|“||Before you is an animatronic found in the back alley, we are unsure of its origins. It is your job to complete the maintenance checklist before claiming it as salvage. Or if you choose to you can put it back in the alley where you found it and forfeit payment. Please make your choice now.||„|
|~ Cassette Man during salvage.|
Henry Emily, also known as "Cassette Man", is a major character from the Five Nights at Freddy's franchise. He appears as a minor character in the novels and a major antagonist in the sixth game, Freddy Fazbear's Pizzeria Simulator.
He was voiced by Dave Steele.
Henry was also the father of Charlotte, or "Charile", as she was nicknamed, who ended up as one of Afton's first murdered victims and went on to possess The Puppet. Afton then used all of the animatronics for evil purposes, including the missing children incident and infamous Bite of 1987. Wracked with grief, Henry considered suicide until he realized that he must right Afton's wrongs before dying.
Years passed, and after the events of Fazbear's Fright: The Horror Attraction, the four of the five original souls were set free and Afton was transformed into the undead form of Springtrap. Henry knew that he had to work to free the other souls, the ones involved with Circus Baby's Entertainment and Rental, as well as defeat Afton/Springtrap once and for all. Henry eventually masterminded a plan to have an unknowing volunteer begin owning and operating a pizzeria so that he may gather all of the remaining possessed animatronics in one place, where he could then destroy them and liberate the souls.
Freddy Fazbear's Pizzeria Simulator
Using a cassette player, Henry instructed the unknowing victim on how to operate the restaurant and how to complete salvage of the animatronics he left in the alley, feigning the fact that their origins were unknown. He made sure to gather all of the anmatronics, including Springtrap, in the restaurant by a certain day.
In the game's Completion Ending, all of the animatronics are gathered together, and Henry comes on for one last transmission. He explains his plans and why he believes this is the only way to solve the problems of the past. He pleads with the souls in the animatronics to find peace, while damning Afton to Hell, before speaking to Lefty, who was designed to contain The Puppet inside its suit. He reveals that the Puppet is possessed by his daughter, who was William‘s first known victim. He apologizes to his daughter for not being there at the time of her death to save her, before declaring that it is time for all of the tragedies surrounding Fazbear Entertainment to be put to rest. As he monologues, he lights the place on fire, burning the animatronics, Springtrap, Michael Afton, who he knew did not want to leave, and presumably himself in the process, ending the legacy of Afton once and for all.
In the Insanity Ending where the player accesses the Egg Baby Data Archive, they hear Cassette Man confessing to what he has done, but that his plans have not worked and he cannot take his revenge. Upon reporting what they have learned, the player's character is deemed insane and sent to receive a lobotomy.
If none of the possessed animatronics are salvaged, Cassette Man will say that requirements of the player's job were not met, and will fire the player's character. It is unknown what he would do afterwards.
Henry (or the Cassette Man) is shown to be very serious and stern, only seeking revenge and the liberation of the trapped souls. While his goals and objectives are noble, his methods are extreme, as his only solution is to destroy all of the animatronics, the player's character (a total innocent, as they had no idea what was happening), and himself in a blaze. He is shown to be extremely intelligent and manipulative, as (at least in the Good Ending) has successfully gotten all of his targets together and gotten the player's character to complete that task without even knowing. Despite his extreme methods, he really is a tragic character, losing his daughter and feeling destroyed over her loss, swearing to avenge her and set her free.
