“ | I'm okay! | „ |
~ Captain Man Catchphrase |
“ | I just watched you guys defeat the most powerful monster I've ever seen. And you did it while I was just a head in a box. You'll be fine. Trust me, you got this. Down the tube! | „ |
~ Ray retiring and last line of the series. |
Raymond “Ray” Esther Manchester aka Captain Man is one of the two main protagonists (alongside Henry Hart) of the Dangerverse franchise.
He is Henry Hart, Charlotte Page, Jasper Dunlop, and Piper Hart's former boss. He and his mechanic Schwoz are continuing characters in Danger Force as main characters where they are training a new generation of superheroes after they gained powers from the Omega Weapon.
He is portrayed by Cooper Barnes. Kale Culley portrays a younger version of him in "Back to the Danger: Part 2".
Description[]
Captain Man is a superhero who trains Henry. About 25 years ago, Ray Manchester's scientist father Dr. Carl Manchester accidentally pulled a lever on his Trans-Molecular Densitizer that Ray crashed into when riding his skateboard causing him to be indestructible and yet can still feel some pain for a short time. Now he is a crime-fighting superhero. Captain Man's Man-Cave is located underneath "Junk 'n' Stuff". He owns the Man Copter and Man Van. He needed a sidekick, so he chose Henry. Ray is shown to have a crush on Mrs. Hart despite the fact that she is married, which sometimes irritates Henry and he tries to force Ray to go do something else for the time being. In, “The Fate of Danger: Part 2”, Ray and Schwoz open the Swellview Academy for the Gifted or SW.A.G. for short, with Ray leading and training a young group of new superheroes.
While working with the Danger Force, Ray formed a friendship with the four kids, helping them protect their identities, teaching them about their powers, and testing their trust, although he mostly argued with them. Despite their lack of friendship, Ray began to respect the children as he did with Henry and helping them with their personal problems when they were at risk of their secret identities being revealed and accepting their decision to be at Swellview High School instead of S.W.A.G.
Eventually fell in love with Credenza Fudgers, the mother of his former enemy, Buddy Fudgers. The relationship between Ray and Credenza made Ray begin to think about a normal life with his girlfriend and as a father to Buddy, beginning a search for a heart-shaped diamond, with whom he would propose to Credenza. Before denying love, Ray was able to learn to forgive, forming a friendship with Drex and proposing to Credenza. After four years fighting crime with the Danger Force and the defeat of The Cell's Comet Monster, Ray decided to retire to live with Credenza on a boat, ceasing to be Captain Man and handing over protection of Swellview to his sidekicks, now converted into real superheroes.
By the Henry Danger: The Movie, Ray returns as Captain Man, recruiting Henry Hart and his sidekick Missy Martin for an unknown help.
Powers and Abilities[]
Powers[]
- Indestructibility: Having received the power at a young age, he is invulnerable to all sorts of harm, including hits to the head, being shot by a laser cannon, and being blown up by a grenade launcher. However, it should be noted that he gets knockdown/out by power who rival him or surpasses his abilities, doesn't have invincibility to hyper-gamma lights, flabber gas, pain (which goes away in 2 seconds) or even the Memory Wiper (he can still speak/understand people but didn't have any memory of his life when he lost his memory in Sister Twister Part 2). He also doesn't retain his powers if he switch bodies or is in ghost form. He can only die of aging to old age. The Comet Monster also could injure Ray and Drex as it's cosmic sword manage to decapitate him and Drex.
- Space Survivability: Captain Man is able to breathe in space without the use of an astronaut suit and oxygen tank thanks to his indestructibility, as seen in Space Invaders Part 2. It shows that people can hear him in space as well.
- Sickness Immunity: Due to Ray being struck by the Densitizer and becoming indestructible, Ray has been unable to get sick since the age of 8, until the events of Green Fingers, he was somehow affected by the disease Schwoz invented.
- Thermal Resistance: Ray can survive any high or low temperatures. He once went into lava and didn't burn up but his clothes however did. He also survives being burned up in space when they were returning to Earth in Space Invaders Part 2. For some reason, he was almost freezing to death in the Arctic in Ox Pox, despite being indestructible, and broke out of Phoebe freeze breath, which can freeze a volcano in 3 seconds (Thunder in Paradise).
- Regenerative Healing Factor: There are several moments where Ray's powers are disable but he heals instantly after getting his powers restored as after reclaiming the Jolly Beetles, Ray was instantly healed from all the injuries he took during the week and after Drex broke his arm, Ray managed to somehow heal instantly it after Henry restored his powers.
