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Rek is the main protagonist of Dragon Quest VI.
Appearance[]
Rek is a young, physically fit man with spiky blue hair. He wears an orange, asymmetrical toga over purple shorts and under a teal, sleeveless coat. For accessories, he wears gold earrings, a necklace, a torc on his right arm, and a large belt with a pterodactyl emblem in the center. His wears fingerless gloves, steel-toed boots, and wrappings over his calves and feet.
Personality[]
Rek is a silent character upon which the player is meant to project their own personality. However, flashbacks to Rek's past show him being a caring older brother to his little sister.
Story[]
Rek begins his then-unexplained quest to defeat the Dread Fiend Murdaw. He is accompanied by two companions, Carver and Milly. The trio, with the help of a small dragon summoned by Milly, reach the Dread Fiend's castle situated high above the mountains. When they confront their foe, however, Murdaw unexpectedly overcomes the party, banishing them to parts unknown.
Rek wakes up from what appeared to be a dream and is greeted by an unknown girl, Tania, who claims to be his sister. Rek, who is amnesiac at this point, is asked by the mayor of his supposed home village, Weaver's Peak, to go to Haggleton to sell goods in order to buy a crown for the village's upcoming ceremony. Rek gladly accepts and begins the first step of his journey. When he returns to the village the celebration begins. When Tania who is praying to the Goddess becomes possessed by the Spirit of the Mountains, Rek is told that he must venture out and defeat the demon king Murdaw and discover his true identity.
Rek arrives at the kingdom of Somnia, a city that never sleeps, where he enlists in the King's army alongside Carver, neither of whom are able to recognize one another. The recruits are instructed by Captain Blade to retrieve a restless heart from Gardsbane Tower as a symbol of a warrior's strength. While all the other recruits cop out, either Rek or Carver will retrieve the heart. The two become travelling companions regardless of the victor and, during their travels, come across moments where they are not visible to the eyes of everyone else. They eventually meet up with Milly at Port Haven, who is able to see them. She introduces the duo to her master, Madame Luca, who uses dream dew to make the two visible. Milly joins the party at this point.
The three continue the journey where it becomes evident that there are two distinct worlds, the Lower World and the Upper World also known as the Real World and Dream World respectively, both of which are being terrorized by the same being. During their travels in the Lower World, they encounter Ashlynn, a mysterious girl who is similarly invisible to her surroundings until Rek uses dream dew on her. Ashlynn joins Rek at this point as well. Later on, the party subdues a ravaging horse, Peggy Sue.
Rek and his companions reach another version of Somnia in the Lower World where, much to his confusion, he is mistaken to be the King's son. Rek takes advantage of this confusion to enter the otherwise-inaccessible castle wearing a noble garb but is eventually caught and kicked out, though not before finding out that this King Somnus is in a state of never-ending sleep.
Under Madame Luca's instructions, the party obtain the Mirror of Ra, an object that reveals the true identity in a case of deception, and take it to King Somnus of the Upper World. The Mirror of Ra reveals that the king is actually Queen Apnea and that the real king is missing. The queen accompanies the party as they journey to the Underkeep, Murdaw's underground lair. The party encounter and defeat Murdaw. However, the Mirror of Ra reveals that "Murdaw" is actually the missing King Somnus. The recent events caused the King and Queen of Lower World Somnus to wake from their eternal slumber. While the party is initially imprisoned for their attempts at deception, the King and Queen recognize the party from their nightmare and give them permission to engage the real Murdaw in battle.
The party journey to the newly-accessible lands that lead to Murdaw's lair, during which they meet a new companion, Nevan, as well as a new ship. The party journey to Murdaw's Keep, where they encounter the real Murdaw. The same events from the beginning of the game unfold once again, and Rek is once again thrust into the Upper World's Weaver's Peak. However, he breaks through the deception this time using the Mirror of Ra and is returned to Murdaw's Keep, where the party finally engages the Dread Fiend in battle. Murdaw is finally defeated, and the party returns to Somnia. Rek is given the Lightning Staff as a reward.
Rek sets off on another journey to find his "real" self. During his travels, it becomes clear that Murdaw was not the only threat and there are other Dread Fiends terrorizing both worlds. The party also learns of and collects a set of Legendary equipment that only Rek can equip. Eventually, Rek finds Weaver's Peak of the Lower World, where he finds the village to be under attack by monsters. He and the party fight their way into Tania's home, where they find the Lower World version of Rek battling the leader of the monsters, a Demon-at-arms. Rek and his other self merge into one, resulting in Rek to regain all his lost memories and learn a new spell, Zap. Upon the fusion, Rek will learn his true identity, which is indeed that he is the Prince of Somnia, who disappeared shortly before the start of the game in a quest to defeat Murdaw.
After collecting the full set of the Legendary Equipment, Rek comes across the Shrine of Legend where he summons the Stormsgate Citadel that must be defeated in battle. The castle will turn out to be Cloudsgate Citadel, which is currently occupied by Dhuran, the last of the four Dread Fiends terrorizing the two worlds. Upon defeat, Dhuran reveals that he and the other Dread Fiends are minions of the Archfiend Mortamor, the true main antagonist. Upon his defeat, the party recruits Terry, a swordsman whom they encountered frequently on their journey and who happens to be Milly's long-lost brother.
Rek is able to gain access to the Dread Realm, the dark world where Mortamor resides upon unlocking Peggy Sue's real powers at the Pillar of Pegasus. The now fully-formed party journey to the depths of the realm, where with the aid of Supreme Sages Benjamin and Isaac, gain access to Mortamor's Dreadlair. The party engage the Demon Lord in combat, where they win and vanquish the source of the worlds' evils once and for all.
The party return to the Upper World, where they find out that due to Mortamor's death, the Dream World will no longer exist. To his horror, this would mean that Ashlynn would cease to exist as well since she does not have a Lower World counterpart like the rest of the party. Rek parts ways with his companions and returns to his kingdom, where he will prepare to resume his role as the Prince of Somnia. Sometime afterwards, Rek joins Milly, Carver, Nevan and Terry in Madame Luca's house, where they witness through Milly's crystal ball not only the start of a new era but that Ashlynn is alive and well, residing in the castle that will soon come to be called Zenithia.