|“||Begin tape. Leaving dead space 3, 2, 1. The purpose of this tape is to test automated response times and reactions from vintage interactive attractions following audio stimuli. If you are playing this tape, that means that not only have you been checking outside at the end of every shift, as you were instructed to do, but also that you have found something that meets the criteria of your special obligations under Paragraph 4. Follow these instructions: document response times, then safely secure the space before leaving. Upon sealing the room, you are not to return.||„|
|~ Cassette Man's introduction to the player at the beginning of the game.|
|“||Begin audio prompt in 3, 2, 1.||„|
|~ Cassette Man beginning audio prompts.|
|~ Cassette Man having the player's character document results of the test.|
|“||Congratulations on completing your first day, however your job isn't over just yet. There's another aspect of your end of day routine, and that is inspecting and salvaging any animatronics found in Alley outside the backdoor. Things are found here quite often, while we aren't sure why, what we do know is that they can be used for parts. Which can mean a much needed revenue boost before starting your next day. Of course, as with everything else in this line of work, those benefits come with risks. The safest thing to do is to throw it back outside, but then you get no money for the salvage. Choose to keep it and you run the risk of certain negative consequences, namely death, should the item in question not be as docile as it first appeared. If you do decide to salvage it, then you must complete the maintenance checklist. During this testing phase check on the animatronic frequently, if you feel if it is coming unstable, use the taser provided to you. You can use it three times without damaging the hardware, but with every use over three, however, will decrease the item's salvage value.||„|
|~ Cassette Man explaining the salvaging process.|
|“||You have chosen to proceed with the maintenance checklist. Remember, use your company-issued taser to return the animatronic to a neutral state if you feel that it's becoming unstable or aggressive. You can only use it three times before it begins to damage the animatronic and decrease its value.||„|
|~ Cassette Man if the player chooses to proceed with the salvage.|
|“||You have completed the maintenance checklist and may proceed with the salvage, well done. End Tape.||„|
|~ Cassette Man after a successful salvage.|
|“|| Connection terminated.|
I'm sorry to interrupt you Elizabeth, if you still even remember that name. But I'm afraid you've been misinformed. You are not here to receive a gift, nor have you been called here by the individual you assume. Although you have indeed been called. You have all been called here. Into a labyrinth of sounds and smells, misdirection and misfortune.
A labyrinth with no exit, a maze with no prize. You don't even realize that you are trapped. Your lust for blood has driven you in endless circles, chasing the cries of children in some unseen chamber, always seeming so near, yet somehow out of reach. But you will never find them, none of you will. This is where your story ends. And to you, my brave volunteer, who somehow found this job listing not intended for you.
Although there was a way out planned for you, I have a feeling that's not what you want. I have a feeling that you are right where you want to be. I am remaining as well, I am nearby. This place will not be remembered, and the memory of everything that started this can finally begin to fade away. As the agony of every tragedy should. And to you monsters trapped in the corridors: Be still and give up your spirits, they don't belong to you. For most of you, I believe there is peace and perhaps more waiting for you after the smoke clears.
Although, for one of you, the darkest pit of Hell has opened to swallow you whole, so don't keep the devil waiting, old friend. My daughter, if you can hear me, I knew you would return as well. It's in your nature to protect the innocent. I'm sorry that on that day, the day you were shut out and left to die, no one was there to lift you up into their arms the way you lifted others into yours. And then, what became of you.
I should have known you wouldn't be content to disappear, not my daughter. I couldn't save you then, so let me save you now. It's time to rest. For you, and for those you have carried in your arms. This ends for all of us.
|~ Cassette Man's final transmission in the Completion Ending.|
|“|| I-It's only now that I understand the depth of the depravity of this...creature - this monster that I unwillingly helped to create.|
As if what he had already done wasn't enough, he found a new way to desecrate, to humiliate, to destroy. As if the suffering wasn't enough, the loss of innocence, the loss of everything to so many people. Small souls trapped in prisons of my making now set to new purpose and used in ways I never thought imaginable. He lured them all back. Back to a familiar place. Back with familiar tricks. He brought them all together. Are they still...aware? I hope not. It keeps me awake at night. I could make myself...sleep. But not yet. Not until I undo what he has done and heal this wound - a wound first inflicted on me, but then one that I let bleed out to cause all of this. He set some kind of trap. I don't know what it was, but he lead them there again.
He overpowered them again. And he robbed them of the only thing that they had. Again. I don't know how those tiny breaths of life came to inhabit those machines. But they will never find rest now. Not like this. I have to call them all back. All of them. Together in one place.
|~ Cassette Man explaining his guilt and plans in the Insanity Ending.|
|“||Congratulations on completing the week, unfortunately you did not meet your special obligations under Paragraph 4. Your employment is terminated, we'll mail you your things. End Tape.||„|
|~ Cassette Man firing the player's character in the Bad ending.|