- Superhuman Strength: This ability is tied to his indestructibility. He can take down criminals with his fists and feet. He has also shown other signs of super strength, most notably when Phoebe Thunderman froze him solid only for him to break free a few seconds later or when he easily lifts huge weights that weigh are anywhere between (5-10) tons for reps effortlessly with out a spotter (Rumblr). Ray is shown to be incredibly strong, having the anniversary to survive a three hundred pound rock and easily lifting teen times his own weigh. He also showed signs of super strength as he threw dodgeballs at a fast rate with his right hand, while his left hand had a special dodgeball glove that throws balls much faster than average speed, which knock a human after the first bounce (Dodging Danger) and manage to move to grab a platinum frittlechip despite being restrain by gravity. Additionally in the same episode he also smash the same platinum chip with his hands (Love Bytes). He also sent a Mole Person flying after slapping it (Holey Moley) and in the same episode he destroy a wall with just one hit with a hammer. However, the only person who rivals his strength is Drex as he nearly destroyed him in combat before and after the lateral gained superpowers of his own right. Throughout Danger Force he easily destroys a tablet with he bear hands and he sent Kyle The Dead Bull flying through a wall after he kicked him (Miles has Visions) .
- Superhuman Speed: Ray has shown have superhuman levels speed. He has also shown other signs of superhuman speed, most noticeable Ray have able to so fast he able to sprint for 9 miles and run so fast that his neighbor dogs couldn't keep up. Later, offscreen during the events of Thumb War caught up to a bloodlusted bear offscreen.
- Superhuman Agility: Ray has able been shown to agile, as shown to leap off ceilings. He been shown to this combat and he easily perform many acrobatic maneuvers like cartwheels, backflips, and many acrobatic feats.
- Superhuman Reflexes: Although not at the not level of Kid Danger's Hyper-Motility. Most noticeably during the Henry Danger episode (One Henry, Three Girls: Part 2). Ray is also fast enough to dodge and block lasers, hit point-blank laser, and catch Henry off guard before he was faster than him (Hour of Power). He was easily able to dodge Volt's electricity blasts with from close range (Lil Dynamite) .
- Superhuman Stamina: Ray has more stamina than your average human. As he was able sprinted 9 miles straight to Henry's house (Secret Beef). He was able to run up 242 flights of stairs before jumping all the way back down (Up the Stairs, and stayed awake for 2 days straight in order to produce his and Kid Danger's cartoon (Toon In For Danger).
Abilities[]
- On & off intelligence: Despite Ray's immaturity and stupidity, Ray is shown to be incredibly smart. Prior to recoiling with Schwoz he created several gadgets that he and Henry used to fight crime, among the gadgets was the Whiz-Band, the Whiz-Watch, the Cerebral Data Transducer, and the gumballs. After being sent 100,000,001 years into the past, he managed to flawlessly preserve himself in amber so Henry would be able to free him in the present, something Henry and the rest of the gang didn't think he would previously do.
- High Pain Tolerance: In Tears of a Jolly Beetles, after Minyak took his powers away he survives being stab to the neck, hit though a table, burn by a Flamethrower to the hand for 8 seconds, and acid that landed on his feet. When he lost his indestructibility again he was able to survive being thrown around by Drex.
- Seductive Magnetism: Ray is various of episodes is a handsome guy attracting many women.
- Master Martial Artist: Ray has shown to have skill in hand-to-hand combat as he has been able to hold his own in multiple fights and has been able to do moves such as suplexes. In (Hour of Power), he considered by Charlotte, Kid Danger, and many others to be the best fighter on Earth, as has mastered all styles of martial arts. He can fight many enemies even superhumans at the same time, as he took down multiple villains in the Beating Dungeon. The only person to also rival his fighting prowess is Drex who almost defeated him on the blimp fight when both of those lost their powers where had to relies on his combat skills.
- Weapon Proficiency: While primary uses laser guns, Ray is also capable of using melee weapons for close-quarter combat. Although Ray is more irresponsible with these weapons than he is with his blasters, as he almost killed Jasper with his katana sword, which causing him and everyone else in the Man Cave to get kick out. Schwoz later used it to kill Halley but it was disintegrated in the process, much to Ray's anger (Love Bytes).
- Expert Driver/Piloting: Ray has been shown to possess pilot skills, as he's able to fly the Man-copter and teach Henry how to pilot a copter in License to Fly. Ray seems to be an experienced driver like in Whistlin' Susie, He drove an old car while sleeping and in Holiday Punch, he drove the Man Rig while fighting criminals.
