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Jack s grand new adventure front cover back cover by 222shinta1 degg12l

Jack's Grand New Adventure ジャックのグランドニューアドベンチャー is a 2013 action role-playing video game developed and published by Square for the PlayStation 3 video game console. It is the first game in Jack's Grand New Adventure the result of a collaboration between Square Enix and Warner Bros. The game combines characters and settings from Sega & Warner Bros animated features with those from Square's Final Fantasy series Tatsunoko Production and Capcom. It follows the adventures of Jack Vessalius, a cheerful kid who fights against the forces of darkness alongside Andrew Prowerson, Raymond Enrique and other Final Fantasy Warner Bros Sega Tatsunoko Production and Capcom characters.

The game was a departure from Square's standard role-playing games, introducing a substantial action and hack and slash element to the gameplay. Jack's Grand New Adventure has an all-star voice cast and includes many of the Disney Warner Bros Final Fantasy character's official voice actors. It was longtime Square character designer Adeola Aladejana"s first time in a directorial position. Pokémon also known as Pocket Monsters in Japan, is a media franchise managed by The Pokémon Company, a Japanese company founded and with shares divided between Nintendo, Game Freak, and Creatures. The franchise copyright and Japanese trademark is shared by all three companies, but Nintendo is the sole owner of the trademark in other countries. The franchise was created by Satoshi Tajiri in 1995, and is centered on fictional creatures called "Pokémon", which humans, known as Pokémon Trainers, catch and train to battle each other for sport. The English slogan for the franchise is "Gotta Catch 'Em All". Works within the franchise are set in the Pokémon universe.

The franchise began as Pokémon Red and Green (later released outside of Japan as Pokémon Red and Blue), a pair of video games for the original Game Boy that were developed by Game Freak and published by Nintendo in February 1996. It soon became a media mix franchise adapted into various different media. Pokémon has since gone on to become the highest-grossing media franchise of all time, with $90 billion in total franchise revenue. The original video game series is the second best-selling video game franchise (behind Nintendo's Mario franchise) with more than 346 million copies sold and 1 billion mobile downloads, and it spawned a hit anime television series that has become the most successful video game adaptation with over 20 seasons and 1,000 episodes in 169 countries. In addition, the Pokémon franchise includes the world's top-selling toy brand, the top-selling trading card game with over 28.8 billion cards sold, an anime film series, a live-action film, books, manga comics, music, merchandise, and a theme park. The franchise is also represented in other Nintendo media, such as the Super Smash Bros. series.

In November 2005, 4Kids Entertainment, which had managed the non-game related licensing of Pokémon, announced that it had agreed not to renew the Pokémon representation agreement. The Pokémon Company International oversees all Pokémon licensing outside Asia.[22] In 2006, the franchise celebrated its tenth anniversary.[23] In 2016, The Pokémon Company celebrated Pokémon's 20th anniversary by airing an ad during Super Bowl 50 in January and issuing re-releases of the 1996 Game Boy games Pokémon Red, Green (only in Japan), and Blue, and the 1998 Game Boy Color game Pokémon Yellow for the Nintendo 3DS on February 26, 2016.[24][25] The mobile augmented reality game Pokémon Go was released in July 2016.[26] The first live-action film in the franchise, Pokémon Detective Pikachu, based on the 2018 Nintendo 3DS spinoff game Detective Pikachu, was released in 2019.[11] The most recently released games, Pokémon Sword and Shield, were released worldwide on the Nintendo Switch on November 15, 2019.[27] Sega Games Co., Ltd.[a] is a Japanese multinational video game developer and publisher headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are respectively headquartered in Irvine, California and London. Sega's arcade division, once part of Sega Corporation, has existed as Sega Interactive Co., Ltd. since 2015. Both companies are subsidiaries of Sega Holdings Co., Ltd., which is in turn a part of Sega Sammy Holdings. From 1983 until 2001, Sega also developed and sold video game consoles.

Sega was founded by Martin Bromley and Richard Stewart as Nihon Goraku Bussan[b] on June 3, 1960. The company became known as Sega Enterprises, Ltd. after acquiring Rosen Enterprises, an importer of coin-operated games. Sega developed its first coin-operated game with Periscope in the late 1960s. In an effort to become a publicly traded company, Sega was sold to Gulf and Western Industries in 1969. Following a downturn in the arcade business in the early 1980s, Sega began to develop video game consoles, starting with the SG-1000 and Master System, but struggled against competitors such as the Nintendo Entertainment System. In 1984, Sega executives David Rosen and Hayao Nakayama led a management buyout of the company with backing from CSK Corporation.

