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This Article Contains Spoilers - WARNING: This article contains major spoilers. If you do not wish to know vital information on plot / character elements in a story, you may not wish to read beyond this warning: We hold no responsibility for any negative effects these facts may have on your enjoyment of said media should you continue. That is all.

Enjoy your stay.
~ The Courier

The Courier (a.k.a. Courier Six) is the main protagonist and playable character of the 2010 video-game Fallout: New Vegas, as well as its expansions Dead Money, Honest Hearts, Old World Blues and Lonesome Road. The Courier is a human, but the race and the gender can be chosen by the player. The original appearance of The Courier is a Caucasian male with blond hair.

The male Courier is voiced by Yuri Lowenthal and the female Courier is voiced by Laura Bailey, who also voiced Christine Royce.



Some time before the events of the game, Courier Six was hired by the New California Republic (NCR) to deliver a package to The Divide, which they found in Navarro. The package was containing several Pre-War symbols that they didn't recognize, except for the Old World Flag.

However, the package 'woke up' and the warheads buried beneath The Divide have been detonated, which then turned the place into a radioactive hell. This was also the main reason why the NCR could barely win the First Battle of Hoover Dam, and couldn't defeat the Caesar's Legion entirely, as their supply route through The Divide was cut off due to the detonations.

Prior to the game's beginning, Courier Six was one of the six couriers hired by the Mojave Express to deliver strange packages to New Vegas. Before they could make it to Vegas, they were intercepted by a few men - one of them wearing an expensive-looking tuxedo - outside the town of Goodsprings.

The men stole the package, and the suit shot Courier Six in the head, leaving them to die. However, Courier Six was rescued by a Securitron Robot named Victor, and carried back to Goodsprings, before being nursed back to life by Doc Mitchell, the town's doctor.

Searching for the Assassin

Courier Six awakens in Doc Mitchell's house days later, then they get a final treatment from the doc and set out to explore the Mojave Wasteland and find the man who attempted to kill them. The Courier starts at the small town of Goodsprings, and is greeted by a young lady named Sunny Smiles in the Prospector's Saloon.

Sunny briefly reminds Courier Six how to survive in the dangers of the wasteland. After this, Courier Six sets out to Primm, where they first got the package. There, Deputy Beagle, after saving him from a group of escaped convicts, tells Courier Six that the man who shot them in the head was headed towards Novac, but also tells them to get there through Nipton, since it's safer.

After reaching Novac, the Courier meets a former NCR sharpshooter named Manny Vargas, who tells the Courier that the man who shot them was called Benny, that he is the leader of the Chairmen, one of the three families in control of New Vegas, stationed in The Tops in The Strip. Manny adds that he was last seen heading towards Boulder City alongside some Great Khans.

After this, Courier Six reaches Boulder City, where they encounter a squad of NCR soldiers trying to save their comrades from the Great Khans. After Courier Six convinces the NCR officer into negotiating with the Khans, Courier Six went to interrogate the Khans about Benny's whereabouts. They told the Courier that Benny had stabbed them in the back and escaped to The Tops in Vegas.

After learning this, Courier Six set out to the New Vegas Strip to find Benny, deal with him, and retrieve the Platinum Chip he stole from them. Mr. House made contact with Courier Six and told them to bring the chip to him (in exchange for 1000/1250 caps). The Courier deals with Benny and retrieves Mr. House's chip from him, and leaves The Tops afterward.

Dead Money

The Courier travels to an abandoned Brotherhood bunker and is gassed. Waking up in the Sierra Madre wearing an explosive collar, The Courier is given the task (by Father Elijah) to assemble a team of people that will trigger the casino's Opening Gala so they can get inside.

Along the way, The Courier fights many hazards including radios and speakers (which can set off their collar early), the toxins in the air, the strange Ghost People, and even traps that others have set up.

When the Gala Event is triggered, Ghost People swarm the streets and The Courier fights their way inside the casino, where the security system gasses everyone. When the Courier comes to, they are contacted by Father Elijah, who tells them to first power the casino up, then to hunt down the other team members (the team's collars do not allow the Courier access to the casino vault).

After dealing with the other members, The Courier heads down to the vault and bypasses all the defenses. After getting to the actual vault, they are contacted by Father Elijah again, who orders the Courier to stay in the vault. From here, the player can either confront Elijah and kill him, or sneak out of the vault, trapping him in the basement when he tries opening the vault door. Either way, he attempts to set off the Courier's collar. However, the collar detaches when The Courier gets out of the vault.