- Marksmanship: Like Henry, Ray can shoot with his laser with precision. But has really bad aiming when he lets his anger get the best of him or he simply just miss. When it comes to using gun-like weapons, such as when he seemingly shot the Space Bug (but it managed to survive), another time he kept firing at Schwoz who was hanging on the roof but missed every time, and he once tried to shoot a fly with his gun, he missed the fly and instead shot a hole in the elevator door because he wasn't really trying. He also had a poor accuracy in using the buzz darts to hit Mr. Hart, hitting a water bottle and Piper when she got in range.
Weakness[]
- Jolly Beetle Tears: The beetle's are known for their tears, which contain a special en-zine element (like acid) that can either increase (green) or decrease/break down (yellow) molecular density (molecular density is which makes Captain Man indestructible). The beetle's sad yellow tears can make him lose his indestructibility, but it takes a lot of those tears, while the happy green tears can restore it.
- Hyper Gramma Lights: It a new technology that are cameras with lights so bright like the 3 suns of Jupiter. It can temporarily blind anyone, even Captain Man.
- Flabber Gas: Special gas that making people's muscles flabby, even Captain Man, and they fall to the ground, immobilized. Although the effects wore off, the chemicals themselves never left. If this gas is mixed with other chemicals like inter-dimensional goo, gamma radiation, and the tenth and final layer of Henry's diez leches cake contained the last chemical needed to activate special molecule called A.M.O.R.E.
- A.M.O.R.E.: A.M.O.R.E. stands for Anti Macro Oxy Ribonucleic Enzymes. Rick Twitler used it to drain Captain Man and Kid Danger's powers. Formed by a combination of many different chemicals, A.M.O.R.E. can remove even Captain Man's indestructibility, the only other known thing that can do that besides the Omega Weapon and Jolly Beetle tears.
- Omega Weapon: According to Rick Twitler, he designed an Omega Weapon that can drain Captain Man's indestructibility. It was also shown it can also take away Drex's indestructibility, but Drex still had his claw hand . Schwoz did some test and told Ray that it would be a week before he gets his indestructibility back.
- Arrogance: He is often very arrogant, and at times seems to be a borderline egomaniac. Although most of the time he simply appears harmlessly eccentric, at times he can be very selfish and sometimes acts like he can do anything he wants, at times he only thinks and cares of himself. His arrogance also creates other problems, such as him being unwilling to admit he was wrong, or accept responsibility for his mistakes and failings. An example was when he showed no empathy that Henry wasn't graduating, causing him to quit and he tried to make himself look good like he called Henry a quitter even though Ray made him quit by telling Henry that he can't leave Swellview, didn't care that Henry couldn't graduate, and planned on having him as his sidekick for the next 30-40 years so can spend the rest of his life defending Swellview when Ray leaves him high and dry.
Equipment[]
- Gumballs: Nicknamed Danger Gum by fans it is a special bubble gum in the shape of gumballs that lets Ray change into his Captain Man costume. Both he and Henry can transform from their civilian suits to their superhero suits. The gum is shown to put on other clothing like the Exo-Suits (Flabber Gas), a cast (Broken Arm and Dangerous), tuxedos (Double-O Danger), and villains costumes (Villain's Night). Schowz also invented similar gumballs for Jasper to make him go to sleep and use his sleep fighting (The Fate of Danger Part 2). Henry and Danger Force also obtain new gum tubes while Ray kelp the old one.
- Super Suit: Ray has a special suit which he wears as his alter-ego Captain Man. While operating the Leader of Danger Force, Ray gained a new suit that is almost identical to his old one but had new shoulder pads and gold and silver outlines. In his Captain Man costume, he had a black utility belt that can hold multiple items and gadgets in it like his phone or laser stick. Also, tapping the buckle causes his tube to go down. The suit also had pant pockets (Escape Room), which Ray kelp a morning star in it. Ray also can pull out his blasters and other gadgets like the Anti-Grav. His Captain Man suit is equipped with special features like Boom Detector Boots (Escape Room), small cameras (Danger & Thunder, Diamonds Are For Heather), and could wear other types of clothing over it like the Exo-suits (Flabber Gassed) or Schwoz's Bear-Proof suit (The Force Returns, Part 1).
