Heroes Wiki

-Welcome to the Hero/Protagonist wiki! If you can help us with this wiki please sign up and help us! Thanks! -M-NUva

READ MORE

Heroes Wiki
Advertisement

This Article Contains Spoilers - WARNING: This article contains major spoilers. If you do not wish to know vital information on plot / character elements in a story, you may not wish to read beyond this warning: We hold no responsibility for any negative effects these facts may have on your enjoyment of said media should you continue. That is all.

This article's content is marked as Mature
The Courier contains mature content that may include coarse language, sexual references, and/or graphic violent images which may be disturbing to some. Mature articles are recommended for those who are 18 years of age and older.

If you are 18 years or older or are comfortable with graphic material, you are free to view this page. Otherwise, you should close this page and view another page.

Enjoy your stay.
~ The Courier

The Courier (a.k.a. Courier Six) is the main protagonist and playable character of the 2010 spin-off Fallout game New Vegas, as well as its expansions Dead Money, Honest Hearts, Old World Blues and Lonesome Road. The Courier is a human, but the race and the gender can be chosen by the player.

The Courier was voiced by Yuri Lowenthal (male) and Laura Bailey (female), who also voiced Christine Royce.

Biography[]

Background[]

Some time before the events of the game, Courier Six was hired by the New California Republic (NCR) to deliver a package to The Divide, which they found in Navarro. The package was containing several Pre-War symbols that they didn't recognize, except for the Old World Flag.

However, the package 'woke up' and the warheads buried beneath The Divide have been detonated, which then turned the place into a radioactive hell. This was also the main reason why the NCR could barely win the First Battle of Hoover Dam, and couldn't defeat the Caesar's Legion entirely, as their supply route through The Divide was cut off due to the detonations.

Prior to the game's beginning, Courier Six was one of the six couriers hired by the Mojave Express to deliver strange packages to New Vegas. Before they could make it to Vegas, they were intercepted by a few men - one of them wearing an expensive-looking tuxedo - outside the town of Goodsprings.

The men stole the package, and the suit shot Courier Six in the head, leaving them to die. However, Courier Six was rescued by a Securitron Robot named Victor, and carried back to Goodsprings, before being nursed back to life by Doc Mitchell, the town's doctor.

Searching for the Assassin[]

Courier Six awakens in Doc Mitchell's house days later, then they get a final treatment from the doc and set out to explore the Mojave Wasteland and find the man who attempted to kill them. The Courier starts at the small town of Goodsprings, and is greeted by a young lady named Sunny Smiles in the Prospector's Saloon.

Sunny briefly reminds Courier Six how to survive in the dangers of the wasteland. After this, Courier Six sets out to Primm, where they first got the package. There, Deputy Beagle, after saving him from a group of escaped convicts, tells Courier Six that the man who shot them in the head was headed towards Novac, but also tells them to get there through Nipton, since it's safer.

After reaching Novac, the Courier meets a former NCR sharpshooter named Manny Vargas, who tells the Courier that the man who shot them was called Benny, that he is the leader of the Chairmen, one of the three families in control of New Vegas, stationed in The Tops in The Strip. Manny adds that he was last seen heading towards Boulder City alongside some Great Khans.

After this, Courier Six reaches Boulder City, where they encounter a squad of NCR soldiers trying to save their comrades from the Great Khans. After Courier Six convinces the NCR officer into negotiating with the Khans, Courier Six went to interrogate the Khans about Benny's whereabouts. They told the Courier that Benny had stabbed them in the back and escaped to The Tops in Vegas.

After learning this, Courier Six set out to the New Vegas Strip to find Benny, deal with him, and retrieve the Platinum Chip he stole from them. Mr. House made contact with Courier Six and told them to bring the chip to him (in exchange for 1000/1250 caps). The Courier deals with Benny and retrieves Mr. House's chip from him, and leaves The Tops afterward.

Dead Money[]

The Courier travels to an abandoned Brotherhood bunker and is gassed. Waking up in the Sierra Madre wearing an explosive collar, The Courier is given the task (by Father Elijah) to assemble a team of people that will trigger the casino's Opening Gala so they can get inside.

