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Part of growing up is doing what's best for the people you care about, even if sometimes, that means hurting someone else.
~ Lee.

Lee Everett (c. 1966 - 1st Nov, 2003) is the overarching protagonist of The Walking Dead video game series, being the main protagonist of the first game.

He is a former professor at the University of Georgia, who is given a life sentence in prison for accidentally killing a state senator that was sleeping with his wife.

He was voiced by Dave Fennoy, who also voiced Gabriel the Warrior in Minecraft: Story Mode and Lucius Fox in Batman: Arkham Knight.

Personality[]

Lee's personality is determined by the player's choices. He can be idealistic and helpful to others, or the opposite. However, he has shown to be smart and very caring about Clementine's well being, eventually giving his life for her. Lee seems to be a kind person in Clementine's flashback dream sequence in Season Two regardless of the player's choices.

Season One[]

Episode One: "A New Day"[]

Lee was being driven to prison the day of the outbreak by a police officer, but they crashed into a walker and land off the highway. Lee awakens and climbs out of the police car with a busted leg. He fights off the reanimated police officer and escapes a horde of walkers by climbing a fence. He goes inside a house looking for help and finds no one there. He searches the house to find a walkie talkie. An 8-year-old girl named Clementine calls him, mistaking him for her father. Lee is then attacked by Clementine's zombified babysitter Sandra, who he fights off with the assistance of Clementine. Lee convinces Clementine to go with him someplace safer. She mentions that her parents are staying in Savannah. They meet Shawn Greene outside, and he brings the two back to his father's farm. When they arrive, they meet Hershel Greene, who lets them stay the night and patches Lee's leg up. In the morning they meet Kenny and his family. Lee helps Shawn build a fence around the farm and talks to Hershel in the barn. They hear Shawn screaming and rush over to help. Lee then has to decide whether to help Shawn from the walkers or help Kenny's son Duck (Kenny Jr) No matter what choice he makes Shawn dies and Duck lives. Hershel then kicks the survivors off the farm.

They go to Macon looking for help and get surrounded by walkers, Duck being pinned under one. They are rescued by Carley and Glenn, who rush them into the Everett's pharmacy (which is Lee's parents store) Once inside, Lilly, and her father Larry, scold Carley and Glenn for helping them. Clementine asks Lee if she can go to the bathroom as the survivors argue. Larry accuses Duck of being bitten. Lee can then defend Duck while Katjaa cleans him off, or side with Larry. Duck is revealed not to be bitten and Clementine is attacked by walker in the bathroom. Lee rushes over and saves her, then Carley saves him by shooting the walker he was struggling with. Larry then goes on a rant and passes out due to heart problems. Lilly reveals that they had been trying to get into the pharmacy for his heart medicine and asks Lee to help. Glenn goes on a supply run, while Lee searches for the keys to the pharmacy. Lee distracts the walkers outside with the help of Doug and searches his brother's corpse for the keys.

Glenn contacts Clementine on her walkie-talkie asking for someone to come get him because he is trapped. Lee and Carley go and rescue him and attempt to rescue a woman in the motel. They return to the store and unlock the pharmacy. The alarm goes off alerting all the walkers in town. Kenny takes charge and gives them orders. Lee then has to choose between saving Carley or Doug as the walkers brake into the store. Before Lee has a chance to escape, Larry knocks him to the floor just as the horde of walkers closes in. Kenny comes back to save him just in time. The group takes shelter the motel, Glenn then leaves the group and heads to Atlanta (where his story picks up when he meets Rick Grimes) The episode ends with Lee, Kenny, and Lilly hearing gun shots down the road and the power going out.