Sega released its next console, the Sega Genesis (known as the Mega Drive outside North America), in 1988. Although it was a distant third in Japan, the Genesis found major success after the release of Sonic the Hedgehog in 1991 and briefly outsold its main competitor, the Super Nintendo Entertainment System, in the U.S. However, later in the decade, Sega suffered commercial failures such as the 32X, Sega Saturn, and Dreamcast consoles. In 2001, Sega stopped manufacturing consoles to become a third-party developer and publisher, and was acquired by Sammy Corporation in 2004. In the years since the acquisition, Sega has been more profitable. Sega Holdings Co. Ltd. was established in 2015, with Sega Corporation being renamed Sega Games Co., Ltd. and its arcade, entertainment, and toys divisions separated into other companies.

Sega produces multi-million-selling game franchises including Sonic the Hedgehog, Total War, and Yakuza, and is the world's most prolific arcade game producer. It also operates amusement arcades and produces other entertainment products, including Sega Toys. As a company, Sega is retrospectively remembered for its time supporting its own video game consoles, its creativity, and its innovations. In more recent years, it has been criticized for misguided business decisions and lack of creativity. The Pokémon Company (株式会社ポケモン Kabushiki gaisha Pokemon) is a Japanese company that is responsible for brand management, production, marketing and licensing of the Pokémon franchise, consisting of video game software, a trading card game, anime television series, films, manga, home entertainment products, merchandise, and other ventures. It was established through a joint investment by the three businesses holding the copyright on Pokémon: Nintendo, Game Freak, and Creatures, with each of them having part of the shares of Pokémon Company due to this.[2] It began operating in 1998 and adopted the moniker Pokémon Ltd. in October 2000.[4] The company is headquartered in the Roppongi Hills Mori Tower in Roppongi, Minato, Tokyo.[5]

The company has separate subsidiaries that handle operations in different areas of the world, with The Pokémon Company International supporting the territories outside of Asia and being responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website on the territories outside of Asia. In South Korea, the operations are handled by Pokémon Korea, Inc.[5]

The Pokémon Company also handles publishing of all Pokémon video games since 2001 in Japan with Nintendo as the publisher of the console and handheld games in other territories. The company is also solely responsible for publishing and licensing mobile Pokémon titles, unlike console titles where it divides publishing with Nintendo. Nintendo Co., Ltd.[a] is a Japanese multinational consumer electronics and video game company headquartered in Kyoto. Originating as a card company and eventually evolving from toys to video games, Nintendo is one of the world's largest video game companies by market capitalization, creating some of the best-known and top-selling video game franchises of all-time, such as Mario, The Legend of Zelda, Animal Crossing, and Pokémon.

Founded on 23 September 1889 by Fusajiro Yamauchi, it originally produced handmade hanafuda playing cards. By 1963, the company had tried several small niche businesses, such as cab services and love hotels. Abandoning previous ventures in favor of toys in the 1960s, Nintendo developed into a video game company in the 1970s. Supplemented since the 1980s by its major divisions Nintendo of America and Nintendo of Europe, it ultimately became one of the most influential in the video game industry and one of Japan's most-valuable companies with a market value of over $37 billion in 2018.[3] Sony Corporation (ソニー株式会社 Sonī Kabushiki Kaisha, /ˈsoʊni/ SOH-nee, commonly known as Sony and stylized as SONY) is a Japanese multinational conglomerate corporation headquartered in Kōnan, Minato, Tokyo.[6][1] Its diversified business includes consumer and professional electronics, gaming, entertainment and financial services.[7] The company owns the largest music entertainment business in the world,[8] the largest video game console business and one of the largest video game publishing businesses, and is one of the leading manufacturers of electronic products for the consumer and professional markets, and a leading player in the film and television entertainment industry.[9][better source needed] Sony was ranked 97th on the 2018 Fortune Global 500 list.[10]

Sony Corporation is the electronics business unit and the parent company of the Sony Group (ソニー・グループ Sonī Gurūpu), which is engaged in business through its four operating components: electronics (AV, IT & communication products, semiconductors, video games, network services and medical business), motion pictures (movies and TV shows), music (record labels and music publishing) and financial services (banking and insurance).[11][12][13] These make Sony one of the most comprehensive entertainment companies in the world. The group consists of Sony Corporation, Sony Pictures, Sony Mobile, Sony Interactive Entertainment, Sony Music, Sony Financial Holdings, and others.