Honest Hearts

After the First Battle of Hoover Dam, Caesar sent Ulysses to the Great Salt Lake to rally the White Legs to destroy New Canaan. With his help, the White Legs found a large supply of weapons. The White Legs then destroyed New Canaan, sending Joshua Graham (also known as "The Burned Man"), and the New Canaanites to Zion Canyon, where the Dead Horses stand with them against Caesar.

The Courier then arrives in the Zion Canyon and meets Joshua Graham, who is surprised that it is a different courier than Ulysses that came to him, as he had figured Ulysses would come to murder him. This sparks the beginning of Honest Hearts, before taking the Courier on an expedition to the unspoiled wilderness of Utah’s Zion National Park.

Things go horribly wrong when the Courier's caravan is ambushed by a White Legs raiding band. As the Courier tries to find a way back to the Mojave, he/she becomes embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions the player character makes will determine the fate of Zion.

Old World Blues

The Courier picks up a strange signal on his Pip-Boy, and investigates the broadcast's origin to an abandoned Big MT. Satellite. Once the Courier interacts with the satellite, they are abducted and transported to Big MT, before being experimented upon by the Think Tank, a group of pre-War scientists that have replaced their aging bodies with machines.

Learning that the Think Tank has removed - and subsequently lost - the Courier's brain, the Courier aids the Think Tank scientists in fighting Dr. Mobius, the rogue scientist currently in possession of the missing brain. Exploring the Big MT facility, the Courier rediscovers lost technology and fights off lobotomites, robo-scorpions, and more.

Finally meeting Dr. Mobius, the Courier learns that he is not actually evil, but has messed with the Think Tank's memories and constantly threatens them in order to keep them from experimenting on the entire wasteland. By stealing the Courier's brain, Dr. Mobius was preventing the Think Tank from using the brain's unique properties to move their own brains into host bodies and escape the crater.

After choosing what to do with Mobius, the Courier reacquires his/her brain. The Courier returns to the Think Tank, before deciding whether to just kill them or try and convince them to stay in Big MT.

Lonesome Road

The Courier is contacted by a man named Ulysses, who tells them to come to the Divide. Ulysses explains that he is the original "Courier Six" and a former frumentarius of Caesar. Ulysses refused to deliver the Platinum Chip at the start of Fallout: New Vegas. In his transmission, Ulysses promises the answer as to why, but only if the Courier takes one last job.

This job would lead them into the great depths of the Divide, a landscape torn apart by frequent earthquakes and violent storms. This is the fabled location of the battle between the Courier and Ulysses. The road to the Divide is a long and treacherous one, and of the few brave enough to walk it, none have ever returned.

The Mojave's Fate

Independent Vegas

The Courier meets with Yes Man, who tells him/her that Benny's plan was to kill Mr. House and take over New Vegas. The Courier arranges things with groups around the Mojave (Great Khans, Boomers, Brotherhood of Steel, etc) before killing Mr. House and activating/destroying an army of Securitrons under Caeser's Fort. Afterwards, the Courier took part in the Battle of Hoover Dam and drove both the NCR and the Legion out of the Mojave.

New California Republic

After leaving the Lucky 38, the Courier is approached by an NCR trooper who told the Courier to meet Ambassador Crocker down in the Strip at the NCR Embassy. The Courier travels there and speaks with the Ambassador and learns about the approaching Second Battle of Hoover Dam. The Ambassador tasks the Courier to gain the support of a group called "Boomers" stationed at the Nellis AFB to the northeast of Vegas who is rumored to possess a dramatically high amount of firepower.

The Boomers, however, are known with their extreme xenophobia and will shoot at anyone who attempts to approach their base. The Courier makes through the artillery barrage and makes it to the gates. After passing a heated conversation with the gate guard, they are taken into the base and told to speak to Pearl, the leader of the Boomers who gives the Courier an opportunity to gain the trust of her people. After doing several jobs for them and lifting a Crashed B-29 from Lake Mead, they ask Pearl to help the NCR at the Second Battle of Hoover Dam. She accepts and the Courier goes back to the embassy to receive further orders.

The next task for the Courier is to stop the violence against the NCR citizens in Freeside. The Courier pays a visit to the King, who is the leader of the gang in Freeside known as Kings and asks him to stop the violence in Freeside. The King tasks the Courier to do a few jobs for him and finds out that there was a soup kitchen in the Freeside but only serving the NCR citizens and not the Freesiders.

But the Courier also reveals that the NCR had sent an envoy to the King but he could never reach him so the King could never know of it. The King sends the Courier to the NCR officer to tell that he's willing to cooperate. After this, he agrees to stop the violence against the NCR citizens in the Freeside so the Courier returns to the Embassy. From that point, the Courier is tasked to go to Hoover Dam and meet Colonel Moore, who is the leading officer of the NCR troopers at the Dam to receive further orders.