Episode Two: "Starved for Help"[]

The episode begins three months after the first, with Lee, Kenny, and Mark hunting for food in the woods across from the motel. While Lee and Mark are talking, they hear someone screaming and believe it's Kenny. They rush over to the screaming to find someone trapped in a bear trap, who was with two Ben and his friend. Kenny finds them and asks Lee and Mark if they are alright. Lee either helps the guy or leaves him in the trap. They return with Ben and a wounded survivor (the guy in the bear trap or Ben's injured friend) Lilly scolds them for bringing more mouths to feed. Kenny and Lilly get into an argument and after Katjaa tries to help the wounded, while Lilly makes Lee hands out food. Clementine mentions to Lee that her hat is missing. The wounded survivor then reanimates without being bitten and attacks Katjaa. Lee then helps save her. The group learns from Ben that you come back no matter how you die. The group then encounter Andrew and Danny St. John who brings them back to their Dairy farm for food in exchange of fuel. Along the way to the Dairy, the group see Bandits arguing. Once at the dairy, Lee and Mark search the fence to trapped walkers as instructed by the St. Johns. They find two knocked down posts and attempt to fix it. Mark gets shot with an arrow by the bandits after they fixed the fence. They escape and confront the St. Johns about the bandits just as the rest of the group returns minus Ben and Carley or Doug, who stayed behind to guard the motel. Lee and Danny leave to go find the bandits camp as the rest of the group settles in. They find an abandoned camp, which Lee searches and fined Clementine's missing hat. Jolene discovers them and holds them up. Lee has the questions her about the hat and has the option of shooting her. Either way, Jolene dies by Lee or Danny, and they leave. When they return, Lee talks to Kenny in the barn, who believes that the St. Johns are hiding something in the back room. Lee distracts the Andrew and he and Kenny use a multi-tool to open the back room Brenda St.John calls them in for dinner. Kenny leaves Lee to get the door open. Lee discovers it's full of blood and Andrew tells him it's an animal slaughter room. Lee searches their house while everyone's having dinner, discovering Mark with his legs cut off. Mark tells him not to eat the dinner Lee rushes to the dining room and tells the group of what he saw the St. Johns admit to being cannibals and knock Lee out. he wakes up, he finds he is trapped in a meat locker with Clementine, Kenny, Lilly and Larry. Larry has a heart attack and Lee has to choose whether to help Kenny prevent reanimation or help Lilly revive him. Regardless of the choice Lee makes, Kenny still crushes Larry's head. With the help of Clementine, they escape to go find the rest of their group. Lee and Kenny subdue Danny and Lee can choose to kill him. Ben and Carley or Doug appear, and Lee fills them in. Lee then heads to the house and saves Katjaa from Brenda. Outside, Kenny saves Duck and Lee fights Andrew having the option to kill him. The episode ends with Lee's group leaving the farm and stealing supplies from an abandoned car.

Episode Three: "Long Road Ahead"[]

This episode starts one week after the last, with Lee and Kenny scavenging for supplies in Macon. Kenny and Lee see an unknown girl getting attacked, which Kenny suggests leaving her in order to have enough time to get supplies. Lee then decides whether to leave her or put her out of her misery. They get into the pharmacy and grab whatever supplies they can get and escape. They return to the motel and give Lilly the supplies. Kenny and Lilly get into an argument about whether the group should leave the motel or stay. Lilly then tasks Lee with finding out who has been stealing their medicine. Lee questions everybody, then discovers the missing supplies and informs Lilly. The group is then attacked and captured by bandits. Lee goes out to deal with them as Lilly sneaks out the back. Lilly shoots one of the bandits causing the rest of the bandits to open fire. Lee defends the group with the help of Carley if she was saved, rescuing each member. Katjaa and Duck get pinned down and Lee saves them. Lilly stops firing and gets in Kenny's RV as they peel out of the motel. Lilly starts accusing people on the road of being the ones supplying the bandits with their medicine. They are forced to pull over when Kenny runs over a walker. Eventually, Lilly ends up killing Carley out of anger or Doug by accident and an enraged Lee decides weather to leave her or let her stay. Back on the road, Katjaa tells Lee that Duck was bitten and asks Lee to tell Clementine. In the morning, they find a train that Kenny wants to get running. Lee searches the train and figures out how to start it. Lee meets Chuck after he separates the train from the rest of it. If Lilly stayed with the group, she steals Kenny's RV, abandoning the rest of them. They all pile in the train and continue on. Eventually, Duck's state worsens and Katjaa asks Lee to tell Kenny to stop the train. Lee can either convince Kenny or force him to stop it. They head outside and Katjaa convinces them to let her put Duck out of his misery. Kenny hears the gun go off and decides to go console Katjaa. Lee then hears Kenny scream and rushes over to see what happened. He finds Kenny broken down over Katjaa's corpse and next to Duck. Lee can either take care of Duck for Kenny, convince Kenny to, or leave Duck to reanimate. Back on the train, Lee cuts Clementine's hair, teaches her to shoot, and comes up with a plan for the two of them when they reach Savannah. Clementine tells him that she wants to search for her parents. Ben tells him that he was the one giving the supplies to the bandits. The group is forced to stop the train when a tanker blocks their way. They meet Omid and Christa who joins them. Lee and Clementine search the pit stop down the road and fight off a few walkers. Lee finds a blow torch inside and uses it, with the help of Omid, on the tanker. After they free it the group is then forced to flee when a large horde of walkers appear. The episode ends with Lee and Kenny listening to an unknown person trying to communicate with Clementine on her radio.

