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I can see it's light within you.
~ Meridia

Meridia is the Daedric Prince of Life and Lady of Infinite Energies in the Elder Scrolls series. She is a very mysterious deity that usually does not give much information to mortals. She can be summoned on the 13th of Morning Star, or by offering a shrine of hers a corpse sample.

Origin

Originally in the time before Daedra were Princes, before the Nine Divines came into being, and it is said before time was time, There existed the God Lorkhan. Lorkhan charged his creations the et'Ada with the task of creation of the mortal realms and perceptible reality. Lorkhan's head et'Ada was the god of magic, Magnus. Magnus was the architect of reality and through his work the cosmos was reshaped to a place of physical laws but boundless potential. Magnus was however burdened by the concept of reality, for he had put such effort into it that he could not bare to see it end, which he knew it would as the laws he had to establish upon reality dictated that all things must end. Magnus and the other et'Ada, choose to leave creation rather than be tethered to it and watch as it's eternity eventually withered away, and so they left, tearing holes in the sky as they went, these holes are said to be the stars in the skies. The sun was the patch of sky torn away when Magnus himself left. There were those among the et'Ada that could not bare to leave creation and so instead choose to give up the scope of eternity to stay behind and watch over the cosmos, such beings are called Magna-Ge, "Children of Magnus".

Most Magna-Ge remain as unseen guardians existing on the edge of Aetherius, the realm of magic, and Nirn, the mortal world, Atherius is very much the games' in-universe equivalent of heaven. However one of the Magna-Ge emerged from Artherius, onto the material world as a constant, Meridia. Different accounts assign different reasons for Meridia's appearance rather than remaining a hands-off observer with the other Magna-Ge, one book claims Meridia carried on an affair with one of the Divines and was cast out of Artherius for the scandal, other stories claim she left of her own accord, not content to simply watch or guide mortals but to physically move about in their world. Whatever the truth, Meridia fell from her angel-like station and instead took on the mantle of Daedric Prince. Meridia carved out a plane of Oblivion for herself and titled it, The Colored Rooms, a plane of such colors that some of them can not be comprehended and radiate as light that would blind mortals. Meridia is considered the Daedric Prince of Light, Spirit and Death. Meridia specifically concerns herself with death as she feels it should be unsoiled and despises the undead and necromancy.

Meridia's profound hatred for the undead also makes her consider her fellow Daedric Prince Molag Bal, her immortal enemy, for in addition to his destructive nature he also created vampires, an act that Meridia considered deserving of her ceaseless ire. It is unclear if Meridia actually claims the souls of the dead or she merely shepherds them to their after-life. The clergy of the Divine of Death, Arkay, consider her a heretical false god, but one who is allied with protecting their god's best interests. While all Daedric Princes are considered beyond the concepts of one solid mortality, Meridia is still considered one of the few reliably "good" Daedric Princes, how she exercises that "good" varies rapidly from gentleness to fanatical violence and scorn.

Personality

She is best known for her extreme loathing of the undead and necromancers. Because of the problems these considerably evil entities cause with her life-giving duties, she wishes to eradicate them off the face of Nirn. Alongside Azura, she is one of the very few Daedric Princes that are not considered evil, although her hatred to undead applies to good vampires such as Serana as well. Meridia offers what she calls "Purification" to her followers, where the flaws that are mortality are corrected, the "Purified" do not age, are immune to disease, flow with holy energies, and have any evil in their hearts wiped away, however, this also results in a lose of free-will. As far as Meridia is concerned as free-will can lead to evil, it is clearly flawed. Meridia does not see "Purification" as a punishment, so she only bestows it on those she sees as worthy and even then, only if the request/accept said blessing.

Role

In Oblivion, she asked the Hero of Kvatch to travel to a cave a slay a necromancer and his army of undead. In doing so, the hero will be rewarded with her artifact, the Ring of Khajiiti. In the expansion Knights of the Nine, it is revealed an ancient Ayleid (ancient pre-curors to High-Elves) king named Umaril the Unfettered has risen from the dead to purge Cyradiil of all life an re-establish the Ayleid empire. Umaril was made unkillable by any mortal or divine in existence back during the rule of the Ayleids by Meridia, whom the Ayleid's worshiped. Meridia made Umaril unkillable by any of the divines in existence at the time of the pact, but as between then and Umaril's return a ninth divine - Talos, had ascended, her blessing would not keep Umaril alive if struck down with the power of all the nine divines, prompting the Hero of Kvatch to become a crusader sanctified by all nine divines to work around Meridia's immortality. Meridia is not seen during the events of the Knights of the Nine, however Umaril's men bear a striking resemblance to Merdia's Auriel soldiers - by then lost in a bet with Sheogorath. No indication is given why Umaril earned Meridia's favor. The only thing it states for certain is Meridia's blessings are not solely earned by those with good hearts. As she does not appear or interfere in the quest line, Meridia seems to treat Umaril less as loyal representative and more as just an obligation.

