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==Trivia==
 
==Trivia==
 
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*As confirmed in ''Fable III''; Sparrow's official gender is male.
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*As confirmed in ''Fable III''; Sparrow's official gender is male and that he is a benevolent character.
*As confirmed in ''Fable III''; Sparrow is officially a hero, not a villain.
 
 
*Sparrow's actual name; is unknown.
 
*Sparrow's actual name; is unknown.
 
*Sparrow is a direct descendant of William Black and the [[Hero of Oakvale]] respectively.
 
*Sparrow is a direct descendant of William Black and the [[Hero of Oakvale]] respectively.

Revision as of 16:19, 1 January 2021

For the character's evil version, see here!.

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You are truly selfless!
~ Theresa speaking through the Guild Seal after the Hero sacrifices his/her youth to save the young girl.

Sparrow, also known as the Hero of Bower Lake, the Hero of Bowerstone, the Hero of the Spire, the Great Hero King and the Old Hero King, is the main protagonist of Fable II.

The character's alignment is completely up to the player.

The character may be either male or female by choice of the player at the beginning of the game.

However, Fable III; confirms that the hero is male and that he is a benevolent character.

Biography

Fable II

At the beginning of the story, the Hero is named Sparrow, as said by his sister, Rose. They see a travelling trader named Murgo attempting to sell a so-called "magic" music box for five gold pieces. Rose believes it to be rubbish and doesn't believe it to be magic. Theresa tells them to try and get five gold pieces to see for themselves. Rose decides to play along with it and she and the Hero try to raise money. First they see a guard who lost his warrents so they agree to try and help him. They see a man trying up a photography business and the Hero does an excellent pose, impressing him and getting a gold coin. They then see a bully torturing a dog and Rose stands up to him only to be beaten back. The Hero challenge the bully and wins, earning the dog's loyalty. After already finding a couple of warrants, they see a drunk and a lady bickering. The drunk wants his liquor back that was stolen and offers a gold coin if they find it. They find it, along with another warrant. The lady says she'll give them a gold coin if they give the bottle to her instead. Seeing how messed up the drunk is, the Hero gives the bottle the lady, earning a second gold coin and saving the drunk's life and allowing him to get his life back on track. The orphans find a man who's stock is infested with beetles. The orphan goes in to fight the beetles when he sees a thug who offers him/her a gold coin to smash the stock. He/she refuses to help the criminal and kills the beetles saving the shopkeeper's stock. They soon find all the warrants when another criminal that Rose absolutely hates offers them a gold coin for the warrants. The orphans do the right thing though and run past the criminal and gives the guard the warrants which will allow Lower Bowerstone to thrive and be free of corruption. The two then help a man delivers a love letter to his girlfriend and get their last gold coin. They buy the music box which disappears. The orphans, with the dog, go to bed only to be awakened by some guards. The guards tell them that Lord Lucien has asked for them and the guards take the orphans to Castle Fairfax. Lucien tells them to stand on a glyph in the room they are in and it glows blue, proving that they are Heroes from the old legends (Or first game). It then turns red, which meant to Lucien that one of the two is the Fourth. He kills Rose then tells the Hero that he can't let him/her live either and apologizes as he shoots. The Hero falls out of a window and found by the dog and Theresa.

Ten years later, the Hero goes through the cave Theresa sends them to and awakens the powers of Strength, Skill and Will, the three traits of a Hero. Bowerstone was closed off due to Thrag, who was terrorizing Bower Lake with his gang. After fighting Thrag's men with his new powers, Thrag comes to finish him/her only to be killed and his head used as a trophy. After picking up a key to a cage holding people prisoner, a slave trader offers him/her gold for the key, but the Hero, too disgusted that someone would use innocent people for slave labor, frees the prisoners. The Slave Trader is shocked he would refuse good gold.

After finally reaching Bowerstone, the Hero shows Thrag's head to show the people the bandit leader will trouble them no longer and gains renown. Theresa says she will be late and he should do something for gold to get better gear for the adventure ahead. Instead of stealing the stuff at the blacksmith, the Hero decides to earn gold by working at the blacksmith, earning gold and improving the economy making life easier in Bowerstone. After buying some new weapons and some healthy tofu and fruits and vegetables, Theresa appears and tells him that the Heroes of Strength, Skill and Will will be sought after by Lucien to complete the Tattered Spire which destroyed the world centuries ago. Theresa tells the Hero to go to Oakfield to find the Hero of Strength. After fighting Hobbes and bandits the Hero makes his way to Oakfield but needs more renown to help Hammer. the Hero kills another bandit leader named Dash and donates a large sum of money to the Temple of Light he got from doing work chopping wood. The Hero is given the opportunity to model for a sculptist, earning more renown after the statue is placed in Oakfield, allowing the head of the Temple to have him/her escort his daughter Hammer. After fighting Hallowed Men in the caves Hammer has to go through to get sacred water for the Golden Oak, several of Lucien's men attack the Temple after Hammer gets all the water. the Hero becomes concerned not only for Hammer but for everyone at the Temple and races by Hammer's side to help only to see the head of the Temple killed. After Hammer slays her father's killer, the Golden Oak is planted alongside her father, with the Hero mourning alongside the monks and Hammer. Hammer joins up with Theresa and the quests moves onto the Hero of Will.

