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So stupid... There is no way monsters can exist. It's scientifically impossible...
~ Hiroshi

Hiroshi (born 23rd October) is the main protagonist of the Ao Oni series, being the playable character of Ao Oni, and one of the four playable characters of Ao Oni 2 and Ao Oni 3.

He was portrayed by Seiya in the Ao Oni movie, and by Taishi Nakagawa in Ao Oni ver.2.0. He was voiced by Ryōta Ōsaka in the webtoon Aooni the Blue Monster, and by Akira Ishida in the Ao Oni Revenge novel trailer, which can only be seen on NicoNico.

Overview[]

There are several versions of the game: 1.1, 3.0, 4.2, 5.2, 6.03, and 6.23. In the beginning of the game, Hiroshi doubts the existence of a monster in the mansion, leading most to believe he's the smartest of the group. However, he runs into the Oni shortly after exploring the mansion. After finding out that he and his friends are trapped in the building, Hiroshi begins to try and find a way so everyone can escape alive. Versions 3.0 and 6.23 depict Hiroshi to be the only person to escape the mansion alive. He appears to be the "brainiac" of the group, and shows this by completing the daunting puzzles present within the mansion, while still avoiding the monster.

Biography[]

Background[]

The first year classroom's prodigy, Hiroshi wears his school uniform at all times. Extremely serious in nature, he almost always speaks with a formal tone. He does not believe in anything that cannot be scientifically proven.

Version 1.1[]

Best friends Hiroshi and Kazuya are walking down the street talking about Pokémon Platinum, when Kazuya bumps into four bullies from school; Takuro, Takeshi, Megumi, and Ryota. After a brief confrontation, the bullies make the two boys accompany them on their walk to the abandoned mansion on the outskirts of town. Once inside, the six kids notice how clean the house is, when they all hear a shattering noise from another room. Takuro insists that Kazuya goes to investigate, but Hiroshi volunteers instead.

In the kitchen, Hiroshi finds a broken plate on the floor, when a door suddenly opens behind him. Meanwhile, at the entrance of the house, Takuro tries to leave, but finds the front door locked. Something with thermal vision then closes in on the five teenagers. Back with Hiroshi, he is relieved to find that the door was pushed open by a cat. He returns to the entrance, but finds everyone gone. He goes to the bathroom, but sees a large, dark silhouette through its transparent door, so he soon goes back.

After venturing upstairs, Hiroshi finds Takeshi quivering and cowering in a wardrobe, unable to talk. After returning to the bathroom, Hiroshi finds Ryota's corpse and the library key in the full bath tub. Hiroshi then goes to the library room and finds the bedroom key, but he is found by the monster. It chases him to the bedroom; Hiroshi quickly unlocks the door to find Megumi hiding inside. She frantically yells at Hiroshi to lock the door, which he manages to do before the monster can follow him inside. With Megumi too scared to leave the bedroom, Hiroshi leaves her to find Kazuya, Takuro, and Takeshi.

Hiroshi eventually finds Takuro, who voices his concern about Megumi, so Hiroshi gives Takuro the bedroom key, but as soon as Takuro leaves the room, Hiroshi finds him dead, with the monster standing over his corpse. He quickly retrieves the key and escapes to a nearby room, the study, where he finds a hidden switch under a table, which opens the door to a secret room. He finds a small jail cell in the room with a key on the floor; he shuts the cell door behind himself and grabs the basement key, when the monster enters the room, unable to open the cell door.

The monster stares at Hiroshi through the cell as it shakes the cell's bars, but to no avail, so it eventually gives up and leaves. Hiroshi soon leaves for the basement, where he finds a room at the end of a hallway, in which he finds a photo and a shovel, when he hears the monster closing in. He hides in a wardrobe until the monster leaves. Soon moving deeper into the basement, Hiroshi moves deeper and finds a cavern.

As he moves deeper, he finds another metal lattice door blocking the path, but he hears a breeze on the other side, indicating an exit beyond the door. He moves back and finds an indent in the cavern wall, so he digs it with the shovel and finds another room beyond, where he finds the door key. He unlocks the lattice door and soon finds a rope ladder around the corner, leading outside. He goes back up into the mansion and heads to the bedroom to get Megumi. They both rush down to the cavern and towards the rope.

