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[[File:Kojuurou_Katakura_SB4.jpg|thumb|300px]]{{quote|I am prepared for anything.|Kojuro Katakura}}
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[[File:Yukiden_-_Kojuro.jpg|thumb|300px]]
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{{Quote|I am prepared for anything.|Kojuro Katakura.}}
 
'''Kojūrō Katakura''' is a loyal retainer of [[Masamune Date (Sengoku BASARA)|Masamune Date]], but also appears as a brotherly and mentor-like figure for the One-Eyed Dragon. Modeled after a typical yakuza-style gangster from the movies, his manner of speech, attitude towards his subordinates and even his secondary attack string clearly reflect this inspiration.
 
'''Kojūrō Katakura''' is a loyal retainer of [[Masamune Date (Sengoku BASARA)|Masamune Date]], but also appears as a brotherly and mentor-like figure for the One-Eyed Dragon. Modeled after a typical yakuza-style gangster from the movies, his manner of speech, attitude towards his subordinates and even his secondary attack string clearly reflect this inspiration.
   
Kojuro values honor and loyalty above everything else: he was ready to be executed for the "sin" of turning his sword against his master (albeit for a just cause). Kojuro has been hinted to be stronger than his master various times (many characters' lines when encountering him reflect this), and possibly he himself knows this; but he has unwavering faith in Masamune, despite the latter's young age and recklessness. In the One-Eyed Dragon he sees the future leader of Japan, and is determined to bring his master's ambition to fulfilment.
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Kojuro values honor and loyalty above everything else: he was ready to be executed for the "sin" of turning his sword against his master (albeit for a just cause). Kojuro has been hinted to be stronger than his master various times (many characters' lines when encountering him reflect this), and possibly he himself knows this; but he has unwavering faith in Masamune, despite the latter's young age and recklessness. In the One-Eyed Dragon he sees the future leader of Japan, and is determined to bring his master's ambition to fulfillment.
 
==Gameplay==
 
==Gameplay==
 
Kojūrō, like his lord, Masamune, has two modes - his normal mode and his Slaughter mode.
 
Kojūrō, like his lord, Masamune, has two modes - his normal mode and his Slaughter mode.
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In his normal mode, Kojūrō's attacks consists of a series of vertical slashes followed up a few horizontal swipes, and ending with a powerful upward slash. All of his other attacks are comparable to Masamune including his skills (Kojūrō has skills very similar to Masamune's except Phantom Dive).
 
In his normal mode, Kojūrō's attacks consists of a series of vertical slashes followed up a few horizontal swipes, and ending with a powerful upward slash. All of his other attacks are comparable to Masamune including his skills (Kojūrō has skills very similar to Masamune's except Phantom Dive).
   
In Slaughter mode, Kojūrō's S-String becomes stronger, quicker, covers slightly more area and does more hits Like Masamune's 6-sword mode, Kojūrō cannot guard or evade when this is active. This mode is activated by activating the effect of his personal item, holding the normal attack button for 5-15 seconds, using the skill Mudzuki Gokusatsu or as part of his story. Unlike Masamune's 6-sword mode, however, Kojūrō stays in this move even when hit or after using any of his other skills. He can only exit this mode after a certain amount of time has passed (unless triggered by his personal item or story event, though both can be overridden by using the other methods to activate this mode) or by reusing Mudzuki Gokusatsu.
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In Slaughter mode, Kojūrō's S-String becomes stronger, quicker, covers slightly more area and does more hits Like Masamune's 6-sword mode, Kojūrō cannot guard or evade when this is active. This mode is activated by activating the effect of his personal item, holding the normal attack button for 5–15 seconds, using the skill Mudzuki Gokusatsu or as part of his story. Unlike Masamune's 6-sword mode, however, Kojūrō stays in this move even when hit or after using any of his other skills. He can only exit this mode after a certain amount of time has passed (unless triggered by his personal item or story event, though both can be overridden by using the other methods to activate this mode) or by reusing Mudzuki Gokusatsu.
   
Additionally, his Basara attack is noticably long. This allows players to fully charge his Slaughter mode (by holding the normal attack button) while being uninterruptable.
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Additionally, his Basara attack is noticeably long. This allows players to fully charge his Slaughter mode (by holding the normal attack button) while being uninterruptible.
   
 
His personal item revives him once and puts him in Slaughter mode of the rest of the battle.
 