Along the way, The Courier fights many hazards including radios and speakers (which can set off their collar early), the toxins in the air, the strange Ghost People, and even traps that others have set up.

When the Gala Event is triggered, Ghost People swarm the streets and The Courier fights their way inside the casino, where the security system gasses everyone. When the Courier comes to, they are contacted by Father Elijah, who tells them to first power the casino up, then to hunt down the other team members (the team's collars do not allow the Courier access to the casino vault).

After dealing with the other members, The Courier heads down to the vault and bypasses all the defenses. After getting to the actual vault, they are contacted by Father Elijah again, who orders the Courier to stay in the vault. From here, the player can either confront Elijah and kill him, or sneak out of the vault, trapping him in the basement when he tries opening the vault door. Either way, he attempts to set off the Courier's collar. However, the collar detaches when The Courier gets out of the vault.

Honest Hearts[]

After the First Battle of Hoover Dam, Caesar sent Ulysses to the Great Salt Lake to rally the White Legs to destroy New Canaan. With his help, the White Legs found a large supply of weapons. The White Legs then destroyed New Canaan, sending Joshua Graham (also known as "The Burned Man"), and the New Canaanites to Zion Canyon, where the Dead Horses stand with them against Caesar.

The Courier then arrives in the Zion Canyon and meets Joshua Graham, who is surprised that it is a different courier than Ulysses that came to him, as he had figured Ulysses would come to murder him. This sparks the beginning of Honest Hearts, before taking the Courier on an expedition to the unspoiled wilderness of Utah’s Zion National Park.

Things go horribly wrong when the Courier's caravan is ambushed by a White Legs raiding band. As the Courier tries to find a way back to the Mojave, he/she becomes embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions the player character makes will determine the fate of Zion.

Old World Blues[]

The Courier picks up a strange signal on his Pip-Boy, and investigates the broadcast's origin to an abandoned Big MT. Satellite. Once the Courier interacts with the satellite, they are abducted and transported to Big MT, before being experimented upon by the Think Tank, a group of pre-War scientists that have replaced their aging bodies with machines.

Learning that the Think Tank has removed - and subsequently lost - the Courier's brain, the Courier aids the Think Tank scientists in fighting Dr. Mobius, the rogue scientist currently in possession of the missing brain. Exploring the Big MT facility, the Courier rediscovers lost technology and fights off lobotomites, robo-scorpions, and more.

Finally meeting Dr. Mobius, the Courier learns that he is not actually evil, but has messed with the Think Tank's memories and constantly threatens them in order to keep them from experimenting on the entire wasteland. By stealing the Courier's brain, Dr. Mobius was preventing the Think Tank from using the brain's unique properties to move their own brains into host bodies and escape the crater.

After choosing what to do with Mobius, the Courier reacquires his/her brain. The Courier returns to the Think Tank, before deciding whether to just kill them or try and convince them to stay in Big MT.

Lonesome Road[]

The Courier is contacted by a man named Ulysses, who tells them to come to the Divide. Ulysses explains that he is the original "Courier Six" and a former frumentarius of Caesar. Ulysses refused to deliver the Platinum Chip at the start of Fallout: New Vegas. In his transmission, Ulysses promises the answer as to why, but only if the Courier takes one last job.

This job would lead them into the great depths of the Divide, a landscape torn apart by frequent earthquakes and violent storms. This is the fabled location of the battle between the Courier and Ulysses. The road to the Divide is a long and treacherous one, and of the few brave enough to walk it, none have ever returned.

Fate[]

Independent Vegas[]

The Courier meets with Yes Man, who tells him/her that Benny's plan was to kill Mr. House and take over New Vegas. The Courier arranges things with groups around the Mojave (Great Khans, Boomers, Brotherhood of Steel, etc) before killing Mr. House and activating/destroying an army of Securitrons under Caeser's Fort. Afterwards, the Courier took part in the Battle of Hoover Dam and drove both the NCR and the Legion out of the Mojave.