Episode Four: "Around Every Corner"[]

The episode begins with the group walking down a street in Savannah. They hear someone ringing a bell, then are ambushed by a horde of walkers. Chuck rescues Clementine when Ben abandons her. Chuck then gets separated, while the rest of the group escapes. They make their way into the backyard of a mansion and attempt to get in, only to find it's locked. Lee finds a grave and digs it up to find the corpse of a dog and its collar, which unlocks the doggie door. They search the house and Kenny finds a child walker in the attic. Lee has the option to take care of the walker or let Kenny do it. Lee sees someone outside the fence while he is burying a boy they found inside. He tells the group and then leaves with Kenny to the docks to find a boat. Once there, they meet Molly who mistakes them as people from Crawford. She realizes they aren't when she sees Clementine, who followed Lee and Kenny from the mansion. A group of walkers surround them, and Lee is separated from them and escapes into the sewer. He finds Chuck's corpse being devoured by walkers. He then finds a cancer support group taking shelter in a morgue. Vernon holds him up and questions him. Lee can either threaten them or ask for help. Either way, Vernon leads him back to the mansion. When they arrive, Christa asks Vernon to examine Omid's wounded leg, while Lee looks for Clementine. He questions Ben, Kenny, and Molly, who don't know where she is. He finds her and a boat outside in the shed. Kenny examines the boat and tells them it's out of gas and a battery. Lee suggests looking in Crawford for the supplies and the group prepares to sneak in. Clementine asks Lee if she can go too, and Lee decides. The group, minus Omid and Clementine (determinate) head to Crawford for a battery, meds, and gas. Once there, they discover Crawford is full of walkers and hide in the local High School. The group split up to get what they need, Lee going with Molly to find a battery. They get it and Lee helps Vernon and Christa with the supplies. On the way back, walkers pour into the school due to Ben taking the hatchet that jammed the door. Kenny kicks open the armory and Ben admits to Kenny that he was the one who gave the bandits supplies in "Long Road Ahead". Kenny tries to kill him just as the walkers burst in. They escape through the bell tower where a zombified Crawford grabs Ben. Lee has the option to help Ben or leave him. If he helps Ben, he'll catch him before he falls. Ben will then ask Lee to let him fall. Lee then decides whether to let him pull him up. They arrive back at the mansion and check on Omid, who looks to be dead. Omid jumps back to consciousness and greets the. Vernon confronts Lee in the hall and tells him that Clementine would be better off staying with him. Lee then either tells him off or agrees. Lee tells Clementine that they won't have time to look for her parents. In the morning, Lee notices Clementine is missing and searches for her. He finds her hat and walkie talkie outside and is bitten on the arm by a walker. He can reveal his bite to the group or not. He heads out with who ever comes with him to find Clementine believing that Vernon took her. The episode ends with Clementine and the man who abducted her contacting Lee on her radio.

Episode Five: "No Time Left"[]

