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Hero Overview

Just shut up and stick with me if you wanna stay alive.
~ Cash tells Rob his plan.

James Earl Cash is the anti-heroic protagonist of the 2003 Rockstar video game Manhunt. He is a former inmate of Darkwoods Penitentiary, who was freed from death row and set loose in Carcer City.

He was voiced by Stephen Wilfong.

Description[]

James Earl Cash was freed from death row and in return must participate in a snuff film, directed by Lionel Starkweather.

It would appear that Starkweather chose his candidate well (perhaps too well), as Cash displays no outward emotion or regret while butchering his pursuers and is no stranger to violence. Cash is shown to be very capable of making sure his enemies are dead, and his executions are nothing short of brutal. He is also quite comfortable with firearms and basic gun combat.

Biography[]

Sometime before 1992, James Cash was wanted by the San Andreas Police Department, which is likely what caused him to abandon his family. It is indicated that he was part of an organized crime ring, assumed to be either an enforcer or a hitman, due to the fact that only murder would get him the death penalty. Indeed, Cash was already a proficient and highly experienced killer before the events of the game. During his career as a criminal, Cash has been evading the law for a decade, until the year 2000 when he was finally caught in Carcer City and locked away in Darkwoods Penitentiary. Cash was then sentenced to death, the execution being three years later.

In 2003, James' execution took place, and everyone believed him to be dead. However, due to the works of Lionel Starkweather, who had bribed the Darkwoods Penitentiary staff, James wakes up in a closed down coffee and donuts store with the "Director" speaking to him through an earpiece. James is promised freedom, as long as he participates in a snuff film, where he must kill gang members across the city who are aware of him and have been instructed to hunt him down.

James is first introduced to a gang called the Hoods and must kill them as he makes his way through their turf, until he is ambushed by the Cerberus and thrown in the back of a van to be taken to the next location. James is dropped off at Dentons City Junkyard, where he must kill a gang of white supremacists called the Skinz, then at Carcer City Zoo, where he fights a gang of war veterans called the Wardogs, saving his kidnapped family in the process.

Then, he is dropped off at Carcer City Mall in search of a video tape that the Director made for him, while having an intense shootout with a Hispanic gang of Satanists and paedophiles named the Innocentz. The tape is revealed to be footage of his family being massacred. James is then told to escort a tramp through Innocentz turf and then clear out the Carcer Chem Factory.

After this, James is taken back to Darkwoods Penitentiary to discover his former fellow inmates have broken free and killed all the guards. They have formed a gang called the Smileys and James is instructed to kill them all. James then encounters the White Rabbit, a man in a rabbit costume who James is told to follow. The rabbit leads him into multiple traps, where he nearly dies until one point where Starkweather informs Cash that this is the point in the film where he must die, but James fights back. He kills the White Rabbit and escapes.

It isn't long before he runs into Ramirez, who works for Starkweather. Ramirez decides to toy with him by setting him loose in a closed off area for his Wardogs to hunt him down. This backfires as James kill them all, including Ramirez. James is now picked up by a female journalist, who explains she has been gathering evidence to bring down Starkweather. James escorts her to her apartment, while the cops, who have been paid off by Starkweather, attempt to kill them. James kills many cops and makes it to Stockyard, and then to an abandoned train yard, where he is taken hostage by the Cerberus.

Brought to Starkweather's estate, James soon gets loose and kills his way through the mansion, killing the Cerberus leader in the process. On his way up to the office, he gets ambushed by Piggsy, who had escaped around the same time Cash did, who must be killed to reach Starkweather. Once Piggsy is dead, James confronts Starkweather and mutilates him, leading the cops to his snuff film ring. Cash is long gone by the time they get there. It is unknown where Cash went after killing Starkweather, but it is assumed he left Carcer City.

Personality[]

Cash remains rather emotionless throughout most of the storyline and displays no remorse towards his enemies, though he does display sympathy for his kidnapped family members during one scene, becoming visibly angered when he sees one of them being killed on VHS. He also appears alarmed the first two times he runs into the Cerberus. When he is trapped in an elevator by Piggsy, he panics and climbs through the vent, accidentally dropping his longarm in the process. He helps the female journalist by escorting her safely to her apartment before telling her to get out of the city while she can, showing that he's good enough to allow an innocent person who has witnessed him commit multiple murders escape unharmed.

Cash rarely talks. In cutscenes, he is only heard saying "Oh shit!" during the cutscene for Road to Ruin and "What the fuck..." in the opening cutscene for Divided They Fall. Cash is only heard talking significantly in the closing cutscene for Divided They Fall and in the opening and mid-gameplay cutscene for Press Coverage, both times due to him being paired with the Journalist.

