“ | I wrote my last will and testament because life is fleeting and you never know when you or a loved one will die. | „ |
~ Molly while trapped in Indus' barrier prison in the episode "Bear Trap" |
Molly Blyndeff is the main protagonist of the Museum Arc in the first season of Epithet Erased.
She is a retail worker who's family owns a toy store called The Blyndeff Toy Emporium. Her mother tragically passed away in an incident that may be caused by her fear, and the rest of her family hasn't been the same since.
She is voiced by Dani Chambers in Epithet Erased.
History[]
Quiet at the Museum![]
Her story starts off on a tour in the Sweet Jazz Museum. A lot of kids were there, along with her incompetent father. The noise that they made triggered her misophonia, so she made a Silence Bubble around her to mute that noise. She decided to go on a walk then, and accidentally bumped into Dr. Sylvester Ashling. The sleep dust that she got from that experience made her fall asleep, and wake up in the museum at night.
She walked around the whole museum, looking for someone else. She tried calling her dad, but he had her phone. She tried to use the receptionist desk's phone, but it was for emergency calls only. She tried walking home, but the door was shut. She then jumped to the conclusion that she was a criminal. Then, she met Giovanni Potage and his boys. She had a bit of a problem with them, with her being tied to a chair, but she found out that Giovanni's Epithet was Soup. Once Giovanni and half of his boys left to get some treasure, His other three boys, Flamethrower, Car Crash, and Ben, were left with her. She saw them argue, then Indus got involved, by him realizing that the boys were bad guys. He challenged them to an honorable duel, and was victorious. Then, he and Molly went looking to stop Giovanni. They found him and Mera fighting. Then, Giovanni went to hit Mera with his Soul-Slugger Doom Bat hard, but was interrupted by Molly dumbing down the attack. Mera then took down Giovanni and his boys with the help of Indus, and revealed that she was going to steal the Arsene Amulet and take her epithet.
Bear Trap[]
Molly is confused by Mera wanting to steal the amulet, as she thought they were tour guides. Mera tells her that they aren't tour guides, as that was just their cover. Indus then proceeds to put her and Giovanni in a Barrier-prison in the Dinosaur exhibit. She then bonds with Giovanni for not wanting Mera to steal the amulet, and Molly becomes one of Giovanni's boys, with the cool nickname, Bear Trap. They then bribe Indus to let them out of the museum, and they bond further once creating their fort called "Fort Cool Guy". With Fort Cool Guy is a hammock, and two bears with bandannas. One named Sergeant Bear, and the other named Corporal Other Bear. Giovanni then helps Molly with her trauma in her family. They then hear a voice, the voice of Dr. Sylvester Ashling. Sylvie believes that these two are trying to steal the amulet, and he unleashes a bunch of sheep from his epithet, Drowsy. Giovanni and Molly have trouble with the sheep, and Sylvie takes it a step further with Nightmare Fuel. He creates a bunch of fire, which scars Molly, since she has pyrophobia. Giovanni wants the best for her, and saves her from the fire. Sylvie uses nightmare fuel again, and makes Sergeant Bear and Corporal Other Bear try to kill them. Giovanni and Molly come with the idea of throwing a yarn ball at Sylvie's face, and it works. Sylvie then uses his final move, Dream Big. All it does is make him pass out at first, but Molly and Giovanni see a new kind of monster.
The Doctor is In[]
Molly and Giovanni now have to deal with Dr. Beefton, which is part of Sylvie's dreams. After a long and powerful battle, Molly has the idea to pull the fire alarm, successfully defeating Beefton. Giovanni and Molly celebrate, and Sylvie is on the ground. He doesn't want to trust him at first, but Molly tells him that he was tricked into believing that they want to steal the amulet, and Mera and Indus want to steal it instead. He trusts Molly, but doesn't want to trust Giovanni because he's a criminal. The trio are then on their way to stop Mera and Indus, but Indus blocks their path. Sylvie has a strange thing in his head with beef and sheep, but gets to proceed. Indus wants Molly to come with him to see Mera, but Giovanni wants to protect her, and fails miserably. This makes Molly go into a breakdown, and she asks why Mera needs her epithet so much.