Caesar's Legion

After exiting The Tops, the Courier is greeted by a disguised Vulpes Inculta (or a Frumentarius named Alerio if Vulpes was killed in Nipton), the leader of the Frumentarii caste of the Legion. He gave the Courier the Mark of Caesar as an invitation from Caesar himself. After receiving the Mark, the Courier travels to Cottonwood Cove, where the Mojave base of the Legion is located.

There, the Courier has to speak with the ferryman, Cursor Lucullus who will help the Courier to reach the Fort, the Legion's main base which is actually located to the east of Colorado River in Arizona. After reaching Caesar's tent, the Courier is greeted by Caesar himself who tells the Courier that he's aware of the Securitron army located beneath the Fort and asks the Courier to destroy it. Since the base beneath can only be accessed with the Platinum Chip, Caesar gives it to the Courier to do the job.


Faction Narration
Intro "And so the Courier, who had cheated death in the cemetery outside Goodsprings, cheated death once again, and the Mojave Wasteland was forever changed."
House "Mr. House's Securitron army took control of Hoover Dam and the Strip, pushing both the Legion and the exhausted NCR out of New Vegas. Mr. House continued to run New Vegas his way, a despotic vision of pre-War glory. The streets were orderly, efficient, cold. New Vegas continued to be the sole place in the wasteland where fortunes were won and lost in the blink of an eye."
Good Karma: "The Courier, fair and kind-hearted to those in the Wasteland, ensured that Mr. House would keep New Vegas stable and secure for future generations. Mr. House afforded him/her every luxury at his disposal in the Lucky 38, out of gratitude - and a quiet sense of pride for his choice in lieutenants."
Neutral Karma: "The Courier, who had a mixed history in the Wasteland, kept the status quo at Hoover Dam. Mr. House would keep New Vegas stable, if not free, for generations. Mr. House afforded the Courier every luxury at his disposal in the Lucky 38."
Evil Karma: "The Courier, cruel and merciless, had ensured that Mr. House would maintain complete control over New Vegas and everyone in it. Mr. House afforded him/her every luxury at his disposal in the Lucky 38, partly out of gratitude, and partly out of fear."
NCR "The New California Republic celebrated its second victory at Hoover Dam, establishing definitive control over the entire Mojave Wasteland. Soon after, they negotiated terms to annex The Strip, Freeside, and many surrounding communities. The Mojave Wasteland, at long last, had entirely fallen under the NCR's banner."
Good Karma: "The Courier, fair and even-handed in his/her dealings throughout the Wasteland, was honored by the NCR for his/her support of the military at Hoover Dam. He/she was presented with the Golden Branch, the highest civilian decoration given by the Republic."
Neutral Karma: "Though the Courier's agenda was debated by many, he/she was honored by NCR for his/her support of the military at Hoover Dam. He/she was presented with the Golden Branch, the highest civilian decoration given by the Republic."
Evil Karma: "With brutal methods that few in NCR would approve of, it was the Courier who secured NCR's victory at Hoover Dam. Despite his/her extreme actions, he/she was awarded with the Golden Branch, the highest civilian decoration given by the Republic."
Legion Caesar Lives: "Caesar entered The Strip as though it was his Triumph. The Legion pushed the NCR out of New Vegas entirely, driving them back to the Mojave Outpost. The Legion occupied all major locations, enslaving much of the population and peacefully lording over the rest. Under the Legion's banner, civilization - unforgiving as it was - finally came to the Mojave Wasteland."
Caesar Dies: "The Legate is crowned as the new Caesar. He entered The Strip as though it was a military target, destroying anyone who resisted him. The Legion brutally occupied all major locations, killing and enslaving a large amount of the population. Under the Legion's banner, civilization - savage as it was - finally came to the Mojave Wasteland."
Good Karma: "Though the Courier himself/herself was just and forthright in his/her dealings throughout the Wasteland, he/she helped the Legion achieve victory. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland."
Neutral Karma: "The Courier, a mercenary at heart, helped the Legion achieve victory at Hoover Dam. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland."
Evil Karma: "The Legion marched over the Hoover Dam with the help of one who was as brutal and merciless as the worst of them: The Courier. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland."
Independant "The Courier, with the aid of Yes Man, drove both the Legion and the NCR from Hoover Dam, securing New Vegas' independence from both factions."
Regular Securitrons: "With Mr. House out of the picture, the remaining Securitrons on The Strip were hard-pressed to keep order. Anarchy ruled the streets. When the fires died, New Vegas remained, assuming its position as an independent power in the Mojave."
Upgraded Securitrons: "With Mr. House out of the picture, part of the Securitron army was diverted to The Strip to keep order. Any chaos on the streets was ended, quickly. Chaos became uncertainty, then acceptance, with minimal loss of life. New Vegas assumed its position as an independent power in the Mojave."
Good Karma: "Supporting the ideals of independence, the Courier was recognized as the man/woman responsible for a truly free New Vegas. He/she ensured Mr. House's tyranny was broken and neither Caesar's Legion nor NCR would ever gain control over New Vegas."
Neutral Karma: "Preferring neither the best of the NCR nor the worst of the Legion, the Courier was the man/woman responsible for a truly independent New Vegas. He/she had removed Mr. House from power over the Strip and broken the influence of the NCR and Caesar's Legion in the Mojave Wasteland."