New California Republic[]

After leaving the Lucky 38, the Courier is approached by an NCR trooper who told the Courier to meet Ambassador Crocker down in the Strip at the NCR Embassy. The Courier travels there and speaks with the Ambassador and learns about the approaching Second Battle of Hoover Dam. The Ambassador tasks the Courier to gain the support of a group called "Boomers" stationed at the Nellis AFB to the northeast of Vegas who is rumored to possess a dramatically high amount of firepower.

The Boomers, however, are known with their extreme xenophobia and will shoot at anyone who attempts to approach their base. The Courier makes through the artillery barrage and makes it to the gates. After passing a heated conversation with the gate guard, they are taken into the base and told to speak to Pearl, the leader of the Boomers who gives the Courier an opportunity to gain the trust of her people. After doing several jobs for them and lifting a Crashed B-29 from Lake Mead, they ask Pearl to help the NCR at the Second Battle of Hoover Dam. She accepts and the Courier goes back to the embassy to receive further orders.

The next task for the Courier is to stop the violence against the NCR citizens in Freeside. The Courier pays a visit to the King, who is the leader of the gang in Freeside known as Kings and asks him to stop the violence in Freeside. The King tasks the Courier to do a few jobs for him and finds out that there was a soup kitchen in the Freeside but only serving the NCR citizens and not the Freesiders.

But the Courier also reveals that the NCR had sent an envoy to the King but he could never reach him so the King could never know of it. The King sends the Courier to the NCR officer to tell that he's willing to cooperate. After this, he agrees to stop the violence against the NCR citizens in the Freeside so the Courier returns to the Embassy. From that point, the Courier is tasked to go to Hoover Dam and meet Colonel Moore, who is the leading officer of the NCR troopers at the Dam to receive further orders.

Caesar's Legion[]

After exiting The Tops, the Courier is greeted by a disguised Vulpes Inculta (or a Frumentarius named Alerio if Vulpes was killed in Nipton), the leader of the Frumentarii caste of the Legion. He gave the Courier the Mark of Caesar as an invitation from Caesar himself. After receiving the Mark, the Courier travels to Cottonwood Cove, where the Mojave base of the Legion is located.

There, the Courier has to speak with the ferryman, Cursor Lucullus who will help the Courier to reach the Fort, the Legion's main base which is actually located to the east of Colorado River in Arizona. After reaching Caesar's tent, the Courier is greeted by Caesar himself who tells the Courier that he's aware of the Securitron army located beneath the Fort and asks the Courier to destroy it. Since the base beneath can only be accessed with the Platinum Chip, Caesar gives it to the Courier to do the job.

Endings[]