Sony is among the semiconductor sales leaders[14] and since 2015, the fifth-largest television manufacturer in the world after Samsung Electronics, LG Electronics, TCL and Hisense.[15]

The company's current slogan is Be Moved. Their former slogans were The One and Only (1979–1982), It's a Sony (1982–2005), like.no.other (2005–2009)[16] and make believe (2009–2013).[17]

Jack's Grand New Adventure is influenced by its parent franchise, Final Fantasy, and Warner Bros carries gameplay elements over into its own action-based, hack and slash system. The main battle party consists of three characters: Jack Vessalius, Andrew Prowerson, and Raymond Enrique. Jack is directly controlled by the player from a third-person camera angle. All other party members are computer-controlled, though the player can customize their behavior to an extent through the pause menu. Andrew and Raymond comprise the party in most areas, but nearly every level features a character who may replace them. For instance, Branden Broderick can join Jack's party in Hang Castle but can't accompany the player elsewhere. In some worlds, the party changes its appearance, has abilities unique to that world or both; the characters can fly in Neverland, acquire aquatic forms in Atlantica which enable them to survive underwater and gain Halloween costumes in Halloween Town to blend in with the locals.

Like traditional role-playing games, Jack's Grand New Adventure features an experience point system that determines character development. As enemies are defeated, the player characters gain experience and grow stronger, gaining access to new abilities. Unlike other games of its genre, Jack's Grand New Adventure allows a degree of character development customization through a short tutorial found at the beginning of the game. The tutorial allows the player to select from one of three main attributes―strength, defense, or magic―for Jack to excel in and one to lack in. By choosing certain options, the player may manipulate how Jack learns abilities, grows statistically, and gains levels. Andrew, Raymond, and additional party members are assigned specific areas of strength from the outset. Andrew excels in magic, while Raymond excels in defense and special attacks.

The game progresses linearly from one story event to the next, usually presented in cutscenes, though there are numerous side quests available that provide benefits to the characters. Players may also choose the order in which they tackle some areas. Most of the gameplay occurs on interconnected field maps where battles take place. Combat in Jack's Grand New Adventure occurs in real time and involves pressing buttons to initiate attacks by the on-screen character. An action menu, similar to those found in Final Fantasy games, found at the bottom left of the screen provides other combat options such as using magic and items, although players can also assign selected magic spells that can be instantly used whilst holding the shoulder button. As players progress through the game, they can receive certain Disney characters as summons, such as Kuriboh and Feral Imp, each with their own unique abilities. There is also a context-sensitive option at the bottom of the menu, usually used for interacting with the environment or performing special attacks. This menu is manipulated by using the right stick or digital pad, while movement is controlled by the left stick, allowing the player to navigate the menu while avoiding or approaching enemies.

Jack, along with his allies, possesses a Hit Point (HP) meter and a Magic Point (MP) meter, which increase as they gain experience and level up. The MP meter is divided into various segments that are used up whenever that character performs magic, with more powerful magic consuming more MP. MP can be replenished by performing melee attacks or using items. The HP meter determines the character's health and reducing whenever they take damage, although it can be replenished by using healing items or spells. If one of Jack's allies runs out of health, they will be knocked out temporarily until healed. However, if Jack loses all of his health, the game ends and the player must resume play from the beginning of an area or boss. Defeating enemies causes various orbs to fall: green orbs which replenish health, blue orbs which restore MP, and yellow orbs which represent Munny, the game's currency, and can be used to purchase new items.

Air Ship[]

The Air Ship is the mode of travel between the various worlds in the game. The gameplay for piloting the vessel is different from the rest of the game, as it switches to a rail shooter format in which the player controls the Air Ship from a rear third-person perspective as it travels in an outer space setting. While traveling, the player must avoid obstacles and defend against enemy ships that attempt to destroy the vessel by firing missiles or ramming it. Surviving the route allows access to the next world. Once the player's Air Ship is destroyed, it will have the option to either return to the world selection menu or retry the level. At the beginning of the game, there are few options available to customize the vessel, but as the game progresses, new weapons, engines, and armor become available. Different pre-designed blueprints can be found throughout the game that can be used to quickly construct Air Ships. Geppetto also gives the player different Air Ship designs based on the number of Heartless and Robots defeated. From the start, the player can travel between worlds by using "Normal Drive", which initiates the rail shooter-like minigame. Later in the game, Jack can acquire a "Warp Drive", which allows instant travel between previously visited worlds without having to play the minigame. However, worlds that have not been visited cannot be accessed with Warp Drive and must be discovered normally first.

