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This hero was proposed but rejected by the community for not being admirable enough or lacks what is necessary to be a purely good hero. Therefore, this hero shall be added to our "Never Again List", where proposed heroes rejected by the community shall be placed to prevent future proposals of the same do-gooder. They can be proposed again (with the permission of an administrator) if new elements appear in their series that can change their status as non-PG heroes.

Any act of adding this hero to the Pure Good category without a proposal or creating a proposal for this hero without the permission of an administrator will result in a ban.
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Snipin's a good job, mate. It's challengin' work, outta doors. I guarantee you'll not go hungry. 'Cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.
~ The Sniper
noicon
Feelings? Look mate, you know who has a lot of feelings? Blokes that bludgeon their wife to death with a golf trophy. Professionals have standards. Be polite. Be efficient. Have a plan to kill everyone you meet.
~ The Sniper on his rule about professionalism.
noicon
Dad? Dad, I'm a- Ye- Not a "crazed gunman", dad, I'm an assassin! ...Well, the difference being' one is a job and the other's mental sickness!
~ The Sniper arguing with his adoptive father over his job as a mercenary.

Hailing from the lost country of New Zealand and raised in the unforgiving Australian outback, the Sniper (Mr. Mundy, or birth name Mun-dee) is a tough and ready crack shot who prefers to pick his targets off from a distance, though he isn't afraid to get his hands dirty if the situation requires. His primary weapon is a laser-sighted sniper rifle, his secondary weapon is a submachine gun, and his melee weapon is a kukri knife. He also uses a bow and arrow, and jars of his own urine called "Jarate". Like the other characters, the Sniper's alignment depends on whose side the player is playing for.

He's voiced by John Patrick Lowrie.

Biography[]

Under his birth name Mun-Dee, the Sniper was born in the underwater country of New Zealand to Bil-Bel and Lar-nah. After his father made a failed attempt to get New Zealand's council of leaders to send their country into space he decided to a build a rocket for himself in order to go to space by himself. However, since his rocket is only built for one person, he ended up getting into a fight with his wife over on who gets to be the only occupant. Amidst the confusion, the Sniper, who was an infant back then, proceeded to crawl into the rocket and he was launched through New Zealand's underwater dome which flooded the city and killed all of its inhabitants save for his parents, who managed to survive. Because of faulty construction on the rocket, the Sniper crash-landed in Australia where he was found by his adoptive parents; Jonathan Mundy and his wife Mrs. Mundy.

Having been raised by his adoptive parents throughout his childhood, the Sniper likes to spend his time outdoors under the hot sun. During the summer of 1968, he was hired as a mercenary to continue the war between Redmond and Blutarch Mann, as each fight each other for the land their late father had purchased. During those years, the Sniper would stay in touch with his adoptive parents either by payphone or mail. In 1971, during the Robot Wars, he fought against Gray Mann's robot army with his team, in which they secured victory. Eventually, after he and the other mercenaries were fired by Gray Mann after he took over Mann Co.- thanks to his daughter Olivia Mann- the Sniper returns to Australia where he reunites with his adoptive parents. Jonathan and his wife died six months later, leaving the Sniper to now live on his own. One day, while he was cleaning his parents' house, he discovered that he is adopted. During his time alone, he had gone bush, abandoning his normal surroundings and reverting to feral quotations.

When Miss Pauling and the Demoman arrived and began looking through his parents' house, Sniper emerges from the shadows and sedates the Demoman, taking both him and Miss Pauling captive. When Miss Pauling demanded the Sniper if he poisoned Demoman, he revealed that he just gave him some of his family's moonshine liquor. He further reveals that he is adopted and that Jonathan and Mrs. Mundy are not his birth parents. When Miss Pauling tells him that she and Demoman were going to meet his real parents, he immediately snaps out of his hostile state and was left in shock, as he was injected with wolfsbane while he was tying Miss Pauling up. Immediately joining her, the Sniper, along with Demoman, Pyro, Soldier, and Zhanna, travelled to New Zealand by submarine. There, in a sealed laboratory, he was reunited with Bil-Bel and Lar-Nah, the latter whom had become an alcohol addict. When Bil-Bel asked his son on how he returned from space, the Sniper tells him that he never reached space and his rocket just crashed. When his father wondered on how he survived being burned by magma, as he had calculated that it will cover the earth, the Sniper reveals that there is no magma covering the earth, which left Bil-Bel speechless. Bil-Bel then proceeded to ask him for money, as it was what he has been waiting to ask. Annoyed, the Sniper did just that.

However, seconds after he gave some money to his father, he watched in shock as his mother blasted off into space with the last of his father's rocket ships, which was painted with a faction of the last cache of Australium. As the area is rapidly flooding with water, the Sniper looked for his dad. However, before he could even go and rescue his father, the Soldier points out that he is at their submarine, which he then took for himself. After Bil-Bel departed, the Sniper felt hurt by this, as he believed that his birth father had left him and the others to die. However, he is soon overjoyed when a submarine enters and he assumed that he had come back, or so he believes it to be. When he saw that the submarine is not the one his father had taken, he was immediately riddled with bullets, leaving the Sniper in critical condition. When the Team Fortress Classic mercenaries revealed themselves along with the Medic, who had unexpectedly joined them, the Sniper immediately noticed this before dying from his wounds.