His personal item revives him once and puts him in Slaughter mode of the rest of the battle.
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==Gallery==
 
==Gallery==
<gallery position="center">
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<gallery position="center" widths="300" captiontextcolor="#fd6c01" bordercolor="#fd6c01">
 
Katakura kojuro.jpg
 
Katakura kojuro.jpg
 
Kojuurou Katakura SB4.jpg
 
Kojuurou Katakura SB4.jpg
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Yukiden - Kojuro.jpg
</gallery>{{Sengoku BASARA Heroes}}
 
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</gallery>
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==Navigation==
 
{{Sengoku BASARA Heroes}}
 
[[Category:Male]]
 
[[Category:Male]]
 
[[Category:Honorable]]
 
[[Category:Video Game Heroes]]
 
[[Category:Video Game Heroes]]
 
[[Category:Loyal]]
 
[[Category:Elementals]]
 
[[Category:Elementals]]
 
[[Category:Live Action Heroes]]
 
[[Category:Live Action Heroes]]
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[[Category:Fictionalized]]
 
[[Category:Fictionalized]]
 
[[Category:Theatrical Heroes]]
 
[[Category:Theatrical Heroes]]
[[Category:Honorable]]
 
[[Category:Loyal]]
 
 
[[Category:Strong-Willed]]
 
[[Category:Strong-Willed]]
 
[[Category:Wise]]
 
[[Category:Wise]]
 
[[Category:Lawful Good]]
 
[[Category:Lawful Good]]
[[Category:Fighter]]
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[[Category:Fighters]]
 
[[Category:Samurais]]
 
[[Category:Samurais]]
 
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[[Category:Warriors]]
[[Category:Normal Badass]]
 
 
[[Category:In Love]]
 
[[Category:In Love]]
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[[Category:Martyr]]
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[[Category:Good Vs. Good]]
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[[Category:Leaders]]
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[[Category:Virtually Resourceful]]
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[[Category:Sympathetic]]
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[[Category:Historical Heroes]]
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[[Category:Honest]]
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[[Category:Selfless]]
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[[Category:One-Man Army]]
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[[Category:Lethal]]
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[[Category:Provoker]]
 
[[Category:Master Orator]]
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[[Category:Martial Artists]]
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[[Category:Adventurers]]
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[[Category:Animal Kindness]]
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[[Category:Protector of Innocence]]
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[[Category:Voice of Reason]]
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[[Category:Heroic Disciplinarians]]
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[[Category:Strategists]]
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[[Category:Status Dependent upon Player Choice]]

Revision as of 16:38, 20 July 2020

Yukiden - Kojuro
I am prepared for anything.
~ Kojuro Katakura.

Kojūrō Katakura is a loyal retainer of Masamune Date, but also appears as a brotherly and mentor-like figure for the One-Eyed Dragon. Modeled after a typical yakuza-style gangster from the movies, his manner of speech, attitude towards his subordinates and even his secondary attack string clearly reflect this inspiration.

Kojuro values honor and loyalty above everything else: he was ready to be executed for the "sin" of turning his sword against his master (albeit for a just cause). Kojuro has been hinted to be stronger than his master various times (many characters' lines when encountering him reflect this), and possibly he himself knows this; but he has unwavering faith in Masamune, despite the latter's young age and recklessness. In the One-Eyed Dragon he sees the future leader of Japan, and is determined to bring his master's ambition to fulfillment.

Gameplay

Kojūrō, like his lord, Masamune, has two modes - his normal mode and his Slaughter mode.

In his normal mode, Kojūrō's attacks consists of a series of vertical slashes followed up a few horizontal swipes, and ending with a powerful upward slash. All of his other attacks are comparable to Masamune including his skills (Kojūrō has skills very similar to Masamune's except Phantom Dive).

In Slaughter mode, Kojūrō's S-String becomes stronger, quicker, covers slightly more area and does more hits Like Masamune's 6-sword mode, Kojūrō cannot guard or evade when this is active. This mode is activated by activating the effect of his personal item, holding the normal attack button for 5–15 seconds, using the skill Mudzuki Gokusatsu or as part of his story. Unlike Masamune's 6-sword mode, however, Kojūrō stays in this move even when hit or after using any of his other skills. He can only exit this mode after a certain amount of time has passed (unless triggered by his personal item or story event, though both can be overridden by using the other methods to activate this mode) or by reusing Mudzuki Gokusatsu.

Additionally, his Basara attack is noticeably long. This allows players to fully charge his Slaughter mode (by holding the normal attack button) while being uninterruptible.

His personal item revives him once and puts him in Slaughter mode of the rest of the battle.

Gallery

Navigation

            Sengoku Basara logo Heroes

Date Clan
Kojūrō Katakura | Masamune Date

Takeda Clan
Masayuki Sanada | Nobuyuki Sanada | Sasuke Sarutobi | Shingen Takeda | Yukimura Sanada

Maeda Clan
Keiji Maeda | Matsu | Toshiie Maeda

Uesugi Clan
Kanetsugu Naoe | Kasuga | Kenshin Uesugi

Azai Clan
Oichi | Nagamasa Azai

Tokugawa Clan
Ieyasu Tokugawa | Tadakatsu Honda

Western Clans
Kanbe Kuroda | Motochika Chōsokabe | Shikanosuke Yamanaka | Tsuruhime | Yoshihiro Shimazu

Other Heroes
Itsuki | Kotarō Fūma | Magoichi Saika | Naotora Ii | Okuni | Ranmaru Mori