Meanwhile, Kazuya awakens on a bathroom floor in the mansion. As he wonders when he fell asleep, he gets up and walks out of the mansion with ease, finding the entrance unlocked. As Hiroshi and Megumi head down the caverns, they see the monster chewing on the now-destroyed rope. In his search for Hiroshi, Kazuya sees a well in the yard with a destroyed rope ladder attached. He finds another rope ladder in the nearby shed and uses it to descend the well, ending up in the cavern. The three kids meet up and escape together as the monster tries chasing them.

Version 3.0[]

Several changes were made in subsequent versions of the game: the mansion has a different layout, none of the kids are bullies, Megumi is now called Mika, Hiroshi has taken on Ryota's appearance, and Kazuya and Ryota have been removed entirely. Also, the kids have new, more defined personalities: Takuro is the cocky and headstrong leader, Mika is Takuro's curious girlfriend, Takeshi is the scaredy cat of the group, and Hiroshi is the quiet and methodical sceptic.

Like in Version 1.1, a plate smashes in a different room, so Hiroshi investigates the kitchen and finds a broken plate, only to find his friends gone when he returns to the entrance. After venturing upstairs, Hiroshi finds Takeshi hiding in a wardrobe, unable to talk due to him quivering in fear. Hiroshi then goes to the library room and finds the attic key, but he is found by the monster. Hiroshi evades it and enters the attic, where he finds a wooden box inside a wardrobe, as well as two indentations in the wall behind a cabinet.

In a nearby bedroom, he finds half a piece of paper with a pattern on it, before moving a bed to find a hole in the floor. He drops down the hole and finds a piano in an otherwise empty room. When he sees three numbers written on some of the piano's keys, he is found and chased by the monster again. He evades it and finds a full bath tub in a bathroom; he pulls the plug and finds the bedroom key in the bath. He soon finds Takuro hiding in the archive, and Mika hiding in a bedroom.

After finding a matchbox under the coffee table in the lounge, Hiroshi goes to the dining room and burns the wooden box, revealing the hallway key. After going to said hallway, he is greeted by the monster, who was waiting in a closet, but Hiroshi escapes it and finds the other half of the paper. The paper then tells which keys to press on the piano, which gives a code. In the room above the kitchen, Hiroshi finds a hidden safe behind a bookshelf; he inputs the piano's code and unlocks the safe, finding the study key.

Like in Version 1.1, Hiroshi goes to the study, finds a hidden switch under the table which opens the secret door, enters the small jail cell in the room, grabs the basement key from the floor, watches as the monster enters the room, and waits for it to leave after it fails to open the cell door. In the basement, Hiroshi simply finds the key to the lattice door in a wardrobe. Moving further downwards, Hiroshi finds his three friends huddled in a room, who greet frantically greet him. As they talk, Takeshi tells Mika that she'll be the first one to die, since she's the slowest and weakest.

Takeshi tells her that, if he was the monster, that's what he'd do. Hiroshi, Takeshi, and Mika then suddenly turn to face Takuro, seeing the monster standing right behind him at the door. When it bites Takuro's head off, the other three scatter. Hiroshi soon finds Takeshi and Mika hiding in another jail cell deeper in the basement. Hiroshi then leaves them there to find a way out; he finds the cavern, turns the corner, and finds the rope ladder leading outside.

Hiroshi goes back for Takeshi and Mika, but they soon find the monster eating the ladder when they return. As it chases them, Hiroshi and Mika escape, but Takeshi trips. After losing the monster, Hiroshi returns to the cavern and finds a piece of metal on Takeshi's corpse. Realising that the metal is the same shape as one of the indents in the wall upstairs, he goes up there and pushes it into the wall. Getting tired, Hiroshi goes to a bedroom and falls asleep on a bed.

He later awakens to see the monster entering the room, but it removes its head, revealing that it is just his friend Naoki in a costume, and that it was a surprise birthday prank. His three friends, all alive and well, enter the room and sing happy birthday as Takeshi holds the birthday cake. However, Hiroshi awakens to the sound of loud thumps, realising it was just a dream. He goes upstairs to the lounge and finds another, much more buff monster, pounding his large fists on Mika's corpse. After evading the second monster and returning to the lounge, Hiroshi finds a second piece of metal near Mika.

He goes to the indented wall and inserts it into the second and final hole, thus dropping a secret staircase just outside the room. He goes up the staircase and finds another room with many different blue monsters in different forms. He then finds another room to the side, containing a blob monster, before grabbing the front door key it was guarding. Hiroshi bails out and runs downstairs, only to be found and chased by the original monster. He quickly finds the entrance and escapes the mansion.