Intro
  • "And so the Courier, who had cheated death in the cemetery outside Goodsprings, cheated death once again, and the Mojave Wasteland was forever changed."
Factions
  • House: "Mr. House's Securitron army took control of Hoover Dam and the Strip, pushing both the Legion and the exhausted NCR out of New Vegas. Mr. House continued to run New Vegas his way, a despotic vision of pre-War glory. The streets were orderly, efficient, cold. New Vegas continued to be the sole place in the wasteland where fortunes were won and lost in the blink of an eye."
  • NCR: "The New California Republic celebrated its second victory at Hoover Dam, establishing definitive control over the entire Mojave Wasteland. Soon after, they negotiated terms to annex The Strip, Freeside, and many surrounding communities. The Mojave Wasteland, at long last, had entirely fallen under the NCR's banner."
  • Legion (Caesar alive): "Caesar entered The Strip as though it was his Triumph. The Legion pushed the NCR out of New Vegas entirely, driving them back to the Mojave Outpost. The Legion occupied all major locations, enslaving much of the population and peacefully lording over the rest. Under the Legion's banner, civilization - unforgiving as it was - finally came to the Mojave Wasteland."
  • Legion (Caesar dead): "The Legate is crowned as the new Caesar. He entered The Strip as though it was a military target, destroying anyone who resisted him. The Legion brutally occupied all major locations, killing and enslaving a large amount of the population. Under the Legion's banner, civilization - savage as it was - finally came to the Mojave Wasteland."
  • Independent (default Securitrons): "The Courier, with the aid of Yes Man, drove both the Legion and the NCR from Hoover Dam, securing New Vegas' independence from both factions. With Mr. House out of the picture, the remaining Securitrons on The Strip were hard-pressed to keep order. Anarchy ruled the streets. When the fires died, New Vegas remained, assuming its position as an independent power in the Mojave."
  • Independent (upgraded Securitrons): "The Courier, with the aid of Yes Man, drove both the Legion and the NCR from Hoover Dam, securing New Vegas' independence from both factions. With Mr. House out of the picture, part of the Securitron army was diverted to The Strip to keep order. Any chaos on the streets was ended, quickly. Chaos became uncertainty, then acceptance, with minimal loss of life. New Vegas assumed its position as an independent power in the Mojave."
Courier
  • House (good): "The Courier, fair and kind-hearted to those in the Wasteland, ensured that Mr. House would keep New Vegas stable and secure for future generations. Mr. House afforded him/her every luxury at his disposal in the Lucky 38, out of gratitude - and a quiet sense of pride for his choice in lieutenants."
  • House (neutral): "The Courier, who had a mixed history in the Wasteland, kept the status quo at Hoover Dam. Mr. House would keep New Vegas stable, if not free, for generations. Mr. House afforded the Courier every luxury at his disposal in the Lucky 38."
  • House (evil): "The Courier, cruel and merciless, had ensured that Mr. House would maintain complete control over New Vegas and everyone in it. Mr. House afforded him/her every luxury at his disposal in the Lucky 38, partly out of gratitude, and partly out of fear."
  • NCR (good): "The Courier, fair and even-handed in his/her dealings throughout the Wasteland, was honored by the NCR for his/her support of the military at Hoover Dam. He/She was presented with the Golden Branch, the highest civilian decoration given by the Republic."
  • NCR (neutral): "Though the Courier's agenda was debated by many, he/she was honored by NCR for his/her support of the military at Hoover Dam. He/She was presented with the Golden Branch, the highest civilian decoration given by the Republic."
  • NCR (evil): "With brutal methods that few in NCR would approve of, it was the Courier who secured NCR's victory at Hoover Dam. Despite his/her extreme actions, he/she was awarded with the Golden Branch, the highest civilian decoration given by the Republic."
  • Legion (good): "Though the Courier himself/herself was just and forthright in his/her dealings throughout the Wasteland, he/she helped the Legion achieve victory. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland."
  • Legion (neutral): "The Courier, a mercenary at heart, helped the Legion achieve victory at Hoover Dam. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland."
  • Legion (evil): "The Legion marched over the Hoover Dam with the help of one who was as brutal and merciless as the worst of them: The Courier. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland."
  • Independent (good): "Supporting the ideals of independence, the Courier was recognized as the man/woman responsible for a truly free New Vegas. He/She ensured Mr. House's tyranny was broken and neither Caesar's Legion nor NCR would ever gain control over New Vegas."
  • Independent (neutral): "Preferring neither the best of the NCR nor the worst of the Legion, the Courier was the man/woman responsible for a truly independent New Vegas. He/She had removed Mr. House from power over the Strip and broken the influence of the NCR and Caesar's Legion in the Mojave Wasteland."
  • Independent (evil): "Supporting all the chaos that comes with independence, the Courier was the man/woman responsible for a truly free New Vegas. He/She ensured the fall of Mr. House and the end of the Legion's and NCR's influence over New Vegas."

Traits[]

Trait Benefit Penalty
Built to Destroy Critical chance +3%. Weapon condition decays 15% faster.
Fast Shot Guns & energy guns fire 20% quicker. Guns & energy guns fire 20% less accurate.
Four Eyes Perception +2 when wearing glasses. Perception -1 without glasses.
Good Natured +5 to Medicine, Repair, Science, Speech & Barter. -5 to Guns, Energy Weapons, Explosives, Melee & Unarmed.
Heavy Handed Melee & Unarmed do 20% more damage. Melee & Unarmed do 60% less critical damage.
Kamikaze Action points +10. Damage threshold -2.
Damage resistance -15%.
Loose Cannon Thrown weapons +30% attack speed. Thrown weapons -25% range.
Small Frame Agility +1. Limb damage +25%.
Trigger Discipline Guns & energy guns fire 20% quicker. Guns & energy guns fire 20% less quick.
Guns & energy guns +20% AP cost.
Wild Wasteland Adds additional 'wacky' content. Modifies existing content & removes some 'sane' content.