Evil Karma: "Supporting all the chaos that comes with independence, the Courier was the man/woman responsible for a truly free New Vegas. He/she ensured the fall of Mr. House and the end of the Legion's and NCR's influence over New Vegas."
Black Mt. Don't approach Black Mountain: "Black Mountain Radio continued to broadcast its peculiar form of propaganda. Raul Tejada faced his execution each day, though pardoned in the end. Travelers venturing too near Black Mountain continue to be harassed by Tabitha's followers."
Kill Tabitha: "Though some super mutants and nightkin continued to journey to the legendary Utobitha, they found little trace of its existence. Some eventually found their way to Jacobstown, but many wandered off into the wastes, confused and disheartened."
Release Raul, don't complete "Crazy Crazy Crazy": "Tabitha, enraged by Raul's escape, took the remaining nightkin of Black Mountain with her and vanished without a trace. Travelers in the region soon learned to avoid the roads at night, as caravans were repeatedly attacked by unseen assailants."
Repair Rhonda: "Tabitha and Rhonda went east, through Caesar's land. Occasionally tales of their exploits found their way back west, though few believed them. Eventually the stories concerning the duo were collected and published, and proved to be quite popular with children."
Raul Raul dies: "After a long and eventful life, Raul's luck finally ran out during his time with the Courier."
Don't complete "Old School Ghoul": "Still grappling with self-doubt over his usefulness in the face of old age, Raul was never able to find peace with himself. Eventually, he left the Mojave and assumed a new name, as he had done so many times before."
Convince Raul to retire: "Convinced that his time as a gunslinger was past, Raul made peace with the idea of growing old. After traveling with the Courier for a time, he retired and settled down in Outer Vegas, where he would spend his days fixing ancient machinery."
Convince Raul to be a gunslinger: "Invigorated by his travels with the Courier, Raul once more took up his guns in memory of his lost Rafaela. Soon after, the Mojave was filled with tales of the ghost-vaquero who hunts down those who prey on the weak."
Boomers Kill Pearl & Loyal: "Without organized leadership, the remaining Boomers slowly drifted away, leaving Nellis Air Force Base to be flooded by prospectors and scavengers. All of the Boomers' accumulated knowledge quickly scattered, and their existence slowly faded from memory."
Don't complete "Volare!", side with NCR: "After the battle of Hoover Dam, the NCR mounted several campaigns against the Boomers, but all were quickly ended by the Boomers' artillery. Over time, as the Boomers found a need for gunpowder, they developed a relationship with the Gun Runners, trading their surplus crops for munitions."
Don't complete "Volare!", side with Legion: "The Boomers defended themselves against many attacks from the Legion, but they eventually fell to the Legion's superior numbers. The Legion enslaved the Boomers and erased any memory of their existence from the wasteland."
Don't complete "Volare!", side with House: "Mr. House showed little interest in the Boomers and left them to themselves in Nellis. The tribe remained fortified in Nellis with their backs to the world."
Don't complete "Volare!", independant: "With little law left in the wasteland, the Boomers continued to defend themselves against the prospectors and scavengers invading their territory."
Complete "Volare!", side with NCR: "With the help of the Gun Runners, the Boomers developed a healthy trading relationship with the NCR. Eventually the Boomers began wandering out into the wasteland, while still preventing outsiders from entering Nellis."
Complete "Volare!", side with Legion: "Cautious after the Boomers' display of power at Hoover Dam, Caesar chose to leave the Boomers alone. The Boomers remained isolated but have been seen flying over the Mojave Desert from time to time."
Complete "Volare!", side with House: "Mr. House showed little interest on the Boomers, who eventually began venturing out of Nellis to meet and trade with travelers."
Complete "Volare!", independant: "Though the Wasteland became anarchic after Hoover Dam, the Boomers' display of power dissuaded fortune seekers from attempting to penetrate Nellis."
Brotherhood Destroy Hidden Valley Bunker: "Buried beneath tons of rubble, the Mojave chapter of the Brotherhood of Steel was no more. Those few who were outside the Hidden Valley bunker when it was destroyed settled into new lives, or headed west to find a new chapter to join."
Side with NCR: "The Brotherhood and the NCR in the Mojave Wasteland declared an official truce, despite continued hostilities between the two in the west. As per their agreement, the NCR handed over all suits of salvaged power armor and in return the Brotherhood helped patrol I-15 and Highway 95."
Kill the Brotherhood, side with Legion: "During the fight for Hoover Dam, the Brotherhood took HELIOS One, inflicting heavy damage on retreating NCR forces, but it was a pyrrhic victory. Once The Strip was secured, Caesar's forces overwhelmed and eventually routed the Brotherhood from HELIOS One and Hidden Valley."
Independant Vegas w/ regular securitrons: "The Brotherhood used the battle of Hoover Dam as an opportunity to retake HELIOS One, and came to control the area between it and Hidden Valley. With no organized opposition, their patrols began monitoring trade along I-15 and 95, seizing any items of technology they deemed inappropriate."
Independant Vegas w/ upgraded securitrons: "Due to their temporary truce, the Brotherhood allowed the NCR to retreat from the Mojave Wasteland without incident. In the relative peace that followed, Brotherhood patrols appeared along major roads, harassing travelers over any bits of technology they had."
