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Mirad is a major protagonist in The Desolate Hope.

She's a derelict that was created by humans on the space station. She is an ally to Coffee and helps him destroy the viruses lurking within their systems. She was designed to figure out how humans might populate another planet. However, her time alone in isolation would lead to her sentence causing her to change her priorities entirely. She's the most humanoid among the group and the most delusional. Mirad plays the role of a healer amongst the group.

Appearance[]

Mirad is a white giant humanoid figure with yellow eyes, There is a small yellow rectangle plate on her forehead. There is a small dent on the top right of her head.

Her body is composed of two parts: the upper part is a large, shiny chest plate with four metallic arms attached to the shoulder level. Those arms are terminated by mechanic tongs that acts as hands. On this chest plate, there are pink and yellow buttons around what seems to be three air vents. The lower part is a round, inverted dome-like shape with eight large coils attached to it. Underneath it are large black cables inside of some rings. The upper lower parts seem to be held together by red and white cables. There is a great number of those colored cables, especially between her face and upper block. They attaches together the different parts that constitutes her full body. Overall, Mirad has an appearance that evokes the complexity that goes with her researches on the human mind.

Background[]

Mirad was created on the space station by humans and much like the other derelicts was made to find a planet for humans to inhabit. Mirad like the other Derelicts became sentient after being abandoned by so long on the space station and not having anything to do. Mirad assisted Coffee by helping him destroy the viruses. Mirad had secretly created a program however, this program would allow all the Derelicts to fall into "sleep mode" to finally let them rest.

Mirad would end up helping Coffee destroy the viruses along with the other Derelicts, on her final day on the space station she was deactivated much like the other Derelicts and found peace.

Personality[]

Mirad is easily the most peaceful of all the derelicts. While she does certainly suffer from depression given that she's aware of the fact none of them can go to sleep. Mirad is very optimistic, she tries her best to be hopeful. Mirad often does everything in her power to make those around her feel like there's hope even when there's not. She tries as hard as she possibly can to ensure that she's making others feel hopeful. Mirad is somewhat delusional because she often tells herself that she can bring back humanity by making simulations. However this is impossible and even her fellow Derelicts have told her that. Despite this Mirad still lives with her delusions.

Mirad is implied to believe in the idea of paranormal spirits. She believes that she can resurrect humanity if not physically, spiritually. Mirad believes that robots have spirits as well. Mirad often ponders about humanity as she has a genuine curiosity about humanity. Mirad is very passionate about learning about humans as a whole.

Powers & Abilities[]

  1. Charge: Gives more commands on your next turn.
  2. Psy-cracker: A solid attack, not much else. Psy-cracker does not use the entire turn meter, meaning it can be used more often than other commands.
  3. Store Strike: Stores attack energy into a button, click-able at any time.
  4. Store Heal: Stores heal energy into a button, click-able at any time.
  5. Store Autoplay: Stores auto-play energy into a button, click-able at any time. This will cause mini-games to play by themselves!
  6. Store Charge: This will create a button that provides extra charge points to all fighters when clicked.
  7. Store Invun: This will create a button that provides 5 seconds of invulnerability when clicked.
  8. Store Revive: This will create a button that revives all fighters to full health when clicked.
  9. LOAD Dragon: Loads the "Dragon" mini-game.

Trivia[]

  • Mirad vaguely resembles the word Mirage which could refer to the individuals that she created in Miradmoore. Though they seem real, they are merely an image, fading into nothingness once spoken to.
  • In her station, Mirad's head is animated. She looks at Coffee and then looks back at the player.
  • Mirad is similar to Tool from The Desolate Room as they both are pink in color and serve as the healer of the party.
  • Mirad collects paintings
  • Mirad is the only character referred to by feminine pronouns (She/Her) aside from Sample 217.
  • Mirad is the only Derelict to have more than 2 arms, with her having 4.
  • Mirad's face has notable differences in her simulation form compared to her normal appearance, with darker lips that resemble lipstick, darker pad details on the sides of her head, and white pupils instead of yellow ones.
  • Mirad appears at the end of the game with her eyes closed on a monitor, implying that her face is not rigid.
  • Mirad is the only derelict (aside from Amos) that does not appear in another game.
    • Alphus appears in The Desolate Room as a playable character.
    • Malenz appears in Scott's Fantasy Slots, in a background.
    • Bio-Beta appears in Golden Galaxy as a boss.
  • Mirad's attack Psy-Cracker was originally called Madslap in an earlier version of the game.

Navigation[]

            Heroes

Derelicts
The Desolate Hope
Mirad | Bio-Beta | Coffee | D-Co 9 | Alphus | Malenz
The Desolate Room
Alphus | Coffee

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