- Laser Guns: Not to be confused with the aforementioned laser zapper, the laser guns or blasters are high-tech weapons invented by Schwoz, that fires yellow laser beams. One was a three barrel gun that was often used by Ray when he used it to "kill" an alien bug that was attacking the Hart home. They come in all shapes and sizes with a special feature, as Schwoz invented a blaster that can trick foes and shoot laser backward through the telescope (The Time Jerker). He also made a hat-like blaster that fires a an immobilizing laser beam to knock people out for several minutes (Hour of Power) and he also invented a camera-like blaster that pauses Drex's brain for over a year (Hour of Power). Another was designed as a whip cream can that could fire lasers. Henry used this weapon to destroy a wireless camera that Minyak sent (The Beat Goes On). Schwoz also invented small mini-lasers that can fire a laser which intensities vary between stun and kill. This blaster is often attached to Captain Man and Kid Danger's wrists. Drex used two where he put one on a self to destroy the Time Machine and took another one to destroy the Densitizer. He lost this before he was sent back to the dinosaur age (Back to the Danger) but later uses it to knock out Kid Danger and left it in the Man-Cave (The Beginning of the End). These blasters are also design to fire strong knock out gas (Love Muffins) or projectiles like a Man Grenade (Thunder & Danger), a grappling hook (Rumblr, Villain's Night), and tranquilizer darts (Double-O-Danger). These lasers can be block by special hand plates which Ray and Henry use during a training session (One Henry, Three Girls: Part 2).
- Laser Remote: Ray carries a remote with a laser in it. It a small device that can shoot a laser to cut things, control everything in the Man Cave and later the Man's Nest, has a tractor-like beam that can pull things if the laser touch, and one shot of it can blow up an entire store. The laser remote also tells him when crime happens.
- Laser Stick: Ray is often seen carrying this gadget on his belt. Schwoz also invented a long stick blaster that can fire stronger lasers than the laser remote instead of blow things, it cut things, able to damage, and even seal tubes. Schwoz used the stick to try to get a Netronium box helmet off of Ray (Hour of Power) and Ray carried the stick used it to seal a gas tube (Gas or Fail).
- Laser Cannon: Ray also owns a giant laser cannon that is likely used to test his indestructibility (Tears of a Jolly Beetles). Schwoz later converted this laser ray into a Visibility Ray to turn Brad visible, although it previous enlarge 14 cats to a huge size (Visible Brad).
- Covert Wiener: This is a special weapon design to look like a hotdog. It shoots a laser from it that can stun a criminal (Captain Jerk).
- Memory Wiper: Used to erase people's memory. Captain Man used this on Ortho and his dad in Substitute Teacher, when they plan to report the kidnapping to the police and on Piper's customer when he was about to text people Kid Danger's secret identity (I Know Your Secret). A side effect is that people wouldn’t know how to speak/understand others and they won’t have any memories of their lives. It has a different effect on Ray since he is indestructible and still speak/understand others but forgot who he is. Schowz put small-volatile micro-electrons in it so it can move past Ray's dentitized brain cells. Schwoz revealed that the memory wiper has a setting that can erase a specific memory like just erasing the identities of Captain Man or Kid Danger from someone's memories (The Beginning of the End). Drex tricked Schwoz to modify it to erase an entire city memory of Captain Man, but it would only work if it were attached to an aircraft object, like a plane or a helicopter, and Schwoz needed to calibrate it and put in the access code (Captain Drex). It was destroyed after Henry kicked it off the blimp. DJ Clone Schwoz attempted to recreate the memory wiper but instead made a Truth Ray (Unmasked).
- Manly Machine: An invention his father made to make Ray more manly. While cleaning the storage room, Henry accidentally turned on a machine on where Ray later explains to Schwoz that it was meant to make a person stronger, more powerful, and "manly". Instead, it has the effect of turning someone into more of a beast. After Henry unwittingly activates the machine on himself, Ray shows to Charlotte before and after pictures of the effect the machine had on his cousin Elliott. Schwoz manage to create a machine to reverse the effects but it turned Henry into a girl before Schwoz made modified to it to turn Henry back to normal (Henry the Man-Beast).
Appearances[]
TV[]
- Henry Danger (2014-2020)
- Henry Danger: Motion Comics (2015)
- The Adventures of Kid Danger (2018)
- Ryan's Mystery Playdate (2019-2023, one episode)
- Game Shakers (2015-2019, 2 appearances, crossover)
- Danger Force (2020-2024)
Movie[]
- Henry Danger: The Movie (2025)
Gallery[]
External Links[]
- Ray Manchester/Captain Man on Henry Danger/Danger Force Wiki
- Ray Manchester/Captain Man on Nickelodeon Wiki
- Ray Manchester/Captain Man on VS Battle Wiki
[]
Henry Danger Danger Force Henry Danger: The Movie Guest characters from Spinoffs |
The Thundermans Heroes | ||
Thunderman Family Other characters Characters from Spinoffs |