Hadji Singh is one of the main characters of Hanna Barbera's Johnny Quest series as well as The Real Adventures of Johnny Quest. Is a streetwise 11-year-old Calcutta orphan who becomes the adopted son of Dr. Benton Quest and also Jonny's best friend. Rarely depicted without his bejeweled turban and Nehru jacket, he is proficient in judo, which he learned from an American Marine. The seventh son of a seventh son, Hadji seems to possess mystical powers (including snake charming, levitation, magic, and hypnotism) which may or may not be attributed to parlor trickery. The Quests meet Hadji while Dr. Quest is lecturing at Calcutta University; he saves Dr. Quest's life (by blocking a thrown knife intended for the doctor with a basket lid) and is subsequently adopted into the Quest family. Though slightly more circumspect than Jonny, he can reliably be talked into participating in most any adventure by his adoptive brother. He is voiced by Danny Bravo.
Powers and Abilities
Luck - The user is gifted with an automatic and continuous supply of good luck, most have no control over this power as things considered "lucky" randomly and unexpectedly happens to them despite any predestined fate or logical reason. Ergo, nothing bad will happen or if it does, their power will sort it out no matter how impossible the situation is or how high the odds are against them, allowing the user to always be in complete context in whatever situation they are, be free to do as they please without consequences, and be untouched and ineffective to the laws of causality.
Human Peak Condition - The user's bodily functions are pushed to the pinnacle of human conditioning; therefore, the user's strength, speed, stamina, senses, agility, reflexes, accuracy, longevity, durability, intelligence, healing time, flexibility and combat skills are near enhanced/superhuman. Peak-humans are superior to normal members of their species, as well as Olympic-level athletes. They are strong enough to punch an individual through a wooden or thin-metal door; able to break thin steel bars with their bare hands; fast enough to catch-up or outrun moving vehicles; able to exert themselves to peak capacity for hours; producing top-endurance and lung capacity; agile enough to climb the tallest of buildings, leap to high feats into the air and distant miles; reflexive enough to quickly dodge multiple gunfire, incoming attacks, and fast motions, accurate enough to achieve multiple small and further distant targets, capable of living longer than the average-person, durable enough to withstand normal and enhanced physical/projectile attacks, intelligent enough to understand complex problems better than average humans, they can heal themselves in very short-periods of time, flexible enough to coordinate their limbs perfectly and their combat skills are advanced enough to defeat large groups of enemies.