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This hero was proposed but rejected by the community for not being admirable enough or lacks what is necessary to be a purely good hero. Therefore, this hero shall be added to our "Never Again List", where proposed heroes rejected by the community shall be placed to prevent future proposals of the same do-gooder. They can be proposed again (with the permission of an administrator) if new elements appear in their series that can change their status as non-PG heroes.

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Hey look, buddy, I'm an Engineer- that means I solve problems. Not problems like 'What is beauty?' because that would fall within the purview of your conundrums of philosophy. I solve practical problems.
~ The Engineer

The Engineer (or Dell Conagher) is a soft-spoken, amiable Texan with an interest in all things mechanical. He specializes in constructing and maintaining buildings that provide support to his team, rather than fighting at the front lines. Like the other characters, the Engineer's alingment depends on whose side the player is playing for.

History[]

Born with an ingenious mind and remarkable intelligence, Dell Conagher is the only son of Fred Conagher, the Engineer from the Team Fortress Classic series. In 1968, Dell was hired as a mercenary to fight on either RED or BLU during the Gravel Wars. In 1972, after Gray Mann took over Mann Co, Dell was fired along with the rest of the mercenaries. Shortly after being fired, he left for parts unknown. As of now, Dell's whereabouts are unknown, even to the rest of his team. Six months later, he began to take care of a now messy-haired Administrator in her secret quarters.

As her life and health began to fail, Dell installed a small life extender machine into her arm so that she could continue to live to settle an "old debt". He would later, install a second and more improved life extender machine (which he called the Mark Five), as the previous one is not working well. Later, he called the Administrator's assistant Miss Pauling, saying that he needs the cache of Australium from New Zealand, which is what the Administrator needs. Dell expressed dismay when Miss Pauling tells him that its in space, having been launched by the Sniper's birth mom Lar-Nah.

Biography[]

Because the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies, a good Engineer must keep his gear under a watchful eye and repair with them his wrench at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable weapons, along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, the Engineer can pick up and haul constructed buildings to redeploy them in more favorable locations.

In the Expiration Date[]

In the TF2 short film Expiration Date, Dell fears that his teleporters may be causing tumors in his teammates, and experiments with teleporting bread along with the Medic. They later learn that the "tumors" only form in pure wheat, and that they are actually a living organism.

Personality[]

Unlike the other TF2 mercenaries who usually talk loudly, the Engineer is very calm, charismatic, collected, and soft-spoken, but enough provocation may cause him to start yelling in an angry, and much louder tone. He takes great pride in his buildings, especially his sentry gun, to which he refers it as a "cute little gun". Engineer is strongly supportive and caring of his team, but most importantly the administrator, as when the latter's health began to fail in the coming months he would do whatever he can to keep her life going so that she may settle an old score.

Weapons and skills[]

As stated beforehand, the Engineer is inferior in direct combat compared to most of the other Offensive and Defensive classes, only carrying weapons with functions nearly identical to the Scout. The Engineer's main ability comes from the various gadgets which include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that restores the health and ammo of nearby teammates, and Teleports that quickly transport players from point A to point B.

Like most of the mercenaries, the Engineer carries a shotgun, although unlike most classes, it acts as his primary weapon rather than his secondary weapon, similar to the Scout. A variation to this weapon, called the Frontier Justice allows the Engineer to deal a number of guaranteed critical hits upon a sentry or teleporter's destruction; the number of shots is dependent on how many kills (2 shots per kill), assists (1 shot per assist), or teleports (1 shot per teleport) the buildings caused during their lifetime. The main downside to this weapon is the notably smaller clip, having only 3 bullets per round instead of 6. The Frontier Justice also enables the Engineer to preform one of two available taunt kills (more than all classes except the Pyro) called Dischord, in which he strums his guitar, before destroying it by bashing it against a potential enemy, which, if successful, will break their neck.

The Engineer carries a pistol as his secondary, another similarity he shares with the Scout, which fires quickly and can dispose of annoying enemies (such as Spies). He can also substitute this weapon for a device known as a Wrangler which allows him to control a sentry and grant it a damage resistance bonus.

The Engineer carries a monkey wrench as his chosen melee weapon, which is useful for constructing buildings faster, upgrading them, and repairing them. A variation of this wrench is called the Southern Hospitality, which causes bleeding damage upon any enemy mercenary it successfully hits, which makes it great for Spy-checking. Another variation is not a wrench at all, but rather a mechanical prognostic hand called the Gunslinger, which adds 25 health to the Engineer as well as allows him to construct mini-sentries, which are weaker than standard sentries, but build and fire faster, and cost less metal. The Gunslinger also enables the Engineer to use his second taunt kill, in which the Engineer revs up the motor in the hand and causes it to spin and then thrusts it forward; if an enemy mercenary is unfortunate enough to be hit by the Gunslinger, they will be stunned and take gradual damage from the weapon slowly drilling its way though the victim's body, before gibbing them when the action is complete; if an enemy mercenary runs into the Gunslinger after it has been thrusted forward, they will be ragdolled when the action is complete.

Gallery[]

Images[]

Videos[]

See Also[]

Navigation[]

            Heroes

TF Industries
Mann Co. (Saxton Hale) | BLU | RED | Miss Pauling

Team Fortress 2 Mercenaries
Scout | Soldier | Pyro | Demoman | Heavy | Engineer | Medic | Sniper | Spy

Others
God | Zhanna | Margaret

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