The episode starts immediately after the previous. Lee tries to find a way out while whoever came with him keep the walkers at bay. As Lee opens the elevator shaft, he passes out from the bite. When he wakes up, he has the option to amputate his arm. If he chooses to cut it off, different people will cut it off for him depending on who came. Lee and the group (If they went with him) escape to the roof and search for a way down. Lee grabs a ladder and rings the bell across from the building, attracting the thousands of walkers on the street to that side. Lee's group then heads back to the mansion. When they arrive, they find the boat missing and either Kenny, Omid and Christa, or Ben, locked in the shed (if they didn't go with Lee and if Ben was rescued). It is then reviled that Vernon stole the boat. A very large group of walkers then surround them and force the group to flee into the mansion. Inside, Lee tells the group to do different things and he and Omid see the front door wide open. Lee tells everyone to help Omid with the front door as a walker grabs his leg. The herd breaks in and the group retreats upstairs. They take and stand, but run out of bullets. They flee to the attic, Lee dropping Carley's gun while climbing in the attic, Clementine reveals on the radio that she is being held at The Marsh House. Kenny and Lee get into a fight about what happens if Lee passes out again, one of them throwing a bust at the wall. Kenny discovers that the wall is corroded and starts to break down the wall. Lee, Omid, and Christa, rest with Ben (determinate) and talk about Lee's bite. When Kenny finishes his turn, Omid takes his place while the rest of them talk about Larry. Omid breaks through the wall and the group heads into the next room. Inside, they discover a couple that committed suicide and find a way to the roof. If Ben was saved in the previous episode, he'll fall off the balcony and be impaled. Lee and Kenny go down to rescue him as walkers begin to flood the alley. Kenny then makes Lee go back to the roof and sacrifices himself to put Ben out of his misery, becoming lost in the mess of walkers. If Ben wasn't saved in the previous episode, the group will continue on until Lee drops the walkie in a hole on the roof. Christa will then drop into the dark room to retrieve it, but is unable to get pulled back up. Lee and Omid frantically try to save her, and Kenny jumps down with her. He gives give her a boost, and is then lost to walkers in the room. Lee, Omid and Christa continue onward until they come to a sign that they have to cross. Lee can cross by himself, or let Omid and Christa go. Either way the sign brakes separating Lee from Christa and Omid. Lee then looks down to the massive herd of walkers and decides to push his way through them, stating that he was already bit. Lee and Larry and Lilly and Doug and Carley will help Lee pull out the cleaver he got from the mansion, and if you didn't amputate his hand, grab a piece of glass off the ground. He the fights his way through the herd of thousands of walkers, not being overwhelmed due to the walker guts on him, eventually reaching The Marsh House. Lee enters the hotel and finds the room Clementine is being held in. He walks over to the closet where she is, but is stopped by The Stranger who holds everyone at gunpoint. They talk about Lee's actions throughout the game (like Kill Danny in front of Clementine, Abandoned Lilly, or Saving Carley or Doug at the drugstore and Bring Clementine to Crawford where she could've died), and why The Stranger kidnapped Clementine. Clementine escapes the closet and hits The Stranger, then attacks him. They get into a fight which Lee can lose. If Lee loses, Clementine kills The Stranger with a gunshot to head. If Lee wins, he'll strangle The Stranger to death. Lee and Clementine reunite and leave the building. Outside, Lee protects Clementine in the herd, but passes out after she sees her parents as walkers in the crowd. He wakes up in a jewelry store and helps Clementine find a way out. Before they get to the exit, Lee is unable to move because of the infection. He tells Clementine how to escape and gives her advice on how to survive. The two share an emotional goodbye as Clementine has to either put down a dying Lee or leave him to reanimate. Lee dies quickly and painlessly, having passed on his legacy to Clementine and completed his goal.

Season Two[]

Episode Five: "No Going Back"[]

Two years after Lee's death, Clementine has a dream of sitting with him in Kenny's RV before they found the train. Lee will assure Clementine that she just "woke up" from a bad dream and questions whether or not it had something to do with Duck. Clementine acknowledges that Duck is bitten, but Lee tries to convince her that Duck might live, although Clementine remains unconvinced. Clementine regrets calling Duck a crybaby when she pulled a prank on him, but Lee assures Clementine that she didn't mean it. Clementine asks Lee why Lilly killed Doug/Carley. Lee explains by telling Clementine that Lilly had been depressed for a long time, that sadness had turned to anger at the world for causing her such pain and she had chosen to take that anger out on someone else. Lee tries to explain to Clementine through his own experience of anger that people don't always make sense because when bad things happen to a person, it's hard trying to stay the same. Lee asks Clementine's opinion for whether or not they made the right decision for dealing with Lilly. No matter what the answer is Lee will admit that he isn't sure whether or not it was the right choice saying that unlike math, there isn't always a "right answer", but sums up the choice by giving Clementine a lesson of how part of growing up meant doing things for the people you care about, even if it means hurting someone else. Clementine claims she doesn't want to hurt anyone, but Lee sadly responds that the choice wasn't that easy. Lee will assure Clementine that everything will be alright and convinces Clementine to go back to sleep, resting peacefully in his arms.