Quotes[]

Situation Quote
Animal Friend, to Antony. "The mongrels won't touch me. Animals like me."
Animal Friend, to Stevens. "It's okay, I'm good with animals."
Child at Heart, to Max. "I'm a space soldier. The general sent me to ask you to borrow your gun to stop an alien invasion."
Child at Heart, to Lindsay. "Think really hard. What were you doing when you saw him last?"
Child at Heart, to Melody. "Don't worry - I won't tell on you if you don't tell on me."
Cannibal, to Mortimer. "I, too, know what it is to feel the craving. How can I support your cause?"
Cannibal, to Jas Wilkins. "People have a rather unique taste, I've discovered."
Ghastly Scavenger, to Jas Wilkins. "Ghouls and super mutants sometimes taste like brahmin steaks."
Explorer, to ED-E. "You've been to Denver? That's Legion territory."
Pack Rat, to Jed Masterson. "Don't worry about me. I'm used to finding out-of-the-way places to stuff my gear."
Strong Back, to Jed Masterson. "Not only could I carry my own gear, I could carry yours, his, and one of your brahmins'."
Lady Killer, to Lonesome Drifter. "Wait, Montana? You wouldn't happen to be seventeen, would you?"
Lady Killer, to Cass. "Miss Cassidy... are you flirting with me?"
Lady Killer, to Dazzle. "A hundred caps? I think you're the one getting the deal here."
Lady Killer, to Sweetie. "You'd say no to a guy like me? And her I thought you were special."
Lady Killer, to Janet. "He's a special sort of guy - perfect for a special sort of gal."
Lady Killer, to Lady Jane. "Jane, surely a lady of your stature has honour sufficient to pay her debts."
Lady Killer, to Old Lady Gibson. "An attractive woman like yourself all alone? Maybe you and I could work out some kind of trade..."
Lady Killer, to Gomorrah Prostitute. "A gorgeous lady like you has to know where I can find Cachino."
Lady Killer, to Doctor Dala. "It seems to me you have more... biological needs than your counterparts."

Doctor's Comments[]

Condition Quote
Average "Yep, that's a pretty standard score there. But after what you been through, I'd say that's great news."
High STR "Surprised anybody'd wanna tangle with you. Heck, you could go Deathclaw huntin' with a switch."
Low STR "That's some serious atrophy, even for someone who's been in bed awhile. It's a wonder you can move at all."
High PER "Nothin' gets by you, huh? Coulda used you when I lost my keys last month."
Low PER "Now, I ain't no optometrist, but maybe we should fit you for some glasses while you're here."
High END "I guess that explains how you're still alive. You're built solid as an oak."
Low END "I just don't get it. A stiff breeze'd tear you in two but a couple of bullets and you're right as rain."
High CHR "Good to see them bullets didn't affect your charm none."
Low CHR "Huh. Must be some frontal lobe damage."
High INT "Look at that. Maybe them bullets done your brain some good!"
Low INT "Sorry, son/little lady. I fixed up your head as best I knew how. I guess I missed a spot."
High AGL "Most patients don't get out of bed after being shot and then move like they was in perfect control. You're unusual, I'll say that."
Low AGL "Don't have all your co-ordination back yet, looks like. You should think about doing some rehab."
High LCK "With luck like yours, I'm surprised them bullets didn't just turn right around and climb back into the gun."
Low LCK "Now, that don't make a lick o' sense. Seems to me you're the luckiest son-of-a-gun in New Vegas."