Reflection[]
After Molly learns about why Mera needs her epithet so badly, she decides that she is tired of being a doormat, and refuses to give it up. She tries to escape, but her path is blocked by a barrier. She finds sand and puts it in Indus' eyes to stop him, and she succeeds. She then goes back into the dinosaur exhibit, and sees the other boys, Crusher, Spike, and Dark Star. They help her out, and she meets up with Indus again. She is on an Apatosaurus skeleton, and kicks a bone, telling Indus that he has to re-arrange his barriers to save the dinosaur. He does that, and she escapes into the vent. She overhears Sylvie and Mera battling, and then the vent falls down. She tries to talk to Mera, but fails, and now that She has Sylvie's epithet, she uses Nightmare Fuel against Molly. At the right time, Giovanni swoops in and knocks out Mera, saving Molly. He has a happy ending with three of his boys, Molly, and Sylvie, sorta. Molly gives Sylvie his epithet back, and the day is saved. Then, the cops break into the building. One of the cops, Percival King, thinks that Molly and Sylvie are recruits, but Giovanni and Molly act it out as if they're hostages, tricking Percy. They then make a quick escape. Molly and Percy meet again, and they talk about the missing amulet. Molly then sees Sylvie again, and assures him that they're friends now. She then gets a ride home from Percy, and she defies her dad, and goes to bed.
Redwood Run[]
Percy meets Molly again at the toy store, and she asks her if she knows any information about the Banzai Blasters. This is the only time we see her in the episode.
Winner Take All[]
At the end of the episode, We see her with Phoenica Fleecity, Trixie Roughouse, and a person on the sand. The person wakes up, and scares all three of them. This person's name is Rick Shades.
Appearance[]
Molly is a small girl with brown skin and dark brown hair with stars all over her hair and loops styled like bear ears. She wears a pink and green striped shirt, a custom-made bear hoodie, a green skirt, and yellow boots. Her eyes are styled to look like doll eyes as she owns a toy store.
Personality[]
Molly is a timid young girl, who finds it hard to stand up for herself until she meets Giovanni, who encourages and reinforces her to be more assertive and self-caring. For the majority of the time, she has a lack of confidence, which is likely the result of her home life which involves her neglectful father Martin and sister, who place a large amount of responsibility on her shoulders without her permission.
Molly also often takes night shifts in the toy store and often finds herself getting 5 hours of sleep a night. Therefore in comparison with peers at her age, she is more haggard and unenthusiastic.
Nonetheless, after the museum incident, she seems to have grown a bit in terms of self-confidence and esteem. To cite an example, she decided to give herself a deserved sleep instead of doing the usual night shift after leaving the museum and returning home. She has also learned that helping others doesn't mean she has to sacrifice her well-being as a pushover, knowing that she has to sort out her personal issues before further helping others.
In stark contrast to her epithet, Molly is intelligent for her age and has a developed set of analytical and observation skills as she has taught herself to tackle with the dysfunctional family issues so as to keep her family afloat. In truth, she is skilled at pacifying others quickly due to being in the service industry for some time, as a means to stop them from continue bothering her and hide her dissatisfaction.
Abilities[]
Epithet: Dumb[]
- Silence Bubble: Creates a soundproof bubble around herself that mutes everything outside and inside.
- Dumb Down:
- Dumb Down Intelligence: Molly can use this to hypnotize people by reducing their intelligence, making them highly suggestible.
- Dumb Down Attack/Pain: Reduces any pain she or others feel and reduces the amount of damage an attack can do. With this, she is able to create an aura of serenity to reduce a person's discomfort.
- Hushabye: Dispels summoned objects/entities by "dumbing them down to nothing". It can only be used on small summons.
- Silent But Deadly: A combo technique she performs with Giovanni Potage, Deafening the opponent while Giovanni attacks from behind undetected.