Heroic Acts[]

NOTE: All of these acts are determined by the player's choice, and most can be avoided to become more of a villain than a hero.

A New Day[]

  • Deciding to take care of Clementine to protect her from the walkers.
  • Choosing to leave the house before night to avoid even more danger at night. Although Lee has heroic intentions for leaving at night, due to him believing that the walkers won't be able to see him and Clem in the darkness, caring about his and her safety. (determinant)
  • Helping Shawn Greene escape and get to safety.
  • Saving Duck instead of Shawn, caring about a child's safety. Though on the other hand, choosing to save the latter will reward with gratitude by Hershel Greene for attempting to save his son, and will only blame Kenny for Shawn's death. (determinant)
  • Protecting Duck when Larry was trying to kill him and trying to help Kenny into convincing Larry that he wasn't bitten. Although Larry intentions for wanting to kill Duck are somewhat heroic, due to him actually believing that Duck was bitten and caring about the group's safety, so he didn't turn and kill everyone. However, he wasn't bitten. (determinant)
  • Saving Clementine from walkers twice, or once if he fails to do so at first which has Carley save her instead. (determinant)
  • Letting Irene kill herself to prevent her from transforming into a walker. Although Lee has heroic intentions for not giving her the gun to kill herself, due to him having hope that she will survive and trying to help her, not realizing that she won't survive and will turn unless her brain is destroyed. (determinant)
  • Saving Carley or Doug. Saving either of them is heroic, since he can only save one or the other, but letting Carley die can be considered somewhat villainous if he lets her die solely because she knew his secret. The Stranger can claim this was the reason later on. (determinant)

Starved For Help[]

  • Attempting to save three strangers they encountered in the woods, only successfully saving one.
  • Siding with Kenny by agreeing with him and told Lilly that she's not in charge in People's lives. (determinant)
  • Giving the four pieces of food to people within his group rather than saving any for himself. Feeding the kids Clem and Duck are considered to be the most heroic choices. (determinant)
  • Saving Katjaa from a reanimated David/Travis (depending on if he cut off David's leg to free him from the bear trap or not).
  • Accepting the St. John's deal of exchanging food for gas to help himself and the others in the group. Although trying to reject the deal is also heroic, due to him not trusting the strangers, and they would have been better off not accepting the deal since they later find out that they were bad and dangerous people. Regardless of what he chooses, they end up accepting the deal. (determinant)
  • Stopping Clementine from eating Mark's legs and telling the others about what the St. John's were doing. (determinant)
  • Attempting to revive Larry or helping Kenny kill Larry if he believes he's right that Larry will reanimate as a walker in order to protect them. (determinant)
  • Calming Clementine down after helping Kenny killing Larry. (determinant)
  • Rescuing Katjaa from Brenda with the help of a zombified Mark.
  • Sparing the lives of Andrew and Danny St. John, due them being already down and defeated and so the kids wouldn't have to witness their deaths. However, even if he kills one or both the brothers, it would only be because they were bad and that he was trying to protect the group. (determinant)
  • Disapproves of stealing from a seemingly abandoned car. However, if Lee steals the supplies, he can think that it was abandoned and that nobody would return to it and it's also logical to steal the supplies since the group is starving and needs the food. He can also apologize to the Stranger. (determinant)

Long Road Ahead[]