Gallery[]

Images[]

Cinematics[]

Trivia[]

  • He wears a field hand outfit, a straw cowboy hat, and tan work gloves in the intro.
  • If a male Courier with the Lady Killer perk speaks to the Lonesome Drifter, he will be revealed to have conceived a child 18 years prior (thus also making him middle-aged).
  • If the Courier is female, she can seduce Benny into having sex with her; after he falls asleep, she has the option of either slicing his throat or falling back asleep beside him.
    • If killed, the Courier can take the Platinum Chip from Benny's corpse.
    • If spared, Benny will dump the Courier, go to the Fort, and attempt to unlock the bunker beneath it, only to be captured by the Legion.
  • The Courier's own ending depends on what faction the player sides with:
    • If independent, they're recognized as the person who freed New Vegas.
    • If Legion, Caesar honors the Courier by minting their face onto a gold coin.
    • If NCR, they're given the Golden Branch, the highest civilian award in the Republic.
    • If Mr. House, they're given every luxury at House's disposal out of gratitude (and fear, if the Courier is evil).
  • The Courier is the Joker in the deck of Vault playing cards included with the Collector's Edition of Fallout: New Vegas.
  • In an ending for Dead Money, the Courier can become trapped within the Sierra Madre vault, resulting in a game over slide, making it non-canon.
  • The Courier was shown wearing an armored Vault 21 jumpsuit in the Fallout: New Vegas previews and ending. However, this item does not appear in-game.
  • One of the ending slides in Lonesome Road shows the Courier wearing the "Yes Man" variant of the Courier duster. This will happen no matter which side was nuked, or even if the nukes were stopped.
  • Josh Sawyer stated that the developers "intentionally left the Courier's origins and the exact nature of the initial transaction vague" but carried their "delivery from southern NCR, toward the Hub".
  • Originally, the player would have been able to choose the Courier as a human, ghoul, or super mutant. However, Bethesda strongly advised against this, on the bases of reworking armor and weapons for each race. Obsidian followed Bethesda's advice and left the Courier human.

Licensing[]

This article contains content derived from the "Courier" article on Nukapedia, licensed under CC-BY-SA.

External Link[]

Navigation[]

            Heroes

Fallout 1-2
Vault Dweller | Killian Darkwater | Dogmeat | Tandi | Harold | Marcus | Chosen One | Albert Cole | Maxwell Stone | Natalia Dubrovhsky

Fallout 3
Lone Wanderer | James | Amata Almodovar | Moira Brown | Three Dog | Owyn Lyons | Sarah Lyons | Dr. Madison Li | Star Paladin Cross | Charon | Fawkes | Sonora Cruz | Liberty Prime | Dogmeat | General Chase | Sergeant Montgomery | Nadine | Desmond Lockheart | Sally | Somah | Paulson | Private Tercorien | Toshiro Kago

Fallout: New Vegas
The Courier | Doc Mitchell | Victor | Sunny Smiles | Yes Man | Mr. House | Marcus | Rex | Raul Tejada | Lily Bowen | Craig Boone | Rose of Sharon Cassidy | Arcade Gannon | ED-E | Veronica Santangelo | Christine Royce | Joshua Graham | Daniel | Follows-Chalk | Waking Cloud | Dog/God | Mysterious Stranger | Miss Fortune | April Martimer | Emily Ortal | Randall Clark

Fallout 4
Sole Survivor | Codsworth | Preston Garvey | Piper Wright | Nick Valentine | Arthur Maxson | Paladin Danse | John Hancock | Robert Joseph MacCready | Cait | Dogmeat | Curie | Strong | Deacon | Mama Murphy | Desdemona | Ricky Dalton | Minuteman radio operator | Kent Connolly | Liberty Prime | ADA | Captain Avery | DiMA | Old Longfellow

Fallout 76
Vault 76 Residents | Vault 76 Overseer | Paige | Duchess | Rose | MODUS | Beckett | Commander Daguerre | Penelope Hornwright | Paladin Rahmani | Initiate Dodge | Gloria Chance | Hex | Danilo

Groups and Organizations
Brotherhood of Steel | Commonwealth Minutemen | The Railroad | The Responders | Free States | Order of Mysteries | New Appalachia Settlers | Wayward Souls | Pittsburgh Union | U.S. Secret Service | New California Republic | The Regulators | Kings | Followers of the Apocalypse | Dead Horses | The Sorrows | Pitt Slaves | Acadians | Harbormen | United States

TV Show
CX404 | Lucy MacLean | Maximus | Norm MacLean

Advertisement