tried all throughout school to be one of the cool kids but could never commit due to not having the charisma. He was unable to join the football team, the basketball team, or even just get good grades in general. Still, he manages to graduate and after doing so, he got his first job at PizzaWhat, where he would eventually become manager. Sometime later, he got a job as an intern at Peak 22.
Peak 22 is a "writing company" in which he came at odds with his manager Lazar, who after firing one of his friends Rose, a single mother, Dwight decided to take his revenge by slipping a hallucinogen into Lazar's coffee that his coworker said would only make him laugh uncontrollably. However thinks to a bad turn when Lazar hallucinated, during a meeting, that everyone were horrifying monsters and nearly strangled an employee to death.
Afterward, the other employees pranked Dwight by drugging his water on a team building exercise in the woods in which they ditched him. Dwight attempted to hike out of the woods but was reported missing. Dwight at some point during his hike was transported to the Entity's realm to be hunted. He eventually found others in the realm and decided to lead them to survival.
A Story By Any Other Name[]
TBA
Powers and abilities[]
Each survivor has 3 perks unique to them which they can eventually teach to other survivors as well as a general list of perks usable by every survivor. In general they are also given a set of skills, presumably by The Entity in order to give them a chance against the killers in the fog so that the chase would remain thrilling for her.
Abilities[]
A general set of skills that each survivor possesses. No survivor is unique or has any modifications to these skills without the use of perks or items
- Engineering Proficiency: Every survivor regardless of background are able to repair generators and prevent them from bursting. When given a toolbox, they are also able to disassemble meat hooks and render them unusable for the killers
- Healing: In general, survivors are able to heal their allies at a set speed which while slow, can be improved by various means. When given a medkit, they are able to heal their allies faster or even heal themselves at a normal rate
- Athletic Prowess: Despite being slower than most killers, survivors are able to sprint from them for long periods of time and vault over windows regardless of background. Certain actions do still exhaust them and prevent the use of similar actions
- Cleansing: When encountering a totem whether it be hexed or dull, survivors are able to cleanse them of their evil powers, breaking them in the process.
Powers[]
Every survivor is able to equip 4 perks in every match with varying abilities and uses from seeing auras, gain warnings, giving boosts, hide their presence, help others, escape the killer, and anything in between.
General Perks[]
These are perks that can be used by any survivor regardless of level
- Dark Sense: Allows the viewing of the killer's aura whenever a generator is fully repaired
- Déjà Vu: At the start of the match and whenever a generator is fully repaired, auras of nearby generators are revealed
- Hope: Once the exit gates are powered, the survivor gains a very long boost of speed
- Kindred: Allows for the aura viewing of others on hooks. When the survivor is hooked, their aura and the aura of nearby killers is revealed
- Lightweight: Scratch marks left behind by the survivor disappears faster
- No One Left Behind: Once the exit gates are powered, the survivor gains the ability to view auras of other survivors, increase their healing and unhooking speed, and grant those they unhook a speed boost
- Plunderer's Instinct: The survivor can see auras of all chests and dropped items with said chests giving off high quality items
- Premonition: Gives a warning whenever the survivor views the general presence of the killer
- Resilience: A boost to various actions whenever the survivor is injured
- Slippery Meat: Increases the chances for survivors to unhook themselves
- Small Game: Gives a warning whenever the survivor views the general presence of a totem. With each cleansed totem, the accuracy of the warning is increased
- Spine Chill: Gives a warning whenever the survivor is viewed by the killer
- This is Not Happening: Increases the success range of skill checks whenever the survivor is injured
- We'll Make It: The survivor gains a healing speed boost on others after every unhook they perform
Teachable Perks[]
These perks are unique to Dwight. He can teach these perks to others once he reaches a certain level.
- Bond: Allows the survivor to see the auras of allies close to them
- Prove Thyself: The survivor will gain a repair speed boost based on how many allies are close to them
- Leader: Any nearby ally will have a boost in any other action