In Skyrim, she will task the Dovahkiin to go and search for her beacon, once they find it, she will then tell them to return to her shrine outside of Solitude and place it in the pedestal at the base of the statue there. Next, she will instruct them to go inside the nearby temple and slay a necromancer that preformed undead rituals there, and cast the light into the temple to cleanse it of its dark energy. After the Dragonborn succeeds, Meridia will thank them for their services and reward them with the exclusive and powerful sword Dawnbreaker.

In Elder Scrolls: Online, Meridia offers the heroes sanctuary in The Hollow City, when they go to the realm of Coldharbor to confront Molag-Bal and reclaim ownership of their souls. Coldharbor is a realm of twisting rock, blue pyres, wailing souls, chains, lost souls, monsters and torture devices; Yet in the middle of the twisted landscape a city of trees, grass daylight and well maintained structures exists in spite of the otherwise hellish realm, This is The Hollow City, made by Meridia as aid to any who would fight her hated brethren. Once defeating Molag-Bal, Meridia herself will come with the player's soul to restore it after salvaging it from Molag-Bal's collection during the fight. Meridia has a deep hatred of Molag-Bal and while she is glad to help anyone reclaim ownership of their soul she is mostly acting out of spite towards Molag-Bal for creating vampires.

Quotes

Well done. Those creatures were an affront to all life, and they have paid the prince for their actions.
~ Meridia pleased that her champion got rid of the undead
Hear me and obey. A foul darkness has seeped into my temple. A darkness that you will destroy.
~ Meridia not asking but demanding to rid the darkness in her temple
Return my beacon to Mount Kilkreath. And I will make you the instrument of my cleansing light.
~ Meridia not asking for the Dragonborn to serve her but saying they will seeve her when the task is done
You will enter my temple, retrieve my artifact, and destroy the defiler.
~ Meridia not asking for this to be done but demanding for it to be done
You will enter my shrine, destroy Malkoran, and retrieve this mighty blade.
~ Meridia
But if you are wise, you will heed my bidding.
~ Meridia
Of course you will I have commanded it!
~ Meridia after the Dragonborn agrees to help and do as she demands
Oh, that's a shame. A friendly warning, bad things happen to greedy adventurers willing to take, but not willing to give
~ Meridia
I did not pretend mortal. I am the Groundskeeper. I just merely hid the fact that I am also a Daedric Prince. My plan have long been in the making. Had I revealed myself to soon, I could have jeopardized the everything.
~ Meridia
Do not assume to question my motives!
~ Meridia
Reality is a game, mortal. Learn to play, or resign to becoming one of the peices that is meant to be sacrificed.
~ Meridia
You mortals only see life as precious because it ends. Take it from a god you'll never know how fortunate you are.
~ Meridia say that the mortals are lucky they can die and don't live forever like gods
Speak to your friends, for these maybe be their last moments.
~ Meridia before heading into the final battle
You are a valuable asset, mortal. You will be of great use to us.
~ Meridia says that the Vestige will be useful to all of the Daedric Princes

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Protagonists
Eternal Champion | Hero of Daggerfall | Nerevarine | Hero of Kvatch | Dragonborn

Nine Divines
Akatosh | Arkay | Dibella | Julianos | Kynareth | Mara | Stendarr | Talos | Zenithar

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Stormcloak Rebellion
Ulfric Stormcloak | Galmar Stone-Fist | Ralof

Nightingales
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Dawnguard
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Daedra
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Law Enforcement
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Others
Uriel Septim VII | Martin Septim | Elisif the Fair | Balgruuf the Greater | Neloth | Lydia | Tolfdir | Onmund | Brelyna Maryon | J'zargo | Mjoll the Lioness | Benor | Uthgerd the Unbroken | Jenassa | Marcurio | Kharjo | Erandur | Aranea Ienith | Valdimar | Serana | Shadowmere

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