Veronica Veronica dies: "At odds with leadership over the Brotherhood's future, Veronica looked to the Mojave Wasteland for an answer both she and they could live with. But the answer would never come, and the dangers of the world that had left the Brotherhood of Steel behind would eventually claim her life."
Don't complete "I Could Make You Care": "Hoping to lead the Mojave Brotherhood down a new path, Veronica sought to learn from the thriving cultures of the desert. Absent a firm solution, Veronica's expression of frustration with Brotherhood leadership would lead to her banishment. She ended her days a wandering tinker."
Tell her to join the Followers, get the Brotherhood & NCR a truce: "Despite her departure from the group, the Brotherhood's peace treaty with NCR came as some relief to Veronica. Though she remained friendly with surface patrols, she was never again permitted to enter the bunker she once called home. Fearing for the safety of anyone she associated with, she continued her solitary life as a scavenger. But reports would emerge from Mojave scientists and social workers of old equipment miraculously repaired and research notes mysteriously completed."
Tell her to join the Followers, destroy Hidden Valley Bunker: "Though she'd seen the writing on the wall, the destruction of the Mojave Brotherhood came far more suddenly than Veronica had expected. The news devastated her. Despite her best efforts to leave her past behind, she found herself compelled to make one final journey to Hidden Valley. There, she paid her last respects to the only family she had ever known."
Tell her to join the Followers, complete "No Gods, No Masters": "The Brotherhood's open aggression along the New Vegas highways troubled Veronica greatly. Nevertheless, it removed all doubt from her mind that in leaving them she had made the right choice. Eventually she would take to the road, less in hopes of finding a new home than of leaving memories of the old one behind her."
Tell her to stay with Brotherhood, get the Brotherhood & NCR a truce: "The peace with NCR served to ease Veronica's worries about the Brotherhood's immediate future. Still, a distance had arisen between her and her fellow members that would never be bridged. She began secluding herself in crumbling libraries of the Old World, learning of promising technologies she knew the Brotherhood would never adopt."
Tell her to stay with Brotherhood, destroy Hidden Valley Bunker: "The death of the Mojave Brotherhood came much too soon for Veronica, and in their absence, she felt truly lost. Yet in its wake, she took small comfort in her decision to remain by their side through their few remaining days."
Tell her to stay with Brotherhood, complete "No Gods, No Masters", don't form a truce: "Veronica put her moral sensibilities aside and supported the Brotherhood's new campaign of aggression as best she could. Yet deep down, she understood that it meant their end would surely be soon to follow."
Fiends Kill Motor-Runner, Cook-Cook, Violet & Driver Nephi: "Their leaders destroyed by the Courier, the Fiends scattered throughout the wasteland. Without the organization of Motor-Runner, Cook-Cook, Violet, and Driver Nephi, they were easy prey."
Side with Caesar's Legion: "The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam and suffered heavy losses. Caesar, unimpressed with their performance and their dependence on chems, had them exterminated."
Motor-Runner lives, side with NCR: "Never weakened by NCR, the Fiends staged an attack against Camp McCarran during the Second Battle of Hoover Dam. Though NCR repulsed the Fiends, they suffered heavy losses in the process."
Motor-Runner lives, side with House: "The Fiends staged an attack against Camp McCarran during the Second Battle of Hoover Dam. During the NCR's retreat, the Fiends overwhelmed many of the troopers before Mr. House's Securitrons could deal with them."
Motor-Runner lives, independant: "The Fiends overran Camp McCarran during the Second Battle of Hoover Dam. In the anarchic months that followed, the Fiends asserted dominance over Outer Vegas."
Motor-Runner dead, side with NCR: "Though weakened, the Fiends attacked McCarran during the Second Battle of Hoover Dam. NCR repulsed the attack with minimal losses and, in the following days, destroyed the remaining Fiend leaders, breaking their power forever."
Motor-Runner dead, side with House: "The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam, but the NCR repulsed the attack with minimal losses. When Mr. House asserted control over Outer Vegas, his Securitrons eradicated the remaining Fiends entirely."
Motor-Runner dead, independant: "The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam and, despite suffering heavy losses, overran it. They continued to be a nuisance throughout Outer Vegas, but never established full control over the area."
Followers Julie Farkas is killed: "With no clear leader to guide efforts in Freeside, the Followers of the Apocalypse lost control of Old Mormon Fort to local thugs and junkies. Eventually, using the Followers' remaining supplies to manufacture drugs, the Old Mormon Fort quickly devolved into little more than a junkie den."
Side with NCR, without Followers' support: "After the NCR's victory at the dam, the Followers of the Apocalypse were pushed out of Old Mormon Fort during its occupation by NCR forces. NCR further "encouraged" them to leave Outer Vegas entirely, and the Followers had no choice but to comply."
Side with NCR, with Followers' support: "After the NCR's victory at the dam, in part thanks to Follower's medical support, NCR allowed the Followers to care for refugees as they see fit. Old Mormon Fort expanded its services and was able to aid more people, becoming a refuge for the less fortunate citizens of New Vegas."
