“ | Let justice prevail! | „ |
~ Justice Guild's catchphrase |
The Justice Guild of America was a team of superheroes based in Seaboard City on an alternate Earth. They were the supporting characters of the TV show, Justice League, as they made their only appearance in the episode, Legends.
History[]
Backstory[]
The JGA fought in a nuclear war that wiped out their lives as well as most of their planet's world. As a result, the comic stopped selling on "mainstream" Earth as there was no more Justice Guild. Ray Thompson, a child citizen of Seaboard City, survived and developed mental powers from the nuclear reaction. Ray used his newfound powers to recreate the world in which he lived and "revive" his heroes. Other survivors of the war were forced to play their parts in Ray's world as well.
Story[]
40 years later, The Flash, Hawkgirl, Green Lantern and J'onn J'onzz found themselves in this world after accidentally creating a dimensional rift. They approach the criminal, who goes by the name "Music Master", who then retreats — but not before the heroes recover the stolen violin. Which unfortunately leaves them looking like the actual criminals when the city's own defenders arrive. They promptly attack the displaced Justice Leaguers, until their own speedster sees the Flash save a child from being crushed by rubble as a result of a misplaced blast. He immediately calls his allies to a halt, insisting that nobody willing to save a child could be a criminal.
The local heroes take the League back to their headquarters, explaining that they are Seaboard City's defenders: the Justice Guild of America. It is a superhero team that consists of Green Guardsman, who wields a mentally-directed energy construct ring; The Streak, the team's super speedster; Tom Turbine, a genius whose "energy belt" allows him to imbue himself with power to achieve feats including flight and superhuman strength; and Catman and Black Siren, skilled martial artists. They also introduce the boy that the Flash saved as Ray Thompson, their team mascot.
The Justice Guilders and the Justice Leaguers talk, with John Stewart explaining that the Justice Guild of America were characters in a 50s comic book series that he loved to read as a child. Tom Turbine and J'onn J'onzz theorize that the Justice Guild's world is one of myriad alternate worlds that form The Multiverse; the comic authors in the Justice League's world were subconsciously viewing the exploits of the Justice Guild and used these to create the comics, while Flash's absorbed vibrations from the giant robot opened a temporary rift that catapulted the Justice League into the Justice Guild's world. Tom Turbine reveals an interdimensional gate generator he has built, but admits he hasn't found a way to power it yet. He promises to do all he can to get it running so as to send the Leaguers home.
To the disbelief of the Justice League, the Justice Guild receives a letter warning them about the contest from the Injustice Guild itself, and the two superhero teams divide into four groups to go after each member of the Injustice Guild, while Tom Turbine stays behind to work on the gateway generator.
Unfortunately, it doesn't work. Sir Swami easily escapes Green Lantern and The Streak with the "Flame of Rasputin" ruby. The Sportsman manages to defeat Catman and Martian Manhunter whilst making off with the trophy for a clay court tennis championship after another psychic impression of the city exploding stuns J'onn. Music Master evades Hawkgirl and Green Guardsman whilst flying away in an antique airplane. And Doctor Blizzard's attack on a new city fountain not only goes off without a hitch, he captures the Flash and Black Siren in the process. For this feat, the Injustice Guild dubs Doctor Blizzard the winner and lets him come up with their next crime.
The Justice League quit the field first. Regrouping at the Justice Guild's headquarters, Shayera has disturbing news for her teammates; while she lost Music Master, she found herself crashing into a cemetery — where she found headstones dedicated to each of the Justice Guild's members. The "Justice Guild" they have been speaking to aren't real. Refusing to believe this, John Steward flies off, forcing Hawkgirl to go after him. This leaves only J'onn to help when the Justice Guild return and immediately have to go and stop a blimp-based attack on the Seaboard City Mint by the Injustice Guild. After a fierce battle, they free their captured friends and return triumphant.
When the Justice Guild, Flash and Martian Manhunter return to the Justice Guild's headquarters, Green Lantern and Hawkgirl confront them with the news that the Justice Guild are not real — the second newspaper they found, dated the day that the Justice Guild comics stopped being published, declares the Justice Guild perished in an attempt to save Seaboard City from being consumed by nuclear war. Horrified, the Justice Guild are forced to admit that they are fakes — though they didn't know it.
It turns out that of the Justice Guild, only the "junior Guildsman" Ray Thompson is real; forty years ago, the nuclear inferno of war mutated him into a grotesque being with powerful psionics, which he used to generate an ultra-real illusion that recreated the city and heroes of his childhood. In the resultant battle, Ray nearly defeats the Justice League, but the Justice Guild, declaring that they can repeat their sacrifice, turn on him, finally rendering him unconscious and revealing the desolate wasteland that is the reality of their world. With that, the Streak gives one final salute to the Green Lantern, and a heartbroken Green Lantern can only watch as the Justice Guild fade away into nothingness with their last act of heroism.
Legacy[]
However, it turns out that Ray was not the only survivor; the other non-super people seen in the illusory Seaboard City were all human survivors, trapped in an endless loop-world to amuse Ray. They thank the Justice League from freeing them of their nightmarish prison, vowing to rebuild their home in reality.
Exploring the ruins of the Justice Guild's headquarters, Green Lantern is able to power Tom Turbine's gateway generator with his ring and return them home. Back home, the Flash tells the others about their adventure while Green Lantern mourns the loss of his childhood heroes. He wonders why he's so sad when they weren't real, but Hawkgirl says they gave up their lives to save them, and they are real enough for her.
Members[]
- The Streak - The leader of the Guild who possesses superhuman speed and wears a football helmet.
- Black Siren - The only female member of the Justice Guild
- Cat Man - A cat-themed member of the Guild who is an exceptional martial artist.
- The Green Guardsman - A member of the Guild who wields a power ring to create a variety of objects.
- Tom Turbine - An intelligent member of the Justice Guild.
- Ray Thompson - A (former) mascot of the Justice Guild.
Paraphernalia[]
- Equipment: A trans-dimensional gateway built by the real Tom Turbine that, with Green Lantern's energy ring powering it, was able to transport people across the dimensional barrier to other universes.
- Transportation: Catman and Black Siren rode a motorcycle together, while the other members had their own means of travel (Streak's superhuman speed, Green Guardsman's power ring, and Tom Turbine's leaping ability).
Gallery[]
Members[]
Animations[]
Vs. Justice League[]
Vs. Ray Thompson[]
Trivia[]
- The Justice Guild are a parody of the Justice Society.
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Heroes | ||
Batman: The Animated Series and The New Batman Adventures Superman: The Animated Series Batman Beyond Static Shock The Zeta Project Justice League and Justice League Unlimited |