  • Killing Beatrice out of mercy to stop her from getting devoured by the surrounding walkers. (determinant)
  • Agreeing with Kenny that they should go since the Motel was not safe from Walkers and Save-lot bandits. (determinant)
  • Telling his group about his past in order to earn their trust. (determinant) This can only happen if Carley is saved, but regardless they end up finding out later anyway due to Lilly telling them.
  • Letting Duck be his sidekick to be nice to him. (determinant)
  • Protecting the group into getting into the RV by taking out the Save-Lots Bandits who were trying to kill them.
  • Defending Ben along with Carley/Doug from being accused by Lilly believing that he gave the supplies to the Save-Lots Bandits (determinant)
  • Letting Lilly back into the RV rather than throwing her on the side of the road, showing empathy and concern for her life and all that she's been through. Although abandoning Lilly can also be considered heroic, due to him wanting to protect the group from her after she murders Carley/Doug. (determinant)
  • Trying to Stop Lilly from stealing the RV and abandoning her Group rather than agree to go with her. If you let Lilly back into the RV. (determinant)
  • Talking down Kenny to convince him to stop the train instead of fighting him. Or starting the fight with Kenny, but being the better person and letting him beat Lee up in order to let him get his anger out. (determinant)
  • Shooting Duck out of mercy to stop him from turning, not forcing Kenny to do it. If Kenny is the one to do it, gently supporting him in this tough moment is also considered heroic. (determinant)
  • Teach Clementine how to defend herself by using a Gun and give her a Haircut so she won't get grabbed.
  • Politely asking Ben why he made a deal to the Save-Lots Bandits instead of threatening him. (determinant)
  • Telling Omid to jump on the train to try and save him. (determinant)
  • Saving Omid or Christa to get on the train to escape from the herd of Walkers. (determinant)

Around Every Corner[]

  • Saving Kenny from a walker. (determinant) If he fails to save him, Christa will save him instead.
  • Saving Clementine from the walkers by shooting them with his gun.
  • Managing to get into the house as well as saying Clementine did a good job. (Praising her is determinant)
  • Reasoning with Vernon in the sewer instead of threatening him. (determinant)
  • Bringing Clementine along with the group to Crawford instead of leaving her with Omid worrying that Omid might turn if they take too long. Although leaving her at the house can also be considered heroic as Crawford is an extremely dangerous place and they murder children and have many armed guards. But Crawford ends up falling, and all the people there are gone and there's just walkers. (determinant)
  • Saving Molly's life. (determinant)
  • Trying to stop Ben from telling Kenny the truth that he's the one who made a deal with the Save-Lot Bandits and the reason why Katjaa and Duck are killed after Ben accidently grab the hatchet from the door which let the walkers in. (determinant)
  • Stood up for Ben when they others were considering abandoning him. (determinant)
  • Saving Ben's life instead of dropping him despite Ben telling Lee to let him go. Although Lee has heroic intentions for dropping Ben, due to Ben putting the group in danger, getting people killed and to protect them. However, Ben did not mean for any of this to happen and is just a kid, so dropping him is really cruel and his worst fear comes to life as the fall doesn't kill him, but breaks his legs and he gets devoured by walkers alive which is his worst fear. It also will show that Lee is no better than Crawford as they killed the weak that couldn't pull their own weight. Although, Lee does show remorse and empathy about it as he looks away when Ben falls and he can tell the Stranger that he liked Ben and that he was a good kid if he drops him. (determinant)
  • Refuse to give Vernon his answer instead of telling tell him to walk away when he asked Lee for a offer that he can bring Clementine to his group for safety. (determinant)
  • Revealing the bite to the group. (determinant)
  • Went looking for Clementine with or without his group and despite his bite.
  • Tried to reason with the Stranger via the radio. (determinant)

No Time Left[]

  • Cutting off his arm in order to stop the bite or let his group do it. (determinant)
  • Attempting to help Ben/Christa. (Depending on if Ben is saved or not in the previous episode)
  • Honored Kenny after his supposed death.
  • Telling Omid and Christa to take care of Clementine if he dies. (determinant)
  • Attempting to be reasonable with the Stranger. (determinant)
  • Choosing to become a zombie rather than have Clementine kill him. However, choosing to have her shoot him to teach her how to make hard calls could also be considered heroic (determinant).
  • Before his death, telling Clementine that he'll miss her or to go the countryside where it will be safer.