In the scene Drunk Driving, Cash seems to dislike the Tramp. Some of Cash's voice lines include threatening to kill the Tramp himself if he makes too much noise, or simply telling the Tramp to "shut up" while he checks ahead, or to "shift [his] ass" when ordering him to follow, but it could be due the fact that Starkweather, who constantly teases the easily angered Cash, tells him the Tramp is his "new friend". In the scene Press Coverage, Cash also shows little respect towards the Journalist, but he speaks to her in a calmer manner when telling her to wait or follow. Generally, Cash seems to dislike other humans regardless of who they are, showing him to be a bitter, misanthropic man.

Because Cash is a death row inmate, only first-degree or capital murder would give him the death penalty. Therefore, he must've brutally killed at least one person before the events of the game. Indeed, Cash was already a proficient and highly experienced killer before the events of the game. In the context of Manhunt, Cash serves as an anti-villainous protagonist, as he has to fight for his life against various merciless Hunters who all want him dead, while he himself is a criminal responsible for the death of other, possibly innocent, people.

Family[]

Hos1A (Father) Hos1B (Brother) Hos2A (Mother) Hos2B (Sister)

Quotes[]

  • Freeing family: "Okay! You're okay." / "Get outta here. Run!" / "Go on! Run, you idiot!" / "Trust no-one. Now go!" / "Run as far away as you can." / "Don't stop until you're out of here."
  • Follow me (Tramp): "Follow me." / "Move it." / "Come 'ere." / "Stay close." / "Make a sound an' I'll kill you myself." / "Shift your ass." / "You're with me."
  • Stand fast (Tramp): "Park it here." / "Stay here, and don't move a muscle." / "Stay put, and shut up." / "Don't move." / "Stay here out of trouble." / "Stop following me."
  • Follow me (Rob): "Ya comin' or what?" / "Move your ass." / "Come on, lady." / "Stick close and keep quiet." / "I'll lead the way." / "Move when I move."
  • Stand fast (Rob): "I'll be back soon." / "Lay low here for a while." / "Stay here out of trouble." / "Hold tight. I'll be right back." / "Hold up." / "I'll check ahead."

Trivia[]

Manhunt[]

  • His sister in the pink vest was voiced by Kim Gurney, who voiced Misty in Grand Theft Auto III.
  • As a development oversight, Cash doesn't remove the earpiece that Starkweather told him to put on after his betrayal in "Kill The Rabbit".
  • If any family member is killed by the armed Wardog nearby, he/she will die instantly from a single shot to the head, yet it’s impossible to blow a hunter's head off in-game with a pistol.
  • Cash may be ex-military; the Wardogs discuss rumors that he is a "Sneaky Pete", which is military jargon for members of the United States Navy SEALs, United States Army Rangers, or Green Berets.
  • Other than White Rabbit, Ramirez, Cerberus Leader, Piggsy, and Starkweather, Cash kills a maximum of 463 people throughout Manhunt: 81 Smileys, 80 Innocentz, 80 Cerberus, 67 CCPD, 63 Wardogs, 44 Skinz, 29 Hoods, and 19 SWAT.
  • Unused text in zoo2's gxt confirms that one of the male family members is Cash's brother, and that the two women are Cash's sisters; Lionel says "Say a prayer for your brother, Cash..." and "Okay, Cash. There's still one of your sisters hostage in the monkey dome". However, according to the game files, Cash's relatives are his father, mother, brother, and sister; so his mother (The woman in the white vest) is incorrectly referred to as Cash's other sister.
  • Cash is very strong; he is able to pick up a hunter's corpse with just his right arm to carry it and walk without any struggle. This statement is also evidenced during the cutscene at the end of "View of Innocence", where Cash lifts a television with minimal struggle, before breaking it violently. Cash can also run with a chainsaw by just holding it with his right hand, as seen during a cutscene "Deliverance" whilst running away from the Cerberus. He is also an unstoppable force with very high endurance, having done all of this in one night, shrugging off anaesthesia, malnutrition, mental/emotional trauma, physical injury (potentially including gunshots and/or stab wounds), and possible infection and diseases from the dank places he had to hide in.
  • When Cash reloads the revolver, he loads each individual bullet depending on how many he's fired, rather than using the same generic reload animation - a unique feat for its time, which even revolvers in GTA cannot boast.
    • An even earlier example of this is the Tactical 12-Gauge in TimeSplitters 2; not only does the player reload each shell at a time, but even uses up the remaining 8 shells on the gun's bullet strap when low on ammo.

Other[]

External Links[]

Licensing[]

This article contains content derived from the "Cash" article on Wikihunt, licensed under CC-BY-SA.

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