Version 5.2[]

This plays out largely the same as Version 3.0, but after Hiroshi finds his friends gone from the entrance, he finds a map on a wall upstairs. When Hiroshi enters the archive room, Takuro finds him and they talk about being trapped with the monster. After splitting up again, Hiroshi discovers a code after completing a puzzle involving a Japanese abacus. Hiroshi then finds a memo in the bedroom with a hole in the floor, similar to the half-piece of paper from Version 3.0. Hiroshi drops down the hole, but the piano instead has red fluid covering some of its keys.

Using a detergent from the bathroom and a hankie he found in Takeshi's wardrobe, Hiroshi cleans the liquid off and finds three numbers written on the keys. The monster appears behind him and chases him away. He goes to another room, where he finds a container of oil atop a cabinet, which he uses to refill his lighter. After doing the piano puzzle and obtaining the nursery key, Hiroshi soon finds Mika and a screwdriver, which he uses on his map to reveal a hidden passage.

He finds the entrance to the passage but no door, so he uses the plate shard to cut into the wall to find a door without a doorknob. He removes the knob from a door in the attic and returns to use the knob on the hidden door. He finds the basement beyond this door, but he is soon chased by the monster, so he quickly inputs the puzzle code into another door and continues on while being chased. After evading the monster, he finds a circuit breaker. He then finds an upside-down maths equation written on a chalkboard, and a half-piece of paper with half an equation written on.

Dodging the monster's sight, he then finds a diary with a torn page atop a bookshelf, containing the other half of the paper's equation, revealing an unsolved equation. He finds a hidden doorway as the lights suddenly cut, making it pitch black, forcing him to use his lighter to see. Being chased by the monster in the dark, he finds the breaker socket and lights the house once more, before returning to the hidden room and removing a metal plate on the wall with the screwdriver. The plate reveals a safe, so he inputs the equation and unlocks the safe, obtaining a key.

Moving deeper in the basement, he solves a puzzle by removing the head of a wooden doll (which is stuck to a table) and placing it on the puzzle piece, before moving upstairs and finding a piece of paper with nonsense scribbled on it. Exploring another room, a roach monster crashes through a window and chases Hiroshi, who evades it and finds a wooden plank with holes in it. He covers it over the paper (similar to another puzzle in Con Air), and a code is revealed through the holes. He then uses the plank to cross the rotting floor in another room on the first floor, before finding a blank book on a bookshelf.

He burns the book on the fireplace and finds a key there, before finding a light bulb in another room with the roach monster inside. He then places the bulb on the decapitated wooden doll on the table and turns it on; its shadow then points to a hidden wall safe, which contains the lattice key. He finds the lattice door and unlocks another puzzle, which gives him the moon-piece. He goes to another room and finds three shapes in the wall, one of which fits the moon-piece. He puts it in, then finds the padlock key under a rug.

He soon finds a small jail cell at the end of another room; like in the other versions, Hiroshi finds a key and traps himself inside as to protect himself from the monster, but he uses the padlock to properly lock himself in the cell. The key he finds in the cell is the star-piece, so he soon returns and places it in its slot beside the moon-piece. He goes deeper downstairs and turns on his lighter in a small room, finding Takeshi hiding there. Voicing his remorse and regret for suggesting the trip to the mansion, he runs away crying.

Hiroshi finds the sun-piece and returns to the indented wall, completing the puzzle. A door opens and reveals the cavern with a rope ladder leading outside. This version has two endings, one of which being the one where Hiroshi just climbs the ladder and escapes the property as he is pursued by the original monster. However, Hiroshi can instead choose to go back for the others; he finds Mika where she was before, but she refuses to go without Takuro, so Hiroshi finds him in the library and takes him to Mika, and the three look for Takeshi.

They search the mansion's various wardrobes and eventually find Takeshi hiding in one. They go to the caverns, but find the monster eating the ladder. They flee and escape out a broken window and go to the shed, but the monster finds them there, so they run away and escape the mansion's grounds. In a post-credits scene, Takeshi is shown to now suffer from night terrors, in which he hides in a wardrobe, but the monster finds him and opens the door, its teeth brandished; Takeshi is skipping school due to this trauma.

The scene then cuts to a trio of unnamed teenagers trespassing on the mansion as the monster closes in on them.