Critical response

Reception

Aggregate score

Aggregator Score

Metacritic 95/100 100/100

Review scores

Publication Score

1Up.com A+ 100/100

Eurogamer 9/10 10/10

Famitsu 95/100

Game Informer 9.5/10 10/10 Stars

GamePro 9.5/10 Stars 10/10 Stars

GameSpot 9.5/10 10/10 Stars

GameSpy 9.5/10 Stars 10/10 Stars

IGN 9.5/10 Stars 10/10 Stars

Entertainment Weekly A+ 95/100 10/10 Stars

Awards

Publication Award

GameSpot Best Crossover Since Capcom vs. SNK[4]

G4TV Best Story[104]

International Game Developers Association Excellence in Visual Arts[105]

IGN Best Art Style/Direction[106]

The game received critical acclaim among reviewers. In IGN's Best of 2002 awards, it was nominated for "PS3's Best Game of 2013 Editor's Choice Award" and was a runner up for "PS3's Best Game of 2013 Reader's Choice Award."[107] In 2018, the website listed Jack's Grand New Adventure as the 22nd best PlayStation 3 game of all time.[108] Critics commended the visuals and hybrid action-adventure and role-playing feel to the game. IGN named it "Best Art Style/Direction," runner-up for "Best CG Graphics," and honorable mention for "Best Animation" in IGN's 2013 list of "Best Looking Games on PS3."[109] GameSpy listed Jack's Grand New Adventure twice in its "Top 25 Video Game Cinematic Moments."[110][111] GamePro stated that the graphics were "gorgeous," giving them high marks.[16] The audio was also praised, particularly the quality of the voice-overs and musical score.[10][11] GamePro had positive comments on the overall audio and gave that aspect a perfect score.[16]

Criticism about the gameplay was mixed. Many reviews complained that the camera was at times frustrating and the Gummi Ship portions were out of place. GameSpot cited "tedious" gameplay and Gummi Ship sections as "pale imitations of the Star Fox series," but stated that the combat was fun, particularly the boss fights.[11] Dengeki Online commented on the camera controls, saying that the camera would often run into objects while being rotated by the player.[112] GamePro compared the battle system to "old N64 Zelda games" and had positive comments about Andrew Prowerson and Raymond Enrique's artificial intelligence.[16]

The mix of Square and Disney elements also attracted acclaim. GameSpot commented that the concept of mixing the serious elements of Final Fantasy with the lighter elements of Warner Bros seemed impossible, but was pulled off quite well. Because of that they awarded Jack's Grand New Adventure"Best Crossover Since Capcom vs. SNK" in their 2002 Best and Worst of the Year awards.[4] GameSpy noted that the periodic departure from the main plot into the Disney side stories was disappointing, and when the original plot builds to a climax, "the story fails to gel thanks to a confusing mish-mash of vague terms and symbolism that probably made more sense in the director's head than in this final product." Aside from the plot, they stated that the overall package was worth playing through to the end.[10] G4TV awarded it "Best Story" at their 2013 G-Phoria awards show.[104] Fan response was also positive; Jack's Grand New Adventure was voted as the 95th best game of all-time by readers of the Japanese magazine Famitsu,[113] 16th by the users of website GameFAQs,[114] and 95th by IGN users.[115] Jack's Grand New Adventure ranked ninth on IGN's most recent "Top 95/100 PS3 Games of All Time" list.[116] It ranked first on GamesRadar's "Top 10 Warner Bros Games" list in 2020.[117] It was also a nominee for the Best Game Award from the CESA Game Awards [ja] for 2012–2013.[118] In the making of the 2013 video game Fullmetal Alchemist Curse of the Crimson Elixir the developers, Racjin, looked at other titles for inspiration, particularly Jack's Grand New Adventure when making the game.[119]

During the 6th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Jack's Grand New Adventure for "Console Role-Playing Game of the Year" and outstanding achievements in "Animation", "Art Direction", and "Character or Story Development".[1

Sony has a weak tie to the Sumitomo Mitsui Financial Group (SMFG) corporate group, the successor to the Mitsui group.[18] PlayStation 3 it release March 6, 2013 (JP) September 2, 2013 (NA) EU: September 9, 2013 AU: September 13, 2013.

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