Quotes[]

That little girl's in my care! We've been through more together than you can imagine. Anyone who tries to get between me and her - ANYONE - is gonna wind up dead! You hear me?!
~ Lee tells Vernon off (determinant).
I hurt her a long time ago. [...] In a lot ways. She travelled for work. I didn't like that. I wanted a family. [...] So, we fought. And it made my biggest fear come true. I got sick one day on the way to class. Cancelled it and went home. Found her there with someone else. Killed him. I was mad at her for so long and I can't imagine how much pain she felt.
~ Lee tells the Stranger about his wife (determinant).
Kenny. You know what Clementine means to me. She's my family now. She's all I've got.
~ Lee telling Kenny about Clementine being his family (determinant).
The Stranger: Do you know who I am?
Yeah, I know who you are.
The Stranger: You saw my car out front then. You see anything else you want in there? Not a whole lot left.
I didn't take from you.
The Stranger: Your people didn't?
I didn't agree with it.
The Stranger: That's what little clementine said. Why didn't you?
It wasn't right. It wasn't our stuff.
The Stranger: That's real good of you.
~ Lee to the Stranger (determent)
Hey, bud. I don't what happened to mom and dad. But I know... if you were there, you would've died for them, so...um... Yeah. I'm going to assume that's what happened. (Doug: Did you find them yet?!) Give me a second. I'm sorry, man. I'm sorry I wasn't here. But knowing you were... to take care of them, through all of it. That helped.
~ Lee to his undead brother.

Gallery[]

Trivia[]