Along the way, he kills several bandits, allowing safe passage for traders and makes her way to Brightwood Tower where Lucien's men attack. Though he makes his way to the top, Garth, the Hero of Will, is kidnapped.

Theresa sends the Hero and Hammer to Westcliff to reach the Crucible where winners get to go to the Tattered Spire. They kill several bandits and even balverines to reach the Crucible but the Hero is denied entry because he isn't famous enough. He earns renown by protecting a farmer from bandits and helps him capture the bandit who killed his wife and child, kills the leader of the Temple of Shadows, Cornelius Grim after he tried to poison the Sacred Water under Oakfield, and would have killed the Golden Oak and destroy all Oakfield. After getting in the Crucible and winning, she goes to the Tattered Spire and try and save Garth. Upon entering a collar is placed upon the Hero that will shock him if he disobeys the commandant and will take away his experience for each shock. One of the first tasks he gives the Hero is to guard the slaves and not give them any food. Seeing how skinny and underfed they are, the Hero gives one slave food and gets shocked. However the Hero is too pure of heart and continues to feed some slaves until he loses too much experience, he passes out. A few years later, the commandant orders the Hero to kill his friend, Bob. Outraged, the Hero strikes the commandant only to be shocked and is ordered once again. The Hero refuses and gets shocked again and the commandant kills Bob instead. After waking the Hero finds a dead guard and takes his gear and Garth, without his collar shocks the collar off the Hero. Garth had spent his years gathering enough Will to destroy the collars. Garth and the Hero make their escape, but not before the Hero kills the commandant. Garth joins Theresa in Oakfield, which thanks to the Hero's actions has grown into a bigger town. Only one Hero remains, the Hero of Skill.

In order to reach Bloodstone, the Hero goes through Wraithmarsh, which was once Oakvale, the home of the Hero in the first game. After fighting Hollow Men, Balverines and Banshees, the Hero reaches Bloodstone and meets his total opposite, Reaver. After gaining renown killing an undead pirate king who was well feared and getting his long lost treasure and scaring away a con-man and protecting an archaeologist in Wraithmarsh, the Hero gets the renown to gain Reaver's help but first he tells the Hero to take a seal to the Shadow Court in Wraithmarsh. Upon reaching them, he learns that Reaver take people their to have their youth taken away so he can stay young. Though horrible, the Hero knows Reaver must live so Lucien could fall and when he sees a young girl with the Shadow Court, the Hero sacrifices his own youth so the girl could have hers. the girl runs upon seeing the Hero age before her but it is implied by Theresa that the girl is indeed thankful. Returning to Bloodstone, the Hero sees Reaver shoot Barnum, the photographer he/she helped as a child because despite his eternal youth did not want to wait for a picture in three months. Barnum may have survived because in the third game it was said Barnum made a gun but did not live to see it's success. Lucien's men attack and the Hero learns Reaver revealed the Hero's location in hopes of a reward but is doublecrossed, forcing them to team up. As soon as they escape, Reaver reluctantly joins up with Theresa. All three Heroes are found.

At the top of Hero Hill before the Heroes of Strength, Skill and Will can perform a ritual to summon the weapon needed to defeat Lucien, Lucien captures all three Heroes and kills the Hero's dog and shoots him again like he did twenty years ago. If the Hero had a family, he will say he had them killed as well to keep his plans unopposed.

Like last time, you survive and end up in a dream state with your sister, Rose, on a farm. While a happy place to be, the Hero hears music and follows and soon the dream becomes dark and terrifying. He reaches the music box he saw so long ago and he wakes up in the Spire with the Music Box in his hands. It's powers drains Lucien of his powers and he begs for his life. But he has has done too much evil to be kept alive and the Hero kills him (if left alive long enough Reaver does it instead) Theresa arrives and offers the Hero three choices, Sacrifice, Love or Wealth. Sacrifice will mean you give up gold and even your sister, dog and family if you married in exchange for reviving everyone who was killed building the Spire. Love forsakes those killed building the Spire and keeps you from gold, but you get your loved ones back. Wealth just gives you gold and is the only one that gives evil points so that choice will not be used. You can see it on Hero of Bowerstone of the villains wiki.

If you chose Sacrifice

You loved your family more than anything, but you know that more people lost their loved ones thanks to this Spire. Your heart goes out to them so you decide that their needs are more important. You decide on Sacrifice. Because of your selfless act, the people of Albion reward you with a statue of where you and your sister stood at at the beginning of the game.

Sacrifice gives you 300 good points and 500 morality points.

If you choose Love

Your love for the ones you love are too strong. You choose Love so you can have them back. Though the people of Albion don't get their loved ones back, they at least understand why you would choose them and show no anger at you.

Love grants you 300 good points but no morality.