The Medic proceeded to take the Sniper's body to the morgue of Gray Gravel Co., the island headquarters of Gray Mann, where he proceeded to stitch up his dead teammate's wounds. Meanwhile, in Heaven, the Sniper reunites with his adoptive parents. When he insisted that he wanted to stay with them, Mrs. Mundy lovingly tells him that though they wanted him to stay there is still some unfinished business left on earth. Jonathan, agreeing with her and now approving of his adopted son's profession as an assassin, insists that he return to earth and give his enemies hell. Upon regaining his life back, the Sniper, in his wrath, proceeded to grab the Medic by the neck. When he accused his old teammate of killing him, the Medic denies this and states that he was just beside the person who killed him. The Sniper demanded on why he joined the TFC mercenaries and the Medic explained his reasons on why he joined them. When the Sniper asked how long he had been dead, the Medic reveals that it was just for 12 hours. This caused the Sniper to realize that his brief reunion with his adoptive parents was real and he proudly tells the Medic that he is now the "most dangerous bloody man" on the island and no longer fears death.

Personality[]

Sniper is an outdoorsman who's loved to spend his time outdoors ever since childhood. He loves his job as an assassin, but this usually results in a conflict with his adoptive father, who believes that his son has become a "crazed gunman". Sniper takes his job as a mercenary seriously. Since sniping is quiet, calm, and focused, he has developed a high level of patience, as he can wait until the sun sets to finally kill his target. Despite his status as a deadly mercenary, he proves himself to be quite an oddball by, for instance, urinating in mason jars while on the job to use as a weapon on his targets. In addition, he seems to be against people who murder simply to murder, referring to it as "mental sickness". He also finds torturous killings to be unprofessional.

Regardless of the tensed conflict with his adoptive father over his mercenary job, Sniper loves both him and his adoptive mother and would always keep in touch with them. This love extended to the point where after Sniper died, when he succumbed to the wounds inflicted on him in the comic "Blood In The Water", he begged to stay with his adoptive parents in Heaven. It is there that Sniper finally gained the approval of his adoptive father.

Weapons and Skills[]

Preferring to hide in elevated or hard-to-see spots, the Sniper can pick off slow moving classes like the Heavy with ease. The Sniper is also ideal for eliminating enemy Medics and Engineers, giving his team a chance to advance.

While the Sniper tends to isolate himself from the frontlines, the Huntsman sees him move up the field, laying down suppressing volleys of arrows while his Jarate and Sydney Sleeper can increase damage dealt against his foes for himself and his teammates through Mini-Crits.

The Sniper's primary weapon is a Sniper Rifle able to kill most classes with a single headshot. While this trait makes the Sniper sound overpowered, there is a major drawback: scoping in makes the Sniper vulnerable to damage within his vicinity, notably the Spy's backstabs. The Huntsman, a bow and arrow that substitutes the Sniper Rifle and its variants, allows the Sniper to counter this drawback, sacrificing accuracy for better close combat performance. The Huntsman also enables the Sniper to preform his taunt kill known as Skew. Notable variants of the Sniper Rifle include: the Hitman's Heatmaker, a silenced rifle which builds focus for every kill and kill assist obtained, as well as decapitating enemy mercenaries with successful headshots; the Machina, which penetrates multiple enemies with one shot, allowing for multiple kills at once; and the Sydney Sleeper that drenches enemies in Jarate for a variable amount of time depending on the charge built.

The Sniper's main secondary weapon is the SMG, which fires in rapid succession like Heavy's Minigun, but the damage output is not very high which makes the Sniper inferior to close combat.

The Jarate makes enemies more vulnerable to damage by coating them in Sniper's urine and making all attacks on them a guaranteed Mini-Crit. Using the Bushwacka will turn all attacks on the Jarate-coated enemies into guaranteed critical hits. The Jarate can also be used to extinguish fires set on teammates or on Sniper himself.

The Sniper uses the Kukri (a Nepalese machete) as his stock melee weapon of choice, which deals average damage for a melee weapon but can be used to easily take out enemy Spies who attempt to sneak up on him.

Gallery[]

Images[]

Videos[]

Trivia[]

  • Since Sniper is a New Zealander, as revealed in the TF2 comic, and the Mundys aren't his real parents, this makes Sniper their adoptive son. Yet, his adoptive parents cared much more about him than his biological parents, who abandoned him to certain death twice both as a baby and an adult.
  • According to a revenge kill voice line of his, Sniper has apparently slept in the corpse of a water buffalo before.
  • The revelation of Sniper's true birthplace explains why he isn't extremely strong and brash like other Australians in the TF2 universe, being unaffected by Australium in the womb.
  • In "Comic #5: Old Wounds", it is shown that Medic has given Sniper stitches on his torso (two straight ones on the left side with a Y-shaped stitch on the top) and one on each arm to sew up his wounds.
  • Along with the tenor saxophone, Sniper can also play the didgeridoo, an Australian Aboriginal wooden tube instrument.

See Also[]

Navigation[]

            Heroes

TF Industries
Mann Co. (Saxton Hale) | BLU | RED | Miss Pauling

Team Fortress 2 Mercenaries
Scout | Soldier | Pyro | Demoman | Heavy | Engineer | Medic | Sniper | Spy

Others
God | Zhanna | Margaret

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