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[[Category:Freedom Fighters]]
[[Category:Freedom Fighters]]
[[Category:Rebellion Heroes]]
[[Category:Rebellion Heroes]]
[[Category:Fantasy Heroes]]

Revision as of 15:04, April 29, 2017

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The humans are a heroic race primarily served as the main heroes in the legendary Warcraft universe depending on the sub-factions of their main organization known as the Alliance. They are based on medieval Europe in their appearance and the possible opposite of orcs. In the first 2 Warcraft installments they were also depicted as the main race of the human campaigns and the antagonist heroes of the orc campaigns. The humans battled the Hellish orcs or the Old Horde for the Heavenly side before their enemies were abandoned in Warcraft III. Humans have a devout reverence for the Holy Light: an abstract deity that promotes theological virtues and chivalry and grants its practitioners magical powers ranging from healing and protection, to smiting power against the undead, demons, and other evil creatures. After being taught the ways of magic by the high elves during the war against the Trolls, the only who were allied with the Horde alongside the orcs, goblins and ogres, humans have become one of the most proficient races in the ways of magic as well as in the world of Azeroth.

The humans descended from an ancient nomadic tribe known as the Arathi, who conquered and united the other warring human tribes and founded the empire of Arathor and the great city of Strom, later known as Stromgarde. The Arathi formed an alliance with the high elves of the far north after they aided them in a war against the Amani Empire of trolls. In Wrath of the Lich King, the second expansion set for World of Warcraft, it is revealed that humans are the descendants of mutated Vrykul. From the first Warcraft game, seven kingdoms had arisen from the former lands of Arathor. The primary human organization in the both real-time strategy entries and World of Warcraft is the Kingdom of Azeroth, which is later became the Kingdom of Stormwind debuted in World of Warcraft. The remaining kingdoms were introduced in the second game of the series, all centered in the northern part of the Eastern Kingdoms: Lordaeron, the original founder of the Alliance, Gilneas, Stromgarde, the former Arathi capital, Dalaran, home kingdom to the Arathi wizards who changed to the Kirin Tor, Kul Tiras, the naval realm, and Alterac.

The humans always mount horses for riding anywhere.

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