Powers and Abilities
Unicorn Physiology - User with this ability either is or can transform into a Unicorn, which is usually described as a white horse-like animal with a large, pointed, spiraling horn projecting from its forehead, and sometimes a goat's beard and cloven hooves, a horse's head, a deer's body, and a lion's tail. They are extremely wild woodland creatures, symbols of purity and grace, which could only be captured by a virgin. In the encyclopedias, its horn was said to have the power to render poisoned water potable and to heal sicknesses.
- Note that none of these descriptions mention anything about gentleness or goodness; unicorns were always considered wild and dangerous.
- Healing - User can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
- Guardianship - Guardians are often those who are of noble birth or a high position of great historical or legendary importance. They have taken/been given responsibility to defend, protect and, if needed, avenge the focus of their protection, which can be an object, place, concept, or person (throne/crown, village/gate/country/planet, love/good/harmony, royal heir/chosen prophet, etc.) among other things.
To do this, they gain enhanced physical and mental capabilities, many additional mystical or magical abilities, and often specific weapons/tools that allow them to perform superhuman or supernatural feat to help their cause.
Folklore, Religions, and Myths