Aftermath

Depending on your choice, Theresa says that the Spire is now hers. It was implied she was actually behind most of the events and it may be because she sensed a great evil that would befall Albion but she needed more Will energy to see it. This evil was the Crawler of the third game.

The Hero buy Fairfax Castle and becomes the king of Albion. Because the king was mentioned on good terms in the third game, the good version of the Hero of Bowerstone is the canon version.

Fable III

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Legacy

Template:Section stubAfter Sparrow's death, his eldest son, Logan succeeded him as the king of Albion. However, unfortunately Logan fell from grace after he went insane; following his encounter and near-death experience with the Crawler, a malevolent creature of the void, as a result; he ultimately became tyrannical ruler in a misguided attempt to protect Albion from the Crawler.

Ironically, Logan becoming the very threat that he was trying to protect his kingdom from.

Once Logan was overthrown by Sparrow's second son, known as the Hero of Brightwall, he became over the new the king of Albion. Unlike his older brother, Logan, the Hero of Brightwall ruled as a benevolent king, as well as the fact that he was able to raise an army strong enough to defeat the Crawler and his minion without resorting to any form of tyranny; something that Logan was incapable of achieving.

For the next 7 years, the Hero of Brightwall rule as a benevolent monarch, continuing his father, Sparrow's dream of maintaining peace in Albion.

Personality

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Powers and Abilities

Powers

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  • Master sorcerer: As a member of the Black bloodline, Sparrow was immensely powerful; as he was one of the most powerful magic-users in the history of Albion.
    • Electrogenesis: Sparrow could generate, create and project bright blue electricity, particularly lightning from both his hands or his entire body.
    • Electrokinesis: Sparrow could manipulate electricity, particularly lightning; as he could summon a lightning storm to stun or electrocute several opponent(s) simultaneously.
    • Pyrogenesis: Sparrow could generate, create and project bright red fire from both his hands or his entire body.
    • Pyrokinesis: Sparrow could manipulate fire; as he could unleash a wave of fire to incinerate several opponent(s) simultaneously, Sparrow's flames could also take the form of a fireball; allowing him to hit precise target(s).
    • Chronokinesis: Sparrow could the timeline; as he could slow-down the movements of his opponent(s).
    • Conjuring: Sparrow could generate, create and project several mystical energy blades that could impale attack several opponent(s) simultaneously.
    • Aerogenesis: Sparrow could generate, create and project air, particularly gale-force from both his hands or his entire body.
    • Aerokinesis: Sparrow could manipulate air, particularly gale-force; as he could summon a tornado to lift several opponent(s) off the ground and send them flying simultaneously; causing them massive injuries.
    • Mind control: Sparrow could effect the minds of other individuals; causing several of his opponent(s) to become confused and to attack each other; however, this magic spell only works on weaker opponent(s), not on incredibly powerful ones.
    • Telekinesis: Sparrow could telekinetically move objects or other individuals without physically touching them; as he could unleash a wave of pure telekinetic-energy that push back several opponent(s) simultaneously.
    • Necromancy: Sparrow could summon the spirits of the dead to to attack several opponent(s) simultaneously; as these said spirits were under his complete control.

Abilities

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  • Master Hand-to-Hand combatant: Due to 10 years of training under the tutelage of Theresa, Sparrow was a highly skilled hand-to-hand combatant armed and unarmed combat; as he could take on several opponent(s) all himself relatively easily.
  • Master swordsman: Due to 10 years of training under the tutelage of Theresa, Sparrow was a highly skilled swordsman; as he could strike down several beetles, bandits, highwaymen, spire guards, spire soldiers, the commandant, hobbes, hollow men, balverines, banshees and shadows relatively easily. By far, Sparrow's most impressive feat of his swordsmanship skills was the fact that he was able to survive all 8 rounds of the Crucible arena; a feat that only a few individuals have ever achieve.
  • Master marksman: Due to 10 years of training under the tutelage of Theresa, Sparrow was a highly skilled marksman; as he could shoot down several several beetles, bandits, highwaymen, spire guards, spire soldiers, hobbes, hollow men, balverines, banshees and shadows with little to no effort.
  • Weapons proficiency: Sparrow was highly skilled with swords, knives, maces, crossbows, rifles and pistols respectively.
  • Network: As the king of of Albion; Sparrow had access to almost unlimited resources and wealth respectively.

Weaknesses

  • Limitations: Although Sparrow was incredibly powerful, his mystical powers did have it's limits;
    • Spire collar: A spire collar could suppress Sparrow's mystical powers; as he could not activate his magic, as long as Sparrow wore the collar.

Former weaknesses

  • Limited magic: Initially, Sparrow was surpassed only by Garth in "terms of raw power", however, in his later years, Sparrow's mystical powers have been tremendously amplified; the point of surpassing Garth, the latter who is a master sorcerer in his own right.

Trivia

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  • As confirmed in Fable III; Sparrow's official gender is male and that he is a benevolent character.
  • Sparrow's actual name; is unknown.
  • Sparrow is a direct descendant of William Black and the Hero of Oakvale respectively.