Version 6.23[]

Gameplay-wise, some of the puzzles were removed, and candles are now in the centre of dark rooms. Story-wise, it begins the same as the previous two versions. Hiroshi soon moves a bookshelf to find a secret door behind it, leading to the cell where he locks himself to escape the monster. He finds the basement key in the cell, and he goes to the basement, but as he unlocks the basement door, he hears Mika scream from upstairs. He goes upstairs and finds the monster standing over Mika's corpse.

After fleeing, Hiroshi explores the basement, where he later finds Mika standing in a room. As Mika turns to face Hiroshi, she turns blue, grows in size, and chases after him. He flees and finds another room with a cell and a number written on the wall. He then finds a safe and inputs the code, obtaining the annex key. As he unlocks the annex door, the Mika monster pops out of a wardrobe and chases him. He flees and soon finds Takeshi cowering in a dark room. Takeshi screams and runs away, but when Hiroshi finds him in another room, he sees that Takeshi has hanged himself.

Hiroshi completes the doll puzzle in that room, when the rope snaps, making Takeshi's body crashes to the floor. When Hiroshi leaves the room, the Takeshi monster. Fleeing to the basement through the annex, Hiroshi unlocks a door using a puzzle to get the code. The reanimated Mika and Takeshi monsters find Hiroshi, so he hides in a wardrobe. When the monsters leave, Hiroshi finds Takuro hiding in another wardrobe. Takuro tells Hiroshi of his twisted ankle, before giving him a bottle of vinegar. Hiroshi uses the vinegar to clean a rusty key he'd found.

Leaving Takuro to rest, Hiroshi goes to another room with a bath, which he pushes out of the way to reveal a hidden staircase beneath. This leads him to a lattice door, which he unlocks with the key. In the room, he finds three coloured paintings with buttons underneath each; he presses them in order and obtains a key, which unlocks the door to the cavern with the rope ladder. He returns to get Takuro and they return to the cavern, but find the monster eating the ladder. They flee, but Takuro's bad ankle causes him to fall, while Hiroshi flees alone.

Hiroshi soon returns to the cavern and finds Takuro gone, but finds the back door key instead. Like in the last version, Hiroshi places a bulb on the headless doll, which shines light on a hidden passage, which leads to walled-off courtyard, leading to another building. Pursued by the original monster, Hiroshi finds a die and then finds a wall with five other dice (with the 6 facing outwards on all of them), with one extra slot, where he places the final one. All six dice then glow, one dot per die, indicating the six seats in the chapel room.

He goes to the chapel and presses the switches under each seat, in order that the dice indicated, which moves the shrine and reveal a staircase beneath. Down below, he finds a locked door and a frame with three empty slots. He jumps down a hole and finds the first piece, before going to the study and unscrewing a painting, obtaining the second piece. As a cat runs out of the room, the Fuwatti monster appears and chases Hiroshi, who flees and later goes to the basement, finding a room full of different monsters, who escape and chase Hiroshi.

He returns to find them all gone, and he takes the third puzzle piece from the wall, when Takuro appears behind him. Glad that Takuro is alive, Hiroshi takes him to the locked door and inserts the pieces, but when Hiroshi opens the door, Takuro becomes a monster and chases him. With Takuro in hot pursuit, Hiroshi escapes the mansion.

Version 6.23 introduced the ability to rename Hiroshi when starting a new game. Henceforth, renaming Hiroshi to any of these special names alters the gameplay in some way. Upon beating the game, one final dialogue box appears where Hiroshi reveals a single code. Subsequent completions of the game will prompt Hiroshi to reveal other codes.

  • HIROSI - The characters' dialogue portraits are the same as in the earlier versions. This code is unlocked by completing the game.
  • GODMODE - The Oni cannot harm Hiroshi, except during deaths from scripted sequences, like not closing the cell door behind you, or the Oni Room sequence. This code is unlocked by completing the game with the HIROSI cheat.
  • TIMER - When the Oni chases Hiroshi, a timer appears on-screen showing how long the chase will last. It is different for every room and shows that if you go to a different area, the chase will last one second longer, and that certain chases last for different amounts of time. There are also random chases.
  • JMU - Jon, the game's translator, will be asleep on the kitchen couch. If the Oni chases Hiroshi to the kitchen and loses him, going back to the kitchen will make Jon turn into the Oni.
  • BLOCKMAN - The Fuwatti replaces all the game's random encounters, though scripted encounters (such as the Oni appearing in the piano room) still use the regular Oni.
  • SOUTHPARK - A short game where characters are in the South Park art style; the story and dialogue change to match. This cheat was taken from Version R-12.
  • TAKURO / TAKESHI / MIKA - You play as one of Hiroshi's friends while he takes their place as an NPC, though the story ends when the player crosses the courtyard and reaches the second building.

