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Mike is a supporting character in Telltale Games' The Walking Dead: Season Two, a sequel to the 2012 video game The Walking Dead, which is based on the graphic novel series of the same name.

He was voiced by Dan White.

Biography[]

Not much is known about Mike's life prior to the apocalypse. Sometime after the outbreak, Mike joined Carver's community. However, due to actions that led to Carver's mistrust, he was expelled from the main group and confined within the enclosed yard. Subsequently, Mike's responsibilities mostly revolved around tasks outside the community's walls. During this time, he demonstrated his expertise by saving Reggie's life when Reggie got bitten on the arm. Mike swiftly amputated the infected limb, displaying his familiarity with the procedure. He bears a scar on his left cheek and a portion of his left ear is missing, though it remains uncertain whether these injuries occurred prior to or during the apocalypse.

Season Two[]

In Harm's Way[]

Mike makes his debut as the cabin survivors reach confinement in Howe's Hardware. Reggie mentions that Mike can get cranky without proper sleep. This is evident when Clementine approaches him and he brusquely dismisses her. The next day, he's seen alongside Kenny, repairing barricades. When Kenny refuses to cooperate, Mike attempts to exert control. A scuffle ensues, with Kenny pinning Mike against a window. Clementine intervenes as Mike struggles to break free. After a tense exchange, the confrontation is diffused, but the loosened barricade lets walkers enter the room. Kenny and Mike collaborate to fend off the walkers. Following this, they're ordered back to work by Troy.

When Luke is discovered hiding in the comic book store, Mike is one of the survivors who supports Luke's escape plan. He assists Clementine in obtaining radios, aiding her in climbing onto the roof and catching her upon her return with the radios. Later, during the task of delivering the radios to Luke, a disagreement arises between Mike, Kenny, and Clementine regarding who should handle the delivery. Mike strongly advocates for himself to do it, while Kenny insists on Clementine taking charge. Eventually, Kenny concedes, allowing Clementine to be the one to deliver the radios to Luke. In the subsequent escape from a walker herd at Howe's Hardware, Mike successfully survives the ordeal.

Amid the Ruins[]

Mike follows Kenny as he rushes towards Sarita. If Clementine amputates Sarita's arm, Mike momentarily protects Kenny and Clementine by eliminating a few walkers that spot them within the herd. He attempts to convince Kenny to leave Sarita's body behind (dependent on player choices), but Kenny pays no heed, insisting that Sarita will be alright. After Clementine delivers a lethal blow to Sarita's head with an axe to prevent her from attacking (dependent on player choices), Kenny holds Clementine responsible and lets Mike lead him away, running together through the walker-filled area and into the woods. However, Mike unintentionally leaves Clementine behind when she struggles to navigate through the walkers by herself.

Mike remains unseen until Clementine, Jane, and Rebecca arrive at Parker's Run. Mike and Bonnie express their relief upon reuniting with members of the group, but Mike specifically notes Kenny's precarious emotional state after Sarita's ordeal. He cautions Clementine to exercise caution around Kenny. After Clementine talks with Kenny, Mike initiates a discussion about the group's next steps, acknowledging the challenges posed by Rebecca's pregnancy in terms of food, water, and colder weather. Regardless, Clementine and Jane volunteer to search for the missing members, while Mike stays with the rest of the group.

Upon Clementine's return, it becomes apparent that Rebecca's pregnancy is causing her increasing distress. In response, Mike and Bonnie offer to explore the local museum for supplies, while Jane investigates the observation deck.

Mike follows Kenny as he rushes towards Sarita. If Sarita's arm was amputated by Clementine, Mike briefly safeguards Kenny and Clementine from walkers in the herd. He attempts to persuade Kenny to abandon Sarita's body (dependent on player choices), but Kenny persists in his belief that Sarita will recover. When Clementine delivers a fatal blow to Sarita's head with an axe (determined by player choices), Kenny blames Clementine and allows Mike to pull him away. They flee through the walkers and into the forest, inadvertently leaving Clementine behind as she struggles to navigate through the herd.

Mike reappears at Parker's Run alongside Bonnie, Sarita (if alive, determined by player choices), and Kenny. Mike, Bonnie, and Kenny express relief upon reuniting with the group. Mike specifically cautions Clementine about Kenny's emotional state after Sarita's ordeal and advises her to be cautious around him. After Clementine converses with Kenny, Mike initiates a discussion about the group's next steps, acknowledging the challenges posed by Rebecca's pregnancy without adequate resources. Regardless, Clementine and Jane volunteer to search for the missing members, while Mike remains with the rest of the group.

When Clementine returns, Rebecca's increasing discomfort prompts Mike and Bonnie to explore a local museum for supplies, while Jane searches the observation deck.

At the museum, Mike assists Clementine and Bonnie in dealing with walkers. Despite Clementine's suggestion to target the knee, Mike opts for a different approach. He searches for supplies but finds nothing useful. Upon discovering two barrels of water, Mike and Bonnie assist Clementine in retrieving them. Mike helps fend off a walker that attacks, allowing Clementine to eliminate it. He carries the barrels when Clementine struggles. The group's pursuit of a raccoon ends in failure as they let it escape due to its family. Mike returns to Parker's Run with the water barrels and a confederate coat.

Back at Parker's Run, the group deals with walkers attracted by Rebecca's screams. Mike helps secure the gate to keep the walkers at bay. When the observation deck collapses, Mike aids in rescuing Sarah and later contributes to the decision-making process. He sides with Kenny during the debate on when to leave but defers to Clementine's judgment. Mike tries to defuse tensions when confronted by Arvo and his group. He draws his weapon in response to the ambush but is cut off by gunshots as the episode ends.

No Going Back[]

Mike is involved in a shootout and sustains a gunshot wound to his left arm. During the skirmish, he mostly seeks cover alongside Bonnie. Mike urges Kenny to release Arvo when Kenny holds him hostage in front of Vitali, but his protests are ignored. After the clash, Mike witnesses Rebecca's death and mourns with the group. He helps Kenny, Luke, and Arvo (if alive) flee to a safe location. Mike carries an injured Luke, and during a rest, he intervenes to prevent Kenny from attacking Arvo again.

The group arrives at a power station where Mike repeatedly clashes with Kenny over Arvo's treatment. Mike participates in celebrating Luke's birthday and later confronts Kenny during a conflict with Arvo. He attempts to console Arvo, but Kenny becomes violent. When Kenny assaults Arvo further, Mike tries to restrain him but is thrown off. The group continues their journey, and during a perilous crossing of a lake, Mike chases after Kenny and Arvo.

At a house, Mike is saddened by the loss of Luke and Bonnie (determined by player choices). He clashes with Kenny again over Arvo's treatment and participates in discussions about their next steps. Mike later participates in an argument over their destination and expresses concern for the well-being of the baby and Arvo. He leaves the group during the night with Arvo and Bonnie (determined by player choices), attempting to escape in a truck with supplies. When confronted by Clementine, Mike tries to calm her down and leave peacefully, but a confrontation with Arvo leads to him escaping along with Bonnie (determined by player choices), leaving his fate uncertain.

Trivia[]

  • Mike originally could've been killed on the PS3 version of the game (determinately), when Clementine points her gun at him and she can shoot him, but the choice was eventually removed. This was cut for unknown reasons.

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Video Games
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Survival Instinct
Will Dixon