  • Lee is the only member of his family to not die in Macon.
  • Lee is based on a professor Sean Vanaman had in college.
  • Lee starts the game handcuffed and potentially ends the game handcuffed.
  • Lee's character won the "Outstanding Character Performance" at the 2013 D.I.C.E. Summit.
  • When inspecting Clementine's tea set in "A New Day", Lee confirms his drink of choice is bourbon.
  • Depending on Lee's actions, he has mercy-killed the most people in the game, defending himself and Clementine.
  • Lee, Clementine, Kenny, Lilly, and Javier have killed the most named characters, either as a zombie or as a living person.
  • Lee is the final character in the first game to have a determinant status. He is also the first playable character to have a determinant status.
  • Game Informer lists Lee as #1 in the 'Top 10 Heroes of 2012', while GamesRadar staff named Lee on number 84 in their 'Best Video Game Hero'.
  • In "Starved for Help", Lee has to decide who to give food to. 11% of players choose to feed Lee, the second least out of any character, only before Doug.
  • Lee is one of twelve determinant characters with either undead or dead status, the others being Duck, the stranger, Danny, Clyde, Walt, Sarita, Abel, Michael, Armando, Rodney, and Lloyd.
  • Depending on Lee's actions, he has killed the most named characters in the game, (26 plus five unnamed Save-Lots Bandits and the Stranger) including mercy killings, defending himself and Clementine, and zombified people.
  • As stated in "Long Road Ahead", Lee shows a particular interest in the American Civil War, a likely explanation for why he became a history professor. Also, in "Amid the Ruins", if Clementine examines the display table at the Parker's Run Museum, she will say that "Lee would have loved this place."
  • In a Q&A with Jake Rodkin and Harrison Pink, (lead designer and designer of "Long Road Ahead"), it was stated that the prison Lee was being transported to in the beginning of the game is in fact the same prison that the survivors stay at in the comic, Meriwether County Correctional Facility.
  • The ending of "No Time Left" shows Clementine finding a shotgun shell and seeing two people in the distance. This is analogous to Lee finding a shotgun shell and seeing someone in the distance at the start of the game in "A New Day".
  • Lee's determinant fight with Kenny is strikingly similar to Kenny's fight with Mike: the fight occurs in the third episode of each game, both have the fight start by one shoving the other down (determinant), both victors win by pinning the other against a wall (Kenny pinning Mike and Lee pinning Kenny; determinant), and when both also release the other, they stay standing (determinant).
  • Lee can get bitten multiple times in "No Time Left" without dying, a total of two, by the first two appearing contest winner zombies in the herd while on his way to the Marsh House to find Clementine. Lee is also the only character that can be bitten multiple times in the games and not be directly killed by walkers.
  • In "No Time Left", players can finally discover the truth behind Lee's status as a convicted murderer. When talking with the stranger, Lee can mention how he hurt his wife, in which he explains how he became angered at her travelling lifestyle. He found his wife sleeping with another man that Lee admits to killing.
  • Assuming Michonne was anything but her highest predicted age of 39 during The Walking Dead: Michonne, then Lee is the oldest protagonist in the games.
  • Clementine's brother was one of the original ideas for the main character of the first game, rather than Lee, but was eventually axed due to the pre-existing relationship between the two.
  • It was stated by Melissa Hutchison, the voice actor of Clementine, that Lee's death in "No Time Left" was written when the cast were recording the sessions for "Long Road Ahead".
  • If Clementine shoots Lee, after the screen goes black it sounds like Lee's dying breath is heard. It is actually Dave Fennoy crying due to the emotion of the sequence.
  • Lee is one of nine protagonists to die in the entire Walking Dead franchise thus far, the others being Rick Grimes from the comics, Jeffrey Grimes from The Walking Dead: The Alien, Brian Blake from the novel series, Karina and Hanna from the webisodes, Jake Powell from the Flight 462 webisodes, Heather Campbell from Overkill's The Walking Dead, and Chen Wenzhu from The Walking Dead: Typhoon.
  • Lee is the only protagonist in the game series that canonically dies.
  • The state senator Lee killed was called "Sam". Unused code in an unknown episode show that Lee has a nightmare where either Carley or Doug (depending on who you let die in episode 1) confront him about how he killed Sam.
  • Lee (Determinant) is one of the six amputees seen in the Telltale Series along with Reggie, Mark, Abel (Determinant), Rufus (Determinant) and Clementine.
  • Lee has the most directly killed victims of any person in the first game, with a minimum of six and a maximum of fourteen. (Determinant)
  • In "Long Road Ahead" during the train fight (Determinant) if Lee doesn't fight back against Kenny, he will have a scar on his cheek for the rest of the game, but if Lee is hit 3 times, the scar will not appear until the Molly fight.
  • If Lee threatens Vernon in "Around Every Corner", then Clive will mention him by name during Shel's story.
  • Having appeared alive (not including dreams or flashbacks) in a total of 5 episodes, the same as Luke, Javi, Gabe, Kate, David, Eleanor, Tripp (Determinant), and Conrad (Determinant) makes him tied 3rd for total amount of appearances. However, if all determinant dream and flashback sequences are counted, he has 7 appearances in different episodes, tying him with Lilly and putting him fourth behind Alvin Jr. with 10, Kenny with 12 (if 400 Days and the Season 3 appearances are counted), and Clementine with 19 appearances.
    • However, if Lee's photograph appearance in "All That Remains" is counted then he has a total of 8 appearances.
    • The third game is the only season where Lee does not appear at all (dream or flashbacks).
    • Originally, in "From the Gallows", had there have been another Clementine flashback, it would've shown her babysitter Sandra getting devoured by walkers, not only that but Lee Everett would've appeared when he crashed into a nearby forest, where he shot the reanimated officer, and saw Clementine.
    • In the promos of episodes 3 & 4 (only the thumbnail where he, Kenny and Christa were forced inside the sewers), Lee was originally supposed to keep his brown and white hoodless jacket like outfit from "Starved for Help" but instead went back to his blue and white long sleeve shirt.
  • Lee is one of the three characters to appear in all five episodes of the first game. The other two are Clementine and Kenny.
  • Through Telltale's involvement in 7 Days to Die, Lee is available as one of the ten Walking Dead character skins, along with Michonne, Christa, Pete, Luke, Kenny, Carley, Glenn, Lilly and Molly.
    • Lee is also playable in Minecraft: Xbox 360 Edition as a skin, along with Kenny, Christa, Molly, and Omid.
  • The Clementine series implies that Clementine shooting Lee is the canonical ending.
  • Originally during the dinner at St. John's dairy farm, Lee would've been given the option to sabotage the St. John's plans of having the survivors eat meat instead of rushing in and telling the group immediately. This would involve such options as telling Clementine to go wash her hands, saying the food might be too hot to eat yet, and cutting, or getting Lilly or Kenny to cut Clementine's meat. This was likely removed because it was too convoluted.
  • Some fans believe that Lee is alive, and Season 2 was all a dream when Clementine "woke up" and went back to sleep, continuing season 2. Although this is not true and can simply be labelled as a fake theory.
    • However, a more plausible theory for Lee to survive is if he has his infected arm amputated, and then later tells Clementine not to kill him, as his sickness and bouts of passing out would be due to blood loss, rather than the infection.

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Survival Instinct
Will Dixon

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