Fan Games[]

Kagame Oni, released in late 2012, is the episodic sequel to the Version 5.2 good ending. A month after escaping the mansion, Hiroshi is at school talking with Takeshi and Mika as they wonder why Takuro is not at school on the last day before summer break. The trio head to Takuro's house, but are stopped by a strange man, who tells them that he will unleash a monster on an island. They reach Takuro's house, and Takuro tells his friends that he stayed home to watch the news; a blue monster was spotted in the forest by locals, and he thinks it is hunting them down. Hiroshi finds out that his father plans to visit the old mansion that day, and he tries in vain to stop him. Mika then remembers that she forgot something at school, and must go back for it. They return to school, but obviously find it close, so they enter through a secret door behind a bush, when three monsters - each blue, grey, and black - follow them inside. The teens spot the monsters and flee into the school as they try to survive without splitting up or getting killed.

Nira Oni is a sequel set in another location, with different monsters featured. Ioni Rewritten is a remake of Version 6.23 with three new characters (Shun, Anna, and Naoki) who all originated from the Ao Oni light novel. Ao Oni R is a remake of Version 6.23 with updated graphics and a much deeper plot.

Novels[]

The novel, Ao Oni, is based on Version 3.0 of the game. Shun is a dejected transfer student who couldn't fit in with the rest of his class. When rumours started spreading that a monster had appeared in the western-styled jailhouse, he encountered Hiroshi and his friends, and the five of them set foot inside the mansion. Later on, main protagonist Hiroshi must save Takuro and the others with help from Shun and Anna.

The sequel, Ao Oni Vengeance, is based on Version 5.2 of the game. A week after the first nightmare, Shun begs his classmates to never again go anywhere near the abandoned mansion, but the gears of fate seem to be turning against his will. They find themselves in the jailhouse once more, and the man-eating monster that lives inside is happy to welcome them.

Appearance[]

Hiroshi is usually portrayed with silver hair, wearing glasses, a white scarf, and in a school uniform throughout the game and novel. Version 1.1 depicts him with dark hair, a different eye color, a different uniform. In the movie, his looks greatly differ from his original depictions. In the novel, he wears square glasses with a blue frame; it switches whether the frame is top or bottom. In the Fragments Novel, Shun describes that “he has a hard chest and chiseled abs”, whilst Mari and Shun describe him as having "long lashes". Other times, he was described to look like a European model and looking like a china doll with soap-white skin. He also was described with glossy lips. He also has a watch on his left hand.

Version Differences[]

Oni[]

Other than the regular Oni (which appears as the main antagonist in all versions), there are other monsters that appear. Squatto and Blob appear in Version 3.0, then they are replaced by the Roach Oni in Version 5.2. Then, that is replaced by the Fuwatti, Hunchback, and the three character Onis in Version 6.23.

Puzzles[]

Location 3.0 5.2 6.23
Mansion Piano; Circle Length; Abacus; Piano Piano
Basement None Diary None
Annex Doll; Peg Doll
Annex Basement Colouring Painting
Old Building None Blue; Dice; Shapes

Menus[]

Interface 1.1 3.0 5.2 6.23
Appearance (w/ white border) Purple diagonal gradient Pitch black
Speech Boxes Small box near character w/o portraits or names Small box (inspecting something); big box on bottom (dialogue) Big box on bottom (w/ portraits & names for dialogues)
Menu Items Inventory; Status; Skills; Equip; Save; Quit Inventory; Save; Quit
Menu openable during chase Yes (saving disabled) No
Money Counter Yes (in G) Yes (in yen) No
Shows no. of steps taken Yes No

Gallery[]

Trivia[]

  • Version 5.2 of Ao Oni erroneously describes Hiroshi as a high school student.
  • Hiroshi's portrait features a scarf, but his in-game sprite in pre-mobile versions do not.

External Links[]

Licensing[]

This article contains content derived from the "Hiroshi" article on the Ao Oni Wiki, licensed under CC-BY-SA.

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