Side with Legion, Caesar's tumor kills him: "After the Legion's victory, the new Caesar learned the Followers had "defamed" the original Caesar's noble origins. The Followers of the Apocalypse were hunted down and exterminated, and Old Mormon Fort was turned into a pile of rubble."
Side with Legion, remove Caesar's tumor: "After the Legion's victory, Caesar, out of a strange respect for his old fellows, allowed the Followers safe passage out of the wasteland. Reluctantly, the Followers accepted the offer and abandoned Old Mormon Fort to the Legion."
Make Vegas independant: "After the Courier ensured New Vegas remain free, the Followers found that Independent New Vegas was even more unstable and violent than before. Old Mormon Fort became excessively burdened by the influx of patients, struggling to provide even the most basic of services."
Arcade Arcade dies: "Though Arcade's intentions were pure and his goals were noble, he ultimately succumbed to the harsh brutality of the Mojave like so many before him."
Goodsprings Massacre Goodsprings: "Travelers continued to stop by Goodsprings Source for water on the Long 15, but rarely would anyone venture into the ruins of Goodsprings itself. Those who did were almost always tourists, come to visit the graveyard where the Courier "rose from the dead"."
Side with NCR: "Goodsprings saw more trade along I-15 after NCR gained control of the Mojave Wasteland, but with that came a heavy burden of the Republic's taxes. Some old-timers, unable to handle the cost, were forced to move on, grumbling all the while."
Side with Legion: "The Legion, preoccupied with its acquisition of New Vegas, scarcely took notice of the town of Goodsprings. Many locals moved on, fearful of Caesar's long shadow. Only the old and the stubborn remained."
Side with House: "After Mr. House gained control of New Vegas, he sent a Securitron to Goodsprings as a token of appreciation for helping the Courier. Victor was a mixed blessing, however, as he continually monitored the town for Mr. House."
Make Vegas independant: "With New Vegas' independence formally declared, Goodsprings thrived. More travelers stopped by Goodsprings on their way to and from the Strip, and the locals grew prosperous from the traffic."
Cass #1 Cass dies: "Rose of Sharon Cassidy died as her caravan died - in an unmarked grave, another victim of the Mojave."
Cass leaves: "Despite the destruction of Cassidy Caravans, Cass lived for 30 more years. She made her way back West and passed away in a small shack outside of Vault City, the rose pendant still around her neck."
Kill Gloria & Alice: "The slaughter of the Van Graffs and the Crimson Caravan caused no end of trouble for NCR back West. Already struggling, NCR's supply lines suffered further as the two caravans withdrew support until the "massacre in the East" was resolved."
Expose Cass' enemies: "In the years following the destruction of Cassidy Caravans, NCR used evidence of the plot to blackmail the Crimson Caravan and the Van Graffs. NCR enacted strict trade laws with little resistance, strengthening their supply lines and their position in the Mojave."
Expose the Gun Runners: "Both the Van Graffs and Alice McLafferty were removed from their post in the East. During their trek West, however, their caravan was wiped out by raiders using advanced weaponry and military tactics. No cargo was taken. When questioned, the Gun Runners denied any involvement, claiming they would have no... public motivation for such an attack."
Cass #2 Independent Vegas: "Cass lived to see the Courier bring down three armies and by her count, that was three more than she'd expected. She'd kept quiet about that, though."
Side with House: "Cass lived to see Hoover Dam in its Old World glory, humming with power the likes of which the Mojave had never seen. Vegas burned brighter than ever, Securitrons filled the streets, and Cass's heart skipped... just a little. Her last words were to the Dam - and to herself. "We were going full speed ahead... but facing backwards the whole time"."
Side with Legion: "Cass lived to see the mark of the Legion on Hoover Dam. Uncertain of what lay next for the West, she remained silent. As the Legion marched West, she found it difficult to see the Dam as anything more than a gravestone for the Mojave - and everyone in it."
Side with NCR: "Cass survived to see the NCR flag flying proud over Hoover Dam, and thought for a moment... this is what a hero must feel like. She was about to tell the Courier not to get too proud of himself/herself, then she figured he/she knew that already."
Side with NCR (female): "So she laughed, said fuck it all, and raised a bottle to the Dam and the ones who had fought for it. As far as she was concerned, the whole thing was proof that playing out a bad hand can pay off in the end... as long as a woman like the Courier was holding the cards."
Side with NCR, don't do "Heartache by the Number" (male): "So she laughed, said fuck it all, and raised a bottle to the Dam and the ones who had fought for it. As far as she was concerned, the whole thing was proof that playing out a bad hand can pay off in the end... as long as someone like the Courier was holding the cards."
Side with NCR, complete "Heartache by the Number" (male): "That night, Cass kicked in the door of his room to celebrate, only to find the man on the bed was an NCR soldier whose barracks had been destroyed. He was cute, though, so after having her way with him, she got the hell out, leaving an empty whiskey bottle as a note. As she walked along the Dam in the night, she felt drunk, content, and happy to be alive. Which to her, was the whole point of it all."
Outro "And so the Courier's road came to an end... for now. In the new world of the Mojave Wasteland, fighting continued, blood was spilled, and many lived and died - just as they had in the Old World. Because war... war never changes."


Trait Benefit Penalty
Built to Destroy Critical chance +3%. Weapon condition decays 15% faster.
Fast Shot Guns & energy guns fire 20% quicker. Guns & energy guns fire 20% less accurate.
Four Eyes Perception +2 when wearing glasses. Perception -1 without glasses.
Good Natured +5 to Medicine, Repair, Science, Speech & Barter. -5 to Guns, Energy Weapons, Explosives, Melee & Unarmed.
Heavy Handed Melee & Unarmed do 20% more damage. Melee & Unarmed do 60% less critical damage.
Kamikaze Action points +10. Damage threshold -2.
Damage resistance -15%.
Loose Cannon Thrown weapons +30% attack speed. Thrown weapons -25% range.
Small Frame Agility +1. Limb damage +25%.
Trigger Discipline Guns & energy guns fire 20% quicker. Guns & energy guns fire 20% less quick.
Guns & energy guns +20% AP cost.
Wild Wasteland Adds additional 'wacky' content. Modifies existing content & removes some 'sane' content.


Situation Quote
Animal Friend, to Antony. "The mongrels won't touch me. Animals like me."
Animal Friend, to Stevens. "It's okay, I'm good with animals."
Child at Heart, to Max. "I'm a space soldier. The general sent me to ask you to borrow your gun to stop an alien invasion."
Child at Heart, to Lindsay. "Think really hard. What were you doing when you saw him last?"
Child at Heart, to Melody. "Don't worry - I won't tell on you if you don't tell on me."
Cannibal, to Mortimer. "I, too, know what it is to feel the craving. How can I support your cause?"
Cannibal, to Jas Wilkins. "People have a rather unique taste, I've discovered."
Ghastly Scavenger, to Jas Wilkins. "Ghouls and super mutants sometimes taste like brahmin steaks."
Explorer, to ED-E. "You've been to Denver? That's Legion territory."
Pack Rat, to Jed Masterson. "Don't worry about me. I'm used to finding out-of-the-way places to stuff my gear."
Strong Back, to Jed Masterson. "Not only could I carry my own gear, I could carry yours, his, and one of your brahmins'."
Lady Killer, to Lonesome Drifter. "Wait, Montana? You wouldn't happen to be seventeen, would you?"
Lady Killer, to Cass. "Miss Cassidy... are you flirting with me?"
Lady Killer, to Dazzle. "A hundred caps? I think you're the one getting the deal here."
Lady Killer, to Sweetie. "You'd say no to a guy like me? And her I thought you were special."
Lady Killer, to Janet. "He's a special sort of guy - perfect for a special sort of gal."
Lady Killer, to Lady Jane. "Jane, surely a lady of your stature has honour sufficient to pay her debts."
Lady Killer, to Old Lady Gibson. "An attractive woman like yourself all alone? Maybe you and I could work out some kind of trade..."
Lady Killer, to Gomorrah Prostitute. "A gorgeous lady like you has to know where I can find Cachino."
Lady Killer, to Doctor Dala. "It seems to me you have more... biological needs than your counterparts."

Doctor's Comments

Condition Quote
Average "Yep, that's a pretty standard score there. But after what you been through, I'd say that's great news."
High STR "Surprised anybody'd wanna tangle with you. Heck, you could go Deathclaw huntin' with a switch."
Low STR "That's some serious atrophy, even for someone who's been in bed awhile. It's a wonder you can move at all."
High PER "Nothin' gets by you, huh? Coulda used you when I lost my keys last month."
Low PER "Now, I ain't no optometrist, but maybe we should fit you for some glasses while you're here."
High END "I guess that explains how you're still alive. You're built solid as an oak."
Low END "I just don't get it. A stiff breeze'd tear you in two but a couple of bullets and you're right as rain."
High CHR "Good to see them bullets didn't affect your charm none."
Low CHR "Huh. Must be some frontal lobe damage."
High INT "Look at that. Maybe them bullets done your brain some good!"
Low INT "Sorry, son/little lady. I fixed up your head as best I knew how. I guess I missed a spot."
High AGL "Most patients don't get out of bed after being shot and then move like they was in perfect control. You're unusual, I'll say that."
Low AGL "Don't have all your co-ordination back yet, looks like. You should think about doing some rehab."
High LCK "With luck like yours, I'm surprised them bullets didn't just turn right around and climb back into the gun."
Low LCK "Now, that don't make a lick o' sense. Seems to me you're the luckiest son-of-a-gun in New Vegas."



End Slides


  • He wears a field hand outfit, a straw cowboy hat, and tan work gloves in the intro.
  • If a male Courier with the Lady Killer perk speaks to the Lonesome Drifter, he will be revealed to have concieved a child 18 years prior (thus also making him middle-aged).
  • If the Courier is female, she can seduce Benny into having sex with her; after he falls asleep, she has the option of either slicing his throat or falling back asleep beside him.
    • If killed, the Courier can take the Platinum Chip from Benny's corpse.
    • If spared, Benny will dump the Courier, go to the Fort, and attempt to unlock the bunker beneath it, only to be captured by the Legion.
  • The Courier's own ending depends on what faction the player sides with:
    • If independent, they're recognized as the person who freed New Vegas.
    • If Legion, Caesar honors the Courier by minting their face onto a gold coin.
    • If NCR, they're given the Golden Branch, the highest civilian award in the Republic.
    • If Mr. House, they're given every luxury at House's disposal out of gratitude (and fear, if the Courier is evil).
  • The Courier is the Joker in the deck of Vault playing cards included with the Collector's Edition of Fallout: New Vegas.
  • In an ending for Dead Money, the Courier can become trapped within the Sierra Madre vault, resulting in a game over slide, making it non-canon.
  • The Courier was shown wearing an armored Vault 21 jumpsuit in the Fallout: New Vegas previews and ending. However, this item does not appear in-game.
  • One of the ending slides in Lonesome Road shows the Courier wearing the "Yes Man" variant of the Courier duster. This will happen no matter which side was nuked, or even if the nukes were stopped.
  • Josh Sawyer stated that the developers "intentionally left the Courier's origins and the exact nature of the initial transaction vague" but carried their "delivery from southern NCR, toward the Hub".
  • Originally, the player would have been able to choose the Courier as a human, ghoul, or super mutant. However, Bethesda strongly advised against this, on the bases of reworking armor and weapons for each race. Obsidian followed Bethesda's advice and left the Courier human.


This article contains content derived from the "Courier" article on Nukapedia, licensed under CC-BY-SA.


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